1826 lines
76 KiB
Python
1826 lines
76 KiB
Python
# vim: set fileencoding=utf-8
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import random
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import struct
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from typing import Optional, Dict, List, Tuple, Any
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from typing_extensions import Final
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from bemani.backend.iidx.base import IIDXBase
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from bemani.backend.iidx.tricoro import IIDXTricoro
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from bemani.common import (
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Profile,
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ValidatedDict,
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VersionConstants,
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BroadcastConstants,
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Time,
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ID,
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)
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from bemani.data import Data, UserID
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from bemani.protocol import Node
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class IIDXSpada(IIDXBase):
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name: str = "Beatmania IIDX SPADA"
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version: int = VersionConstants.IIDX_SPADA
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GAME_CLTYPE_SINGLE: Final[int] = 0
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GAME_CLTYPE_DOUBLE: Final[int] = 1
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DAN_STAGES_SINGLE: Final[int] = 4
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DAN_STAGES_DOUBLE: Final[int] = 3
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GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0
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GAME_CLEAR_STATUS_FAILED: Final[int] = 1
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GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2
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GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3
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GAME_CLEAR_STATUS_CLEAR: Final[int] = 4
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GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5
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GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6
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GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL: Final[int] = 1
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GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2
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GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3
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GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4
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GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5
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GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6
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GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8
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GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9
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GAME_GHOST_LENGTH: Final[int] = 64
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GAME_SP_DAN_RANK_7_KYU: Final[int] = 0
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GAME_SP_DAN_RANK_6_KYU: Final[int] = 1
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GAME_SP_DAN_RANK_5_KYU: Final[int] = 2
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GAME_SP_DAN_RANK_4_KYU: Final[int] = 3
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GAME_SP_DAN_RANK_3_KYU: Final[int] = 4
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GAME_SP_DAN_RANK_2_KYU: Final[int] = 5
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GAME_SP_DAN_RANK_1_KYU: Final[int] = 6
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GAME_SP_DAN_RANK_1_DAN: Final[int] = 7
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GAME_SP_DAN_RANK_2_DAN: Final[int] = 8
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GAME_SP_DAN_RANK_3_DAN: Final[int] = 9
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GAME_SP_DAN_RANK_4_DAN: Final[int] = 10
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GAME_SP_DAN_RANK_5_DAN: Final[int] = 11
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GAME_SP_DAN_RANK_6_DAN: Final[int] = 12
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GAME_SP_DAN_RANK_7_DAN: Final[int] = 13
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GAME_SP_DAN_RANK_8_DAN: Final[int] = 14
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GAME_SP_DAN_RANK_9_DAN: Final[int] = 15
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GAME_SP_DAN_RANK_10_DAN: Final[int] = 16
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GAME_SP_DAN_RANK_KAIDEN: Final[int] = 17
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GAME_DP_DAN_RANK_5_KYU: Final[int] = 0
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GAME_DP_DAN_RANK_4_KYU: Final[int] = 1
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GAME_DP_DAN_RANK_3_KYU: Final[int] = 2
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GAME_DP_DAN_RANK_2_KYU: Final[int] = 3
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GAME_DP_DAN_RANK_1_KYU: Final[int] = 4
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GAME_DP_DAN_RANK_1_DAN: Final[int] = 5
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GAME_DP_DAN_RANK_2_DAN: Final[int] = 6
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GAME_DP_DAN_RANK_3_DAN: Final[int] = 7
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GAME_DP_DAN_RANK_4_DAN: Final[int] = 8
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GAME_DP_DAN_RANK_5_DAN: Final[int] = 9
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GAME_DP_DAN_RANK_6_DAN: Final[int] = 10
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GAME_DP_DAN_RANK_7_DAN: Final[int] = 11
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GAME_DP_DAN_RANK_8_DAN: Final[int] = 12
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GAME_DP_DAN_RANK_9_DAN: Final[int] = 13
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GAME_DP_DAN_RANK_10_DAN: Final[int] = 14
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GAME_DP_DAN_RANK_KAIDEN: Final[int] = 15
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FAVORITE_LIST_LENGTH: Final[int] = 20
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GAME_CHART_TYPE_N7: Final[int] = 0
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GAME_CHART_TYPE_H7: Final[int] = 1
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GAME_CHART_TYPE_A7: Final[int] = 2
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GAME_CHART_TYPE_N14: Final[int] = 3
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GAME_CHART_TYPE_H14: Final[int] = 4
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GAME_CHART_TYPE_A14: Final[int] = 5
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GAME_CHART_TYPE_B7: Final[int] = 6
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def previous_version(self) -> Optional[IIDXBase]:
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return IIDXTricoro(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert dailies into the DB.
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"""
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events = []
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if data.local.network.should_schedule(cls.game, cls.version, "daily_charts", "daily"):
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# Generate a new list of three dailies.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]))
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if len(all_songs) >= 3:
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daily_songs = random.sample(all_songs, 3)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"dailies",
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{
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"start_time": start_time,
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"end_time": end_time,
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"music": daily_songs,
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},
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)
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events.append(
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(
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"iidx_daily_charts",
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{
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"version": cls.version,
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"music": daily_songs,
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(cls.game, cls.version, "daily_charts", "daily")
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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"bools": [
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{
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"name": "Global Shop Ranking",
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"tip": "Return network-wide ranking instead of shop ranking on results screen.",
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"category": "game_config",
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"setting": "global_shop_ranking",
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},
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{
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"name": "Events In Omnimix",
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"tip": "Allow events to be enabled at all for Omnimix.",
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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"name": "Event Phase",
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"tip": "Sets the machine event phase.",
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"category": "game_config",
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"setting": "event_phase",
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"values": {
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0: "No Event",
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1: "Qprogue",
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2: "Qprogue DX",
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},
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},
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],
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}
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def db_to_game_status(self, db_status: int) -> int:
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return {
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self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
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self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
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self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
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self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
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self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
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self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
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self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
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self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
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}[db_status]
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def game_to_db_status(self, game_status: int) -> int:
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return {
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self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
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self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
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self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
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self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
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self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
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self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
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}[game_status]
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def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if db_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
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self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
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self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
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}[db_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_6_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
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}[db_dan]
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else:
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raise Exception("Invalid cltype!")
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def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if game_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
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self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
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self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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else:
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raise Exception("Invalid cltype!")
