1
0
mirror of synced 2024-12-25 04:04:51 +01:00
bemaniutils/bemani/backend/popn/eclale.py

1056 lines
44 KiB
Python

# vim: set fileencoding=utf-8
import binascii
from typing import Any, Dict, List
from typing_extensions import Final
from bemani.backend.popn.base import PopnMusicBase
from bemani.backend.popn.lapistoria import PopnMusicLapistoria
from bemani.common import Profile, VersionConstants
from bemani.data import UserID, Link
from bemani.protocol import Node
class PopnMusicEclale(PopnMusicBase):
name: str = "Pop'n Music éclale"
version: int = VersionConstants.POPN_MUSIC_ECLALE
# Chart type, as returned from the game
GAME_CHART_TYPE_EASY: Final[int] = 0
GAME_CHART_TYPE_NORMAL: Final[int] = 1
GAME_CHART_TYPE_HYPER: Final[int] = 2
GAME_CHART_TYPE_EX: Final[int] = 3
# Medal type, as returned from the game
GAME_PLAY_MEDAL_CIRCLE_FAILED: Final[int] = 1
GAME_PLAY_MEDAL_DIAMOND_FAILED: Final[int] = 2
GAME_PLAY_MEDAL_STAR_FAILED: Final[int] = 3
GAME_PLAY_MEDAL_EASY_CLEAR: Final[int] = 4
GAME_PLAY_MEDAL_CIRCLE_CLEARED: Final[int] = 5
GAME_PLAY_MEDAL_DIAMOND_CLEARED: Final[int] = 6
GAME_PLAY_MEDAL_STAR_CLEARED: Final[int] = 7
GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: Final[int] = 8
GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: Final[int] = 9
GAME_PLAY_MEDAL_STAR_FULL_COMBO: Final[int] = 10
GAME_PLAY_MEDAL_PERFECT: Final[int] = 11
# Biggest ID in the music DB
GAME_MAX_MUSIC_ID: Final[int] = 1550
def previous_version(self) -> PopnMusicBase:
return PopnMusicLapistoria(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
"ints": [
{
"name": "Music Open Phase",
"tip": "Default music phase for all players.",
"category": "game_config",
"setting": "music_phase",
"values": {
0: "No music unlocks",
1: "Phase 1",
2: "Phase 2",
3: "Phase 3",
4: "Phase 4",
5: "Phase 5",
6: "Phase 6",
7: "Phase 7",
8: "Phase 8",
9: "Phase 9",
10: "Phase 10",
11: "Phase 11",
12: "Phase 12",
13: "Phase 13",
14: "Phase 14",
15: "Phase 15",
16: "Phase MAX",
},
},
{
"name": "Additional Music Unlock Phase",
"tip": "Additional music unlock phase for all players.",
"category": "game_config",
"setting": "music_sub_phase",
"values": {
0: "No additional unlocks",
1: "Phase 1",
2: "Phase 2",
3: "Phase MAX",
},
},
],
"bools": [
{
"name": "Enable Starmaker Event",
"tip": "Enable Starmaker event as well as song shop.",
"category": "game_config",
"setting": "starmaker_enable",
},
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
"name": "Force Song Unlock",
"tip": "Force unlock all songs.",
"category": "game_config",
"setting": "force_unlock_songs",
},
],
}
def __construct_common_info(self, root: Node) -> None:
game_config = self.get_game_config()
music_phase = game_config.get_int("music_phase")
music_sub_phase = game_config.get_int("music_sub_phase")
