920 lines
40 KiB
Python
920 lines
40 KiB
Python
# vim: set fileencoding=utf-8
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import unittest
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from typing import Dict, List, Sequence, Tuple, Union
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from bemani.tests.helpers import ExtendedTestCase
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from bemani.format.afp.types.ap2 import AP2Action, IfAction, JumpAction, PushAction, AddNumVariableAction, Register
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from bemani.format.afp.decompile import BitVector, ByteCode, ByteCodeChunk, ControlFlow, ByteCodeDecompiler, Statement
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class TestAFPBitVector(unittest.TestCase):
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def test_simple(self) -> None:
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bv = BitVector(5)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, set())
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bv.setBit(2)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, {2})
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bv.setBit(2)
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bv.setBit(3)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, {2, 3})
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bv.clearBit(2)
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bv.clearBit(1)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, {3})
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bv.setAllBitsTo(True)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, {0, 1, 2, 3, 4})
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bv.setAllBitsTo(False)
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self.assertEqual(len(bv), 5)
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self.assertEqual(bv.bitsSet, set())
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def test_equality(self) -> None:
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bv1 = BitVector(5, init=True)
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bv2 = BitVector(5, init=False)
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self.assertFalse(bv1 == bv2)
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self.assertTrue(bv1 != bv2)
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bv2.setAllBitsTo(True)
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self.assertTrue(bv1 == bv2)
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self.assertFalse(bv1 != bv2)
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def test_clone(self) -> None:
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bv = BitVector(5)
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bv.setBit(2)
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bvclone = bv.clone()
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self.assertTrue(bv == bvclone)
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bv.setBit(3)
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bvclone.setBit(4)
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self.assertEqual(bv.bitsSet, {2, 3})
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self.assertEqual(bvclone.bitsSet, {2, 4})
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def test_boolean_logic(self) -> None:
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bv1 = BitVector(5).setBit(2).setBit(3)
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bv2 = BitVector(5).setBit(1).setBit(2)
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clone = bv1.clone().orVector(bv2)
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self.assertEqual(clone.bitsSet, {1, 2, 3})
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clone = bv1.clone().andVector(bv2)
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self.assertEqual(clone.bitsSet, {2})
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class TestAFPControlGraph(ExtendedTestCase):
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# Note that the offsets made up in these test functions are not realistic. Jump/If instructions
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# take up more than one opcode, and the end offset might be more than one byte past the last
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# action if that action takes up more than one byte. However, from the perspective of the
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# decompiler, it doesn't care about accurate sizes, only that the offsets are correct.
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def test_control_flow(self) -> None:
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cf = ControlFlow(1, 10, [20])
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self.assertTrue(cf.contains(1))
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self.assertFalse(cf.contains(10))
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self.assertTrue(cf.contains(5))
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self.assertFalse(cf.contains(20))
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self.assertTrue(cf.is_first(1))
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self.assertFalse(cf.is_first(10))
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self.assertFalse(cf.is_first(5))
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self.assertFalse(cf.is_first(20))
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self.assertFalse(cf.is_last(1))
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self.assertFalse(cf.is_last(10))
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self.assertFalse(cf.is_last(5))
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self.assertFalse(cf.is_last(20))
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self.assertTrue(cf.is_last(9))
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cf1, cf2 = cf.split(5, link=False)
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self.assertEqual(cf1.beginning, 1)
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self.assertEqual(cf1.end, 5)
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self.assertEqual(cf1.next_flow, [])
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self.assertEqual(cf2.beginning, 5)
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self.assertEqual(cf2.end, 10)
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self.assertEqual(cf2.next_flow, [20])
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cf3, cf4 = cf.split(5, link=True)
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self.assertEqual(cf3.beginning, 1)
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self.assertEqual(cf3.end, 5)
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self.assertEqual(cf3.next_flow, [5])
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self.assertEqual(cf4.beginning, 5)
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self.assertEqual(cf4.end, 10)
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self.assertEqual(cf4.next_flow, [20])
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def __make_bytecode(self, actions: Sequence[AP2Action]) -> ByteCode:
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return ByteCode(
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actions,
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actions[-1].offset + 1,
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)
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def __call_graph(self, bytecode: ByteCode) -> Tuple[Dict[int, ByteCodeChunk], Dict[int, int]]:
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# Just create a dummy compiler so we can access the internal method for testing.