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def game_to_db_chart(self, db_chart: int) -> int:
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return {
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self.GAME_CHART_TYPE_B7: self.CHART_TYPE_B7,
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self.GAME_CHART_TYPE_N7: self.CHART_TYPE_N7,
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self.GAME_CHART_TYPE_H7: self.CHART_TYPE_H7,
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self.GAME_CHART_TYPE_A7: self.CHART_TYPE_A7,
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self.GAME_CHART_TYPE_N14: self.CHART_TYPE_N14,
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self.GAME_CHART_TYPE_H14: self.CHART_TYPE_H14,
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self.GAME_CHART_TYPE_A14: self.CHART_TYPE_A14,
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}[db_chart]
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def handle_IIDX21shop_getname_request(self, request: Node) -> Node:
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root = Node.void("IIDX21shop")
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root.set_attribute("cls_opt", "0")
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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root.set_attribute("opname", machine.name)
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root.set_attribute("pid", str(self.get_machine_region()))
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return root
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def handle_IIDX21shop_savename_request(self, request: Node) -> Node:
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self.update_machine_name(request.attribute("opname"))
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root = Node.void("IIDX21shop")
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return root
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def handle_IIDX21shop_sentinfo_request(self, request: Node) -> Node:
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root = Node.void("IIDX21shop")
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return root
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def handle_IIDX21shop_getconvention_request(self, request: Node) -> Node:
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root = Node.void("IIDX21shop")
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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if machine.arcade is not None:
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course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, "shop_course")
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else:
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course = None
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if course is None:
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course = ValidatedDict()
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|
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root.set_attribute("music_0", str(course.get_int("music_0", 20032)))
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root.set_attribute("music_1", str(course.get_int("music_1", 20009)))
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root.set_attribute("music_2", str(course.get_int("music_2", 20015)))
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root.set_attribute("music_3", str(course.get_int("music_3", 20064)))
|
|
root.add_child(Node.bool("valid", course.get_bool("valid")))
|
|
return root
|
|
|
|
def handle_IIDX21shop_setconvention_request(self, request: Node) -> Node:
|
|
root = Node.void("IIDX21shop")
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
if machine.arcade is not None:
|
|
course = ValidatedDict()
|
|
course.replace_int("music_0", request.child_value("music_0"))
|
|
course.replace_int("music_1", request.child_value("music_1"))
|
|
course.replace_int("music_2", request.child_value("music_2"))
|
|
course.replace_int("music_3", request.child_value("music_3"))
|
|
course.replace_bool("valid", request.child_value("valid"))
|
|
self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, "shop_course", course)
|
|
|
|
return root
|
|
|
|
def handle_IIDX21ranking_getranker_request(self, request: Node) -> Node:
|
|
root = Node.void("IIDX21ranking")
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
if chart not in [
|
|
self.CHART_TYPE_N7,
|
|
self.CHART_TYPE_H7,
|
|
self.CHART_TYPE_A7,
|
|
self.CHART_TYPE_N14,
|
|
self.CHART_TYPE_H14,
|
|
self.CHART_TYPE_A14,
|
|
]:
|
|
# Chart type 6 is presumably beginner mode, but it crashes the game
|
|
return root
|
|
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
if machine.arcade is not None:
|
|
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, "shop_course")
|
|
else:
|
|
course = None
|
|
|
|
if course is None:
|
|
course = ValidatedDict()
|
|
|
|
if not course.get_bool("valid"):
|
|
# Shop course not enabled or not present
|
|
return root
|
|
|
|
convention = Node.void("convention")
|
|
root.add_child(convention)
|
|
convention.set_attribute("clid", str(chart))
|
|
convention.set_attribute("update_date", str(Time.now() * 1000))
|
|
|
|
# Grab all scores for each of the four songs, filter out people who haven't
|
|
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
|
|
songids = [
|
|
course.get_int("music_0"),
|
|
course.get_int("music_1"),
|
|
course.get_int("music_2"),
|
|
course.get_int("music_3"),
|
|
]
|
|
|
|
totalscores: Dict[UserID, int] = {}
|
|
profiles: Dict[UserID, Profile] = {}
|
|
for songid in songids:
|
|
scores = self.data.local.music.get_all_scores(
|
|
self.game,
|
|
self.music_version,
|
|
songid=songid,
|
|
songchart=chart,
|
|
)
|
|
|
|
for score in scores:
|
|
if score[0] not in totalscores:
|
|
totalscores[score[0]] = 0
|
|
profile = self.get_any_profile(score[0])
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", 0)
|
|
profiles[score[0]] = profile
|
|
|
|
totalscores[score[0]] += score[1].points
|
|
|
|
topscores = sorted(
|
|
[
|
|
(totalscores[userid], profiles[userid])
|
|
for userid in totalscores
|
|
if self.user_joined_arcade(machine, profiles[userid])
|
|
],
|
|
key=lambda tup: tup[0],
|
|
reverse=True,
|
|
)[:20]
|
|
|
|
rank = 0
|
|
for topscore in topscores:
|
|
rank = rank + 1
|
|
|
|
detail = Node.void("detail")
|
|
convention.add_child(detail)
|
|
detail.set_attribute("name", topscore[1].get_str("name"))
|
|
detail.set_attribute("rank", str(rank))
|
|
detail.set_attribute("score", str(topscore[0]))
|
|
detail.set_attribute("pid", str(topscore[1].get_int("pid")))
|
|
|
|
qpro = topscore[1].get_dict("qpro")
|
|
detail.set_attribute("head", str(qpro.get_int("head")))
|
|
detail.set_attribute("hair", str(qpro.get_int("hair")))
|
|
detail.set_attribute("face", str(qpro.get_int("face")))
|
|
detail.set_attribute("body", str(qpro.get_int("body")))
|
|
detail.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
return root
|
|
|
|
def handle_IIDX21music_crate_request(self, request: Node) -> Node:
|
|
root = Node.void("IIDX21music")
|
|
attempts = self.get_clear_rates()
|
|
|
|
all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)]))
|
|
for song in all_songs:
|
|
clears = []
|
|
fcs = []
|
|
|
|
for chart in [0, 1, 2, 3, 4, 5]:
|
|
placed = False
|
|
if song in attempts and chart in attempts[song]:
|
|
values = attempts[song][chart]
|
|
if values["total"] > 0:
|
|
clears.append(int((100 * values["clears"]) / values["total"]))
|
|
fcs.append(int((100 * values["fcs"]) / values["total"]))
|
|
placed = True
|
|
if not placed:
|
|
clears.append(101)
|
|
fcs.append(101)
|
|
|
|
clearnode = Node.u8_array("c", clears + fcs)
|
|
clearnode.set_attribute("mid", str(song))
|
|
root.add_child(clearnode)
|
|
|
|
return root
|
|
|
|
def handle_IIDX21music_getrank_request(self, request: Node) -> Node:
|
|
cltype = int(request.attribute("cltype"))
|
|
|
|
root = Node.void("IIDX21music")
|
|
style = Node.void("style")
|
|
root.add_child(style)
|
|
style.set_attribute("type", str(cltype))
|
|
|
|
for rivalid in [-1, 0, 1, 2, 3, 4]:
|
|
if rivalid == -1:
|
|
attr = "iidxid"
|
|
else:
|
|
attr = f"iidxid{rivalid}"
|
|
|
|
try:
|
|
extid = int(request.attribute(attr))
|
|
except Exception:
|
|
# Invalid extid
|
|
continue
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
|
|
|
|
# Grab score data for user/rival
|
|
scoredata = self.make_score_struct(
|
|
scores,
|
|
self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE,
|
|
rivalid,
|
|
)
|
|
for s in scoredata:
|
|
root.add_child(Node.s16_array("m", s))
|
|
|
|
# Grab most played for user/rival
|
|
most_played = [
|
|
play[0] for play in self.data.local.music.get_most_played(self.game, self.music_version, userid, 20)
|
|
]
|
|
if len(most_played) < 20:
|
|
most_played.extend([0] * (20 - len(most_played)))
|
|
best = Node.u16_array("best", most_played)
|
|
best.set_attribute("rno", str(rivalid))
|
|
root.add_child(best)
|
|
|
|
if rivalid == -1:
|
|
# Grab beginner statuses for user only
|
|
beginnerdata = self.make_beginner_struct(scores)
|
|
for b in beginnerdata:
|
|
root.add_child(Node.u16_array("b", b))
|
|
|
|
return root
|
|
|
|
def handle_IIDX21music_reg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
# See if we need to report global or shop scores
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
global_scores = game_config.get_bool("global_shop_ranking")
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
else:
|
|
# If we aren't in an arcade, we can only show global scores
|
|
global_scores = True
|
|
machine = None
|
|
|
|
# First, determine our current ranking before saving the new score
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(
|
|
game=self.game,
|
|
version=self.music_version,
|
|
songid=musicid,
|
|
songchart=chart,
|
|
),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
all_players = {uid: prof for (uid, prof) in self.get_any_profiles([s[0] for s in all_scores])}
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score
|
|
for score in all_scores
|
|
if (score[0] == userid or self.user_joined_arcade(machine, all_players[score[0]]))
|
|
]
|
|
|
|
# Find our actual index
|
|
oldindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
oldindex = i
|
|
break
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
pgreats = int(request.attribute("pgnum"))
|
|
greats = int(request.attribute("gnum"))
|
|
miss_count = int(request.attribute("mnum"))
|
|
ghost = request.child_value("ghost")
|
|
shopid = ID.parse_machine_id(request.attribute("shopconvid"))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
miss_count,
|
|
ghost,
|
|
shopid,
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void("IIDX21music")
|
|
root.set_attribute("clid", request.attribute("clid"))
|
|
root.set_attribute("mid", request.attribute("mid"))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]["total"]
|
|
clear = attempts[musicid][chart]["clears"]
|
|
full_combo = attempts[musicid][chart]["fcs"]
|
|
|
|
if count > 0:
|
|
root.set_attribute("crate", str(int((100 * clear) / count)))
|
|
root.set_attribute("frate", str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute("crate", "0")
|
|
root.set_attribute("frate", "0")
|
|
root.set_attribute("rankside", "0")
|
|
|
|
if userid is not None:
|
|
# Shop ranking
|
|
shopdata = Node.void("shopdata")
|
|
root.add_child(shopdata)
|
|
shopdata.set_attribute("rank", "-1" if oldindex is None else str(oldindex + 1))
|
|
|
|
# Grab the rank of some other players on this song
|
|
ranklist = Node.void("ranklist")
|
|
root.add_child(ranklist)
|
|
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(
|
|
game=self.game,
|
|
version=self.music_version,
|
|
songid=musicid,
|
|
songchart=chart,
|
|
),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
missing_players = [uid for (uid, _) in all_scores if uid not in all_players]
|
|
for uid, prof in self.get_any_profiles(missing_players):
|
|
all_players[uid] = prof
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score
|
|
for score in all_scores
|
|
if (score[0] == userid or self.user_joined_arcade(machine, all_players[score[0]]))
|
|
]
|
|
|
|
# Find our actual index
|
|
ourindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
ourindex = i
|
|
break
|
|
if ourindex is None:
|
|
raise Exception("Cannot find our own score after saving to DB!")
|
|
start = ourindex - 4
|
|
end = ourindex + 4
|
|
if start < 0:
|
|
start = 0
|
|
if end >= len(all_scores):
|
|
end = len(all_scores) - 1
|
|
relevant_scores = all_scores[start : (end + 1)]
|
|
|
|
record_num = start + 1
|
|
for score in relevant_scores:
|
|
profile = all_players[score[0]]
|
|
|
|
data = Node.void("data")
|
|
ranklist.add_child(data)
|
|
data.set_attribute("iidx_id", str(profile.extid))
|
|
data.set_attribute("name", profile.get_str("name"))
|
|
|
|
machine_name = ""
|
|
if "shop_location" in profile:
|
|
shop_id = profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
machine_name = machine.name
|
|
data.set_attribute("opname", machine_name)
|
|
data.set_attribute("rnum", str(record_num))
|
|
data.set_attribute("score", str(score[1].points))
|
|
data.set_attribute(
|
|
"clflg",
|
|
str(self.db_to_game_status(score[1].data.get_int("clear_status"))),
|
|
)
|
|
data.set_attribute("pid", str(profile.get_int("pid")))
|
|
data.set_attribute("myFlg", "1" if score[0] == userid else "0")
|
|
data.set_attribute("update", "0")
|
|
|
|
data.set_attribute(
|
|
"sgrade",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
),
|
|
),
|
|
)
|
|
data.set_attribute(
|
|
"dgrade",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
),
|
|
),
|
|
)
|
|
|
|
qpro = profile.get_dict("qpro")
|
|
data.set_attribute("head", str(qpro.get_int("head")))
|
|
data.set_attribute("hair", str(qpro.get_int("hair")))
|
|
data.set_attribute("face", str(qpro.get_int("face")))
|
|
data.set_attribute("body", str(qpro.get_int("body")))
|
|
data.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
record_num = record_num + 1
|
|
|
|
return root
|
|
|
|
def handle_IIDX21music_breg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
musicid = int(request.attribute("mid"))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
pgreats = int(request.attribute("pgnum"))
|
|
greats = int(request.attribute("gnum"))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
self.CHART_TYPE_B7,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
-1,
|
|
b"",
|
|
None,
|
|
)
|
|
|
|
# Return nothing.
|
|
root = Node.void("IIDX21music")
|
|
return root
|
|
|
|
def handle_IIDX21music_play_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
clear_status = self.game_to_db_status(int(request.attribute("cflg")))
|
|
|
|
self.update_score(
|
|
None, # No userid since its anonymous
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
0, # No ex score
|
|
0, # No ex score
|
|
0, # No miss count
|
|
None, # No ghost
|
|
None, # No shop for this user
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void("IIDX21music")
|
|
root.set_attribute("clid", request.attribute("clid"))
|
|
root.set_attribute("mid", request.attribute("mid"))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]["total"]
|
|
clear = attempts[musicid][chart]["clears"]
|
|
full_combo = attempts[musicid][chart]["fcs"]
|
|
|
|
if count > 0:
|
|
root.set_attribute("crate", str(int((100 * clear) / count)))
|
|
root.set_attribute("frate", str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute("crate", "0")
|
|
root.set_attribute("frate", "0")
|
|
|
|
return root
|
|
|
|
def handle_IIDX21music_appoint_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute("mid"))
|
|
chart = self.game_to_db_chart(int(request.attribute("clid")))
|
|
ghost_type = int(request.attribute("ctype"))
|
|
extid = int(request.attribute("iidxid"))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
root = Node.void("IIDX21music")
|
|
|
|
if userid is not None:
|
|
# Try to look up previous ghost for user
|
|
my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart)
|
|
if my_score is not None:
|
|
mydata = Node.binary("mydata", my_score.data.get_bytes("ghost"))
|
|
mydata.set_attribute("score", str(my_score.points))
|
|
root.add_child(mydata)
|
|
|
|
ghost_score = self.get_ghost(
|
|
{
|
|
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
|
|
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
|
|
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
|
|
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
|
|
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
|
|
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
|
|
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
|
|
}.get(ghost_type, self.GHOST_TYPE_NONE),
|
|
request.attribute("subtype"),
|
|
self.GAME_GHOST_LENGTH,
|
|
musicid,
|
|
chart,
|
|
userid,
|
|
)
|
|
|
|
# Add ghost score if we support it
|
|
if ghost_score is not None:
|
|
sdata = Node.binary("sdata", ghost_score["ghost"])
|
|
sdata.set_attribute("score", str(ghost_score["score"]))
|
|
if "name" in ghost_score:
|
|
sdata.set_attribute("name", ghost_score["name"])
|
|
if "pid" in ghost_score:
|
|
sdata.set_attribute("pid", str(ghost_score["pid"]))
|
|
if "extid" in ghost_score:
|
|
sdata.set_attribute("riidxid", str(ghost_score["extid"]))
|
|
root.add_child(sdata)
|
|
|
|
return root
|
|
|
|
def handle_IIDX21pc_common_request(self, request: Node) -> Node:
|
|
root = Node.void("IIDX21pc")
|
|
root.set_attribute("expire", "600")
|
|
|
|
ir = Node.void("ir")
|
|
root.add_child(ir)
|
|
ir.set_attribute("beat", "2")
|
|
|
|
limit = Node.void("limit")
|
|
root.add_child(limit)
|
|
limit.set_attribute("phase", "24")
|
|
|
|
# See if we configured event overrides
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
omni_events = game_config.get_bool("omnimix_events_enabled")
|
|
else:
|
|
# If we aren't in an arcade, we turn off events
|
|
omni_events = False
|
|
|
|
if self.omnimix and (not omni_events):
|
|
boss_phase = 0
|
|
boss1_phase = 0
|
|
else:
|
|
# There's only one event, with two phases.
|
|
boss_phase = 1 if game_config.get_int("event_phase") > 0 else 0
|
|
boss1_phase = 1 if game_config.get_int("event_phase") == 2 else 0
|
|
|
|
# TODO: There's some stuff in profile about boss1_phase4, so it's possible the above
|
|
# are wrong, and we also need to update the profile as well.
|
|
|
|
boss = Node.void("boss")
|
|
root.add_child(boss)
|
|
boss.set_attribute("phase", str(boss_phase))
|
|
|
|
boss1 = Node.void("boss1")
|
|
root.add_child(boss1)
|
|
boss1.set_attribute("phase", str(boss1_phase))
|
|
|
|
medal = Node.void("medal")
|
|
root.add_child(medal)
|
|
medal.set_attribute("phase", "1")
