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bemaniutils/bemani/backend/iidx/tricoro.py

1403 lines
59 KiB
Python

# vim: set fileencoding=utf-8
import random
from typing import Optional, Dict, List, Tuple, Any
from typing_extensions import Final
from bemani.backend.iidx.base import IIDXBase
from bemani.backend.iidx.stubs import IIDXLincle
from bemani.common import Profile, ValidatedDict, VersionConstants, Time, ID
from bemani.data import Data, UserID
from bemani.protocol import Node
class IIDXTricoro(IIDXBase):
name: str = 'Beatmania IIDX Tricoro'
version: int = VersionConstants.IIDX_TRICORO
GAME_CLTYPE_SINGLE: Final[int] = 0
GAME_CLTYPE_DOUBLE: Final[int] = 1
DAN_STAGES_SINGLE: Final[int] = 4
DAN_STAGES_DOUBLE: Final[int] = 3
GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0
GAME_CLEAR_STATUS_FAILED: Final[int] = 1
GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2
GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3
GAME_CLEAR_STATUS_CLEAR: Final[int] = 4
GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5
GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6
GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7
GAME_GHOST_TYPE_RIVAL: Final[int] = 1
GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2
GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3
GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4
GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5
GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6
GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7
GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8
GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9
GAME_GHOST_LENGTH: Final[int] = 64
GAME_SP_DAN_RANK_7_KYU: Final[int] = 0
GAME_SP_DAN_RANK_6_KYU: Final[int] = 1
GAME_SP_DAN_RANK_5_KYU: Final[int] = 2
GAME_SP_DAN_RANK_4_KYU: Final[int] = 3
GAME_SP_DAN_RANK_3_KYU: Final[int] = 4
GAME_SP_DAN_RANK_2_KYU: Final[int] = 5
GAME_SP_DAN_RANK_1_KYU: Final[int] = 6
GAME_SP_DAN_RANK_1_DAN: Final[int] = 7
GAME_SP_DAN_RANK_2_DAN: Final[int] = 8
GAME_SP_DAN_RANK_3_DAN: Final[int] = 9
GAME_SP_DAN_RANK_4_DAN: Final[int] = 10
GAME_SP_DAN_RANK_5_DAN: Final[int] = 11
GAME_SP_DAN_RANK_6_DAN: Final[int] = 12
GAME_SP_DAN_RANK_7_DAN: Final[int] = 13
GAME_SP_DAN_RANK_8_DAN: Final[int] = 14
GAME_SP_DAN_RANK_9_DAN: Final[int] = 15
GAME_SP_DAN_RANK_10_DAN: Final[int] = 16
GAME_SP_DAN_RANK_KAIDEN: Final[int] = 17
GAME_DP_DAN_RANK_5_KYU: Final[int] = 0
GAME_DP_DAN_RANK_4_KYU: Final[int] = 1
GAME_DP_DAN_RANK_3_KYU: Final[int] = 2
GAME_DP_DAN_RANK_2_KYU: Final[int] = 3
GAME_DP_DAN_RANK_1_KYU: Final[int] = 4
GAME_DP_DAN_RANK_1_DAN: Final[int] = 5
GAME_DP_DAN_RANK_2_DAN: Final[int] = 6
GAME_DP_DAN_RANK_3_DAN: Final[int] = 7
GAME_DP_DAN_RANK_4_DAN: Final[int] = 8
GAME_DP_DAN_RANK_5_DAN: Final[int] = 9
GAME_DP_DAN_RANK_6_DAN: Final[int] = 10
GAME_DP_DAN_RANK_7_DAN: Final[int] = 11
GAME_DP_DAN_RANK_8_DAN: Final[int] = 12
GAME_DP_DAN_RANK_9_DAN: Final[int] = 13
GAME_DP_DAN_RANK_10_DAN: Final[int] = 14
GAME_DP_DAN_RANK_KAIDEN: Final[int] = 15
FAVORITE_LIST_LENGTH: Final[int] = 20
def previous_version(self) -> Optional[IIDXBase]:
return IIDXLincle(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert dailies into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'daily_charts', 'daily'):
# Generate a new list of three dailies.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]))
if len(all_songs) >= 3:
daily_songs = random.sample(all_songs, 3)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'dailies',
{
'start_time': start_time,
'end_time': end_time,
'music': daily_songs,
},
)
events.append((
'iidx_daily_charts',
{
'version': cls.version,
'music': daily_songs,
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'daily_charts', 'daily')
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Global Shop Ranking',
'tip': 'Return network-wide ranking instead of shop ranking on results screen.',
'category': 'game_config',
'setting': 'global_shop_ranking',
},
{
'name': 'Events In Omnimix',
'tip': 'Allow events to be enabled at all for Omnimix.',
'category': 'game_config',
'setting': 'omnimix_events_enabled',
},
],
}
def db_to_game_status(self, db_status: int) -> int:
return {
self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
}[db_status]
def game_to_db_status(self, game_status: int) -> int:
return {
self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
}[game_status]
def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if db_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
}[db_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
}[db_dan]
else:
raise Exception('Invalid cltype!')
