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bemaniutils/bemani/backend/museca/museca1.py

355 lines
14 KiB
Python

from typing import Any, Dict
from typing_extensions import Final
from bemani.backend.ess import EventLogHandler
from bemani.backend.museca.base import MusecaBase
from bemani.backend.museca.common import (
MusecaGameFrozenHandler,
MusecaGameHiscoreHandler,
MusecaGameNewHandler,
MusecaGamePlayEndHandler,
MusecaGameSaveHandler,
MusecaGameSaveMusicHandler,
MusecaGameShopHandler,
)
from bemani.common import VersionConstants, Profile, ID
from bemani.data import UserID
from bemani.protocol import Node
class Museca1(
EventLogHandler,
MusecaGameFrozenHandler,
MusecaGameHiscoreHandler,
MusecaGameNewHandler,
MusecaGamePlayEndHandler,
MusecaGameSaveHandler,
MusecaGameSaveMusicHandler,
MusecaGameShopHandler,
MusecaBase,
):
name: str = "MÚSECA"
version: int = VersionConstants.MUSECA
GAME_LIMITED_LOCKED: Final[int] = 1
GAME_LIMITED_UNLOCKABLE: Final[int] = 2
GAME_LIMITED_UNLOCKED: Final[int] = 3
GAME_CATALOG_TYPE_SONG: Final[int] = 0
GAME_CATALOG_TYPE_GRAFICA: Final[int] = 15
GAME_CATALOG_TYPE_MISSION: Final[int] = 16
GAME_GRADE_DEATH: Final[int] = 0
GAME_GRADE_POOR: Final[int] = 1
GAME_GRADE_MEDIOCRE: Final[int] = 2
GAME_GRADE_GOOD: Final[int] = 3
GAME_GRADE_GREAT: Final[int] = 4
GAME_GRADE_EXCELLENT: Final[int] = 5
GAME_GRADE_SUPERB: Final[int] = 6
GAME_GRADE_MASTERPIECE: Final[int] = 7
GAME_CLEAR_TYPE_FAILED: Final[int] = 1
GAME_CLEAR_TYPE_CLEARED: Final[int] = 2
GAME_CLEAR_TYPE_FULL_COMBO: Final[int] = 4
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
'category': 'game_config',
'setting': 'force_unlock_songs',
},
],
}
def game_to_db_clear_type(self, clear_type: int) -> int:
return {
self.GAME_CLEAR_TYPE_FAILED: self.CLEAR_TYPE_FAILED,
self.GAME_CLEAR_TYPE_CLEARED: self.CLEAR_TYPE_CLEARED,
self.GAME_CLEAR_TYPE_FULL_COMBO: self.CLEAR_TYPE_FULL_COMBO,
}[clear_type]
def db_to_game_clear_type(self, clear_type: int) -> int:
return {
self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_FAILED,
self.CLEAR_TYPE_CLEARED: self.GAME_CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_FULL_COMBO: self.GAME_CLEAR_TYPE_FULL_COMBO,
}[clear_type]
def game_to_db_grade(self, grade: int) -> int:
return {
self.GAME_GRADE_DEATH: self.GRADE_DEATH,
self.GAME_GRADE_POOR: self.GRADE_POOR,
self.GAME_GRADE_MEDIOCRE: self.GRADE_MEDIOCRE,
self.GAME_GRADE_GOOD: self.GRADE_GOOD,
self.GAME_GRADE_GREAT: self.GRADE_GREAT,
self.GAME_GRADE_EXCELLENT: self.GRADE_EXCELLENT,
self.GAME_GRADE_SUPERB: self.GRADE_SUPERB,
self.GAME_GRADE_MASTERPIECE: self.GRADE_MASTERPIECE,
}[grade]
def db_to_game_grade(self, grade: int) -> int:
return {
self.GRADE_DEATH: self.GAME_GRADE_DEATH,
self.GRADE_POOR: self.GAME_GRADE_POOR,
self.GRADE_MEDIOCRE: self.GAME_GRADE_MEDIOCRE,
self.GRADE_GOOD: self.GAME_GRADE_GOOD,
self.GRADE_GREAT: self.GAME_GRADE_GREAT,
self.GRADE_EXCELLENT: self.GAME_GRADE_EXCELLENT,
self.GRADE_SUPERB: self.GAME_GRADE_SUPERB,
self.GRADE_MASTERPIECE: self.GAME_GRADE_MASTERPIECE,
self.GRADE_PERFECT: self.GAME_GRADE_MASTERPIECE,
}[grade]
def handle_game_3_common_request(self, request: Node) -> Node:
game = Node.void('game_3')
limited = Node.void('music_limited')
game.add_child(limited)
# Song unlock config
game_config = self.get_game_config()
if game_config.get_bool('force_unlock_songs'):
ids = set()
songs = self.data.local.music.get_all_songs(self.game, self.music_version)
for song in songs:
if song.data.get_int('limited') in (self.GAME_LIMITED_LOCKED, self.GAME_LIMITED_UNLOCKABLE):
ids.add((song.id, song.chart))
for (songid, chart) in ids:
info = Node.void('info')
limited.add_child(info)
info.add_child(Node.s32('music_id', songid))
info.add_child(Node.u8('music_type', chart))
info.add_child(Node.u8('limited', self.GAME_LIMITED_UNLOCKED))
# Event config
event = Node.void('event')
game.add_child(event)
def enable_event(eid: int) -> None:
evt = Node.void('info')
event.add_child(evt)
evt.add_child(Node.u32('event_id', eid))
# Allow PASELI light start
enable_event(83)
# If you want song unlock news to show up, enable one of the following:
# 94 - 5/25/2016 unlocks
# 95 - 4/27/2016 second unlocks
# 89 - 4/27/2016 unlocks
# 87 - 4/13/2016 unlocks
# 82 - 3/23/2016 second unlocks
# 80 - 3/23/2016 unlocks
# 76 - 12/22/2016 unlocks
return game
def handle_game_3_exception_request(self, request: Node) -> Node:
return Node.void('game_3')
def handle_game_3_load_request(self, request: Node) -> Node:
refid = request.child_value('refid')
root = self.get_profile_by_refid(refid)
if root is not None:
return root
# No data succession, there's nothing older than this!
root = Node.void('game_3')
root.add_child(Node.u8('result', 1))
return root
def handle_game_3_load_m_request(self, request: Node) -> Node:
refid = request.child_value('dataid')
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
else:
scores = []
# Output to the game
game = Node.void('game_3')
new = Node.void('new')
game.add_child(new)
for score in scores:
music = Node.void('music')
new.add_child(music)
music.add_child(Node.u32('music_id', score.id))
music.add_child(Node.u32('music_type', score.chart))
music.add_child(Node.u32('score', score.points))
music.add_child(Node.u32('cnt', score.plays))
music.add_child(Node.u32('clear_type', self.db_to_game_clear_type(score.data.get_int('clear_type'))))
music.add_child(Node.u32('score_grade', self.db_to_game_grade(score.data.get_int('grade'))))
stats = score.data.get_dict('stats')
music.add_child(Node.u32('btn_rate', stats.get_int('btn_rate')))
music.add_child(Node.u32('long_rate', stats.get_int('long_rate')))
music.add_child(Node.u32('vol_rate', stats.get_int('vol_rate')))
return game
def format_profile(self, userid: UserID, profile: Profile) -> Node:
game = Node.void('game_3')
# Generic profile stuff
game.add_child(Node.string('name', profile.get_str('name')))
game.add_child(Node.string('code', ID.format_extid(profile.extid)))
game.add_child(Node.u32('gamecoin_packet', profile.get_int('packet')))
game.add_child(Node.u32('gamecoin_block', profile.get_int('block')))
game.add_child(Node.s16('skill_name_id', profile.get_int('skill_name_id', -1)))
game.add_child(Node.s32_array('hidden_param', profile.get_int_array('hidden_param', 20)))
game.add_child(Node.u32('blaster_energy', profile.get_int('blaster_energy')))
game.add_child(Node.u32('blaster_count', profile.get_int('blaster_count')))
# Play statistics
statistics = self.get_play_statistics(userid)
game.add_child(Node.u32('play_count', statistics.total_plays))
game.add_child(Node.u32('daily_count', statistics.today_plays))
game.add_child(Node.u32('play_chain', statistics.consecutive_days))
# Last played stuff
if 'last' in profile:
lastdict = profile.get_dict('last')
last = Node.void('last')
game.add_child(last)
last.add_child(Node.s32('music_id', lastdict.get_int('music_id', -1)))
last.add_child(Node.u8('music_type', lastdict.get_int('music_type')))
last.add_child(Node.u8('sort_type', lastdict.get_int('sort_type')))
last.add_child(Node.u8('narrow_down', lastdict.get_int('narrow_down')))
last.add_child(Node.u8('headphone', lastdict.get_int('headphone')))
last.add_child(Node.u16('appeal_id', lastdict.get_int('appeal_id', 1001)))
last.add_child(Node.u16('comment_id', lastdict.get_int('comment_id')))
last.add_child(Node.u8('gauge_option', lastdict.get_int('gauge_option')))
# Item unlocks
itemnode = Node.void('item')