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
# Event phases. Eclale seems to be so basic that there is no way to disable/enable
# the starmaker event. It is just baked into the game.
phases = {
# Music open phase (0-16).
# The following songs are unlocked when the phase is at or above the number specified:
# 1 - 1470, 1471, 1472
# 2 - 1447, 1450, 1454, 1457
# 3 - 1477, 1475, 1483
# 4 - 1473
# 5 - 1480, 1479, 1481
# 6 - 1494, 1495
# 7 - 1490, 1491
# 8 - 1489
# 9 - 1502, 1503, 1504, 1505, 1506, 1507
# 10 - 1492
# 11 - 1508, 1509, 1510, 1511
# 12 - 1518
# 13 - 1530
# 14 - 1543
# 15 - 1544
# 16 - 1548
0: music_phase,
# Unknown event (0-3)
1: 3,
# Unknown event (0-1)
2: 1,
# Unknown event (0-2)
3: 2,
# Something to do with favorites folder and the favorites button on the 10key (0-1)
4: 1,
# Looks like something to do with stamp cards, enabled with 1 (0-2)
5: 1,
# Unknown event (0-1)
6: 1,
# Unknown event (0-4)
7: 4,
# Unlock a few more songs (1: 1496, 2: 1474, 3: 1531) (0-3)
8: music_sub_phase,
# Unknown event (0-4)
9: 4,
# Unknown event (0-4)
10: 4,
# Unknown event, maybe something to do with song categories? (0-1)
11: 1,
# Enable Net Taisen, including win/loss sort option on music select (0-1)
12: 1 if enable_net_taisen else 0,
# Enable local and server-side matching when selecting a song (0-4)
13: 4,
}
for phaseid in phases:
phase = Node.void("phase")
root.add_child(phase)
phase.add_child(Node.s16("event_id", phaseid))
phase.add_child(Node.s16("phase", phases[phaseid]))
if game_config.get_bool("starmaker_enable"):
for areaid in range(1, 51):
area = Node.void("area")
root.add_child(area)
area.add_child(Node.s16("area_id", areaid))
area.add_child(Node.u64("end_date", 0))
area.add_child(Node.s16("medal_id", areaid))
area.add_child(Node.bool("is_limit", False))
# Calculate most popular characters
profiles = self.data.remote.user.get_all_profiles(self.game, self.version)
charas: Dict[int, int] = {}
for (_userid, profile) in profiles:
chara = profile.get_int("chara", -1)
if chara <= 0:
continue
if chara not in charas:
charas[chara] = 1
else:
charas[chara] = charas[chara] + 1
# Order a typle by most popular character to least popular character
charamap = sorted(
[(c, charas[c]) for c in charas],
key=lambda c: c[1],
reverse=True,
)
# Output the top 20 of them
rank = 1
for (charaid, _usecount) in charamap[:20]:
popular = Node.void("popular")
root.add_child(popular)
popular.add_child(Node.s16("rank", rank))
popular.add_child(Node.s16("chara_num", charaid))
rank = rank + 1
# Output the hit chart
for (songid, _plays) in self.data.local.music.get_hit_chart(
self.game, self.version, 500
):
popular_music = Node.void("popular_music")
root.add_child(popular_music)
popular_music.add_child(Node.s16("music_num", songid))
# Output goods prices
for goodsid in range(1, 421):
if goodsid >= 1 and goodsid <= 80:
price = 60
elif goodsid >= 81 and goodsid <= 120:
price = 250
elif goodsid >= 121 and goodsid <= 142:
price = 500
elif goodsid >= 143 and goodsid <= 300:
price = 100
elif goodsid >= 301 and goodsid <= 420:
price = 150
else:
raise Exception("Invalid goods ID!")