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bcd = ByteCodeDecompiler(bytecode, optimize=True)
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# Call it, return the data in an easier to test fashion.
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chunks, offset_map = bcd._ByteCodeDecompiler__graph_control_flow(bytecode)
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return {chunk.id: chunk for chunk in chunks}, offset_map
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def __equiv(self, bytecode: Union[ByteCode, ByteCodeChunk, List[AP2Action]]) -> List[str]:
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if isinstance(bytecode, (ByteCode, ByteCodeChunk)):
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return [str(x) for x in bytecode.actions]
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else:
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return [str(x) for x in bytecode]
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def test_simple_bytecode(self) -> None:
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bytecode = self.__make_bytecode([
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AP2Action(100, AP2Action.STOP),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 101: 1})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: STOP"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), [])
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def test_jump_handling(self) -> None:
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bytecode = self.__make_bytecode([
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JumpAction(100, 102),
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JumpAction(101, 104),
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JumpAction(102, 101),
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JumpAction(103, 106),
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JumpAction(104, 103),
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JumpAction(105, 107),
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JumpAction(106, 105),
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AP2Action(107, AP2Action.STOP),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 101: 1, 102: 2, 103: 3, 104: 4, 105: 5, 106: 6, 107: 7, 108: 8})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3, 4, 5, 6, 7, 8})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [2])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [2])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [4])
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self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[2].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[3].previous_chunks, [4])
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self.assertItemsEqual(chunks_by_id[3].next_chunks, [6])
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self.assertItemsEqual(chunks_by_id[4].previous_chunks, [1])
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self.assertItemsEqual(chunks_by_id[4].next_chunks, [3])
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self.assertItemsEqual(chunks_by_id[5].previous_chunks, [6])
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self.assertItemsEqual(chunks_by_id[5].next_chunks, [7])
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self.assertItemsEqual(chunks_by_id[6].previous_chunks, [3])
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self.assertItemsEqual(chunks_by_id[6].next_chunks, [5])
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self.assertItemsEqual(chunks_by_id[7].previous_chunks, [5])
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self.assertItemsEqual(chunks_by_id[7].next_chunks, [8])
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self.assertItemsEqual(chunks_by_id[8].previous_chunks, [7])
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self.assertItemsEqual(chunks_by_id[8].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: JUMP, Offset To Jump To: 102"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), ["101: JUMP, Offset To Jump To: 104"])
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self.assertEqual(self.__equiv(chunks_by_id[2]), ["102: JUMP, Offset To Jump To: 101"])
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self.assertEqual(self.__equiv(chunks_by_id[3]), ["103: JUMP, Offset To Jump To: 106"])
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self.assertEqual(self.__equiv(chunks_by_id[4]), ["104: JUMP, Offset To Jump To: 103"])
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self.assertEqual(self.__equiv(chunks_by_id[5]), ["105: JUMP, Offset To Jump To: 107"])
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self.assertEqual(self.__equiv(chunks_by_id[6]), ["106: JUMP, Offset To Jump To: 105"])
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self.assertEqual(self.__equiv(chunks_by_id[7]), ["107: STOP"])
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self.assertEqual(self.__equiv(chunks_by_id[8]), [])
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def test_dead_code_elimination_jump(self) -> None:
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# Jump case
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bytecode = self.__make_bytecode([
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AP2Action(100, AP2Action.STOP),
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JumpAction(101, 103),
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AP2Action(102, AP2Action.PLAY),
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AP2Action(103, AP2Action.STOP),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 103: 1, 104: 2})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [2])
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self.assertItemsEqual(chunks_by_id[2].previous_chunks, [1])
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self.assertItemsEqual(chunks_by_id[2].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: STOP", "101: JUMP, Offset To Jump To: 103"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), ["103: STOP"])
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self.assertEqual(self.__equiv(chunks_by_id[2]), [])
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def test_dead_code_elimination_return(self) -> None:
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# Return case
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bytecode = self.__make_bytecode([
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AP2Action(100, AP2Action.STOP),
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AP2Action(101, AP2Action.RETURN),
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AP2Action(102, AP2Action.STOP),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 103: 1})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: STOP", "101: RETURN"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), [])
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def test_dead_code_elimination_end(self) -> None:
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# Return case
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bytecode = self.__make_bytecode([
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AP2Action(100, AP2Action.STOP),
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AP2Action(101, AP2Action.END),
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AP2Action(102, AP2Action.END),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 103: 1})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: STOP", "101: END"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), [])
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def test_dead_code_elimination_throw(self) -> None:
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# Throw case
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bytecode = self.__make_bytecode([
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PushAction(100, ["exception"]),
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AP2Action(101, AP2Action.THROW),
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AP2Action(102, AP2Action.STOP),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 103: 1})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n 'exception'\nEND_PUSH", "101: THROW"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), [])
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def test_if_handling_basic(self) -> None:
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# If by itself case.
