127 lines
3.7 KiB
Cython
127 lines
3.7 KiB
Cython
import multiprocessing
|
|
from PIL import Image # type: ignore
|
|
from typing import Tuple
|
|
|
|
from .types.generic import Color, Matrix, Point
|
|
|
|
cdef extern struct intcolor_t:
|
|
unsigned char r;
|
|
unsigned char g;
|
|
unsigned char b;
|
|
unsigned char a;
|
|
|
|
cdef extern struct floatcolor_t:
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
|
|
cdef extern struct matrix_t:
|
|
float a;
|
|
float b;
|
|
float c;
|
|
float d;
|
|
float tx;
|
|
float ty;
|
|
|
|
cdef extern struct point_t:
|
|
float x;
|
|
float y;
|
|
|
|
cdef extern int affine_composite_fast(
|
|
unsigned char *imgdata,
|
|
unsigned int imgwidth,
|
|
unsigned int imgheight,
|
|
unsigned int minx,
|
|
unsigned int maxx,
|
|
unsigned int miny,
|
|
unsigned int maxy,
|
|
intcolor_t add_color,
|
|
floatcolor_t mult_color,
|
|
matrix_t inverse,
|
|
int blendfunc,
|
|
unsigned char *texdata,
|
|
unsigned int texwidth,
|
|
unsigned int texheight,
|
|
unsigned int threads
|
|
)
|
|
|
|
def affine_composite(
|
|
img: Image.Image,
|
|
add_color: Tuple[int, int, int, int],
|
|
mult_color: Color,
|
|
transform: Matrix,
|
|
blendfunc: int,
|
|
texture: Image.Image,
|
|
single_threaded: bool = False,
|
|
) -> Image.Image:
|
|
# Calculate the inverse so we can map canvas space back to texture space.
|
|
try:
|
|
inverse = transform.inverse()
|
|
except ZeroDivisionError:
|
|
# If this happens, that means one of the scaling factors was zero, making
|
|
# this object invisible. We can ignore this since the object should not
|
|
# be drawn.
|
|
return img
|
|
|
|
if blendfunc not in {0, 2, 3, 8, 9, 70}:
|
|
print(f"WARNING: Unsupported blend {blendfunc}")
|
|
return img
|
|
|
|
# These are calculated properties and caching them outside of the loop
|
|
# speeds things up a bit.
|
|
imgwidth = img.width
|
|
imgheight = img.height
|
|
texwidth = texture.width
|
|
texheight = texture.height
|
|
|
|
# Calculate the maximum range of update this texture can possibly reside in.
|
|
pix1 = transform.multiply_point(Point.identity())
|
|
pix2 = transform.multiply_point(Point.identity().add(Point(texwidth, 0)))
|
|
pix3 = transform.multiply_point(Point.identity().add(Point(0, texheight)))
|
|
pix4 = transform.multiply_point(Point.identity().add(Point(texwidth, texheight)))
|
|
|
|
# Map this to the rectangle we need to sweep in the rendering image.
|
|
minx = max(int(min(pix1.x, pix2.x, pix3.x, pix4.x)), 0)
|
|
maxx = min(int(max(pix1.x, pix2.x, pix3.x, pix4.x)) + 1, imgwidth)
|
|
miny = max(int(min(pix1.y, pix2.y, pix3.y, pix4.y)), 0)
|
|
maxy = min(int(max(pix1.y, pix2.y, pix3.y, pix4.y)) + 1, imgheight)
|
|
|
|
if maxx <= minx or maxy <= miny:
|
|
# This image is entirely off the screen!
|
|
return img
|
|
|
|
# Grab the raw image data.
|
|
imgbytes = img.tobytes('raw', 'RGBA')
|
|
texbytes = texture.tobytes('raw', 'RGBA')
|
|
|
|
# Convert classes to C structs.
|
|
cdef intcolor_t c_addcolor = intcolor_t(r=add_color[0], g=add_color[1], b=add_color[2], a=add_color[3])
|
|
cdef floatcolor_t c_multcolor = floatcolor_t(r=mult_color.r, g=mult_color.g, b=mult_color.b, a=mult_color.a)
|
|
cdef matrix_t c_inverse = matrix_t(a=inverse.a, b=inverse.b, c=inverse.c, d=inverse.d, tx=inverse.tx, ty=inverse.ty)
|
|
cdef unsigned int threads = 1 if single_threaded else multiprocessing.cpu_count()
|
|
|
|
# Call the C++ function.
|
|
errors = affine_composite_fast(
|
|
imgbytes,
|
|
imgwidth,
|
|
imgheight,
|
|
minx,
|
|
maxx,
|
|
miny,
|
|
maxy,
|
|
c_addcolor,
|
|
c_multcolor,
|
|
c_inverse,
|
|
blendfunc,
|
|
texbytes,
|
|
texwidth,
|
|
texheight,
|
|
threads,
|
|
)
|
|
if errors != 0:
|
|
raise Exception("Error raised in C++!")
|
|
|
|
# We blitted in-place, return that.
|
|
return Image.frombytes('RGBA', (imgwidth, imgheight), imgbytes)
|