goods = Node.void("goods")
root.add_child(goods)
goods.add_child(Node.s16("goods_id", goodsid))
goods.add_child(Node.s32("price", price))
goods.add_child(Node.s16("goods_type", 0))
def handle_pcb23_boot_request(self, request: Node) -> Node:
return Node.void("pcb23")
def handle_pcb23_error_request(self, request: Node) -> Node:
return Node.void("pcb23")
def handle_pcb23_dlstatus_request(self, request: Node) -> Node:
return Node.void("pcb23")
def handle_pcb23_write_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value("pcb_setting/name"))
return Node.void("pcb23")
def handle_info23_common_request(self, request: Node) -> Node:
info = Node.void("info23")
self.__construct_common_info(info)
return info
def handle_lobby22_requests(self, request: Node) -> Node:
# Stub out the entire lobby22 service (yes, its lobby22 in Pop'n 23)
return Node.void("lobby22")
def handle_player23_start_request(self, request: Node) -> Node:
root = Node.void("player23")
root.add_child(Node.s32("play_id", 0))
self.__construct_common_info(root)
return root
def handle_player23_logout_request(self, request: Node) -> Node:
return Node.void("player23")
def handle_player23_read_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH)
if root is None:
root = Node.void("player23")
root.add_child(Node.s8("result", 2))
return root
def handle_player23_write_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
oldprofile = self.get_profile(userid) or Profile(
self.game, self.version, refid, 0
)
newprofile = self.unformat_profile(userid, request, oldprofile)
if newprofile is not None:
self.put_profile(userid, newprofile)
return Node.void("player23")
def handle_player23_new_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
name = request.child_value("name")
root = self.new_profile_by_refid(refid, name)
if root is None:
root = Node.void("player23")
root.add_child(Node.s8("result", 2))
return root
def handle_player23_conversion_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
name = request.child_value("name")
chara = request.child_value("chara")
root = self.new_profile_by_refid(refid, name, chara)
if root is None:
root = Node.void("player23")
root.add_child(Node.s8("result", 2))
return root
def handle_player23_buy_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
itemid = request.child_value("id")
itemtype = request.child_value("type")
itemparam = request.child_value("param")
price = request.child_value("price")
lumina = request.child_value("lumina")
if lumina >= price:
# Update player lumina balance
profile = self.get_profile(userid) or Profile(
self.game, self.version, refid, 0
)
profile.replace_int("lumina", lumina - price)
self.put_profile(userid, profile)
# Grant the object
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f"item_{itemtype}",
{
"param": itemparam,
"is_new": True,
},
)
return Node.void("player23")
def handle_player23_read_score_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
root = Node.void("player23")
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
else:
scores = []
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY:
continue
points = score.points
medal = score.data.get_int("medal")
music = Node.void("music")
root.add_child(music)
music.add_child(Node.s16("music_num", score.id))
music.add_child(
Node.u8(
"sheet_num",
{
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart],
)
)
music.add_child(Node.s32("score", points))
music.add_child(
Node.u8(
"clear_type",
{
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[medal],
)
)
music.add_child(Node.s16("cnt", score.plays))
return root
def handle_player23_friend_request(self, request: Node) -> Node:
refid = request.attribute("ref_id")
no = int(request.attribute("no", "-1"))
root = Node.void("player23")
if no < 0:
root.add_child(Node.s8("result", 2))
return root
# Look up our own user ID based on the RefID provided.
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
root.add_child(Node.s8("result", 2))
return root
# Grab the links that we care about.
links = self.data.local.user.get_links(self.game, self.version, userid)
profiles: Dict[UserID, Profile] = {}
rivals: List[Link] = []
for link in links:
if link.type != "rival":
continue
other_profile = self.get_profile(link.other_userid)
if other_profile is None:
continue
profiles[link.other_userid] = other_profile
rivals.append(link)
# Somehow requested an invalid profile.
if no >= len(rivals):
root.add_child(Node.s8("result", 2))
return root
rivalid = links[no].other_userid
rivalprofile = profiles[rivalid]
scores = self.data.remote.music.get_scores(self.game, self.version, rivalid)
# First, output general profile info.
friend = Node.void("friend")
root.add_child(friend)
friend.add_child(Node.s16("no", no))
friend.add_child(
Node.string("g_pm_id", self.format_extid(rivalprofile.extid))
) # Eclale formats on its own
friend.add_child(Node.string("name", rivalprofile.get_str("name", "なし")))
friend.add_child(Node.s16("chara_num", rivalprofile.get_int("chara", -1)))
