1
0
mirror of synced 2024-11-15 02:17:36 +01:00
bemaniutils/bemani/format/afp/swf.py
2021-05-21 16:58:39 +00:00

2231 lines
104 KiB
Python

import os
import struct
import sys
from typing import Any, Dict, List, Optional, Tuple
from .decompile import ByteCode
from .types import Matrix, Color, Point, Rectangle
from .types import (
AP2Action,
AP2Tag,
DefineFunction2Action,
InitRegisterAction,
StoreRegisterAction,
JumpAction,
WithAction,
PushAction,
AddNumVariableAction,
AddNumRegisterAction,
IfAction,
GetURL2Action,
StartDragAction,
GotoFrame2Action,
Register,
StringConstant,
NULL,
UNDEFINED,
THIS,
ROOT,
PARENT,
CLIP,
GLOBAL,
)
from .util import TrackedCoverage, VerboseOutput
class NamedTagReference:
def __init__(self, swf_name: str, tag_name: str) -> None:
self.swf = swf_name
self.tag = tag_name
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'swf': self.swf,
'tag': self.tag,
}
def __repr__(self) -> str:
return f"{self.swf}.{self.tag}"
class TagPointer:
# A pointer to a tag in this SWF by Tag ID and containing an optional initialization bytecode
# to run for this tag when it is placed/executed.
def __init__(self, id: Optional[int], init_bytecode: Optional[ByteCode] = None) -> None:
self.id = id
self.init_bytecode = init_bytecode
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'id': self.id,
'init_bytecode': self.init_bytecode.as_dict(*args, **kwargs) if self.init_bytecode else None,
}
class Frame:
def __init__(self, start_tag_offset: int, num_tags: int, imported_tags: List[TagPointer] = []) -> None:
# The start tag offset into the tag list where we should begin placing/executing tags for this frame.
self.start_tag_offset = start_tag_offset
# The number of tags to pace/execute during this frame.
self.num_tags = num_tags
# A list of any imported tags that are to be placed this frame.
self.imported_tags = imported_tags or []
# The current tag we're processing, if any.
self.current_tag = 0
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'start_tag_offset': self.start_tag_offset,
'num_tags': self.num_tags,
'imported_tags': [i.as_dict(*args, **kwargs) for i in self.imported_tags],
}
class Tag:
# Any tag that can appear in the SWF. All tags will subclass from this for their behavior.
def __init__(self, id: Optional[int]) -> None:
self.id = id
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'id': self.id,
'type': self.__class__.__name__,
}
class AP2ShapeTag(Tag):
def __init__(self, id: int, reference: str) -> None:
super().__init__(id)
# The reference is the name of a shape (geo structure) that defines this primitive or sprite.
self.reference = reference
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'reference': self.reference,
}
class AP2DefineFontTag(Tag):
def __init__(self, id: int, fontname: str, xml_prefix: str, heights: List[int], text_indexes: List[int]) -> None:
super().__init__(id)
# The font name is just the pretty name of the font.
self.fontname = fontname
# The XML prefix is the reference into any font XML to look up individual
# glyphs for a font in a texture map.
self.xml_prefix = xml_prefix
# The list of heights are concatenated with the above XML prefix and the
# unicode glyph you want to display, to find the corresponding location
# in the texture map.
self.heights = heights
# The list of text indexes are concatenated with the above prefix and height
# as a hex value to grab the actual character location in the font. It can
# be interpreted as an ascii value using chr() most of the time.
self.text_indexes = text_indexes
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'fontname': self.fontname,
'xml_prefix': self.xml_prefix,
'heights': self.heights,
'text_indexes': self.text_indexes,
}
class AP2TextChar:
def __init__(self, font_text_index: int, width: float) -> None:
# Given the parent line's font, this is an offset into the font's text indexes.
# This allows you to look up what actual character is being displayed at this
# location.
self.font_text_index = font_text_index
# This is the width of the character. Don't know why this isn't looked up in
# the font?
self.width = width
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'font_text_index': self.font_text_index,
'width': self.width,
}
class AP2TextLine:
def __init__(self, font_tag: Optional[int], height: int, xpos: float, ypos: float, entries: List[AP2TextChar]) -> None:
self.font_tag = font_tag
self.font_height = height
self.xpos = xpos
self.ypos = ypos
self.entries = entries
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'font_tag': self.font_tag,
'font_height': self.font_height,
'xpos': self.xpos,
'ypos': self.ypos,
'entries': [e.as_dict(*args, **kwargs) for e in self.entries],
}
class AP2DefineMorphShapeTag(Tag):
def __init__(self, id: int) -> None:
# TODO: I need to figure out what morph shapes actually DO, and take the
# values that I parsed out store them here...
super().__init__(id)
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
}
class AP2DefineButtonTag(Tag):
def __init__(self, id: int) -> None:
# TODO: I need to figure out what buttons actually DO, and take the
# values that I parsed out store them here...
super().__init__(id)
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
}
class AP2PlaceCameraTag(Tag):
def __init__(self) -> None:
# TODO: I need to figure out what camera placements actually DO, and take the
# values that I parsed out store them here...
super().__init__(None)
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
}
class AP2DefineTextTag(Tag):
def __init__(self, id: int, lines: List[AP2TextLine]) -> None:
super().__init__(id)
self.lines = lines
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'lines': [line.as_dict(*args, **kwargs) for line in self.lines],
}
class AP2DoActionTag(Tag):
def __init__(self, bytecode: ByteCode) -> None:
# Do Action Tags are not identified by any tag ID.
super().__init__(None)
# The bytecode is the actual execution that we expect to perform once
# this tag is placed/executed.
self.bytecode = bytecode
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'bytecode': self.bytecode.as_dict(*args, **kwargs),
}
class AP2PlaceObjectTag(Tag):
def __init__(
self,
object_id: int,
depth: int,
src_tag_id: Optional[int],
movie_name: Optional[str],
label_name: Optional[int],
blend: Optional[int],
update: bool,
transform: Optional[Matrix],
rotation_offset: Optional[Point],
mult_color: Optional[Color],
add_color: Optional[Color],
triggers: Dict[int, List[ByteCode]],
) -> None:
# Place Object Tags are not identified by any tag ID.
super().__init__(None)
# The object ID that we should associate with this object, for removal
# and presumably update and other uses. Not the same as Tag ID.
self.object_id = object_id
# The depth (level) that we should remove objects from.
self.depth = depth
# The source tag ID (should point at an AP2ShapeTag or AP2SpriteTag by ID) if present.
self.source_tag_id = src_tag_id
# The name of the object this should be placed in, if present.
self.movie_name = movie_name
# A name index, possibly referred to later by a Name Reference tag section.
self.label_name = label_name
# The blend mode of this object, if present.
self.blend = blend
# Whether this is an object update (True) or a new object (False).
self.update = update
# Whether there is a transform matrix to apply before placing/updating this object or not.
self.transform = transform
self.rotation_offset = rotation_offset
# If there is a color to blend with the sprite/shape when drawing.
self.mult_color = mult_color
# If there is a color to add with the sprite/shape when drawing.
self.add_color = add_color
# List of triggers for this object, and their respective bytecodes to execute when the trigger
# fires.
self.triggers = triggers
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'object_id': self.object_id,
'depth': self.depth,
'source_tag_id': self.source_tag_id,
'movie_name': self.movie_name,
'label_name': self.label_name,
'blend': self.blend,
'update': self.update,
'transform': self.transform.as_dict(*args, **kwargs) if self.transform is not None else None,
'rotation_offset': self.rotation_offset.as_dict(*args, **kwargs) if self.rotation_offset is not None else None,
'mult_color': self.mult_color.as_dict(*args, **kwargs) if self.mult_color is not None else None,
'add_color': self.add_color.as_dict(*args, **kwargs) if self.add_color is not None else None,
'triggers': {i: [b.as_dict(*args, **kwargs) for b in t] for (i, t) in self.triggers.items()}
}
def __repr__(self) -> str:
return f"AP2PlaceObjectTag(object_id={self.object_id}, depth={self.depth})"
class AP2RemoveObjectTag(Tag):
def __init__(self, object_id: int, depth: int) -> None:
# Remove Object Tags are not identified by any tag ID.
super().__init__(None)