def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
# Special case for no DAN rank
if game_dan == -1:
return -1
if cltype == self.GAME_CLTYPE_SINGLE:
return {
self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
elif cltype == self.GAME_CLTYPE_DOUBLE:
return {
self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
}[game_dan]
else:
raise Exception('Invalid cltype!')
def handle_shop_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'getname':
root = Node.void('shop')
root.set_attribute('cls_opt', '0')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
root.set_attribute('opname', machine.name)
root.set_attribute('pid', str(self.get_machine_region()))
return root
if method == 'savename':
self.update_machine_name(request.attribute('opname'))
root = Node.void('shop')
return root
if method == 'sentinfo':
root = Node.void('shop')
return root
if method == 'getconvention':
root = Node.void('shop')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
root.set_attribute('music_0', str(course.get_int('music_0', 20032)))
root.set_attribute('music_1', str(course.get_int('music_1', 20009)))
root.set_attribute('music_2', str(course.get_int('music_2', 20015)))
root.set_attribute('music_3', str(course.get_int('music_3', 20064)))
root.add_child(Node.bool('valid', course.get_bool('valid')))
return root
if method == 'setconvention':
root = Node.void('shop')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = ValidatedDict()
course.replace_int('music_0', request.child_value('music_0'))
course.replace_int('music_1', request.child_value('music_1'))
course.replace_int('music_2', request.child_value('music_2'))
course.replace_int('music_3', request.child_value('music_3'))
course.replace_bool('valid', request.child_value('valid'))
self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, 'shop_course', course)
return root
# Invalid method
return None
def handle_ranking_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'getranker':
root = Node.void('ranking')
chart = int(request.attribute('clid'))
if chart not in [
self.CHART_TYPE_N7,
self.CHART_TYPE_H7,
self.CHART_TYPE_A7,
self.CHART_TYPE_N14,
self.CHART_TYPE_H14,
self.CHART_TYPE_A14,
]:
# Chart type 6 is presumably beginner mode, but it crashes the game
return root
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
if machine.arcade is not None:
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
else:
course = None
if course is None:
course = ValidatedDict()
if not course.get_bool('valid'):
# Shop course not enabled or not present
return root
convention = Node.void('convention')
root.add_child(convention)
convention.set_attribute('clid', str(chart))
convention.set_attribute('update_date', str(Time.now() * 1000))
# Grab all scores for each of the four songs, filter out people who haven't
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
songids = [
course.get_int('music_0'),
course.get_int('music_1'),
course.get_int('music_2'),
course.get_int('music_3'),
]
totalscores: Dict[UserID, int] = {}
profiles: Dict[UserID, Profile] = {}
for songid in songids:
scores = self.data.local.music.get_all_scores(
self.game,
self.music_version,
songid=songid,
songchart=chart,
)
for score in scores:
if score[0] not in totalscores:
totalscores[score[0]] = 0
profile = self.get_any_profile(score[0])
if profile is None:
profile = Profile(self.game, self.version, "", 0)
profiles[score[0]] = profile
totalscores[score[0]] += score[1].points
topscores = sorted(
[
(totalscores[userid], profiles[userid])
for userid in totalscores
if self.user_joined_arcade(machine, profiles[userid])
],
key=lambda tup: tup[0],
reverse=True,
)[:20]
rank = 0
for topscore in topscores:
rank = rank + 1
detail = Node.void('detail')
convention.add_child(detail)
detail.set_attribute('name', topscore[1].get_str('name'))
detail.set_attribute('rank', str(rank))
detail.set_attribute('score', str(topscore[0]))
detail.set_attribute('pid', str(topscore[1].get_int('pid')))
qpro = topscore[1].get_dict('qpro')
detail.set_attribute('head', str(qpro.get_int('head')))
detail.set_attribute('hair', str(qpro.get_int('hair')))
detail.set_attribute('face', str(qpro.get_int('face')))
detail.set_attribute('body', str(qpro.get_int('body')))
detail.set_attribute('hand', str(qpro.get_int('hand')))
return root
# Invalid method
return None
def handle_music_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'crate':
root = Node.void('music')
attempts = self.get_clear_rates()
all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)]))
for song in all_songs:
clears = []
fcs = []
for chart in [0, 1, 2, 3, 4, 5]:
placed = False
if song in attempts and chart in attempts[song]:
values = attempts[song][chart]
if values['total'] > 0:
clears.append(int((100 * values['clears']) / values['total']))
fcs.append(int((100 * values['fcs']) / values['total']))
placed = True
if not placed:
clears.append(101)
fcs.append(101)
clearnode = Node.u8_array('c', clears + fcs)
clearnode.set_attribute('mid', str(song))
root.add_child(clearnode)