# This might be for having non-active or non-confirmed friends, but setting to 0 makes the
# ranking numbers disappear and the player icon show a questionmark.
friend.add_child(Node.s8("is_open", 1))
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY:
continue
points = score.points
medal = score.data.get_int("medal")
music = Node.void("music")
friend.add_child(music)
music.set_attribute("music_num", str(score.id))
music.set_attribute(
"sheet_num",
str(
{
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart]
),
)
music.set_attribute("score", str(points))
music.set_attribute(
"clearmedal",
str(
{
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[medal]
),
)
return root
def handle_player23_write_music_request(self, request: Node) -> Node:
refid = request.child_value("ref_id")
root = Node.void("player23")
if refid is None:
return root
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
return root
songid = request.child_value("music_num")
chart = {
self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
}[request.child_value("sheet_num")]
medal = request.child_value("clearmedal")
points = request.child_value("score")
combo = request.child_value("combo")
stats = {
"cool": request.child_value("cool"),
"great": request.child_value("great"),
"good": request.child_value("good"),
"bad": request.child_value("bad"),
}
medal = {
self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED,
self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED,
self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED,
self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED,
self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED,
self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO,
self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
}[medal]
self.update_score(
userid, songid, chart, points, medal, combo=combo, stats=stats
)
if request.child_value("is_image_store") == 1:
self.broadcast_score(userid, songid, chart, medal, points, combo, stats)
return root
def format_conversion(self, userid: UserID, profile: Profile) -> Node:
root = Node.void("player23")
root.add_child(Node.string("name", profile.get_str("name", "なし")))
root.add_child(Node.s16("chara", profile.get_int("chara", -1)))
root.add_child(Node.s8("result", 1))
# Scores
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
for score in scores:
# Skip any scores for chart types we don't support
if score.chart not in [
self.CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER,
self.CHART_TYPE_EX,
]:
continue
if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY:
continue
music = Node.void("music")
root.add_child(music)
music.add_child(Node.s16("music_num", score.id))
music.add_child(
Node.u8(
"sheet_num",
{
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
}[score.chart],
)
)
music.add_child(Node.s32("score", score.points))
music.add_child(
Node.u8(
"clear_type",
{
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
}[score.data.get_int("medal")],
)
)
music.add_child(Node.s16("cnt", score.plays))
return root
def format_extid(self, extid: int) -> str:
data = str(extid)
crc = abs(binascii.crc32(data.encode("ascii"))) % 10000
return f"{data}{crc:04d}"
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void("player23")
# Mark this as a current profile
root.add_child(Node.s8("result", 0))
# Account stuff
account = Node.void("account")
root.add_child(account)
account.add_child(Node.string("g_pm_id", self.format_extid(profile.extid)))
account.add_child(Node.string("name", profile.get_str("name", "なし")))
account.add_child(Node.s8("tutorial", profile.get_int("tutorial")))
account.add_child(Node.s16("area_id", profile.get_int("area_id")))
account.add_child(Node.s16("lumina", profile.get_int("lumina", 300)))
account.add_child(Node.s16("read_news", profile.get_int("read_news")))
account.add_child(
Node.bool("welcom_pack", False)
) # Set this to true to grant extra stage no matter what.
account.add_child(
Node.s16_array("medal_set", profile.get_int_array("medal_set", 4))
)
account.add_child(
Node.s16_array("nice", profile.get_int_array("nice", 30, [-1] * 30))
)
account.add_child(
Node.s16_array(
"favorite_chara", profile.get_int_array("favorite_chara", 20, [-1] * 20)
)
)
account.add_child(
Node.s16_array("special_area", profile.get_int_array("special_area", 8))
)
account.add_child(
Node.s16_array(
"chocolate_charalist",
profile.get_int_array("chocolate_charalist", 5, [-1] * 5),
)
)
account.add_child(
Node.s16_array(
"teacher_setting", profile.get_int_array("teacher_setting", 10)
)
)
# Stuff we never change
account.add_child(Node.s8("staff", 0))
account.add_child(Node.s16("item_type", 0))
account.add_child(Node.s16("item_id", 0))
account.add_child(Node.s8("is_conv", 0))
account.add_child(Node.bool("meteor_flg", True))
account.add_child(Node.s16_array("license_data", [-1] * 20))
# Add statistics section
last_played = [
x[0]
for x in self.data.local.music.get_last_played(
self.game, self.version, userid, 5
)
]
most_played = [
x[0]
for x in self.data.local.music.get_most_played(
self.game, self.version, userid, 10
)
]
while len(last_played) < 5:
last_played.append(-1)
while len(most_played) < 10:
most_played.append(-1)
account.add_child(Node.s16_array("my_best", most_played))
account.add_child(Node.s16_array("latest_music", last_played))