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bytecode = self.__make_bytecode([
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# Beginning of the if statement.
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PushAction(100, [True]),
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IfAction(101, IfAction.IS_FALSE, 103),
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# False case (fall through from if).
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AP2Action(102, AP2Action.PLAY),
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# Line after the if statement.
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AP2Action(103, AP2Action.END),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 102: 1, 103: 2, 104: 3})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [2])
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self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0, 1])
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self.assertItemsEqual(chunks_by_id[2].next_chunks, [3])
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self.assertItemsEqual(chunks_by_id[3].previous_chunks, [2])
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self.assertItemsEqual(chunks_by_id[3].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS FALSE, Offset To Jump To If True: 103"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: PLAY"])
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self.assertEqual(self.__equiv(chunks_by_id[2]), ["103: END"])
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self.assertEqual(self.__equiv(chunks_by_id[3]), [])
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def test_if_handling_basic_jump_to_end(self) -> None:
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# If by itself case.
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bytecode = self.__make_bytecode([
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# Beginning of the if statement.
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PushAction(100, [True]),
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IfAction(101, IfAction.IS_FALSE, 103),
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# False case (fall through from if).
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AP2Action(102, AP2Action.PLAY),
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# Some code will jump to the end offset as a way of
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# "returning" early from a function.
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 102: 1, 103: 2})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [2])
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self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0, 1])
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self.assertItemsEqual(chunks_by_id[2].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS FALSE, Offset To Jump To If True: 103"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: PLAY"])
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self.assertEqual(self.__equiv(chunks_by_id[2]), [])
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def test_if_handling_diamond(self) -> None:
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# If true-false diamond case.
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bytecode = self.__make_bytecode([
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# Beginning of the if statement.
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PushAction(100, [True]),
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IfAction(101, IfAction.IS_TRUE, 104),
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# False case (fall through from if).
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AP2Action(102, AP2Action.STOP),
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JumpAction(103, 105),
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# True case.
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AP2Action(104, AP2Action.PLAY),
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# Line after the if statement.
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AP2Action(105, AP2Action.END),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 102: 1, 104: 2, 105: 3, 106: 4})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3, 4})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
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self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[1].next_chunks, [3])
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self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
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self.assertItemsEqual(chunks_by_id[2].next_chunks, [3])
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self.assertItemsEqual(chunks_by_id[3].previous_chunks, [1, 2])
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self.assertItemsEqual(chunks_by_id[3].next_chunks, [4])
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self.assertItemsEqual(chunks_by_id[4].previous_chunks, [3])
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self.assertItemsEqual(chunks_by_id[4].next_chunks, [])
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# Also verify the code
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self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS TRUE, Offset To Jump To If True: 104"])
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self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: STOP", "103: JUMP, Offset To Jump To: 105"])
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self.assertEqual(self.__equiv(chunks_by_id[2]), ["104: PLAY"])
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self.assertEqual(self.__equiv(chunks_by_id[3]), ["105: END"])
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self.assertEqual(self.__equiv(chunks_by_id[4]), [])
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def test_if_handling_diamond_jump_to_end(self) -> None:
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# If true-false diamond case.
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bytecode = self.__make_bytecode([
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# Beginning of the if statement.
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PushAction(100, [True]),
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IfAction(101, IfAction.IS_TRUE, 104),
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# False case (fall through from if).
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AP2Action(102, AP2Action.STOP),
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JumpAction(103, 105),
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# True case.