return root
if method == 'getrank':
cltype = int(request.attribute('cltype'))
root = Node.void('music')
style = Node.void('style')
root.add_child(style)
style.set_attribute('type', str(cltype))
for rivalid in [-1, 0, 1, 2, 3, 4]:
if rivalid == -1:
attr = 'iidxid'
else:
attr = f'iidxid{rivalid}'
try:
extid = int(request.attribute(attr))
except Exception:
# Invalid extid
continue
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
# Grab score data for user/rival
scoredata = self.make_score_struct(
scores,
self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE,
rivalid,
)
for s in scoredata:
root.add_child(Node.s16_array('m', s))
# Grab most played for user/rival
most_played = [
play[0] for play in
self.data.local.music.get_most_played(self.game, self.music_version, userid, 20)
]
if len(most_played) < 20:
most_played.extend([0] * (20 - len(most_played)))
best = Node.u16_array('best', most_played)
best.set_attribute('rno', str(rivalid))
root.add_child(best)
if rivalid == -1:
# Grab beginner statuses for user only
beginnerdata = self.make_beginner_struct(scores)
for b in beginnerdata:
root.add_child(Node.u16_array('b', b))
return root
if method == 'reg':
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
# See if we need to report global or shop scores
if self.machine_joined_arcade():
game_config = self.get_game_config()
global_scores = game_config.get_bool('global_shop_ranking')
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
else:
# If we aren't in an arcade, we can only show global scores
global_scores = True
machine = None
# First, determine our current ranking before saving the new score
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
all_players = {
uid: prof for (uid, prof) in
self.get_any_profiles([s[0] for s in all_scores])
}
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
oldindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
oldindex = i
break
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
miss_count = int(request.attribute('mnum'))
ghost = request.child_value('ghost')
shopid = ID.parse_machine_id(request.attribute('shopconvid'))
self.update_score(
userid,
musicid,
chart,
clear_status,
pgreats,
greats,
miss_count,
ghost,
shopid,
)
# Calculate and return statistics about this song
root = Node.void('music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
if userid is not None:
# Shop ranking
shopdata = Node.void('shopdata')
root.add_child(shopdata)
shopdata.set_attribute('rank', '-1' if oldindex is None else str(oldindex + 1))
# Grab the rank of some other players on this song
ranklist = Node.void('ranklist')
root.add_child(ranklist)
all_scores = sorted(
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
key=lambda s: (s[1].points, s[1].timestamp),
reverse=True,
)
missing_players = [
uid for (uid, _) in all_scores
if uid not in all_players
]
for (uid, prof) in self.get_any_profiles(missing_players):
all_players[uid] = prof
if not global_scores:
all_scores = [
score for score in all_scores
if (
score[0] == userid or
self.user_joined_arcade(machine, all_players[score[0]])
)
]
# Find our actual index
ourindex = None
for i in range(len(all_scores)):
if all_scores[i][0] == userid:
ourindex = i
break
if ourindex is None:
raise Exception('Cannot find our own score after saving to DB!')
start = ourindex - 4
end = ourindex + 4
if start < 0:
start = 0
if end >= len(all_scores):
end = len(all_scores) - 1
relevant_scores = all_scores[start:(end + 1)]
record_num = start + 1
for score in relevant_scores:
profile = all_players[score[0]]
data = Node.void('data')
ranklist.add_child(data)
data.set_attribute('iidx_id', str(profile.extid))
data.set_attribute('name', profile.get_str('name'))
machine_name = ''
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
data.set_attribute('opname', machine_name)
data.set_attribute('rnum', str(record_num))
data.set_attribute('score', str(score[1].points))
data.set_attribute('clflg', str(self.db_to_game_status(score[1].data.get_int('clear_status'))))
data.set_attribute('pid', str(profile.get_int('pid')))
data.set_attribute('myFlg', '1' if score[0] == userid else '0')
data.set_attribute('sgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE),
))
data.set_attribute('dgrade', str(
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE),
))
qpro = profile.get_dict('qpro')
data.set_attribute('head', str(qpro.get_int('head')))
data.set_attribute('hair', str(qpro.get_int('hair')))
data.set_attribute('face', str(qpro.get_int('face')))
data.set_attribute('body', str(qpro.get_int('body')))
data.set_attribute('hand', str(qpro.get_int('hand')))
record_num = record_num + 1
return root
if method == 'breg':
extid = int(request.attribute('iidxid'))
musicid = int(request.attribute('mid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
pgreats = int(request.attribute('pgnum'))
greats = int(request.attribute('gnum'))
self.update_score(
userid,
musicid,
self.CHART_TYPE_B7,
clear_status,
pgreats,
greats,
-1,
b'',
None,
)