# Number of rivals that are active for this version.
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != "rival":
continue
if not self.has_profile(link.other_userid):
continue
# This profile is valid.
rivalcount += 1
account.add_child(Node.u8("active_fr_num", rivalcount))
# player statistics
statistics = self.get_play_statistics(userid)
account.add_child(Node.s16("total_play_cnt", statistics.total_plays))
account.add_child(Node.s16("today_play_cnt", statistics.today_plays))
account.add_child(Node.s16("consecutive_days", statistics.consecutive_days))
account.add_child(Node.s16("total_days", statistics.total_days))
account.add_child(Node.s16("interval_day", 0))
# eAmuse account link
eaappli = Node.void("eaappli")
root.add_child(eaappli)
eaappli.add_child(
Node.s8(
"relation",
1 if self.data.triggers.has_broadcast_destination(self.game) else -1,
)
)
# Set up info node
info = Node.void("info")
root.add_child(info)
info.add_child(Node.u16("ep", profile.get_int("ep")))
# Set up last information
config = Node.void("config")
root.add_child(config)
config.add_child(Node.u8("mode", profile.get_int("mode")))
config.add_child(Node.s16("chara", profile.get_int("chara", -1)))
config.add_child(Node.s16("music", profile.get_int("music", -1)))
config.add_child(Node.u8("sheet", profile.get_int("sheet")))
config.add_child(Node.s8("category", profile.get_int("category", -1)))
config.add_child(Node.s8("sub_category", profile.get_int("sub_category", -1)))
config.add_child(
Node.s8("chara_category", profile.get_int("chara_category", -1))
)
config.add_child(Node.s16("course_id", profile.get_int("course_id", -1)))
config.add_child(Node.s8("course_folder", profile.get_int("course_folder", -1)))
config.add_child(Node.s8("ms_banner_disp", profile.get_int("ms_banner_disp")))
config.add_child(Node.s8("ms_down_info", profile.get_int("ms_down_info")))
config.add_child(Node.s8("ms_side_info", profile.get_int("ms_side_info")))
config.add_child(Node.s8("ms_raise_type", profile.get_int("ms_raise_type")))
config.add_child(Node.s8("ms_rnd_type", profile.get_int("ms_rnd_type")))
# Player options
option = Node.void("option")
option_dict = profile.get_dict("option")
root.add_child(option)
option.add_child(Node.s16("hispeed", option_dict.get_int("hispeed")))
option.add_child(Node.u8("popkun", option_dict.get_int("popkun")))
option.add_child(Node.bool("hidden", option_dict.get_bool("hidden")))
option.add_child(Node.s16("hidden_rate", option_dict.get_int("hidden_rate")))
option.add_child(Node.bool("sudden", option_dict.get_bool("sudden")))
option.add_child(Node.s16("sudden_rate", option_dict.get_int("sudden_rate")))
option.add_child(Node.s8("randmir", option_dict.get_int("randmir")))
option.add_child(Node.s8("gauge_type", option_dict.get_int("gauge_type")))
option.add_child(Node.u8("ojama_0", option_dict.get_int("ojama_0")))
option.add_child(Node.u8("ojama_1", option_dict.get_int("ojama_1")))
option.add_child(Node.bool("forever_0", option_dict.get_bool("forever_0")))
option.add_child(Node.bool("forever_1", option_dict.get_bool("forever_1")))
option.add_child(
Node.bool("full_setting", option_dict.get_bool("full_setting"))
)
option.add_child(Node.u8("judge", option_dict.get_int("judge")))
# Unknown custom category stuff?
custom_cate = Node.void("custom_cate")
root.add_child(custom_cate)
custom_cate.add_child(Node.s8("valid", 0))
custom_cate.add_child(Node.s8("lv_min", -1))
custom_cate.add_child(Node.s8("lv_max", -1))
custom_cate.add_child(Node.s8("medal_min", -1))
custom_cate.add_child(Node.s8("medal_max", -1))
custom_cate.add_child(Node.s8("friend_no", -1))
custom_cate.add_child(Node.s8("score_flg", -1))
game_config = self.get_game_config()
if game_config.get_bool("force_unlock_songs"):
songs = {
song.id
for song in self.data.local.music.get_all_songs(self.game, self.version)
}
for song in songs:
item = Node.void("item")
root.add_child(item)
item.add_child(Node.u8("type", 0))
item.add_child(Node.u16("id", song))
item.add_child(Node.u16("param", 15))
item.add_child(Node.bool("is_new", False))
# Set up achievements
achievements = self.data.local.user.get_achievements(
self.game, self.version, userid
)
for achievement in achievements:
if achievement.type[:5] == "item_":
itemtype = int(achievement.type[5:])
param = achievement.data.get_int("param")
is_new = achievement.data.get_bool("is_new")