# The object ID that we should remove, or 0 if we should only remove by depth.
self.object_id = object_id
# The depth (level) that we should remove objects from.
self.depth = depth
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'object_id': self.object_id,
'depth': self.depth,
}
class AP2DefineSpriteTag(Tag):
def __init__(self, id: int, tags: List[Tag], frames: List[Frame], labels: Dict[str, int]) -> None:
super().__init__(id)
# The list of tags that this sprite consists of. Sprites are, much like vanilla
# SWFs, basically entire SWF movies embedded in them.
self.tags = tags
# The list of frames this SWF occupies.
self.frames = frames
# A list of strings pointing at frame numbers as used in bytecode.
self.labels = labels
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'tags': [t.as_dict(*args, **kwargs) for t in self.tags],
'frames': [f.as_dict(*args, **kwargs) for f in self.frames],
'labels': self.labels,
}
class AP2DefineEditTextTag(Tag):
def __init__(self, id: int, font_tag_id: int, font_height: int, rect: Rectangle, color: Color, default_text: Optional[str] = None) -> None:
super().__init__(id)
# The ID of the Ap2DefineFontTag that we want to use for the text.
self.font_tag_id = font_tag_id
# The height we want to select for the text (must be one of the heights in
# the referenced Ap2DefineFontTag tag).
self.font_height = font_height
# The bounding rectangle for this exit text control.
self.rect = rect
# The text color we want to use when displaying the text.
self.color = color
# The default text that should be present in the control when it is initially placed/executed.
self.default_text = default_text
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
**super().as_dict(*args, **kwargs),
'font_tag_id': self.font_tag_id,
'font_height': self.font_height,
'rect': self.rect.as_dict(*args, **kwargs),
'color': self.color.as_dict(*args, **kwargs),
'default_text': self.default_text,
}
class SWF(TrackedCoverage, VerboseOutput):
def __init__(
self,
name: str,
data: bytes,
descramble_info: bytes = b"",
) -> None:
# First, init the coverage engine.
super().__init__()
# Name of this SWF, according to the container it was extracted from.
self.name: str = name
# Name of this SWF, as referenced by other SWFs that require imports from it.
self.exported_name: str = ""
# Full, unparsed data for this SWF, as well as the descrambling headers.
self.data: bytes = data
self.descramble_info: bytes = descramble_info
# Data version of this SWF.
self.data_version: int = 0
# Container version of this SWF.
self.container_version: int = 0
# The requested frames per second this SWF plays at.
self.fps: float = 0.0
# Background color of this SWF movie.
self.color: Optional[Color] = None
# Location of this SWF in screen space.
self.location: Rectangle = Rectangle.Empty()
# Exported tags, indexed by their name and pointing to the Tag ID that name identifies.
self.exported_tags: Dict[str, int] = {}
# Imported tags, indexed by their Tag ID, and pointing at the SWF asset and exported tag name.
self.imported_tags: Dict[int, NamedTagReference] = {}
# Actual tags for this SWF, ordered by their appearance in the file.
self.tags: List[Tag] = []
# Frames of this SWF, with the tag offset in the above list and number of tags to
# "execute" that frame.
self.frames: List[Frame] = []
# Reference LUT for mapping object reference IDs and frame numbers to names a used in bytecode.
self.labels: Dict[str, int] = {}
# SWF string table. This is used for faster lookup of strings as well as
# tracking which strings in the table have been parsed correctly.
self.__strings: Dict[int, Tuple[str, bool]] = {}
# Whether this is parsed or not.
self.parsed = False
def print_coverage(self, *args: Any, **kwargs: Any) -> None:
# First print uncovered bytes
super().print_coverage(*args, **kwargs)
# Now, print uncovered strings
for offset, (string, covered) in self.__strings.items():
if covered:
continue
print(f"Uncovered string: {hex(offset)} - {string}", file=sys.stderr)
def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
return {
'name': self.name,
'exported_name': self.exported_name,
'data_version': self.data_version,
'container_version': self.container_version,
'fps': self.fps,
'color': self.color.as_dict(*args, **kwargs) if self.color is not None else None,
'location': self.location.as_dict(*args, **kwargs),
'exported_tags': self.exported_tags,
'imported_tags': {i: self.imported_tags[i].as_dict(*args, **kwargs) for i in self.imported_tags},
'tags': [t.as_dict(*args, **kwargs) for t in self.tags],
'frames': [f.as_dict(*args, **kwargs) for f in self.frames],
'labels': self.labels,
}
def __parse_bytecode(self, bytecode_name: Optional[str], datachunk: bytes, string_offsets: List[int] = [], prefix: str = "") -> ByteCode:
# First, we need to check if this is a SWF-style bytecode or an AP2 bytecode.
ap2_sentinel = struct.unpack("<B", datachunk[0:1])[0]
if ap2_sentinel != 0xFF:
raise Exception("Encountered SWF-style bytecode but we don't support this!")