# Return nothing.
root = Node.void('music')
return root
if method == 'play':
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
self.update_score(
None, # No userid since its anonymous
musicid,
chart,
clear_status,
0, # No ex score
0, # No ex score
0, # No miss count
None, # No ghost
None, # No shop for this user
)
# Calculate and return statistics about this song
root = Node.void('music')
root.set_attribute('clid', request.attribute('clid'))
root.set_attribute('mid', request.attribute('mid'))
attempts = self.get_clear_rates(musicid, chart)
count = attempts[musicid][chart]['total']
clear = attempts[musicid][chart]['clears']
full_combo = attempts[musicid][chart]['fcs']
if count > 0:
root.set_attribute('crate', str(int((100 * clear) / count)))
root.set_attribute('frate', str(int((100 * full_combo) / count)))
else:
root.set_attribute('crate', '0')
root.set_attribute('frate', '0')
return root
if method == 'appoint':
musicid = int(request.attribute('mid'))
chart = int(request.attribute('clid'))
ghost_type = int(request.attribute('ctype'))
extid = int(request.attribute('iidxid'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
root = Node.void('music')
if userid is not None:
# Try to look up previous ghost for user
my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart)
if my_score is not None:
mydata = Node.binary('mydata', my_score.data.get_bytes('ghost'))
mydata.set_attribute('score', str(my_score.points))
root.add_child(mydata)
ghost_score = self.get_ghost(
{
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
}.get(ghost_type, self.GHOST_TYPE_NONE),
request.attribute('subtype'),
self.GAME_GHOST_LENGTH,
musicid,
chart,
userid,
)
# Add ghost score if we support it
if ghost_score is not None:
sdata = Node.binary('sdata', ghost_score['ghost'])
sdata.set_attribute('score', str(ghost_score['score']))
if 'name' in ghost_score:
sdata.set_attribute('name', ghost_score['name'])
if 'pid' in ghost_score:
sdata.set_attribute('pid', str(ghost_score['pid']))
if 'extid' in ghost_score:
sdata.set_attribute('riidxid', str(ghost_score['extid']))
root.add_child(sdata)
return root
# Invalid method
return None
def handle_pc_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'common':
root = Node.void('pc')
root.set_attribute('expire', '600')
# TODO: Hook all of these up to config options I guess?
ir = Node.void('ir')
root.add_child(ir)
ir.set_attribute('beat', '2')
limit = Node.void('limit')
root.add_child(limit)
limit.set_attribute('phase', '24')
# See if we configured event overrides
if self.machine_joined_arcade():
game_config = self.get_game_config()
omni_events = game_config.get_bool('omnimix_events_enabled')
else:
# If we aren't in an arcade, we turn off events
omni_events = False
if self.omnimix and (not omni_events):
boss_phase = 0
else:
# TODO: Figure out what these map to
boss_phase = 0
boss = Node.void('boss')
root.add_child(boss)
boss.set_attribute('phase', str(boss_phase))
red = Node.void('red')
root.add_child(red)
red.set_attribute('phase', '0')
yellow = Node.void('yellow')
root.add_child(yellow)
yellow.set_attribute('phase', '0')
medal = Node.void('medal')
root.add_child(medal)
medal.set_attribute('phase', '1')
cafe = Node.void('cafe')
root.add_child(cafe)
cafe.set_attribute('open', '1')
tricolettepark = Node.void('tricolettepark')
root.add_child(tricolettepark)
tricolettepark.set_attribute('open', '0')
return root
if method == 'delete':
return Node.void('pc')
if method == 'playstart':
return Node.void('pc')
if method == 'playend':
return Node.void('pc')
if method == 'oldget':
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
root = Node.void('pc')
root.set_attribute('status', '1' if profile is None else '0')
return root
if method == 'getname':
refid = request.attribute('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
oldversion = self.previous_version()
profile = oldversion.get_profile(userid)
else:
profile = None
if profile is None:
raise Exception(
'Should not get here if we have no profile, we should ' +
'have returned \'1\' in the \'oldget\' method above ' +
'which should tell the game not to present a migration.'