# Type is the type of unlock/item. Type 0 is song unlock in Eclale.
# In this case, the id is the song ID according to the game. Unclear
# what the param is supposed to be, but i've seen 8 and 0. Might be
# what chart is available?
if game_config.get_bool("force_unlock_songs") and itemtype == 0:
# We already sent song unlocks in the force unlock section above.
continue
item = Node.void("item")
root.add_child(item)
item.add_child(Node.u8("type", itemtype))
item.add_child(Node.u16("id", achievement.id))
item.add_child(Node.u16("param", param))
item.add_child(Node.bool("is_new", is_new))
elif achievement.type == "chara":
friendship = achievement.data.get_int("friendship")
chara = Node.void("chara_param")
root.add_child(chara)
chara.add_child(Node.u16("chara_id", achievement.id))
chara.add_child(Node.u16("friendship", friendship))
elif achievement.type == "medal":
level = achievement.data.get_int("level")
exp = achievement.data.get_int("exp")
set_count = achievement.data.get_int("set_count")
get_count = achievement.data.get_int("get_count")
medal = Node.void("medal")
root.add_child(medal)
medal.add_child(Node.s16("medal_id", achievement.id))
medal.add_child(Node.s16("level", level))
medal.add_child(Node.s32("exp", exp))
medal.add_child(Node.s32("set_count", set_count))
medal.add_child(Node.s32("get_count", get_count))
# Character customizations
customize = Node.void("customize")
root.add_child(customize)
customize.add_child(Node.u16("effect_left", profile.get_int("effect_left")))
customize.add_child(Node.u16("effect_center", profile.get_int("effect_center")))
customize.add_child(Node.u16("effect_right", profile.get_int("effect_right")))
customize.add_child(Node.u16("hukidashi", profile.get_int("hukidashi")))
customize.add_child(Node.u16("comment_1", profile.get_int("comment_1")))
customize.add_child(Node.u16("comment_2", profile.get_int("comment_2")))
# NetVS section
netvs = Node.void("netvs")
root.add_child(netvs)
netvs.add_child(Node.s16_array("record", [0] * 6))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.string("dialog", ""))
netvs.add_child(Node.s8_array("ojama_condition", [0] * 74))
netvs.add_child(Node.s8_array("set_ojama", [0] * 3))
netvs.add_child(Node.s8_array("set_recommend", [0] * 3))
netvs.add_child(Node.u32("netvs_play_cnt", 0))
# Event stuff
event = Node.void("event")
root.add_child(event)
event.add_child(Node.s16("enemy_medal", profile.get_int("event_enemy_medal")))
event.add_child(Node.s16("hp", profile.get_int("event_hp")))
# Stamp stuff
stamp = Node.void("stamp")
root.add_child(stamp)
stamp.add_child(Node.s16("stamp_id", profile.get_int("stamp_id")))
stamp.add_child(Node.s16("cnt", profile.get_int("stamp_cnt")))
return root
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile
) -> Profile:
newprofile = oldprofile.clone()
account = request.child("account")
if account is not None:
newprofile.replace_int("tutorial", account.child_value("tutorial"))
newprofile.replace_int("read_news", account.child_value("read_news"))
newprofile.replace_int("area_id", account.child_value("area_id"))
newprofile.replace_int("lumina", account.child_value("lumina"))
newprofile.replace_int_array(
"medal_set", 4, account.child_value("medal_set")
)
newprofile.replace_int_array("nice", 30, account.child_value("nice"))
newprofile.replace_int_array(
"favorite_chara", 20, account.child_value("favorite_chara")
)
newprofile.replace_int_array(
"special_area", 8, account.child_value("special_area")
)
newprofile.replace_int_array(
"chocolate_charalist", 5, account.child_value("chocolate_charalist")
)
newprofile.replace_int_array(
"teacher_setting", 10, account.child_value("teacher_setting")
)
info = request.child("info")
if info is not None:
newprofile.replace_int("ep", info.child_value("ep"))
config = request.child("config")
if config is not None:
newprofile.replace_int("mode", config.child_value("mode"))
newprofile.replace_int("chara", config.child_value("chara"))
newprofile.replace_int("music", config.child_value("music"))