|
|
|
|
# This is important because you can get additional stamina in Qprogue with VIP Pass Black.
|
|
vip_black_pass = Node.void("vip_pass_black")
|
|
root.add_child(vip_black_pass)
|
|
|
|
cafe = Node.void("cafe")
|
|
root.add_child(cafe)
|
|
cafe.set_attribute("open", "1")
|
|
|
|
tricolettepark = Node.void("tricolettepark")
|
|
root.add_child(tricolettepark)
|
|
tricolettepark.set_attribute("open", "0")
|
|
|
|
tricolettepark_skip = Node.void("tricolettepark_skip")
|
|
root.add_child(tricolettepark_skip)
|
|
tricolettepark_skip.set_attribute("phase", "1")
|
|
|
|
newsong_another = Node.void("newsong_another")
|
|
root.add_child(newsong_another)
|
|
newsong_another.set_attribute("open", "1")
|
|
|
|
superstar = Node.void("superstar")
|
|
root.add_child(superstar)
|
|
superstar.set_attribute("phase", "1")
|
|
|
|
return root
|
|
|
|
def handle_IIDX21pc_delete_request(self, request: Node) -> Node:
|
|
return Node.void("IIDX21pc")
|
|
|
|
def handle_IIDX21pc_playstart_request(self, request: Node) -> Node:
|
|
return Node.void("IIDX21pc")
|
|
|
|
def handle_IIDX21pc_playend_request(self, request: Node) -> Node:
|
|
return Node.void("IIDX21pc")
|
|
|
|
def handle_IIDX21pc_oldget_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
|
|
root = Node.void("IIDX21pc")
|
|
root.set_attribute("status", "1" if profile is None else "0")
|
|
return root
|
|
|
|
def handle_IIDX21pc_getname_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
if profile is None:
|
|
raise Exception(
|
|
"Should not get here if we have no profile, we should "
|
|
+ "have returned '1' in the 'oldget' method above "
|
|
+ "which should tell the game not to present a migration."
|
|
)
|
|
|
|
root = Node.void("IIDX21pc")
|
|
root.set_attribute("name", profile.get_str("name"))
|
|
root.set_attribute("idstr", ID.format_extid(profile.extid))
|
|
root.set_attribute("pid", str(profile.get_int("pid")))
|
|
return root
|
|
|
|
def handle_IIDX21pc_takeover_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
name = request.attribute("name")
|
|
pid = int(request.attribute("pid"))
|
|
newprofile = self.new_profile_by_refid(refid, name, pid)
|
|
|
|
root = Node.void("IIDX21pc")
|
|
if newprofile is not None:
|
|
root.set_attribute("id", str(newprofile.extid))
|
|
return root
|
|
|
|
def handle_IIDX21pc_reg_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
name = request.attribute("name")
|
|
pid = int(request.attribute("pid"))
|
|
profile = self.new_profile_by_refid(refid, name, pid)
|
|
|
|
root = Node.void("IIDX21pc")
|
|
if profile is not None:
|
|
root.set_attribute("id", str(profile.extid))
|
|
root.set_attribute("id_str", ID.format_extid(profile.extid))
|
|
return root
|
|
|
|
def handle_IIDX21pc_get_request(self, request: Node) -> Node:
|
|
refid = request.attribute("rid")
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void("IIDX21pc")
|
|
return root
|
|
|
|
def handle_IIDX21pc_save_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
self.put_profile_by_extid(extid, request)
|
|
|
|
root = Node.void("IIDX21pc")
|
|
return root
|
|
|
|
def handle_IIDX21pc_visit_request(self, request: Node) -> Node:
|
|
root = Node.void("IIDX21pc")
|
|
root.set_attribute("anum", "0")
|
|
root.set_attribute("pnum", "0")
|
|
root.set_attribute("sflg", "0")
|
|
root.set_attribute("pflg", "0")
|
|
root.set_attribute("aflg", "0")
|
|
root.set_attribute("snum", "0")
|
|
return root
|
|
|
|
def handle_IIDX21pc_shopregister_request(self, request: Node) -> Node:
|
|
extid = int(request.child_value("iidx_id"))
|
|
location = ID.parse_machine_id(request.child_value("location_id"))
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", extid)
|
|
profile.replace_int("shop_location", location)
|
|
self.put_profile(userid, profile)
|
|
|
|
root = Node.void("IIDX21pc")
|
|
return root
|
|
|
|
def handle_IIDX21grade_raised_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute("iidxid"))
|
|
cltype = int(request.attribute("gtype"))
|
|
rank = self.game_to_db_rank(int(request.attribute("gid")), cltype)
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
percent = int(request.attribute("achi"))
|
|
stages_cleared = int(request.attribute("cflg"))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
max_stages = self.DAN_STAGES_SINGLE
|
|
else:
|
|
max_stages = self.DAN_STAGES_DOUBLE
|
|
cleared = stages_cleared == max_stages
|
|
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
index = self.DAN_RANKING_SINGLE
|
|
else:
|
|
index = self.DAN_RANKING_DOUBLE
|
|
|
|
self.update_rank(
|
|
userid,
|
|
index,
|
|
rank,
|
|
percent,
|
|
cleared,
|
|
stages_cleared,
|
|
)
|
|
|
|
# Figure out number of players that played this ranking
|
|
all_achievements = self.data.local.user.get_all_achievements(
|
|
self.game, self.version, achievementid=rank, achievementtype=index
|
|
)
|
|
root = Node.void("IIDX21grade")
|
|
root.set_attribute("pnum", str(len(all_achievements)))
|
|
return root
|
|
|
|
def handle_IIDX21pc_eaappliresult_request(self, request: Node) -> Node:
|
|
clear_map = {
|
|
self.GAME_CLEAR_STATUS_NO_PLAY: "NO PLAY",
|
|
self.GAME_CLEAR_STATUS_FAILED: "FAILED",
|
|
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: "ASSIST CLEAR",
|
|
self.GAME_CLEAR_STATUS_EASY_CLEAR: "EASY CLEAR",
|
|
self.GAME_CLEAR_STATUS_CLEAR: "CLEAR",
|
|
self.GAME_CLEAR_STATUS_HARD_CLEAR: "HARD CLEAR",
|
|
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: "EX HARD CLEAR",
|
|
self.GAME_CLEAR_STATUS_FULL_COMBO: "FULL COMBO",
|
|
}
|
|
# first we'll grab the data from the packet
|
|
# did = request.child_value('did')
|
|
# rid = request.child_value('rid')
|
|
name = request.child_value("name")
|
|
# qpro_hair = request.child_value('qpro_hair')
|
|
# qpro_head = request.child_value('qpro_head')
|
|
# qpro_body = request.child_value('qpro_body')
|
|
# qpro_hand = request.child_value('qpro_hand')
|
|
music_id = request.child_value("music_id")
|
|
class_id = request.child_value("class_id")
|
|
# no_save = request.child_value('no_save')
|
|
# is_couple = request.child_value('is_couple')
|
|
# target_graph = request.child_value('target_graph')
|
|
target_exscore = request.child_value("target_exscore")
|
|
# pacemaker = request.child_value('pacemaker')
|
|
best_clear = request.child_value("best_clear")
|
|
# best_djlevel = request.child_value('best_djlevel')
|
|
# best_exscore = request.child_value('best_exscore')
|
|
# best_misscount = request.child_value('best_misscount')
|
|
now_clear = request.child_value("now_clear")
|
|
# now_djlevel = request.child_value('now_djlevel')
|
|
now_exscore = request.child_value("now_exscore")
|
|
# now_misscount = request.child_value('now_misscount')
|