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AP2Action(104, AP2Action.PLAY),
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])
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chunks_by_id, offset_map = self.__call_graph(bytecode)
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self.assertEqual(offset_map, {100: 0, 102: 1, 104: 2, 105: 3})
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self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3})
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self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
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|
self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[1].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[2].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[3].previous_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[3].next_chunks, [])
|
|
|
|
# Also verify the code
|
|
self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS TRUE, Offset To Jump To If True: 104"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: STOP", "103: JUMP, Offset To Jump To: 105"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[2]), ["104: PLAY"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[3]), [])
|
|
|
|
def test_if_handling_diamond_return_to_end(self) -> None:
|
|
# If true-false diamond case but the cases never converge.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
PushAction(102, ['b']),
|
|
AP2Action(103, AP2Action.RETURN),
|
|
# True case.
|
|
PushAction(104, ['a']),
|
|
AP2Action(105, AP2Action.RETURN),
|
|
])
|
|
chunks_by_id, offset_map = self.__call_graph(bytecode)
|
|
self.assertEqual(offset_map, {100: 0, 102: 1, 104: 2, 106: 3})
|
|
self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3})
|
|
self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
|
|
self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[1].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[2].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[3].previous_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[3].next_chunks, [])
|
|
|
|
# Also verify the code
|
|
self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS TRUE, Offset To Jump To If True: 104"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: PUSH\n 'b'\nEND_PUSH", "103: RETURN"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[2]), ["104: PUSH\n 'a'\nEND_PUSH", "105: RETURN"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[3]), [])
|
|
|
|
def test_if_handling_switch(self) -> None:
|
|
# Series of ifs (basically a switch statement).
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the first if statement.
|
|
PushAction(100, [Register(0), 1]),
|
|
IfAction(101, IfAction.NOT_EQUALS, 104),
|
|
# False case (fall through from if).
|
|
PushAction(102, ['a']),
|
|
JumpAction(103, 113),
|
|
|
|
# Beginning of the second if statement.
|
|
PushAction(104, [Register(0), 2]),
|
|
IfAction(105, IfAction.NOT_EQUALS, 108),
|
|
# False case (fall through from if).
|
|
PushAction(106, ['b']),
|
|
JumpAction(107, 113),
|
|
|
|
# Beginning of the third if statement.
|
|
PushAction(108, [Register(0), 3]),
|
|
IfAction(109, IfAction.NOT_EQUALS, 112),
|
|
# False case (fall through from if).
|
|
PushAction(110, ['c']),
|
|
JumpAction(111, 113),
|
|
|
|
# Beginning of default case.
|
|
PushAction(112, ['d']),
|
|
|
|
# Line after the switch statement.
|
|
AP2Action(113, AP2Action.END),
|
|
])
|
|
chunks_by_id, offset_map = self.__call_graph(bytecode)
|
|
self.assertEqual(offset_map, {100: 0, 102: 1, 104: 2, 106: 3, 108: 4, 110: 5, 112: 6, 113: 7, 114: 8})
|
|
self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3, 4, 5, 6, 7, 8})
|
|
self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
|
|
self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[1].next_chunks, [7])
|
|
self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[2].next_chunks, [3, 4])
|
|
self.assertItemsEqual(chunks_by_id[3].previous_chunks, [2])
|
|
self.assertItemsEqual(chunks_by_id[3].next_chunks, [7])
|
|
self.assertItemsEqual(chunks_by_id[4].previous_chunks, [2])
|
|
self.assertItemsEqual(chunks_by_id[4].next_chunks, [5, 6])
|
|
self.assertItemsEqual(chunks_by_id[5].previous_chunks, [4])
|
|
self.assertItemsEqual(chunks_by_id[5].next_chunks, [7])
|
|
self.assertItemsEqual(chunks_by_id[6].previous_chunks, [4])
|
|
self.assertItemsEqual(chunks_by_id[6].next_chunks, [7])
|
|
self.assertItemsEqual(chunks_by_id[7].previous_chunks, [1, 3, 5, 6])
|
|
self.assertItemsEqual(chunks_by_id[7].next_chunks, [8])
|
|
self.assertItemsEqual(chunks_by_id[8].previous_chunks, [7])
|
|
self.assertItemsEqual(chunks_by_id[8].next_chunks, [])
|
|
|
|
# Also verify the code
|
|
self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n Register(0)\n 1\nEND_PUSH", "101: IF, Comparison: !=, Offset To Jump To If True: 104"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: PUSH\n 'a'\nEND_PUSH", "103: JUMP, Offset To Jump To: 113"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[2]), ["104: PUSH\n Register(0)\n 2\nEND_PUSH", "105: IF, Comparison: !=, Offset To Jump To If True: 108"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[3]), ["106: PUSH\n 'b'\nEND_PUSH", "107: JUMP, Offset To Jump To: 113"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[4]), ["108: PUSH\n Register(0)\n 3\nEND_PUSH", "109: IF, Comparison: !=, Offset To Jump To If True: 112"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[5]), ["110: PUSH\n 'c'\nEND_PUSH", "111: JUMP, Offset To Jump To: 113"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[6]), ["112: PUSH\n 'd'\nEND_PUSH"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[7]), ["113: END"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[8]), [])
|
|
|
|
def test_if_handling_diamond_end_both_sides(self) -> None:
|
|
# If true-false diamond case but the cases never converge.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
PushAction(102, ['b']),
|
|
AP2Action(103, AP2Action.END),
|
|
# True case.
|
|
PushAction(104, ['a']),
|
|
AP2Action(105, AP2Action.END),
|
|
])
|
|
chunks_by_id, offset_map = self.__call_graph(bytecode)
|
|
self.assertEqual(offset_map, {100: 0, 102: 1, 104: 2, 106: 3})
|
|
self.assertItemsEqual(chunks_by_id.keys(), {0, 1, 2, 3})
|
|
self.assertItemsEqual(chunks_by_id[0].previous_chunks, [])
|
|
self.assertItemsEqual(chunks_by_id[0].next_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[1].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[1].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[2].previous_chunks, [0])
|
|
self.assertItemsEqual(chunks_by_id[2].next_chunks, [3])
|
|
self.assertItemsEqual(chunks_by_id[3].previous_chunks, [1, 2])
|
|
self.assertItemsEqual(chunks_by_id[3].next_chunks, [])
|
|
|
|
# Also verify the code
|
|
self.assertEqual(self.__equiv(chunks_by_id[0]), ["100: PUSH\n True\nEND_PUSH", "101: IF, Comparison: IS TRUE, Offset To Jump To If True: 104"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[1]), ["102: PUSH\n 'b'\nEND_PUSH", "103: END"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[2]), ["104: PUSH\n 'a'\nEND_PUSH", "105: END"])
|
|
self.assertEqual(self.__equiv(chunks_by_id[3]), [])
|
|
|
|
|
|
class TestAFPDecompile(ExtendedTestCase):
|
|
# Note that the offsets made up in these test functions are not realistic. Jump/If instructions
|
|
# take up more than one opcode, and the end offset might be more than one byte past the last
|
|
# action if that action takes up more than one byte. However, from the perspective of the
|
|
# decompiler, it doesn't care about accurate sizes, only that the offsets are correct.
|
|
|
|
def __make_bytecode(self, actions: Sequence[AP2Action]) -> ByteCode:
|
|
return ByteCode(
|
|
actions,
|
|
actions[-1].offset + 1,
|
|
)
|
|
|
|
def __call_decompile(self, bytecode: ByteCode) -> List[Statement]:
|
|
# Just create a dummy compiler so we can access the internal method for testing.
|
|
bcd = ByteCodeDecompiler(bytecode, optimize=True)
|
|
bcd.decompile(verbose=self.verbose)
|
|
return bcd.statements
|
|
|
|
def __equiv(self, statements: List[Statement]) -> List[str]:
|
|
return [str(x) for x in statements]
|
|
|
|
def test_simple_bytecode(self) -> None:
|
|
bytecode = self.__make_bytecode([
|
|
AP2Action(100, AP2Action.STOP),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ['builtin_StopPlaying()'])
|
|
|
|
def test_jump_handling(self) -> None:
|
|
bytecode = self.__make_bytecode([
|
|
JumpAction(100, 102),
|
|
JumpAction(101, 104),
|
|
JumpAction(102, 101),
|
|
JumpAction(103, 106),
|
|
JumpAction(104, 103),
|
|
JumpAction(105, 107),
|
|
JumpAction(106, 105),
|
|
AP2Action(107, AP2Action.STOP),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ['builtin_StopPlaying()'])
|
|
|
|
def test_dead_code_elimination_jump(self) -> None:
|
|
# Jump case
|
|
bytecode = self.__make_bytecode([
|
|
AP2Action(100, AP2Action.STOP),
|
|
JumpAction(101, 103),
|
|
AP2Action(102, AP2Action.PLAY),
|
|
AP2Action(103, AP2Action.STOP),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ['builtin_StopPlaying()', 'builtin_StopPlaying()'])
|
|
|
|
def test_dead_code_elimination_return(self) -> None:
|
|
# Return case
|
|
bytecode = self.__make_bytecode([
|
|
PushAction(100, ["strval"]),
|
|
AP2Action(101, AP2Action.RETURN),
|
|
AP2Action(102, AP2Action.STOP),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["return 'strval'"])
|
|
|
|
def test_dead_code_elimination_end(self) -> None:
|
|
# Return case
|
|
bytecode = self.__make_bytecode([
|
|
AP2Action(100, AP2Action.STOP),
|
|
AP2Action(101, AP2Action.END),
|
|
AP2Action(102, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ['builtin_StopPlaying()'])
|
|
|
|
def test_dead_code_elimination_throw(self) -> None:
|
|
# Throw case
|
|
bytecode = self.__make_bytecode([
|
|
PushAction(100, ["exception"]),
|
|
AP2Action(101, AP2Action.THROW),
|
|
AP2Action(102, AP2Action.STOP),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["throw 'exception'"])
|
|
|
|
def test_if_handling_basic_flow_to_end(self) -> None:
|
|
# If by itself case.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_FALSE, 103),
|
|
# False case (fall through from if).
|
|
AP2Action(102, AP2Action.PLAY),
|
|
# Line after the if statement.
|
|
AP2Action(103, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["if (True) {\n builtin_StartPlaying()\n}"])
|
|
|
|
def test_if_handling_basic_jump_to_end(self) -> None:
|
|
# If by itself case.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_FALSE, 103),
|
|
# False case (fall through from if).
|
|
AP2Action(102, AP2Action.PLAY),
|
|
# Some code will jump to the end offset as a way of
|
|
# "returning" early from a function.
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
|
|
# TODO: The output should be optimized to remove the early return and move the
|
|
# start playing section inside the if.
|
|
self.assertEqual(self.__equiv(statements), ["if (not True) {\n return\n}", "builtin_StartPlaying()"])
|
|
|
|
def test_if_handling_diamond(self) -> None:
|
|
# If true-false diamond case.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
AP2Action(102, AP2Action.STOP),
|
|
JumpAction(103, 105),
|
|
# True case.
|
|
AP2Action(104, AP2Action.PLAY),
|
|
# Line after the if statement.
|
|
AP2Action(105, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["if (True) {\n builtin_StartPlaying()\n} else {\n builtin_StopPlaying()\n}"])
|
|
|
|
def test_if_handling_diamond_jump_to_end(self) -> None:
|
|
# If true-false diamond case.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
AP2Action(102, AP2Action.STOP),
|
|
JumpAction(103, 105),
|
|
# True case.
|
|
AP2Action(104, AP2Action.PLAY),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["if (True) {\n builtin_StartPlaying()\n} else {\n builtin_StopPlaying()\n}"])
|
|
|
|
def test_if_handling_diamond_return_to_end(self) -> None:
|
|
# If true-false diamond case but the cases never converge.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
PushAction(102, ['b']),
|
|
AP2Action(103, AP2Action.RETURN),
|
|
# True case.
|
|
PushAction(104, ['a']),
|
|
AP2Action(105, AP2Action.RETURN),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["if (True) {\n return 'a'\n} else {\n return 'b'\n}"])
|
|
|
|
def test_if_handling_switch(self) -> None:
|
|
# Series of ifs (basically a switch statement).
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the first if statement.
|
|
PushAction(100, [Register(0), 1]),
|
|
IfAction(101, IfAction.NOT_EQUALS, 104),
|
|
# False case (fall through from if).
|
|
PushAction(102, ['a']),
|
|
JumpAction(103, 113),
|
|
|
|
# Beginning of the second if statement.
|
|
PushAction(104, [Register(0), 2]),
|
|
IfAction(105, IfAction.NOT_EQUALS, 108),
|
|
# False case (fall through from if).
|
|
PushAction(106, ['b']),
|
|
JumpAction(107, 113),
|
|
|
|
# Beginning of the third if statement.
|
|
PushAction(108, [Register(0), 3]),
|
|
IfAction(109, IfAction.NOT_EQUALS, 112),
|
|
# False case (fall through from if).
|
|
PushAction(110, ['c']),
|
|
JumpAction(111, 113),
|
|
|
|
# Beginning of default case.
|
|
PushAction(112, ['d']),
|
|
|
|
# Line after the switch statement.
|
|
AP2Action(113, AP2Action.RETURN),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
|
|
# TODO: This should be optimized as an if/elseif/else chunk without so much indentation.
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"if (registers[0] != 1) {\n"
|
|
" if (registers[0] != 2) {\n"
|
|
" if (registers[0] != 3) {\n"
|
|
" tempvar_0 = 'd'\n"
|
|
" } else {\n"
|
|
" tempvar_0 = 'c'\n"
|
|
" }\n"
|
|
" } else {\n"
|
|
" tempvar_0 = 'b'\n"
|
|
" }\n"
|
|
"} else {\n"
|
|
" tempvar_0 = 'a'\n"
|
|
"}",
|
|
"return tempvar_0"
|
|
])
|
|
|
|
def test_if_handling_diamond_end_both_sides(self) -> None:
|
|
# If true-false diamond case but the cases never converge.
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the if statement.
|
|
PushAction(100, [True]),
|
|
IfAction(101, IfAction.IS_TRUE, 104),
|
|
# False case (fall through from if).
|
|
AP2Action(102, AP2Action.STOP),
|
|
AP2Action(103, AP2Action.END),
|
|
# True case.
|
|
AP2Action(104, AP2Action.PLAY),
|
|
AP2Action(105, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), ["if (True) {\n builtin_StartPlaying()\n} else {\n builtin_StopPlaying()\n}"])
|
|
|
|
def test_if_handling_or(self) -> None:
|
|
# Two ifs that together make an or (if register == 1 or register == 3)
|
|
bytecode = self.__make_bytecode([
|
|
# Beginning of the first if statement.
|
|
PushAction(100, [Register(0), 1]),
|
|
IfAction(101, IfAction.EQUALS, 104),
|
|
# False case (circuit not broken, register is not equal to 1)
|
|
PushAction(102, [Register(0), 2]),
|
|
IfAction(103, IfAction.NOT_EQUALS, 106),
|
|
# This is the true case
|
|
AP2Action(104, AP2Action.PLAY),
|
|
JumpAction(105, 107),
|
|
# This is the false case
|
|
AP2Action(106, AP2Action.STOP),
|
|
# This is the fall-through after the if.
|
|
PushAction(107, ['strval']),
|
|
AP2Action(108, AP2Action.RETURN),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
|
|
# TODO: This should be optimized as a compound if statement.
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"if (registers[0] != 1) {\n"
|
|
" if (registers[0] != 2) {\n"
|
|
" builtin_StopPlaying()\n"
|
|
" label_4:\n"
|
|
" return 'strval'\n"
|
|
" }\n"
|
|
"}",
|
|
"builtin_StartPlaying()",
|
|
"goto label_4",
|
|
])
|
|
|
|
def test_basic_while(self) -> None:
|
|
# A basic while statement.
|
|
bytecode = self.__make_bytecode([
|
|
# Define exit condition variable.
|
|
PushAction(100, ["finished", False]),
|
|
AP2Action(101, AP2Action.DEFINE_LOCAL),
|
|
# Check exit condition.
|
|
PushAction(102, ["finished"]),
|
|
AP2Action(103, AP2Action.GET_VARIABLE),
|
|
IfAction(104, IfAction.IS_TRUE, 107),
|
|
# Loop code.
|
|
AP2Action(105, AP2Action.NEXT_FRAME),
|
|
# Loop finished jump back to beginning.
|
|
JumpAction(106, 102),
|
|
# End of loop.
|
|
AP2Action(107, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
|
|
# TODO: This should be optimized as a while statement.
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"local finished = False",
|
|
"do {\n"
|
|
" if (finished) {\n"
|
|
" break\n"
|
|
" }\n"
|
|
" builtin_GotoNextFrame()\n"
|
|
"} while (True)"
|
|
])
|
|
|
|
def test_advanced_while(self) -> None:
|
|
# A basic while statement.
|
|
bytecode = self.__make_bytecode([
|
|
# Define exit condition variable.
|
|
PushAction(100, ["finished", False]),
|
|
AP2Action(101, AP2Action.DEFINE_LOCAL),
|
|
# Check exit condition.
|
|
PushAction(102, ["finished"]),
|
|
AP2Action(103, AP2Action.GET_VARIABLE),
|
|
IfAction(104, IfAction.IS_TRUE, 112),
|
|
# Loop code with a continue statement.
|
|
PushAction(105, ["some_condition"]),
|
|
AP2Action(106, AP2Action.GET_VARIABLE),
|
|
IfAction(107, IfAction.IS_FALSE, 110),
|
|
AP2Action(108, AP2Action.NEXT_FRAME),
|
|
# Continue statement.
|
|
JumpAction(109, 102),
|
|
# Exit early.
|
|
AP2Action(110, AP2Action.STOP),
|
|
# Break statement.
|
|
JumpAction(111, 112),
|
|
# End of loop.
|
|
AP2Action(112, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
|
|
# TODO: This should be optimized as a while statement.
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"local finished = False",
|
|
"do {\n"
|
|
" if (finished) {\n"
|
|
" break\n"
|
|
" }\n"
|
|
" if (not some_condition) {\n"
|
|
" builtin_StopPlaying()\n"
|
|
" break\n"
|
|
" }\n"
|
|
" builtin_GotoNextFrame()\n"
|
|
"} while (True)"
|
|
])
|
|
|
|
def test_basic_for(self) -> None:
|
|
# A basic for statement.
|
|
bytecode = self.__make_bytecode([
|
|
# Define exit condition variable.
|
|
PushAction(100, ["i", 0]),
|
|
AP2Action(101, AP2Action.DEFINE_LOCAL),
|
|
# Check exit condition.
|
|
PushAction(102, [10, "i"]),
|
|
AP2Action(103, AP2Action.GET_VARIABLE),
|
|
IfAction(104, IfAction.LT_EQUALS, 109),
|
|
# Loop code.
|
|
AP2Action(105, AP2Action.NEXT_FRAME),
|
|
# Increment, also the continue point.
|
|
PushAction(106, ["i"]),
|
|
AddNumVariableAction(107, 1),
|
|
# Loop finished jump back to beginning.
|
|
JumpAction(108, 102),
|
|
# End of loop.
|
|
AP2Action(109, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"for (local i = 0; i < 10; i = i + 1) {\n"
|
|
" builtin_GotoNextFrame()\n"
|
|
"}"
|
|
])
|
|
|
|
def test_advanced_for(self) -> None:
|
|
# A basic for statement.
|
|
bytecode = self.__make_bytecode([
|
|
# Define exit condition variable.
|
|
PushAction(100, ["i", 0]),
|
|
AP2Action(101, AP2Action.DEFINE_LOCAL),
|
|
# Check exit condition.
|
|
PushAction(102, [10, "i"]),
|
|
AP2Action(103, AP2Action.GET_VARIABLE),
|
|
IfAction(104, IfAction.LT_EQUALS, 115),
|
|
# Loop code with a continue statement.
|
|
PushAction(105, ["some_condition"]),
|
|
AP2Action(106, AP2Action.GET_VARIABLE),
|
|
IfAction(107, IfAction.IS_FALSE, 110),
|
|
AP2Action(108, AP2Action.NEXT_FRAME),
|
|
# Continue statement.
|
|
JumpAction(109, 112),
|
|
# Exit early.
|
|
AP2Action(110, AP2Action.STOP),
|
|
# Break statement.
|
|
JumpAction(111, 115),
|
|
# Increment, also the continue point.
|
|
PushAction(112, ["i"]),
|
|
AddNumVariableAction(113, 1),
|
|
# Loop finished jump back to beginning.
|
|
JumpAction(114, 102),
|
|
# End of loop.
|
|
AP2Action(115, AP2Action.END),
|
|
])
|
|
statements = self.__call_decompile(bytecode)
|
|
self.assertEqual(self.__equiv(statements), [
|
|
"for (local i = 0; i < 10; i = i + 1) {\n"
|
|
" if (not some_condition) {\n"
|
|
" builtin_StopPlaying()\n"
|
|
" break\n"
|
|
" }\n"
|
|
" builtin_GotoNextFrame()\n"
|
|
"}"
|
|
])
|