newprofile.replace_int("sheet", config.child_value("sheet"))
newprofile.replace_int("category", config.child_value("category"))
newprofile.replace_int("sub_category", config.child_value("sub_category"))
newprofile.replace_int(
"chara_category", config.child_value("chara_category")
)
newprofile.replace_int("course_id", config.child_value("course_id"))
newprofile.replace_int("course_folder", config.child_value("course_folder"))
newprofile.replace_int(
"ms_banner_disp", config.child_value("ms_banner_disp")
)
newprofile.replace_int("ms_down_info", config.child_value("ms_down_info"))
newprofile.replace_int("ms_side_info", config.child_value("ms_side_info"))
newprofile.replace_int("ms_raise_type", config.child_value("ms_raise_type"))
newprofile.replace_int("ms_rnd_type", config.child_value("ms_rnd_type"))
option_dict = newprofile.get_dict("option")
option = request.child("option")
if option is not None:
option_dict.replace_int("hispeed", option.child_value("hispeed"))
option_dict.replace_int("popkun", option.child_value("popkun"))
option_dict.replace_bool("hidden", option.child_value("hidden"))
option_dict.replace_int("hidden_rate", option.child_value("hidden_rate"))
option_dict.replace_bool("sudden", option.child_value("sudden"))
option_dict.replace_int("sudden_rate", option.child_value("sudden_rate"))
option_dict.replace_int("randmir", option.child_value("randmir"))
option_dict.replace_int("gauge_type", option.child_value("gauge_type"))
option_dict.replace_int("ojama_0", option.child_value("ojama_0"))
option_dict.replace_int("ojama_1", option.child_value("ojama_1"))
option_dict.replace_bool("forever_0", option.child_value("forever_0"))
option_dict.replace_bool("forever_1", option.child_value("forever_1"))
option_dict.replace_bool("full_setting", option.child_value("full_setting"))
option_dict.replace_int("judge", option.child_value("judge"))
newprofile.replace_dict("option", option_dict)
customize = request.child("customize")
if customize is not None:
newprofile.replace_int("effect_left", customize.child_value("effect_left"))
newprofile.replace_int(
"effect_center", customize.child_value("effect_center")
)
newprofile.replace_int(
"effect_right", customize.child_value("effect_right")
)
newprofile.replace_int("hukidashi", customize.child_value("hukidashi"))
newprofile.replace_int("comment_1", customize.child_value("comment_1"))
newprofile.replace_int("comment_2", customize.child_value("comment_2"))
event = request.child("event")
if event is not None:
newprofile.replace_int(
"event_enemy_medal", event.child_value("enemy_medal")
)
newprofile.replace_int("event_hp", event.child_value("hp"))
stamp = request.child("stamp")
if stamp is not None:
newprofile.replace_int("stamp_id", stamp.child_value("stamp_id"))
newprofile.replace_int("stamp_cnt", stamp.child_value("cnt"))
# Extract achievements
game_config = self.get_game_config()
for node in request.children:
if node.name == "item":
itemid = node.child_value("id")
itemtype = node.child_value("type")
param = node.child_value("param")
is_new = node.child_value("is_new")
if game_config.get_bool("force_unlock_songs") and itemtype == 0:
# If we enabled force song unlocks, don't save songs to the profile.
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
itemid,
f"item_{itemtype}",
{
"param": param,
"is_new": is_new,
},
)
elif node.name == "chara_param":
charaid = node.child_value("chara_id")
friendship = node.child_value("friendship")
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
charaid,
"chara",
{
"friendship": friendship,
},
)
elif node.name == "medal":
medalid = node.child_value("medal_id")
level = node.child_value("level")
exp = node.child_value("exp")
set_count = node.child_value("set_count")
get_count = node.child_value("get_count")
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
medalid,
"medal",
{
"level": level,
"exp": exp,
"set_count": set_count,
"get_count": get_count,
},
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile