768 lines
31 KiB
Python
768 lines
31 KiB
Python
import random
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import time
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from typing import Any, Dict, List, Optional
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class DDR2013Client(BaseClient):
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NAME = "TEST"
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def verify_game_shop(self, loc: str) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "shop")
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game.set_attribute("area", "51")
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game.set_attribute("boot", "34")
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game.set_attribute("close", "0")
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game.set_attribute("close_t", "0")
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game.set_attribute("coin", "02.01.--.--.01.G")
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game.set_attribute("diff", "3")
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game.set_attribute("during", "1")
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game.set_attribute("edit_cnt", "0")
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game.set_attribute("edit_used", "1")
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game.set_attribute("first", "1")
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game.set_attribute("ip", "1.5.7.3")
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game.set_attribute("is_paseli", "1")
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game.set_attribute("loc", loc)
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game.set_attribute("mac", "00:11:22:33:44:55")
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game.set_attribute("machine", "2")
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game.set_attribute("name", "TEST")
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game.set_attribute("pay", "0")
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game.set_attribute("region", ".")
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game.set_attribute("soft", self.config["model"])
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game.set_attribute("softid", self.pcbid)
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game.set_attribute("stage", "1")
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game.set_attribute("time", "60")
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game.set_attribute("type", "0")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@stop")
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def verify_game_common(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "common")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/flag/@id")
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self.assert_path(resp, "response/game/flag/@s1")
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self.assert_path(resp, "response/game/flag/@s2")
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self.assert_path(resp, "response/game/flag/@t")
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self.assert_path(resp, "response/game/cnt_music")
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def verify_game_hiscore(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "hiscore")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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for child in resp.child("game").children:
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self.assert_path(child, "music/@reclink_num")
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self.assert_path(child, "music/type/@diff")
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self.assert_path(child, "music/type/name")
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self.assert_path(child, "music/type/score")
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self.assert_path(child, "music/type/area")
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self.assert_path(child, "music/type/rank")
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self.assert_path(child, "music/type/combo_type")
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self.assert_path(child, "music/type/code")
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def verify_game_area_hiscore(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "area_hiscore")
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game.set_attribute("shop_area", "51")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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for child in resp.child("game").children:
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self.assert_path(child, "music/@reclink_num")
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self.assert_path(child, "music/type/@diff")
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self.assert_path(child, "music/type/name")
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self.assert_path(child, "music/type/score")
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self.assert_path(child, "music/type/area")
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self.assert_path(child, "music/type/rank")
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self.assert_path(child, "music/type/combo_type")
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self.assert_path(child, "music/type/code")
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def verify_game_message(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "message")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_ranking(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "ranking")
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game.set_attribute("max", "10")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_log(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "log")
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game.set_attribute("type", "0")
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game.set_attribute("soft", self.config["model"])
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game.set_attribute("softid", self.pcbid)
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game.set_attribute("ver", "2014032400")
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game.set_attribute("boot", "34")
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game.set_attribute("mac", "00:11:22:33:44:55")
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clear = Node.void("clear")
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game.add_child(clear)
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clear.set_attribute("book", "0")
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clear.set_attribute("edit", "0")
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clear.set_attribute("rank", "0")
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clear.set_attribute("set", "0")
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auto = Node.void("auto")
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game.add_child(auto)
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auto.set_attribute("book", "1")
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auto.set_attribute("edit", "1")
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auto.set_attribute("rank", "1")
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auto.set_attribute("set", "1")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_tax_info(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "tax_info")
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game.set_attribute("ver", "2014032400")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/tax_info/@tax_phase")
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def verify_game_recorder(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "recorder")
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game.set_attribute("assert_cnt", "0")
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game.set_attribute("assert_info", "")
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game.set_attribute("assert_path", "")
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game.set_attribute("assert_time", "0")
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game.set_attribute("boot_time", "1706151228")
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game.set_attribute("cnt_demo", "1")
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game.set_attribute("cnt_music", "1")
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game.set_attribute("cnt_play", "0")
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game.set_attribute("last_mid", "481")
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game.set_attribute("last_seq", "36")
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game.set_attribute("last_step", "0")
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game.set_attribute("last_time", "1706151235")
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game.set_attribute("softcode", self.config["model"])
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game.set_attribute("temp_seq", "15")
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game.set_attribute("temp_step", "8")
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game.set_attribute("temp_time", "1706151234")
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game.set_attribute("wd_restart", "0")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_lock(self, ref_id: str, play: int) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("refid", ref_id)
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game.set_attribute("method", "lock")
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game.set_attribute("ver", "2014032400")
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game.set_attribute("play", str(play))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@now_login")
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def verify_game_new(self, ref_id: str) -> None:
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# Pad the name to 8 characters
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name = self.NAME[:8]
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while len(name) < 8:
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name = name + " "
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "new")
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game.set_attribute("ver", "2014032400")
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game.set_attribute("name", name)
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game.set_attribute("area", "51")
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game.set_attribute("old", "0")
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game.set_attribute("refid", ref_id)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_load_daily(self, ref_id: str) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "load_daily")
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game.set_attribute("ver", "2014032400")
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game.set_attribute("refid", ref_id)
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# Swap with server
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resp = self.exchange("", call)
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self.assert_path(resp, "response/game/daycount/@playcount")
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self.assert_path(resp, "response/game/dailycombo/@daily_combo")
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self.assert_path(resp, "response/game/dailycombo/@daily_combo_lv")
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def verify_game_load(self, ref_id: str, msg_type: str) -> Dict[str, Any]:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "load")
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game.set_attribute("ver", "2014032400")
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game.set_attribute("refid", ref_id)
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# Swap with server
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resp = self.exchange("", call)
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if msg_type == "new":
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# Verify that response is correct
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self.assert_path(resp, "response/game/@none")
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return {}
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if msg_type == "existing":
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# Verify existing profile and return info
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self.assert_path(resp, "response/game/seq")
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self.assert_path(resp, "response/game/code")
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self.assert_path(resp, "response/game/name")
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self.assert_path(resp, "response/game/area")
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self.assert_path(resp, "response/game/cnt_s")
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self.assert_path(resp, "response/game/cnt_d")
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self.assert_path(resp, "response/game/cnt_b")
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self.assert_path(resp, "response/game/cnt_m0")
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self.assert_path(resp, "response/game/cnt_m1")
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self.assert_path(resp, "response/game/cnt_m2")
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self.assert_path(resp, "response/game/cnt_m3")
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self.assert_path(resp, "response/game/cnt_m4")
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self.assert_path(resp, "response/game/cnt_m5")
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self.assert_path(resp, "response/game/exp")
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self.assert_path(resp, "response/game/exp_o")
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self.assert_path(resp, "response/game/star")
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self.assert_path(resp, "response/game/star_c")
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self.assert_path(resp, "response/game/combo")
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self.assert_path(resp, "response/game/timing_diff")
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self.assert_path(resp, "response/game/chara")
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self.assert_path(resp, "response/game/chara_opt")
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self.assert_path(resp, "response/game/daycount/@playcount")
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self.assert_path(resp, "response/game/dailycombo/@daily_combo")
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self.assert_path(resp, "response/game/dailycombo/@daily_combo_lv")
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self.assert_path(resp, "response/game/last/@cate")
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self.assert_path(resp, "response/game/last/@cid")
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self.assert_path(resp, "response/game/last/@ctype")
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self.assert_path(resp, "response/game/last/@fri")
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self.assert_path(resp, "response/game/last/@mid")
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self.assert_path(resp, "response/game/last/@mode")
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self.assert_path(resp, "response/game/last/@mtype")
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self.assert_path(resp, "response/game/last/@rival1")
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self.assert_path(resp, "response/game/last/@rival2")
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self.assert_path(resp, "response/game/last/@rival3")
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self.assert_path(resp, "response/game/last/@sid")
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self.assert_path(resp, "response/game/last/@sort")
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self.assert_path(resp, "response/game/last/@style")
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self.assert_path(resp, "response/game/result_star/@slot1")
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self.assert_path(resp, "response/game/result_star/@slot2")
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self.assert_path(resp, "response/game/result_star/@slot3")
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self.assert_path(resp, "response/game/result_star/@slot4")
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self.assert_path(resp, "response/game/result_star/@slot5")
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self.assert_path(resp, "response/game/result_star/@slot6")
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self.assert_path(resp, "response/game/result_star/@slot7")
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self.assert_path(resp, "response/game/result_star/@slot8")
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self.assert_path(resp, "response/game/result_star/@slot9")
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self.assert_path(resp, "response/game/target/@flag")
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self.assert_path(resp, "response/game/target/@setnum")
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self.assert_path(resp, "response/game/gr_s/@gr1")
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self.assert_path(resp, "response/game/gr_s/@gr2")
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self.assert_path(resp, "response/game/gr_s/@gr3")
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self.assert_path(resp, "response/game/gr_s/@gr4")
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self.assert_path(resp, "response/game/gr_s/@gr5")
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self.assert_path(resp, "response/game/gr_d/@gr1")
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self.assert_path(resp, "response/game/gr_d/@gr2")
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self.assert_path(resp, "response/game/gr_d/@gr3")
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self.assert_path(resp, "response/game/gr_d/@gr4")
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self.assert_path(resp, "response/game/gr_d/@gr5")
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self.assert_path(resp, "response/game/opt")
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self.assert_path(resp, "response/game/opt_ex")
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self.assert_path(resp, "response/game/flag")
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self.assert_path(resp, "response/game/rank")
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for i in range(55):
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self.assert_path(resp, f"response/game/play_area/@play_cnt{i}")
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gr_s = resp.child("game/gr_s")
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gr_d = resp.child("game/gr_d")
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return {
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"name": resp.child_value("game/name"),
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"ext_id": resp.child_value("game/code"),
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"single_plays": resp.child_value("game/cnt_s"),
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"double_plays": resp.child_value("game/cnt_d"),
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"groove_single": [
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int(gr_s.attribute("gr1")),
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int(gr_s.attribute("gr2")),
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int(gr_s.attribute("gr3")),
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int(gr_s.attribute("gr4")),
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int(gr_s.attribute("gr5")),
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],
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"groove_double": [
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int(gr_d.attribute("gr1")),
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int(gr_d.attribute("gr2")),
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int(gr_d.attribute("gr3")),
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int(gr_d.attribute("gr4")),
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int(gr_d.attribute("gr5")),
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],
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}
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raise Exception("Unknown load type!")
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def verify_game_load_m(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("ver", "2014032400")
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game.set_attribute("all", "1")
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game.set_attribute("refid", ref_id)
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game.set_attribute("method", "load_m")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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scores: Dict[int, Dict[int, Dict[str, Any]]] = {}
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self.assert_path(resp, "response/game")
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for child in resp.child("game").children:
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self.assert_path(child, "music/@reclink")
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reclink = int(child.attribute("reclink"))
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for typenode in child.children:
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self.assert_path(typenode, "type/@diff")
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self.assert_path(typenode, "type/score")
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self.assert_path(typenode, "type/count")
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self.assert_path(typenode, "type/rank")
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self.assert_path(typenode, "type/combo_type")
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chart = int(typenode.attribute("diff"))
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vals = {
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"score": typenode.child_value("score"),
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"count": typenode.child_value("count"),
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"rank": typenode.child_value("rank"),
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"halo": typenode.child_value("combo_type"),
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}
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if reclink not in scores:
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scores[reclink] = {}
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scores[reclink][chart] = vals
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return scores
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def verify_game_save(
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self, ref_id: str, style: int, gauge: Optional[List[int]] = None
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) -> None:
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gauge = gauge or [0, 0, 0, 0, 0]
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "save")
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game.set_attribute("refid", ref_id)
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game.set_attribute("ver", "2014032400")
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game.set_attribute("shop_area", "51")
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last = Node.void("last")
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game.add_child(last)
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last.set_attribute("mode", "1")
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last.set_attribute("style", str(style))
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gr = Node.void("gr")
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game.add_child(gr)
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gr.set_attribute("gr1", str(gauge[0]))
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gr.set_attribute("gr2", str(gauge[1]))
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gr.set_attribute("gr3", str(gauge[2]))
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gr.set_attribute("gr4", str(gauge[3]))
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gr.set_attribute("gr5", str(gauge[4]))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_score(self, ref_id: str, songid: int, chart: int) -> List[int]:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "score")
|
||
game.set_attribute("mid", str(songid))
|
||
game.set_attribute("refid", ref_id)
|
||
game.set_attribute("ver", "2014032400")
|
||
game.set_attribute("type", str(chart))
|
||
|
||
# Swap with server
|
||
resp = self.exchange("", call)
|
||
|
||
# Verify that response is correct
|
||
self.assert_path(resp, "response/game/@sc1")
|
||
self.assert_path(resp, "response/game/@sc2")
|
||
self.assert_path(resp, "response/game/@sc3")
|
||
self.assert_path(resp, "response/game/@sc4")
|
||
self.assert_path(resp, "response/game/@sc5")
|
||
return [
|
||
int(resp.child("game").attribute("sc1")),
|
||
int(resp.child("game").attribute("sc2")),
|
||
int(resp.child("game").attribute("sc3")),
|
||
int(resp.child("game").attribute("sc4")),
|
||
int(resp.child("game").attribute("sc5")),
|
||
]
|
||
|
||
def verify_game_save_m(
|
||
self, ref_id: str, ext_id: str, score: Dict[str, Any]
|
||
) -> None:
|
||
call = self.call_node()
|
||
game = Node.void("game")
|
||
call.add_child(game)
|
||
game.set_attribute("method", "save_m")
|
||
game.set_attribute("diff", "12345")
|
||
game.set_attribute("mtype", str(score["chart"]))
|
||
game.set_attribute("mid", str(score["id"]))
|
||
game.set_attribute("refid", ref_id)
|
||
game.set_attribute("ver", "2014032400")
|
||
data = Node.void("data")
|
||
game.add_child(data)
|
||
data.set_attribute("score", str(score["score"]))
|
||
data.set_attribute("rank", str(score["rank"]))
|
||
data.set_attribute("shop_area", "0")
|
||
data.set_attribute("playmode", "1")
|
||
data.set_attribute("combo", str(score["combo"]))
|
||
data.set_attribute("phase", "1")
|
||
data.set_attribute("full", "1" if score["halo"] >= 1 else "0")
|
||
data.set_attribute("great_fc", "1" if score["halo"] == 1 else "0")
|
||
data.set_attribute("good_fc", "1" if score["halo"] == 4 else "0")
|
||
data.set_attribute("perf_fc", "1" if score["halo"] == 2 else "0")
|
||
player = Node.void("player")
|
||
game.add_child(player)
|
||
player.set_attribute("playcnt", "123")
|
||
player.set_attribute("code", ext_id)
|
||
option = Node.void("option")
|
||
game.add_child(option)
|
||
option.set_attribute("opt0", "6")
|
||
option.set_attribute("opt6", "1")
|
||
game.add_child(Node.u8_array("trace", [0] * 512))
|
||
game.add_child(Node.u32("size", 512))
|
||
|
||
# Swap with server
|
||
resp = self.exchange("", call)
|
||
|
||
# Verify that response is correct
|
||
self.assert_path(resp, "response/game")
|
||
|
||
def verify(self, cardid: Optional[str]) -> None:
|
||
# Verify boot sequence is okay
|
||
self.verify_services_get(
|
||
expected_services=[
|
||
"pcbtracker",
|
||
"pcbevent",
|
||
"local",
|
||
"message",
|
||
"facility",
|
||
"cardmng",
|
||
"package",
|
||
"posevent",
|
||
"pkglist",
|
||
"dlstatus",
|
||
"eacoin",
|
||
"lobby",
|
||
"ntp",
|
||
"keepalive",
|
||
]
|
||
)
|
||
paseli_enabled = self.verify_pcbtracker_alive()
|
||
self.verify_message_get()
|
||
self.verify_package_list()
|
||
location = self.verify_facility_get("EUC_JP")
|
||
self.verify_pcbevent_put()
|
||
self.verify_game_shop(location)
|
||
self.verify_game_common()
|
||
self.verify_game_hiscore()
|
||
self.verify_game_area_hiscore()
|
||
self.verify_game_message()
|
||
self.verify_game_ranking()
|
||
self.verify_game_log()
|
||
self.verify_game_tax_info()
|
||
self.verify_game_recorder()
|
||
|
||
# Verify card registration and profile lookup
|
||
if cardid is not None:
|
||
card = cardid
|
||
else:
|
||
card = self.random_card()
|
||
print(f"Generated random card ID {card} for use.")
|
||
|
||
if cardid is None:
|
||
self.verify_cardmng_inquire(
|
||
card, msg_type="unregistered", paseli_enabled=paseli_enabled
|
||
)
|
||
ref_id = self.verify_cardmng_getrefid(card)
|
||
if len(ref_id) != 16:
|
||
raise Exception(
|
||
f"Invalid refid '{ref_id}' returned when registering card"
|
||
)
|
||
if ref_id != self.verify_cardmng_inquire(
|
||
card, msg_type="new", paseli_enabled=paseli_enabled
|
||
):
|
||
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
||
# Bishi doesn't read a new profile, it just writes out CSV for a blank one
|
||
self.verify_game_load(ref_id, msg_type="new")
|
||
self.verify_game_new(ref_id)
|
||
else:
|
||
print("Skipping new card checks for existing card")
|
||
ref_id = self.verify_cardmng_inquire(
|
||
card, msg_type="query", paseli_enabled=paseli_enabled
|
||
)
|
||
|
||
# Verify pin handling and return card handling
|
||
self.verify_cardmng_authpass(ref_id, correct=True)
|
||
self.verify_cardmng_authpass(ref_id, correct=False)
|
||
if ref_id != self.verify_cardmng_inquire(
|
||
card, msg_type="query", paseli_enabled=paseli_enabled
|
||
):
|
||
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
||
|
||
# Verify locking and unlocking profile ability
|
||
self.verify_game_lock(ref_id, 1)
|
||
self.verify_game_lock(ref_id, 0)
|
||
|
||
if cardid is None:
|
||
# Verify empty profile
|
||
profile = self.verify_game_load(ref_id, msg_type="existing")
|
||
ext_id = str(profile["ext_id"])
|
||
if profile["name"] != self.NAME:
|
||
raise Exception("Profile has invalid name associated with it!")
|
||
if profile["single_plays"] != 0:
|
||
raise Exception("Profile has plays on single already!")
|
||
if profile["double_plays"] != 0:
|
||
raise Exception("Profile has plays on double already!")
|
||
if any([g != 0 for g in profile["groove_single"]]):
|
||
raise Exception("Profile has single groove gauge values already!")
|
||
if any([g != 0 for g in profile["groove_double"]]):
|
||
raise Exception("Profile has double groove gauge values already!")
|
||
|
||
# Verify empty scores
|
||
scores = self.verify_game_load_m(ref_id)
|
||
if len(scores) > 0:
|
||
raise Exception("Scores exist on new profile!")
|
||
|
||
self.verify_game_load_daily(ref_id)
|
||
|
||
# Verify profile saving
|
||
self.verify_game_save(ref_id, 0, [1, 2, 3, 4, 5])
|
||
profile = self.verify_game_load(ref_id, msg_type="existing")
|
||
if profile["name"] != self.NAME:
|
||
raise Exception("Profile has invalid name associated with it!")
|
||
if profile["single_plays"] != 1:
|
||
raise Exception("Profile has invalid plays on single!")
|
||
if profile["double_plays"] != 0:
|
||
raise Exception("Profile has invalid plays on double!")
|
||
if profile["groove_single"] != [1, 2, 3, 4, 5]:
|
||
raise Exception("Profile has invalid single groove gauge values!")
|
||
if any([g != 0 for g in profile["groove_double"]]):
|
||
raise Exception("Profile has invalid double groove gauge values!")
|
||
|
||
self.verify_game_save(ref_id, 1, [5, 4, 3, 2, 1])
|
||
profile = self.verify_game_load(ref_id, msg_type="existing")
|
||
if profile["name"] != self.NAME:
|
||
raise Exception("Profile has invalid name associated with it!")
|
||
if profile["single_plays"] != 1:
|
||
raise Exception("Profile has invalid plays on single!")
|
||
if profile["double_plays"] != 1:
|
||
raise Exception("Profile has invalid plays on double!")
|
||
if profile["groove_single"] != [1, 2, 3, 4, 5]:
|
||
raise Exception("Profile has invalid single groove gauge values!")
|
||
if profile["groove_double"] != [5, 4, 3, 2, 1]:
|
||
raise Exception("Profile has invalid double groove gauge values!")
|
||
|
||
# Now, write some scores and verify saving
|
||
for phase in [1, 2]:
|
||
if phase == 1:
|
||
dummyscores = [
|
||
# An okay score on a chart
|
||
{
|
||
"id": 593,
|
||
"chart": 3,
|
||
"score": 800000,
|
||
"combo": 123,
|
||
"rank": 4,
|
||
"halo": 1,
|
||
},
|
||
# A good score on an easier chart same song
|
||
{
|
||
"id": 593,
|
||
"chart": 2,
|
||
"score": 990000,
|
||
"combo": 321,
|
||
"rank": 2,
|
||
"halo": 2,
|
||
},
|
||
# A perfect score
|
||
{
|
||
"id": 483,
|
||
"chart": 3,
|
||
"score": 1000000,
|
||
"combo": 400,
|
||
"rank": 1,
|
||
"halo": 3,
|
||
},
|
||
# A bad score
|
||
{
|
||
"id": 483,
|
||
"chart": 2,
|
||
"score": 100000,
|
||
"combo": 5,
|
||
"rank": 7,
|
||
"halo": 0,
|
||
},
|
||
{
|
||
"id": 483,
|
||
"chart": 1,
|
||
"score": 60000,
|
||
"combo": 5,
|
||
"rank": 6,
|
||
"halo": 4,
|
||
},
|
||
]
|
||
if phase == 2:
|
||
dummyscores = [
|
||
# A better score on a chart
|
||
{
|
||
"id": 593,
|
||
"chart": 3,
|
||
"score": 850000,
|
||
"combo": 234,
|
||
"rank": 3,
|
||
"halo": 2,
|
||
},
|
||
# A worse score on another chart
|
||
{
|
||
"id": 593,
|
||
"chart": 2,
|
||
"score": 980000,
|
||
"combo": 300,
|
||
"rank": 3,
|
||
"halo": 0,
|
||
"expected_score": 990000,
|
||
"expected_rank": 2,
|
||
"expected_halo": 2,
|
||
},
|
||
]
|
||
|
||
# Verify empty scores for starters
|
||
if phase == 1:
|
||
for score in dummyscores:
|
||
last_five = self.verify_game_score(
|
||
ref_id, score["id"], score["chart"]
|
||
)
|
||
if any([s != 0 for s in last_five]):
|
||
raise Exception(
|
||
"Score already found on song not played yet!"
|
||
)
|
||
for score in dummyscores:
|
||
self.verify_game_save_m(ref_id, ext_id, score)
|
||
scores = self.verify_game_load_m(ref_id)
|
||
for score in dummyscores:
|
||
data = scores.get(score["id"], {}).get(score["chart"], None)
|
||
if data is None:
|
||
raise Exception(
|
||
f'Expected to get score back for song {score["id"]} chart {score["chart"]}!'
|
||
)
|
||
|
||
# Verify the attributes of the score
|
||
expected_score = score.get("expected_score", score["score"])
|
||
expected_rank = score.get("expected_rank", score["rank"])
|
||
expected_halo = score.get("expected_halo", score["halo"])
|
||
|
||
if data["score"] != expected_score:
|
||
raise Exception(
|
||
f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{data["score"]}\''
|
||
)
|
||
if data["rank"] != expected_rank:
|
||
raise Exception(
|
||
f'Expected a rank of \'{expected_rank}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got rank \'{data["rank"]}\''
|
||
)
|
||
if data["halo"] != expected_halo:
|
||
raise Exception(
|
||
f'Expected a halo of \'{expected_halo}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got halo \'{data["halo"]}\''
|
||
)
|
||
|
||
# Verify that the last score is our score
|
||
last_five = self.verify_game_score(
|
||
ref_id, score["id"], score["chart"]
|
||
)
|
||
if last_five[0] != score["score"]:
|
||
raise Exception(
|
||
f'Invalid score returned for last five scores on song {score["id"]} chart {score["chart"]}!'
|
||
)
|
||
|
||
# Sleep so we don't end up putting in score history on the same second
|
||
time.sleep(1)
|
||
else:
|
||
print("Skipping score checks for existing card")
|
||
|
||
# Verify paseli handling
|
||
if paseli_enabled:
|
||
print("PASELI enabled for this PCBID, executing PASELI checks")
|
||
else:
|
||
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
||
return
|
||
|
||
sessid, balance = self.verify_eacoin_checkin(card)
|
||
if balance == 0:
|
||
print("Skipping PASELI consume check because card has 0 balance")
|
||
else:
|
||
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
||
self.verify_eacoin_checkout(sessid)
|