|
now_pgreat = request.child_value("now_pgreat")
|
|
now_great = request.child_value("now_great")
|
|
now_good = request.child_value("now_good")
|
|
now_bad = request.child_value("now_bad")
|
|
now_poor = request.child_value("now_poor")
|
|
now_combo = request.child_value("now_combo")
|
|
now_fast = request.child_value("now_fast")
|
|
now_slow = request.child_value("now_slow")
|
|
best_clear_string = clear_map.get(best_clear, "NO PLAY")
|
|
now_clear_string = clear_map.get(now_clear, "NO PLAY")
|
|
# let's get the song info first
|
|
song = self.data.local.music.get_song(self.game, self.music_version, music_id, self.game_to_db_chart(class_id))
|
|
notecount = song.data.get("notecount", 0)
|
|
# Construct the dictionary for the broadcast
|
|
card_data = {
|
|
BroadcastConstants.DJ_NAME: name,
|
|
BroadcastConstants.SONG_NAME: song.name,
|
|
BroadcastConstants.ARTIST_NAME: song.artist,
|
|
BroadcastConstants.DIFFICULTY: song.data.get("difficulty", 0),
|
|
BroadcastConstants.TARGET_EXSCORE: target_exscore,
|
|
BroadcastConstants.EXSCORE: now_exscore,
|
|
BroadcastConstants.BEST_CLEAR_STATUS: best_clear_string,
|
|
BroadcastConstants.CLEAR_STATUS: now_clear_string,
|
|
BroadcastConstants.PLAY_STATS_HEADER: "How did you do?",
|
|
BroadcastConstants.PERFECT_GREATS: now_pgreat,
|
|
BroadcastConstants.GREATS: now_great,
|
|
BroadcastConstants.GOODS: now_good,
|
|
BroadcastConstants.BADS: now_bad,
|
|
BroadcastConstants.POORS: now_poor,
|
|
BroadcastConstants.COMBO_BREAKS: now_combo,
|
|
BroadcastConstants.SLOWS: now_slow,
|
|
BroadcastConstants.FASTS: now_fast,
|
|
}
|
|
if notecount != 0:
|
|
max_score = notecount * 2
|
|
percent = now_exscore / max_score
|
|
grade = int(9 * percent)
|
|
grades = ["F", "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX"]
|
|
card_data[BroadcastConstants.GRADE] = grades[grade]
|
|
card_data[BroadcastConstants.RATE] = str(round(percent, 2))
|
|
|
|
# Try to broadcast out the score to our webhook(s)
|
|
self.data.triggers.broadcast_score(card_data, self.game, song)
|
|
|
|
return Node.void("IIDX21pc")
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
root = Node.void("IIDX21pc")
|
|
|
|
# Look up play stats we bridge to every mix
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Look up judge window adjustments
|
|
judge_dict = profile.get_dict("machine_judge_adjust")
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
|
|
# Profile data
|
|
pcdata = Node.void("pcdata")
|
|
root.add_child(pcdata)
|
|
pcdata.set_attribute("id", str(profile.extid))
|
|
pcdata.set_attribute("idstr", ID.format_extid(profile.extid))
|
|
pcdata.set_attribute("name", profile.get_str("name"))
|
|
pcdata.set_attribute("pid", str(profile.get_int("pid")))
|
|
pcdata.set_attribute("spnum", str(play_stats.get_int("single_plays")))
|
|
pcdata.set_attribute("dpnum", str(play_stats.get_int("double_plays")))
|
|
pcdata.set_attribute("sach", str(play_stats.get_int("single_dj_points")))
|
|
pcdata.set_attribute("dach", str(play_stats.get_int("double_dj_points")))
|
|
pcdata.set_attribute("mode", str(profile.get_int("mode")))
|
|
pcdata.set_attribute("pmode", str(profile.get_int("pmode")))
|
|
pcdata.set_attribute("rtype", str(profile.get_int("rtype")))
|
|
pcdata.set_attribute("sp_opt", str(profile.get_int("sp_opt")))
|
|
pcdata.set_attribute("dp_opt", str(profile.get_int("dp_opt")))
|
|
pcdata.set_attribute("dp_opt2", str(profile.get_int("dp_opt2")))
|
|
pcdata.set_attribute("gpos", str(profile.get_int("gpos")))
|
|
pcdata.set_attribute("s_sorttype", str(profile.get_int("s_sorttype")))
|
|
pcdata.set_attribute("d_sorttype", str(profile.get_int("d_sorttype")))
|
|
pcdata.set_attribute("s_pace", str(profile.get_int("s_pace")))
|
|
pcdata.set_attribute("d_pace", str(profile.get_int("d_pace")))
|
|
pcdata.set_attribute("s_gno", str(profile.get_int("s_gno")))
|
|
pcdata.set_attribute("d_gno", str(profile.get_int("d_gno")))
|
|
pcdata.set_attribute("s_gtype", str(profile.get_int("s_gtype")))
|
|
pcdata.set_attribute("d_gtype", str(profile.get_int("d_gtype")))
|
|
pcdata.set_attribute("s_sdlen", str(profile.get_int("s_sdlen")))
|
|
pcdata.set_attribute("d_sdlen", str(profile.get_int("d_sdlen")))
|
|
pcdata.set_attribute("s_sdtype", str(profile.get_int("s_sdtype")))
|
|
pcdata.set_attribute("d_sdtype", str(profile.get_int("d_sdtype")))
|
|
pcdata.set_attribute("s_timing", str(profile.get_int("s_timing")))
|
|
pcdata.set_attribute("d_timing", str(profile.get_int("d_timing")))
|
|
pcdata.set_attribute("s_notes", str(profile.get_float("s_notes")))
|
|
pcdata.set_attribute("d_notes", str(profile.get_float("d_notes")))
|
|
pcdata.set_attribute("s_judge", str(profile.get_int("s_judge")))
|
|
pcdata.set_attribute("d_judge", str(profile.get_int("d_judge")))
|
|
pcdata.set_attribute("s_judgeAdj", str(machine_judge.get_int("single")))
|
|
pcdata.set_attribute("d_judgeAdj", str(machine_judge.get_int("double")))
|
|
pcdata.set_attribute("s_hispeed", str(profile.get_float("s_hispeed")))
|
|
pcdata.set_attribute("d_hispeed", str(profile.get_float("d_hispeed")))
|
|
pcdata.set_attribute("s_liflen", str(profile.get_int("s_lift")))
|
|
pcdata.set_attribute("d_liflen", str(profile.get_int("d_lift")))
|
|
pcdata.set_attribute("s_disp_judge", str(profile.get_int("s_disp_judge")))
|
|
pcdata.set_attribute("d_disp_judge", str(profile.get_int("d_disp_judge")))
|
|
pcdata.set_attribute("s_opstyle", str(profile.get_int("s_opstyle")))
|
|
pcdata.set_attribute("d_opstyle", str(profile.get_int("d_opstyle")))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if "shop_location" in profile:
|
|
shop_id = profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
join_shop = Node.void("join_shop")
|
|
root.add_child(join_shop)
|
|
join_shop.set_attribute("joinflg", "1")
|
|
join_shop.set_attribute("join_cflg", "1")
|
|
join_shop.set_attribute("join_id", ID.format_machine_id(machine.id))
|
|
join_shop.set_attribute("join_name", machine.name)
|
|
|
|
# Daily recommendations
|
|
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, "dailies")
|
|
if entry is not None:
|
|
packinfo = Node.void("packinfo")
|
|
root.add_child(packinfo)
|
|
|
|
pack_id = int(entry["start_time"] / 86400)
|
|
packinfo.set_attribute("pack_id", str(pack_id))
|
|
packinfo.set_attribute("music_0", str(entry["music"][0]))
|
|
packinfo.set_attribute("music_1", str(entry["music"][1]))
|
|
packinfo.set_attribute("music_2", str(entry["music"][2]))
|
|
else:
|
|
# No dailies :(
|
|
pack_id = None
|
|
|
|
# Track deller
|
|
deller = Node.void("deller")
|
|
root.add_child(deller)
|
|
deller.set_attribute("deller", str(profile.get_int("deller")))
|
|
deller.set_attribute("rate", "0")
|
|
|
|
# Secret flags (shh!)
|
|
secret_dict = profile.get_dict("secret")
|
|
secret = Node.void("secret")
|
|
root.add_child(secret)
|
|
|
|
game_config = self.get_game_config()
|
|
if game_config.get_bool("force_unlock_songs"):
|
|
secret.add_child(Node.s64_array("flg1", [-1, -1]))
|
|
secret.add_child(Node.s64_array("flg2", [-1, -1]))
|
|
secret.add_child(Node.s64_array("flg3", [-1, -1]))
|
|
else:
|
|
secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 2)))
|
|
secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 2)))
|
|
secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 2)))
|
|
|
|
# Tran medals and shit
|
|
achievements = Node.void("achievements")
|
|
root.add_child(achievements)
|
|
|
|
# Dailies
|
|
if pack_id is None:
|
|
achievements.set_attribute("pack", "0")
|
|
achievements.set_attribute("pack_comp", "0")
|
|
else:
|
|
daily_played = self.data.local.user.get_achievement(self.game, self.version, userid, pack_id, "daily")
|
|
if daily_played is None:
|
|
daily_played = ValidatedDict()
|
|
achievements.set_attribute("pack", str(daily_played.get_int("pack_flg")))
|
|
achievements.set_attribute("pack_comp", str(daily_played.get_int("pack_comp")))
|
|
|
|
# Weeklies
|
|
achievements.set_attribute("last_weekly", str(profile.get_int("last_weekly")))
|
|
achievements.set_attribute("weekly_num", str(profile.get_int("weekly_num")))
|
|
|
|
# Prefecture visit flag
|
|
achievements.set_attribute("visit_flg", str(profile.get_int("visit_flg")))
|
|
|
|
# Number of rivals beaten
|
|
achievements.set_attribute("rival_crush", str(profile.get_int("rival_crush")))
|
|
|
|
# Tran medals
|
|
achievements.add_child(Node.s64_array("trophy", profile.get_int_array("trophy", 10)))
|
|
|
|
# User settings
|
|
settings_dict = profile.get_dict("settings")
|
|
skin = Node.s16_array(
|
|
"skin",
|
|
[
|
|
settings_dict.get_int("frame"),
|
|
settings_dict.get_int("turntable"),
|
|
settings_dict.get_int("burst"),
|
|
settings_dict.get_int("bgm"),
|
|
settings_dict.get_int("flags"),
|
|
settings_dict.get_int("towel"),
|
|
settings_dict.get_int("judge_pos"),
|
|
settings_dict.get_int("voice"),
|
|
settings_dict.get_int("noteskin"),
|
|
settings_dict.get_int("full_combo"),
|
|
settings_dict.get_int("beam"),
|
|
settings_dict.get_int("judge"),
|
|
0,
|
|
settings_dict.get_int("disable_song_preview"),
|
|
],
|
|
)
|
|
root.add_child(skin)
|
|
|
|
# DAN rankings
|
|
grade = Node.void("grade")
|
|
root.add_child(grade)
|
|
grade.set_attribute(
|
|
"sgid",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
)
|
|
),
|
|
)
|
|
grade.set_attribute(
|
|
"dgid",
|
|
str(
|
|
self.db_to_game_rank(
|
|
profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
)
|
|
),
|
|
)
|
|
rankings = self.data.local.user.get_achievements(self.game, self.version, userid)
|
|
for rank in rankings:
|
|
if rank.type == self.DAN_RANKING_SINGLE:
|
|
grade.add_child(
|
|
Node.u8_array(
|
|
"g",
|
|
[
|
|
self.GAME_CLTYPE_SINGLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
|
|
rank.data.get_int("stages_cleared"),
|
|
rank.data.get_int("percent"),
|
|
],
|
|
)
|
|
)
|
|
if rank.type == self.DAN_RANKING_DOUBLE:
|
|
grade.add_child(
|
|
Node.u8_array(
|
|
"g",
|
|
[
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
|
|
rank.data.get_int("stages_cleared"),
|
|
rank.data.get_int("percent"),
|
|
],
|
|
)
|
|
)
|
|
|
|
# Qpro data
|
|
qpro_dict = profile.get_dict("qpro")
|
|
root.add_child(
|
|
Node.u32_array(
|
|
"qprodata",
|
|
[
|
|
qpro_dict.get_int("head"),
|
|
qpro_dict.get_int("hair"),
|
|
qpro_dict.get_int("face"),
|
|
qpro_dict.get_int("hand"),
|
|
qpro_dict.get_int("body"),
|
|
],
|
|
)
|
|
)
|
|
|
|
# Rivals
|
|
rlist = Node.void("rlist")
|
|
root.add_child(rlist)
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
for link in links:
|
|
rival_type = None
|
|
if link.type == "sp_rival":
|
|
rival_type = "1"
|
|
elif link.type == "dp_rival":
|
|
rival_type = "2"
|
|
else:
|
|
# No business with this link type
|
|
continue
|
|
|
|
other_profile = self.get_profile(link.other_userid)
|
|
if other_profile is None:
|
|
continue
|
|
other_play_stats = self.get_play_statistics(link.other_userid)
|
|
|
|
rival = Node.void("rival")
|
|
rlist.add_child(rival)
|
|
rival.set_attribute("spdp", rival_type)
|
|
rival.set_attribute("id", str(other_profile.extid))
|
|
rival.set_attribute("id_str", ID.format_extid(other_profile.extid))
|
|
rival.set_attribute("djname", other_profile.get_str("name"))
|
|
rival.set_attribute("pid", str(other_profile.get_int("pid")))
|
|
rival.set_attribute(
|
|
"sg",
|
|
str(
|
|
self.db_to_game_rank(
|
|
other_profile.get_int(self.DAN_RANKING_SINGLE, -1),
|
|
self.GAME_CLTYPE_SINGLE,
|
|
)
|
|
),
|
|
)
|
|
rival.set_attribute(
|
|
"dg",
|
|
str(
|
|
self.db_to_game_rank(
|
|
other_profile.get_int(self.DAN_RANKING_DOUBLE, -1),
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
)
|
|
),
|
|
)
|
|
rival.set_attribute("sa", str(other_play_stats.get_int("single_dj_points")))
|
|
rival.set_attribute("da", str(other_play_stats.get_int("double_dj_points")))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if "shop_location" in other_profile:
|
|
shop_id = other_profile.get_int("shop_location")
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
shop = Node.void("shop")
|
|
rival.add_child(shop)
|
|
shop.set_attribute("name", machine.name)
|
|
|
|
qprodata = Node.void("qprodata")
|
|
rival.add_child(qprodata)
|
|
qpro = other_profile.get_dict("qpro")
|
|
qprodata.set_attribute("head", str(qpro.get_int("head")))
|
|
qprodata.set_attribute("hair", str(qpro.get_int("hair")))
|
|
qprodata.set_attribute("face", str(qpro.get_int("face")))
|
|
qprodata.set_attribute("body", str(qpro.get_int("body")))
|
|
qprodata.set_attribute("hand", str(qpro.get_int("hand")))
|
|
|
|
# Step up mode
|
|
step_dict = profile.get_dict("step")
|
|
step = Node.void("step")
|
|
root.add_child(step)
|
|
step.set_attribute("damage", str(step_dict.get_int("damage")))
|
|
step.set_attribute("defeat", str(step_dict.get_int("defeat")))
|
|
step.set_attribute("progress", str(step_dict.get_int("progress")))
|
|
step.set_attribute("round", str(step_dict.get_int("round")))
|
|
step.set_attribute("sp_mission", str(step_dict.get_int("sp_mission")))
|
|
step.set_attribute("dp_mission", str(step_dict.get_int("dp_mission")))
|
|
step.set_attribute("sp_level", str(step_dict.get_int("sp_level")))
|
|
step.set_attribute("dp_level", str(step_dict.get_int("dp_level")))
|
|
step.set_attribute("sp_mplay", str(step_dict.get_int("sp_mplay")))
|
|
step.set_attribute("dp_mplay", str(step_dict.get_int("dp_mplay")))
|
|
step.set_attribute("last_select", str(step_dict.get_int("last_select")))
|
|
step.add_child(
|
|
Node.binary(
|
|
"album",
|
|
step_dict.get_bytes("album", b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"),
|
|
)
|
|
)
|
|
|
|
# Favorites
|
|
favorite = Node.void("favorite")
|
|
root.add_child(favorite)
|
|
favorite_dict = profile.get_dict("favorite")
|
|
|
|
sp_mlist = b""
|
|
sp_clist = b""
|
|
singles_list = favorite_dict["single"] if "single" in favorite_dict else []
|
|
for single in singles_list:
|
|
sp_mlist = sp_mlist + struct.pack("<L", single["id"])
|
|
sp_clist = sp_clist + struct.pack("B", single["chart"])
|
|
while len(sp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
|
|
sp_mlist = sp_mlist + b"\x00\x00\x00\x00"
|
|
while len(sp_clist) < self.FAVORITE_LIST_LENGTH:
|
|
sp_clist = sp_clist + b"\x00"
|
|
|
|
dp_mlist = b""
|
|
dp_clist = b""
|
|
doubles_list = favorite_dict["double"] if "double" in favorite_dict else []
|
|
for double in doubles_list:
|
|
dp_mlist = dp_mlist + struct.pack("<L", double["id"])
|
|
dp_clist = dp_clist + struct.pack("B", double["chart"])
|
|
while len(dp_mlist) < (4 * self.FAVORITE_LIST_LENGTH):
|
|
dp_mlist = dp_mlist + b"\x00\x00\x00\x00"
|
|
while len(dp_clist) < self.FAVORITE_LIST_LENGTH:
|
|
dp_clist = dp_clist + b"\x00"
|
|
|
|
favorite.add_child(Node.binary("sp_mlist", sp_mlist))
|
|
favorite.add_child(Node.binary("sp_clist", sp_clist))
|
|
favorite.add_child(Node.binary("dp_mlist", dp_mlist))
|
|
favorite.add_child(Node.binary("dp_clist", dp_clist))
|
|
|
|
# Orb data
|
|
orb_data = Node.void("orb_data")
|
|
root.add_child(orb_data)
|
|
orb_data.set_attribute("rest_orb", str(profile.get_int("orbs")))
|
|
|
|
# Link5 data
|
|
if "link5" in profile:
|
|
# Don't provide link5 if we haven't saved it, so the game can
|
|
# initialize it properly.
|
|
link5_dict = profile.get_dict("link5")
|
|
link5 = Node.void("link5")
|
|
root.add_child(link5)
|
|
for attr in [
|
|
"qpro",
|
|
"glass",
|
|
"treasure", # Doesn't seem to be saved
|
|
"beautiful",
|
|
"quaver",
|
|
"castle",
|
|
"flip",
|
|
"titans",
|
|
"exusia",
|
|
"waxing",
|
|
"sampling",
|
|
"beachside",
|
|
"cuvelia",
|
|
"reunion",
|
|
"bad",
|
|
"turii",
|
|
"anisakis",
|
|
"second",
|
|
"whydidyou",
|
|
"china",
|
|
"fallen",
|
|
"broken",
|
|
"summer",
|
|
"sakura",
|
|
"wuv",
|
|
"survival",
|
|
"thunder",
|
|
"qproflg", # Doesn't seem to be saved
|
|
"glassflg", # Doesn't seem to be saved
|
|
"reflec_data", # Doesn't seem to be saved
|
|
]:
|
|
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
|
|
|
|
# Qprogue event data
|
|
if "boss1" in profile:
|
|
# Don't provide boss1 if we haven't saved it, so the game can
|
|
# initialize it properly.
|
|
boss1_dict = profile.get_dict("boss1")
|
|
boss1 = Node.void("boss1")
|
|
root.add_child(boss1)
|
|
for attr in [
|
|
"stamina",
|
|
"attack",
|
|
"item_flg",
|
|
"item_flg2",
|
|
"pick",
|
|
"row0",
|
|
"row1",
|
|
"row2",
|
|
"row3",
|
|
"column0",
|
|
"column1",
|
|
"column2",
|
|
"column3",
|
|
"map",
|
|
"job",
|
|
"general",
|
|
"battle",
|
|
"boss0_n",
|
|
"boss0_h",
|
|
"boss0_a",
|
|
"boss1_n",
|
|
"boss1_h",
|
|
"boss1_a",
|
|
"boss2_n",
|
|
"boss2_h",
|
|
"boss2_a",
|
|
"item1",
|
|
"item2",
|
|
"item3",
|
|
"boss_scene",
|
|
"boss0_damage",
|
|
"boss1_damage",
|
|
"boss2_damage",
|
|
"boss3_damage",
|
|
"boss4_damage",
|
|
"boss5_damage",
|
|
"boss6_damage",
|
|
]:
|
|
boss1.set_attribute(attr, str(boss1_dict.get_int(attr)))
|
|
boss1.add_child(Node.s32_array("level", boss1_dict.get_int_array("level", 7)))
|
|
if "durability" in boss1_dict:
|
|
boss1.add_child(Node.binary("durability", boss1_dict.get_bytes("durability")))
|
|
|
|
# Events copied from Tricoro, but might still allow unlocks in this version?
|
|
gakuen = Node.void("gakuen")
|
|
root.add_child(gakuen)
|
|
gakuen.set_attribute("music_list", str(-1))
|
|
|
|
cafe = Node.void("cafe")
|
|
root.add_child(cafe)
|
|
cafe.set_attribute("food", str(0))
|
|
cafe.set_attribute("pastry", str(0))
|
|
cafe.set_attribute("rainbow", str(1))
|
|
cafe.set_attribute("bastie", str(1))
|
|
cafe.set_attribute("astraia", str(1))
|
|
cafe.set_attribute("beachimp", str(1))
|
|
cafe.set_attribute("holysnow", str(1))
|
|
cafe.set_attribute("trueblue", str(1))
|
|
cafe.set_attribute("ledvsscu", str(1))
|
|
cafe.set_attribute("service", str(1))
|
|
cafe.set_attribute("is_first", str(0))
|
|
|
|
# Ea app features
|
|
if self.data.triggers.has_broadcast_destination(self.game):
|
|
root.add_child(Node.void("bind_eaappli"))
|
|
return root
|
|
|
|
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Track play counts
|
|
cltype = int(request.attribute("cltype"))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
play_stats.increment_int("single_plays")
|
|
if cltype == self.GAME_CLTYPE_DOUBLE:
|
|
play_stats.increment_int("double_plays")
|
|
|
|
# Track DJ points
|
|
play_stats.replace_int("single_dj_points", int(request.attribute("s_achi")))
|
|
play_stats.replace_int("double_dj_points", int(request.attribute("d_achi")))
|
|
|
|
# Profile settings
|
|
newprofile.replace_int("mode", int(request.attribute("mode")))
|
|
newprofile.replace_int("pmode", int(request.attribute("pmode")))
|
|
newprofile.replace_int("rtype", int(request.attribute("rtype")))
|
|
newprofile.replace_int("s_lift", int(request.attribute("s_lift")))
|
|
newprofile.replace_int("d_lift", int(request.attribute("d_lift")))
|
|
newprofile.replace_int("sp_opt", int(request.attribute("sp_opt")))
|
|
newprofile.replace_int("dp_opt", int(request.attribute("dp_opt")))
|
|
newprofile.replace_int("dp_opt2", int(request.attribute("dp_opt2")))
|
|
newprofile.replace_int("gpos", int(request.attribute("gpos")))
|
|
newprofile.replace_int("s_sorttype", int(request.attribute("s_sorttype")))
|
|
newprofile.replace_int("d_sorttype", int(request.attribute("d_sorttype")))
|
|
newprofile.replace_int("s_pace", int(request.attribute("s_pace")))
|
|
newprofile.replace_int("d_pace", int(request.attribute("d_pace")))
|
|
newprofile.replace_int("s_gno", int(request.attribute("s_gno")))
|
|
newprofile.replace_int("d_gno", int(request.attribute("d_gno")))
|
|
newprofile.replace_int("s_gtype", int(request.attribute("s_gtype")))
|
|
newprofile.replace_int("d_gtype", int(request.attribute("d_gtype")))
|
|
newprofile.replace_int("s_sdlen", int(request.attribute("s_sdlen")))
|
|
newprofile.replace_int("d_sdlen", int(request.attribute("d_sdlen")))
|
|
newprofile.replace_int("s_sdtype", int(request.attribute("s_sdtype")))
|
|
newprofile.replace_int("d_sdtype", int(request.attribute("d_sdtype")))
|
|
newprofile.replace_int("s_timing", int(request.attribute("s_timing")))
|
|
newprofile.replace_int("d_timing", int(request.attribute("d_timing")))
|
|
newprofile.replace_float("s_notes", float(request.attribute("s_notes")))
|
|
newprofile.replace_float("d_notes", float(request.attribute("d_notes")))
|
|
newprofile.replace_int("s_judge", int(request.attribute("s_judge")))
|
|
newprofile.replace_int("d_judge", int(request.attribute("d_judge")))
|
|
newprofile.replace_float("s_hispeed", float(request.attribute("s_hispeed")))
|
|
newprofile.replace_float("d_hispeed", float(request.attribute("d_hispeed")))
|
|
newprofile.replace_int("s_disp_judge", int(request.attribute("s_disp_judge")))
|
|
newprofile.replace_int("d_disp_judge", int(request.attribute("d_disp_judge")))
|
|
newprofile.replace_int("s_opstyle", int(request.attribute("s_opstyle")))
|
|
newprofile.replace_int("d_opstyle", int(request.attribute("d_opstyle")))
|
|
|
|
# Update judge window adjustments per-machine
|
|
judge_dict = newprofile.get_dict("machine_judge_adjust")
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
machine_judge.replace_int("single", int(request.attribute("s_judgeAdj")))
|
|
machine_judge.replace_int("double", int(request.attribute("d_judgeAdj")))
|
|
judge_dict.replace_dict(self.config.machine.pcbid, machine_judge)
|
|
newprofile.replace_dict("machine_judge_adjust", judge_dict)
|
|
|
|
# Secret flags saving
|
|
game_config = self.get_game_config()
|
|
if not game_config.get_bool("force_unlock_songs"):
|
|
secret = request.child("secret")
|
|
if secret is not None:
|
|
secret_dict = newprofile.get_dict("secret")
|
|
secret_dict.replace_int_array("flg1", 2, secret.child_value("flg1"))
|
|
secret_dict.replace_int_array("flg2", 2, secret.child_value("flg2"))
|
|
secret_dict.replace_int_array("flg3", 2, secret.child_value("flg3"))
|
|
newprofile.replace_dict("secret", secret_dict)
|
|
|
|
# Basic achievements
|
|
achievements = request.child("achievements")
|
|
if achievements is not None:
|
|
newprofile.replace_int("visit_flg", int(achievements.attribute("visit_flg")))
|
|
newprofile.replace_int("last_weekly", int(achievements.attribute("last_weekly")))
|
|
newprofile.replace_int("weekly_num", int(achievements.attribute("weekly_num")))
|
|
|
|
pack_id = int(achievements.attribute("pack_id"))
|
|
if pack_id > 0:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
pack_id,
|
|
"daily",
|
|
{
|
|
"pack_flg": int(achievements.attribute("pack_flg")),
|
|
"pack_comp": int(achievements.attribute("pack_comp")),
|
|
},
|
|
)
|
|
|
|
trophies = achievements.child("trophy")
|
|
if trophies is not None:
|
|
# We only load the first 10 in profile load.
|
|
newprofile.replace_int_array("trophy", 10, trophies.value[:10])
|
|
|
|
# Deller saving
|
|
deller = request.child("deller")
|
|
if deller is not None:
|
|
newprofile.replace_int("deller", newprofile.get_int("deller") + int(deller.attribute("deller")))
|
|
|
|
# Favorites saving
|
|
favorite = request.child("favorite")
|
|
if favorite is not None:
|
|
single_music_bin = favorite.child_value("sp_mlist")
|
|
single_chart_bin = favorite.child_value("sp_clist")
|
|
double_music_bin = favorite.child_value("dp_mlist")
|
|
double_chart_bin = favorite.child_value("dp_clist")
|
|
|
|
singles = []
|
|
doubles = []
|
|
for i in range(self.FAVORITE_LIST_LENGTH):
|
|
singles.append(
|
|
{
|
|
"id": struct.unpack("<L", single_music_bin[(i * 4) : ((i + 1) * 4)])[0],
|
|
"chart": struct.unpack("B", single_chart_bin[i : (i + 1)])[0],
|
|
}
|
|
)
|
|
doubles.append(
|
|
{
|
|
"id": struct.unpack("<L", double_music_bin[(i * 4) : ((i + 1) * 4)])[0],
|
|
"chart": struct.unpack("B", double_chart_bin[i : (i + 1)])[0],
|
|
}
|
|
)
|
|
|
|
# Filter out empty charts
|
|
singles = [single for single in singles if single["id"] != 0]
|
|
doubles = [double for double in doubles if double["id"] != 0]
|
|
|
|
newprofile.replace_dict(
|
|
"favorite",
|
|
{
|
|
"single": singles,
|
|
"double": doubles,
|
|
},
|
|
)
|
|
|
|
# Step-up mode
|
|
step = request.child("step")
|
|
if step is not None:
|
|
step_dict = newprofile.get_dict("step")
|
|
step_dict.replace_int("damage", int(step.attribute("damage")))
|
|
step_dict.replace_int("defeat", int(step.attribute("defeat")))
|
|
step_dict.replace_int("progress", int(step.attribute("progress")))
|
|
step_dict.replace_int("round", int(step.attribute("round")))
|
|
step_dict.replace_int("sp_mission", int(step.attribute("sp_mission")))
|
|
step_dict.replace_int("dp_mission", int(step.attribute("dp_mission")))
|
|
step_dict.replace_int("sp_level", int(step.attribute("sp_level")))
|
|
step_dict.replace_int("dp_level", int(step.attribute("dp_level")))
|
|
step_dict.replace_int("sp_mplay", int(step.attribute("sp_mplay")))
|
|
step_dict.replace_int("dp_mplay", int(step.attribute("dp_mplay")))
|
|
step_dict.replace_int("last_select", int(step.attribute("last_select")))
|
|
step_dict.replace_bytes("album", step.value)
|
|
newprofile.replace_dict("step", step_dict)
|
|
|
|
# Orb data saving
|
|
orb_data = request.child("orb_data")
|
|
if orb_data is not None:
|
|
orbs = newprofile.get_int("orbs")
|
|
orbs = orbs + int(orb_data.attribute("add_orb"))
|
|
if orb_data.child_value("use_vip_pass"):
|
|
orbs = 0
|
|
newprofile.replace_int("orbs", orbs)
|
|
|
|
# Link5 data
|
|
link5 = request.child("link5")
|
|
if link5 is not None:
|
|
link5_dict = newprofile.get_dict("link5")
|
|
for attr in [
|
|
"qpro",
|
|
"glass",
|
|
"beautiful",
|
|
"quaver",
|
|
"castle",
|
|
"flip",
|
|
"titans",
|
|
"exusia",
|
|
"waxing",
|
|
"sampling",
|
|
"beachside",
|
|
"cuvelia",
|
|
"reunion",
|
|
"bad",
|
|
"turii",
|
|
"anisakis",
|
|
"second",
|
|
"whydidyou",
|
|
"china",
|
|
"fallen",
|
|
"broken",
|
|
"summer",
|
|
"sakura",
|
|
"wuv",
|
|
"survival",
|
|
"thunder",
|
|
]:
|
|
link5_dict.replace_int(attr, int(link5.attribute(attr)))
|
|
newprofile.replace_dict("link5", link5_dict)
|
|
|
|
# Boss1 data
|
|
boss1 = request.child("boss1")
|
|
if boss1 is not None:
|
|
boss1_dict = newprofile.get_dict("boss1")
|
|
for attr in [
|
|
"stamina",
|
|
"attack",
|
|
"item_flg",
|
|
"item_flg2",
|
|
"pick",
|
|
"row0",
|
|
"row1",
|
|
"row2",
|
|
"row3",
|
|
"column0",
|
|
"column1",
|
|
"column2",
|
|
"column3",
|
|
"map",
|
|
"job",
|
|
"general",
|
|
"battle",
|
|
"boss0_n",
|
|
"boss0_h",
|
|
"boss0_a",
|
|
"boss1_n",
|
|
"boss1_h",
|
|
"boss1_a",
|
|
"boss2_n",
|
|
"boss2_h",
|
|
"boss2_a",
|
|
"boss_scene",
|
|
"boss0_damage",
|
|
"boss1_damage",
|
|
"boss2_damage",
|
|
"boss3_damage",
|
|
"boss4_damage",
|
|
"boss5_damage",
|
|
"boss6_damage",
|
|
]:
|
|
boss1_dict.replace_int(attr, int(boss1.attribute(attr)))
|
|
level = boss1.child_value("level")
|
|
if level is not None:
|
|
boss1_dict.replace_int_array("level", 7, level[:7])
|
|
durability = boss1.child_value("durability")
|
|
if durability is not None:
|
|
boss1_dict.replace_bytes("durability", durability)
|
|
newprofile.replace_dict("boss1", boss1_dict)
|
|
|
|
# Keep track of play statistics across all mixes
|
|
self.update_play_statistics(userid, play_stats)
|
|
|
|
return newprofile
|