)
root = Node.void('pc')
root.set_attribute('name', profile.get_str('name'))
root.set_attribute('idstr', ID.format_extid(profile.extid))
root.set_attribute('pid', str(profile.get_int('pid')))
return root
if method == 'reg':
refid = request.attribute('rid')
name = request.attribute('name')
pid = int(request.attribute('pid'))
profile = self.new_profile_by_refid(refid, name, pid)
root = Node.void('pc')
if profile is not None:
root.set_attribute('id', str(profile.extid))
root.set_attribute('id_str', ID.format_extid(profile.extid))
return root
if method == 'get':
refid = request.attribute('rid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('pc')
return root
if method == 'save':
extid = int(request.attribute('iidxid'))
self.put_profile_by_extid(extid, request)
root = Node.void('pc')
return root
if method == 'visit':
root = Node.void('pc')
root.set_attribute('anum', '0')
root.set_attribute('snum', '0')
root.set_attribute('pnum', '0')
root.set_attribute('aflg', '0')
root.set_attribute('sflg', '0')
root.set_attribute('pflg', '0')
return root
if method == 'shopregister':
extid = int(request.child_value('iidx_id'))
location = ID.parse_machine_id(request.child_value('location_id'))
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
if profile is None:
profile = Profile(self.game, self.version, "", extid)
profile.replace_int('shop_location', location)
self.put_profile(userid, profile)
root = Node.void('pc')
return root
# Invalid method
return None
def handle_grade_request(self, request: Node) -> Optional[Node]:
method = request.attribute('method')
if method == 'raised':
extid = int(request.attribute('iidxid'))
cltype = int(request.attribute('gtype'))
rank = self.game_to_db_rank(int(request.attribute('gid')), cltype)
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
percent = int(request.attribute('achi'))
stages_cleared = int(request.attribute('cflg'))
if cltype == self.GAME_CLTYPE_SINGLE:
max_stages = self.DAN_STAGES_SINGLE
else:
max_stages = self.DAN_STAGES_DOUBLE
cleared = stages_cleared == max_stages
if cltype == self.GAME_CLTYPE_SINGLE:
index = self.DAN_RANKING_SINGLE
else:
index = self.DAN_RANKING_DOUBLE
self.update_rank(
userid,
index,
rank,
percent,
cleared,
stages_cleared,
)
# Figure out number of players that played this ranking
all_achievements = self.data.local.user.get_all_achievements(self.game, self.version)
num_players = 0
for [_, ach] in all_achievements:
if ach.type != index:
continue
if ach.id != rank:
continue
num_players = num_players + 1
root = Node.void('grade')
root.set_attribute('pnum', str(num_players))
return root
# Invalid method
return None
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('pc')
# Look up play stats we bridge to every mix
play_stats = self.get_play_statistics(userid)
# Look up judge window adjustments
judge_dict = profile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
# Profile data
pcdata = Node.void('pcdata')
root.add_child(pcdata)
pcdata.set_attribute('id', str(profile.extid))
pcdata.set_attribute('idstr', ID.format_extid(profile.extid))
pcdata.set_attribute('name', profile.get_str('name'))
pcdata.set_attribute('pid', str(profile.get_int('pid')))
pcdata.set_attribute('spnum', str(play_stats.get_int('single_plays')))
pcdata.set_attribute('dpnum', str(play_stats.get_int('double_plays')))
pcdata.set_attribute('sach', str(play_stats.get_int('single_dj_points')))
pcdata.set_attribute('dach', str(play_stats.get_int('double_dj_points')))
pcdata.set_attribute('help', str(profile.get_int('help')))
pcdata.set_attribute('gno', str(profile.get_int('gno')))
pcdata.set_attribute('gpos', str(profile.get_int('gpos')))
pcdata.set_attribute('timing', str(profile.get_int('timing')))
pcdata.set_attribute('sdhd', str(profile.get_int('sdhd')))
pcdata.set_attribute('sdtype', str(profile.get_int('sdtype')))
pcdata.set_attribute('notes', str(profile.get_float('notes')))
pcdata.set_attribute('pase', str(profile.get_int('pase')))
pcdata.set_attribute('sp_opt', str(profile.get_int('sp_opt')))
pcdata.set_attribute('dp_opt', str(profile.get_int('dp_opt')))
pcdata.set_attribute('dp_opt2', str(profile.get_int('dp_opt2')))
pcdata.set_attribute('mode', str(profile.get_int('mode')))
pcdata.set_attribute('pmode', str(profile.get_int('pmode')))
pcdata.set_attribute('liflen', str(profile.get_int('lift')))
pcdata.set_attribute('judge', str(profile.get_int('judge')))
pcdata.set_attribute('opstyle', str(profile.get_int('opstyle')))
pcdata.set_attribute('hispeed', str(profile.get_float('hispeed')))
pcdata.set_attribute('judgeAdj', str(machine_judge.get_int('adj')))
# Secret flags (shh!)
secret_dict = profile.get_dict('secret')
secret = Node.void('secret')
root.add_child(secret)
secret.add_child(Node.s64('flg1', secret_dict.get_int('flg1')))
secret.add_child(Node.s64('flg2', secret_dict.get_int('flg2')))
secret.add_child(Node.s64('flg3', secret_dict.get_int('flg3')))
# DAN rankings
grade = Node.void('grade')
root.add_child(grade)
grade.set_attribute('sgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
grade.set_attribute('dgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rankings = self.data.local.user.get_achievements(self.game, self.version, userid)
for rank in rankings:
if rank.type == self.DAN_RANKING_SINGLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_SINGLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
if rank.type == self.DAN_RANKING_DOUBLE:
grade.add_child(Node.u8_array('g', [
self.GAME_CLTYPE_DOUBLE,
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
rank.data.get_int('stages_cleared'),
rank.data.get_int('percent'),
]))
# User settings
settings_dict = profile.get_dict('settings')
skin = Node.s16_array(
'skin',
[
settings_dict.get_int('frame'),
settings_dict.get_int('turntable'),
settings_dict.get_int('burst'),
settings_dict.get_int('bgm'),
settings_dict.get_int('flags'),
settings_dict.get_int('towel'),
settings_dict.get_int('judge_pos'),
settings_dict.get_int('voice'),
settings_dict.get_int('noteskin'),
settings_dict.get_int('full_combo'),
settings_dict.get_int('beam'),
settings_dict.get_int('judge'),
0,
settings_dict.get_int('disable_song_preview'),
],
)
root.add_child(skin)
# Qpro data
qpro_dict = profile.get_dict('qpro')
root.add_child(Node.u32_array(
'qprodata',
[
qpro_dict.get_int('head'),
qpro_dict.get_int('hair'),
qpro_dict.get_int('face'),
qpro_dict.get_int('hand'),
qpro_dict.get_int('body'),
],
))
# Rivals
rlist = Node.void('rlist')
root.add_child(rlist)
links = self.data.local.user.get_links(self.game, self.version, userid)
for link in links:
rival_type = None
if link.type == 'sp_rival':
rival_type = '1'
elif link.type == 'dp_rival':
rival_type = '2'
else:
# No business with this link type
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
other_play_stats = self.get_play_statistics(link.other_userid)
rival = Node.void('rival')
rlist.add_child(rival)
rival.set_attribute('spdp', rival_type)
rival.set_attribute('id', str(other_profile.extid))
rival.set_attribute('id_str', ID.format_extid(other_profile.extid))
rival.set_attribute('djname', other_profile.get_str('name'))
rival.set_attribute('pid', str(other_profile.get_int('pid')))
rival.set_attribute('sg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
rival.set_attribute('dg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
rival.set_attribute('sa', str(other_play_stats.get_int('single_dj_points')))
rival.set_attribute('da', str(other_play_stats.get_int('double_dj_points')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in other_profile:
shop_id = other_profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
shop = Node.void('shop')
rival.add_child(shop)
shop.set_attribute('name', machine.name)
qprodata = Node.void('qprodata')
rival.add_child(qprodata)
qpro = other_profile.get_dict('qpro')
qprodata.set_attribute('head', str(qpro.get_int('head')))
qprodata.set_attribute('hair', str(qpro.get_int('hair')))
qprodata.set_attribute('face', str(qpro.get_int('face')))
qprodata.set_attribute('body', str(qpro.get_int('body')))
qprodata.set_attribute('hand', str(qpro.get_int('hand')))
# If the user joined a particular shop, let the game know.
if 'shop_location' in profile:
shop_id = profile.get_int('shop_location')
machine = self.get_machine_by_id(shop_id)
if machine is not None:
join_shop = Node.void('join_shop')
root.add_child(join_shop)
join_shop.set_attribute('joinflg', '1')
join_shop.set_attribute('join_cflg', '1')
join_shop.set_attribute('join_id', ID.format_machine_id(machine.id))
join_shop.set_attribute('join_name', machine.name)
# Step up mode
step_dict = profile.get_dict('step')
step = Node.void('step')
root.add_child(step)
step.set_attribute('sp_ach', str(step_dict.get_int('sp_ach')))
step.set_attribute('dp_ach', str(step_dict.get_int('dp_ach')))
step.set_attribute('sp_hdpt', str(step_dict.get_int('sp_hdpt')))
step.set_attribute('dp_hdpt', str(step_dict.get_int('dp_hdpt')))
step.set_attribute('sp_level', str(step_dict.get_int('sp_level')))
step.set_attribute('dp_level', str(step_dict.get_int('dp_level')))
step.set_attribute('sp_round', str(step_dict.get_int('sp_round')))
step.set_attribute('dp_round', str(step_dict.get_int('dp_round')))
step.set_attribute('sp_mplay', str(step_dict.get_int('sp_mplay')))
step.set_attribute('dp_mplay', str(step_dict.get_int('dp_mplay')))
step.set_attribute('review', str(step_dict.get_int('review')))
if 'stamp' in step_dict:
step.add_child(Node.binary('stamp', step_dict.get_bytes('stamp', bytes([0] * 36))))
if 'help' in step_dict:
step.add_child(Node.binary('help', step_dict.get_bytes('help', bytes([0] * 6))))
# Daily recommendations
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'dailies')
if entry is not None:
packinfo = Node.void('packinfo')
root.add_child(packinfo)
pack_id = int(entry['start_time'] / 86400)
packinfo.set_attribute('pack_id', str(pack_id))
packinfo.set_attribute('music_0', str(entry['music'][0]))
packinfo.set_attribute('music_1', str(entry['music'][1]))
packinfo.set_attribute('music_2', str(entry['music'][2]))
else:
# No dailies :(
pack_id = None
# Tran medals and shit
achievements = Node.void('achievements')
root.add_child(achievements)
# Dailies
if pack_id is None:
achievements.set_attribute('pack', '0')
achievements.set_attribute('pack_comp', '0')
else:
daily_played = self.data.local.user.get_achievement(self.game, self.version, userid, pack_id, 'daily')
if daily_played is None:
daily_played = ValidatedDict()
achievements.set_attribute('pack', str(daily_played.get_int('pack_flg')))
achievements.set_attribute('pack_comp', str(daily_played.get_int('pack_comp')))
# Weeklies
achievements.set_attribute('last_weekly', str(profile.get_int('last_weekly')))
achievements.set_attribute('weekly_num', str(profile.get_int('weekly_num')))
# Prefecture visit flag
achievements.set_attribute('visit_flg', str(profile.get_int('visit_flg')))
# Number of rivals beaten
achievements.set_attribute('rival_crush', str(profile.get_int('rival_crush')))
# Tran medals
achievements.add_child(Node.s64_array('trophy', profile.get_int_array('trophy', 10)))
# Link5 data
if 'link5' in profile:
# Don't provide link5 if we haven't saved it, so the game can
# initialize it properly.
link5_dict = profile.get_dict('link5')
link5 = Node.void('link5')
root.add_child(link5)
for attr in [
'qpro',
'glass',
'treasure', # not saved
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
'qproflg', # not saved
'glassflg', # not saved
'reflec_data', # not saved
]:
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
# Track deller, orbs and baron
commonboss = Node.void('commonboss')
root.add_child(commonboss)
commonboss.set_attribute('deller', str(profile.get_int('deller')))
commonboss.set_attribute('orb', str(profile.get_int('orbs')))
commonboss.set_attribute('baron', str(profile.get_int('baron')))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
play_stats = self.get_play_statistics(userid)
# Track play counts, DJ points and options
cltype = int(request.attribute('cltype'))
if cltype == self.GAME_CLTYPE_SINGLE:
play_stats.increment_int('single_plays')
play_stats.replace_int('single_dj_points', int(request.attribute('achi')))
newprofile.replace_int('sp_opt', int(request.attribute('opt')))
if cltype == self.GAME_CLTYPE_DOUBLE:
play_stats.increment_int('double_plays')
play_stats.replace_int('double_dj_points', int(request.attribute('achi')))
newprofile.replace_int('dp_opt', int(request.attribute('opt')))
newprofile.replace_int('dp_opt2', int(request.attribute('opt2')))
# Profile settings
newprofile.replace_int('gno', int(request.attribute('gno')))
newprofile.replace_int('gpos', int(request.attribute('gpos')))
newprofile.replace_int('timing', int(request.attribute('timing')))
newprofile.replace_int('help', int(request.attribute('help')))
newprofile.replace_int('sdhd', int(request.attribute('sdhd')))
newprofile.replace_int('sdtype', int(request.attribute('sdtype')))
newprofile.replace_float('notes', float(request.attribute('notes')))
newprofile.replace_int('pase', int(request.attribute('pase')))
newprofile.replace_int('judge', int(request.attribute('judge')))
newprofile.replace_int('opstyle', int(request.attribute('opstyle')))
newprofile.replace_float('hispeed', float(request.attribute('hispeed')))
newprofile.replace_int('mode', int(request.attribute('mode')))
newprofile.replace_int('pmode', int(request.attribute('pmode')))
if 'lift' in request.attributes:
newprofile.replace_int('lift', int(request.attribute('lift')))
# Update judge window adjustments per-machine
judge_dict = newprofile.get_dict('machine_judge_adjust')
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
machine_judge.replace_int('adj', int(request.attribute('judgeAdj')))
judge_dict.replace_dict(self.config.machine.pcbid, machine_judge)
newprofile.replace_dict('machine_judge_adjust', judge_dict)
# Secret flags saving
secret = request.child('secret')
if secret is not None:
secret_dict = newprofile.get_dict('secret')
secret_dict.replace_int('flg1', secret.child_value('flg1'))
secret_dict.replace_int('flg2', secret.child_value('flg2'))
secret_dict.replace_int('flg3', secret.child_value('flg3'))
newprofile.replace_dict('secret', secret_dict)
# Basic achievements
achievements = request.child('achievements')
if achievements is not None:
newprofile.replace_int('visit_flg', int(achievements.attribute('visit_flg')))
newprofile.replace_int('last_weekly', int(achievements.attribute('last_weekly')))
newprofile.replace_int('weekly_num', int(achievements.attribute('weekly_num')))
pack_id = int(achievements.attribute('pack_id'))
if pack_id > 0:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
pack_id,
'daily',
{
'pack_flg': int(achievements.attribute('pack_flg')),
'pack_comp': int(achievements.attribute('pack_comp')),
},
)
trophies = achievements.child('trophy')
if trophies is not None:
# We only load the first 10 in profile load.
newprofile.replace_int_array('trophy', 10, trophies.value[:10])
# Deller and orb saving
commonboss = request.child('commonboss')
if commonboss is not None:
newprofile.replace_int('deller', newprofile.get_int('deller') + int(commonboss.attribute('deller')))
orbs = newprofile.get_int('orbs')
orbs = orbs + int(commonboss.attribute('orb'))
newprofile.replace_int('orbs', orbs)
# Step-up mode
step = request.child('step')
if step is not None:
step_dict = newprofile.get_dict('step')
if cltype == self.GAME_CLTYPE_SINGLE:
step_dict.replace_int('sp_ach', int(step.attribute('sp_ach')))
step_dict.replace_int('sp_hdpt', int(step.attribute('sp_hdpt')))
step_dict.replace_int('sp_level', int(step.attribute('sp_level')))
step_dict.replace_int('sp_round', int(step.attribute('sp_round')))
step_dict.replace_int('sp_mplay', int(step.attribute('sp_mplay')))
else:
step_dict.replace_int('dp_ach', int(step.attribute('dp_ach')))
step_dict.replace_int('dp_hdpt', int(step.attribute('dp_hdpt')))
step_dict.replace_int('dp_level', int(step.attribute('dp_level')))
step_dict.replace_int('dp_round', int(step.attribute('dp_round')))
step_dict.replace_int('dp_mplay', int(step.attribute('dp_mplay')))
step_dict.replace_int('review', int(step.attribute('review')))
newprofile.replace_dict('step', step_dict)
# Link5 data
link5 = request.child('link5')
if link5 is not None:
link5_dict = newprofile.get_dict('link5')
for attr in [
'qpro',
'glass',
'beautiful',
'quaver',
'castle',
'flip',
'titans',
'exusia',
'waxing',
'sampling',
'beachside',
'cuvelia',
'reunion',
'bad',
'turii',
'anisakis',
'second',
'whydidyou',
'china',
'fallen',
'broken',
'summer',
'sakura',
'wuv',
'survival',
'thunder',
]:
link5_dict.replace_int(attr, int(link5.attribute(attr)))
newprofile.replace_dict('link5', link5_dict)
# Keep track of play statistics across all mixes
self.update_play_statistics(userid, play_stats)
return newprofile