game.add_child(itemnode)
game_config = self.get_game_config()
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
for item in achievements:
if item.type[:5] != 'item_':
continue
itemtype = int(item.type[5:])
if game_config.get_bool('force_unlock_songs') and itemtype == self.GAME_CATALOG_TYPE_SONG:
# Don't echo unlocked songs, we will add all of them later
continue
info = Node.void('info')
itemnode.add_child(info)
info.add_child(Node.u8('type', itemtype))
info.add_child(Node.u32('id', item.id))
info.add_child(Node.u32('param', item.data.get_int('param')))
if 'diff_param' in item.data:
info.add_child(Node.s32('diff_param', item.data.get_int('diff_param')))
if game_config.get_bool('force_unlock_songs'):
ids: Dict[int, int] = {}
songs = self.data.local.music.get_all_songs(self.game, self.music_version)
for song in songs:
if song.id not in ids:
ids[song.id] = 0
if song.data.get_int('difficulty') > 0:
ids[song.id] = ids[song.id] | (1 << song.chart)
for itemid in ids:
if ids[itemid] == 0:
continue
info = Node.void('info')
itemnode.add_child(info)
info.add_child(Node.u8('type', self.GAME_CATALOG_TYPE_SONG))
info.add_child(Node.u32('id', itemid))
info.add_child(Node.u32('param', ids[itemid]))
return game
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
# Update blaster energy and in-game currencies
earned_gamecoin_packet = request.child_value('earned_gamecoin_packet')
if earned_gamecoin_packet is not None:
newprofile.replace_int('packet', newprofile.get_int('packet') + earned_gamecoin_packet)
earned_gamecoin_block = request.child_value('earned_gamecoin_block')
if earned_gamecoin_block is not None:
newprofile.replace_int('block', newprofile.get_int('block') + earned_gamecoin_block)
earned_blaster_energy = request.child_value('earned_blaster_energy')
if earned_blaster_energy is not None:
newprofile.replace_int('blaster_energy', newprofile.get_int('blaster_energy') + earned_blaster_energy)
# Miscelaneous stuff
newprofile.replace_int('blaster_count', request.child_value('blaster_count'))
newprofile.replace_int('skill_name_id', request.child_value('skill_name_id'))
newprofile.replace_int_array('hidden_param', 20, request.child_value('hidden_param'))
# Update user's unlock status if we aren't force unlocked
game_config = self.get_game_config()
if request.child('item') is not None:
for child in request.child('item').children:
if child.name != 'info':
continue
item_id = child.child_value('id')
item_type = child.child_value('type')
param = child.child_value('param')
diff_param = child.child_value('diff_param')
if game_config.get_bool('force_unlock_songs') and item_type == self.GAME_CATALOG_TYPE_SONG:
# Don't save back songs, because they were force unlocked
continue
if diff_param is not None:
paramvals = {
'diff_param': diff_param,
'param': param,
}
else:
paramvals = {
'param': param,
}
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
item_id,
f'item_{item_type}',
paramvals,
)
# Grab last information.
lastdict = newprofile.get_dict('last')
lastdict.replace_int('headphone', request.child_value('headphone'))
lastdict.replace_int('appeal_id', request.child_value('appeal_id'))
lastdict.replace_int('comment_id', request.child_value('comment_id'))
lastdict.replace_int('music_id', request.child_value('music_id'))
lastdict.replace_int('music_type', request.child_value('music_type'))
lastdict.replace_int('sort_type', request.child_value('sort_type'))
lastdict.replace_int('narrow_down', request.child_value('narrow_down'))
lastdict.replace_int('gauge_option', request.child_value('gauge_option'))
# Save back last information gleaned from results
newprofile.replace_dict('last', lastdict)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile