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bemaniutils/bemani/backend/ddr/base.py

350 lines
12 KiB
Python

# vim: set fileencoding=utf-8
from typing import Optional, List
from typing_extensions import Final
from bemani.backend.base import Base
from bemani.backend.core import CoreHandler, CardManagerHandler, PASELIHandler
from bemani.common import Model, Profile, ValidatedDict, GameConstants, DBConstants, Time
from bemani.data import Config, Data, Score, UserID, ScoreSaveException
from bemani.protocol import Node
class DDRBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
"""
Base game class for all DDR versions. Handles common functionality for getting
profiles based on refid, creating new profiles, looking up and saving scores.
"""
game: GameConstants = GameConstants.DDR
HALO_NONE: Final[int] = DBConstants.DDR_HALO_NONE
HALO_GOOD_FULL_COMBO: Final[int] = DBConstants.DDR_HALO_GOOD_FULL_COMBO
HALO_GREAT_FULL_COMBO: Final[int] = DBConstants.DDR_HALO_GREAT_FULL_COMBO
HALO_PERFECT_FULL_COMBO: Final[int] = DBConstants.DDR_HALO_PERFECT_FULL_COMBO
HALO_MARVELOUS_FULL_COMBO: Final[int] = DBConstants.DDR_HALO_MARVELOUS_FULL_COMBO
RANK_E: Final[int] = DBConstants.DDR_RANK_E
RANK_D: Final[int] = DBConstants.DDR_RANK_D
RANK_D_PLUS: Final[int] = DBConstants.DDR_RANK_D_PLUS
RANK_C_MINUS: Final[int] = DBConstants.DDR_RANK_C_MINUS
RANK_C: Final[int] = DBConstants.DDR_RANK_C
RANK_C_PLUS: Final[int] = DBConstants.DDR_RANK_C_PLUS
RANK_B_MINUS: Final[int] = DBConstants.DDR_RANK_B_MINUS
RANK_B: Final[int] = DBConstants.DDR_RANK_B
RANK_B_PLUS: Final[int] = DBConstants.DDR_RANK_B_PLUS
RANK_A_MINUS: Final[int] = DBConstants.DDR_RANK_A_MINUS
RANK_A: Final[int] = DBConstants.DDR_RANK_A
RANK_A_PLUS: Final[int] = DBConstants.DDR_RANK_A_PLUS
RANK_AA_MINUS: Final[int] = DBConstants.DDR_RANK_AA_MINUS
RANK_AA: Final[int] = DBConstants.DDR_RANK_AA
RANK_AA_PLUS: Final[int] = DBConstants.DDR_RANK_AA_PLUS
RANK_AAA: Final[int] = DBConstants.DDR_RANK_AAA
# These constants must agree with read.py for importing charts from the game.
CHART_SINGLE_BEGINNER: Final[int] = 0
CHART_SINGLE_BASIC: Final[int] = 1
CHART_SINGLE_DIFFICULT: Final[int] = 2
CHART_SINGLE_EXPERT: Final[int] = 3
CHART_SINGLE_CHALLENGE: Final[int] = 4
CHART_DOUBLE_BEGINNER: Final[int] = 5
CHART_DOUBLE_BASIC: Final[int] = 6
CHART_DOUBLE_DIFFICULT: Final[int] = 7
CHART_DOUBLE_EXPERT: Final[int] = 8
CHART_DOUBLE_CHALLENGE: Final[int] = 9
# Return the local2 service so that DDR Ace will send certain packets.
extra_services: List[str] = [
'local2',
]
def __init__(self, data: Data, config: Config, model: Model) -> None:
super().__init__(data, config, model)
if model.rev == 'X':
self.omnimix = True
else:
self.omnimix = False
@property
def music_version(self) -> int:
if self.omnimix:
return DBConstants.OMNIMIX_VERSION_BUMP + self.version
return self.version
def game_to_db_rank(self, game_rank: int) -> int:
"""
Given a game's rank constant, return the rank as defined above.
"""
raise Exception('Implement in sub-class!')
def db_to_game_rank(self, db_rank: int) -> int:
"""
Given a rank as defined above, return the game's rank constant.
"""
raise Exception('Implement in sub-class!')
def game_to_db_chart(self, game_chart: int) -> int:
"""
Given a game's chart for a song, return the chart as defined above.
"""
raise Exception('Implement in sub-class!')
def db_to_game_chart(self, db_chart: int) -> int:
"""
Given a chart as defined above, return the game's chart constant.
"""
raise Exception('Implement in sub-class!')
def game_to_db_halo(self, game_halo: int) -> int:
"""
Given a game's halo constant, return the halo as defined above.
"""
raise Exception('Implement in sub-class!')
def db_to_game_halo(self, db_halo: int) -> int:
"""
Given a halo as defined above, return the game's halo constant.
"""
raise Exception('Implement in sub-class!')
def previous_version(self) -> Optional['DDRBase']:
"""
Returns the previous version of the game, based on this game. Should
be overridden.
"""
return None
def format_profile(self, userid: UserID, profile: Profile) -> Node:
"""
Base handler for a profile. Given a userid and a profile dictionary,
return a Node representing a profile. Should be overridden.
"""
return Node.void('game')
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
"""
Base handler for a score list. Given a userid, profile and a score list,
return a Node representing a score list. Should be overridden.
"""
return Node.void('game')
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
"""
Base handler for profile parsing. Given a request and an old profile,
return a new profile that's been updated with the contents of the request.
Should be overridden.
"""
return oldprofile
def get_profile_by_refid(self, refid: Optional[str]) -> Optional[Node]:
"""
Given a RefID, return a formatted profile node. Basically every game
needs a profile lookup, even if it handles where that happens in
a different request. This is provided for code deduplication.
"""
if refid is None:
return None
# First try to load the actual profile
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
profile = self.get_profile(userid)
if profile is None:
return None
# Now, return it
return self.format_profile(userid, profile)
def new_profile_by_refid(self, refid: Optional[str], name: Optional[str], area: Optional[int]) -> None:
"""
Given a RefID and a name/area, create a new profile.
"""
if refid is None:
return
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return
defaultprofile = Profile(
self.game,
self.version,
refid,
0,
{
'name': name,
'area': area,
},
)
self.put_profile(userid, defaultprofile)
def put_profile_by_refid(self, refid: Optional[str], request: Node) -> None:
"""
Given a RefID and a request node, unformat the profile and save it.
"""
if refid is None:
return
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return
oldprofile = self.get_profile(userid)
newprofile = self.unformat_profile(userid, request, oldprofile)
if newprofile is not None:
self.put_profile(userid, newprofile)
def update_score(
self,
userid: Optional[UserID],
songid: int,
chart: int,
points: int,
rank: int,
halo: int,
combo: int,
trace: Optional[List[int]]=None,
ghost: Optional[str]=None,
) -> None:
"""
Given various pieces of a score, update the user's high score and score
history in a controlled manner, so all games in DDR series can expect
the same attributes in a score.
"""
if chart not in [
self.CHART_SINGLE_BEGINNER,
self.CHART_SINGLE_BASIC,
self.CHART_SINGLE_DIFFICULT,
self.CHART_SINGLE_EXPERT,
self.CHART_SINGLE_CHALLENGE,
self.CHART_DOUBLE_BEGINNER,
self.CHART_DOUBLE_BASIC,
self.CHART_DOUBLE_DIFFICULT,
self.CHART_DOUBLE_EXPERT,
self.CHART_DOUBLE_CHALLENGE,
]:
raise Exception(f'Invalid chart {chart}')
if halo not in [
self.HALO_NONE,
self.HALO_GOOD_FULL_COMBO,
self.HALO_GREAT_FULL_COMBO,
self.HALO_PERFECT_FULL_COMBO,
self.HALO_MARVELOUS_FULL_COMBO,
]:
raise Exception(f'Invalid halo {halo}')
if rank not in [
self.RANK_E,
self.RANK_D,
self.RANK_D_PLUS,
self.RANK_C_MINUS,
self.RANK_C,
self.RANK_C_PLUS,
self.RANK_B_MINUS,
self.RANK_B,
self.RANK_B_PLUS,
self.RANK_A_MINUS,
self.RANK_A,
self.RANK_A_PLUS,
self.RANK_AA_MINUS,
self.RANK_AA,
self.RANK_AA_PLUS,
self.RANK_AAA,
]:
raise Exception(f'Invalid rank {rank}')
if userid is not None:
oldscore = self.data.local.music.get_score(
self.game,
self.music_version,
userid,
songid,
chart,
)
else:
oldscore = None
# Score history is verbatum, instead of highest score
now = Time.now()
history = ValidatedDict({})
oldpoints = points
if oldscore is None:
# If it is a new score, create a new dictionary to add to
scoredata = ValidatedDict({})
raised = True
highscore = True
else:
# Set the score to any new record achieved
raised = points > oldscore.points
highscore = points >= oldscore.points
points = max(oldscore.points, points)
scoredata = oldscore.data
# Save combo
history.replace_int('combo', combo)
scoredata.replace_int('combo', max(scoredata.get_int('combo'), combo))
# Save halo
history.replace_int('halo', halo)
scoredata.replace_int('halo', max(scoredata.get_int('halo'), halo))
# Save rank
history.replace_int('rank', rank)
scoredata.replace_int('rank', max(scoredata.get_int('rank'), rank))
# Save ghost steps
if trace is not None:
history.replace_int_array('trace', len(trace), trace)
if raised:
scoredata.replace_int_array('trace', len(trace), trace)
if ghost is not None:
history.replace_str('ghost', ghost)
if raised:
scoredata.replace_str('ghost', ghost)
# Look up where this score was earned
lid = self.get_machine_id()
# DDR sometimes happens to send all songs that were played by a player
# at the end of the round. It sends timestamps for the songs, but as of
# Colette they were identical for each song in the round. So, if a user
# plays the same song/chart# more than once in a round, we will end up
# failing to store the attempt since we don't allow two of the same
# attempt at the same time for the same user and song/chart. So, bump
# the timestamp by one second and retry well past the maximum number of
# songs.
for bump in range(10):
timestamp = now + bump
if userid is not None:
# Write the new score back
self.data.local.music.put_score(
self.game,
self.music_version,
userid,
songid,
chart,
lid,
points,
scoredata,
highscore,
timestamp=timestamp,
)
try:
# Save the history of this score too
self.data.local.music.put_attempt(
self.game,
self.music_version,
userid,
songid,
chart,
lid,
oldpoints,
history,
raised,
timestamp=timestamp,
)
except ScoreSaveException:
# Try again one second in the future
continue
# We saved successfully
break