# Now, we need to grab the flags byte which tells us how to find the actual bytecode.
flags = struct.unpack("<B", datachunk[1:2])[0]
if flags & 0x1:
# There is an offset pointer telling us where the data is as well as string offset tables.
string_offsets_count = struct.unpack("<H", datachunk[2:4])[0]
# We don't want to overwrite the global ones with our current ones.
if not string_offsets:
string_offsets = list(struct.unpack("<" + ("H" * string_offsets_count), datachunk[4:(4 + (2 * string_offsets_count))]))
offset_ptr = (string_offsets_count + 2) * 2
else:
# The data directly follows, no pointer.
offset_ptr = 2
self.vprint(f"{prefix} Flags: {hex(flags)}, ByteCode Actual Offset: {hex(offset_ptr)}")
# Actually parse out the opcodes:
actions: List[AP2Action] = []
while offset_ptr < len(datachunk):
# We leave it up to the individual opcode handlers to increment the offset pointer. By default, parameterless
# opcodes increase by one. Everything else increases by its own amount. Opcode parsing here is done in big-endian
# as the game code seems to always parse big-endian values.
opcode = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
action_name = AP2Action.action_to_name(opcode)
lineno = offset_ptr
if opcode in AP2Action.actions_without_params():
# Simple opcodes need no parsing, they can go directly onto the stack.
self.vprint(f"{prefix} {lineno}: {action_name}")
offset_ptr += 1
actions.append(AP2Action(lineno, opcode))
elif opcode == AP2Action.DEFINE_FUNCTION2:
function_flags, funcname_offset, bytecode_offset, _, bytecode_count = struct.unpack(
">HHHBH",
datachunk[(offset_ptr + 1):(offset_ptr + 10)],
)
if funcname_offset == 0:
funcname = None
else:
funcname = self.__get_string(funcname_offset)
offset_ptr += 10 + (3 * bytecode_offset)
self.vprint(f"{prefix} {lineno}: {action_name} Flags: {hex(function_flags)}, Name: {funcname or '<anonymous function>'}, ByteCode Offset: {hex(bytecode_offset)}, ByteCode Length: {hex(bytecode_count)}")
# No name for this chunk, it will only ever be decompiled and printed in the context of another
# chunk.
function = self.__parse_bytecode(None, datachunk[offset_ptr:(offset_ptr + bytecode_count)], string_offsets=string_offsets, prefix=prefix + " ")
self.vprint(f"{prefix} END_{action_name}")
actions.append(DefineFunction2Action(lineno, funcname, function_flags, function))
offset_ptr += bytecode_count
elif opcode == AP2Action.PUSH:
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
objects: List[Any] = []
while obj_count > 0:
obj_to_create = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
offset_ptr += 1
if obj_to_create == 0x0:
# Integer "0" object.
objects.append(0)
self.vprint(f"{prefix} INTEGER: 0")
elif obj_to_create == 0x1:
# Float object, represented internally as a double.
fval = struct.unpack(">f", datachunk[offset_ptr:(offset_ptr + 4)])[0]
objects.append(fval)
offset_ptr += 4
self.vprint(f"{prefix} FLOAT: {fval}")
elif obj_to_create == 0x2:
# Null pointer object.
objects.append(NULL)
self.vprint(f"{prefix} NULL")
elif obj_to_create == 0x3:
# Undefined constant.
objects.append(UNDEFINED)
self.vprint(f"{prefix} UNDEFINED")
elif obj_to_create == 0x4:
# Register value.
regno = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
objects.append(Register(regno))
offset_ptr += 1
self.vprint(f"{prefix} REGISTER NO: {regno}")
elif obj_to_create == 0x5:
# Boolean "TRUE" object.
objects.append(True)
self.vprint(f"{prefix} BOOLEAN: True")
elif obj_to_create == 0x6:
# Boolean "FALSE" object.
objects.append(False)
self.vprint(f"{prefix} BOOLEAN: False")
elif obj_to_create == 0x7:
# Integer object.
ival = struct.unpack(">i", datachunk[offset_ptr:(offset_ptr + 4)])[0]
objects.append(ival)
offset_ptr += 4
self.vprint(f"{prefix} INTEGER: {ival}")
elif obj_to_create == 0x8:
# String constant object.
const_offset = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
const = self.__get_string(string_offsets[const_offset])
objects.append(const)
offset_ptr += 1
self.vprint(f"{prefix} STRING CONST: {const}")
elif obj_to_create == 0x9:
# String constant, but with 16 bits for the offset. Probably not used except
# on the largest files.
const_offset = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
const = self.__get_string(string_offsets[const_offset])
objects.append(const)
offset_ptr += 2
self.vprint(f"{prefix} STRING CONST: {const}")
elif obj_to_create == 0xa:
# NaN constant.
objects.append(float("nan"))
self.vprint(f"{prefix} NAN")
elif obj_to_create == 0xb:
# Infinity constant.
objects.append(float("inf"))
self.vprint(f"{prefix} INFINITY")
elif obj_to_create == 0xc:
# Pointer to "this" object, whatever currently is executing the bytecode.
objects.append(THIS)
self.vprint(f"{prefix} POINTER TO THIS")
elif obj_to_create == 0xd:
# Pointer to "root" object, which is the movieclip this bytecode exists in.
objects.append(ROOT)
self.vprint(f"{prefix} POINTER TO ROOT")
elif obj_to_create == 0xe:
# Pointer to "parent" object, whatever currently is executing the bytecode.
# This seems to be the parent of the movie clip, or the current movieclip
# if that isn't set.
objects.append(PARENT)
self.vprint(f"{prefix} POINTER TO PARENT")
elif obj_to_create == 0xf:
# Current movie clip.
objects.append(CLIP)
self.vprint(f"{prefix} POINTER TO CURRENT MOVIECLIP")
elif obj_to_create == 0x10:
# Property constant with no alias.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x100
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x11:
# Property constant referencing a string table entry.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x100
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
elif obj_to_create == 0x12:
# Same as above, but with allowance for a 16-bit constant offset.
propertyval, reference = struct.unpack(">BH", datachunk[offset_ptr:(offset_ptr + 3)])
propertyval += 0x100
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 3
self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
elif obj_to_create == 0x13:
# Class property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x300
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x14:
# Class property constant with alias.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x300
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
# One would expect 0x15 to be identical to 0x12 but for class properties instead. However, it appears
# that this has been omitted from game binaries.
elif obj_to_create == 0x16:
# Func property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x400
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x17:
# Func property name referencing a string table entry.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x400
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
# Same comment with 0x15 applies here with 0x18.
elif obj_to_create == 0x19:
# Other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x200
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x1a:
# Other property name referencing a string table entry.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x200
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
# Same comment with 0x15 and 0x18 applies here with 0x1b.
elif obj_to_create == 0x1c:
# Event property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x500
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x1d:
# Event property name referencing a string table entry.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x500
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
# Same comment with 0x15, 0x18 and 0x1b applies here with 0x1e.
elif obj_to_create == 0x1f:
# Key constants.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x600
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}")
elif obj_to_create == 0x20:
# Key property name referencing a string table entry.
propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)])
propertyval += 0x600
referenceval = self.__get_string(string_offsets[reference])
objects.append(StringConstant(propertyval, referenceval))
offset_ptr += 2
self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}")
# Same comment with 0x15, 0x18, 0x1b and 0x1e applies here with 0x21.
elif obj_to_create == 0x22:
# Pointer to global object.
objects.append(GLOBAL)
self.vprint(f"{prefix} POINTER TO GLOBAL OBJECT")
elif obj_to_create == 0x23:
# Negative infinity.
objects.append(float("-inf"))
self.vprint(f"{prefix} -INFINITY")
elif obj_to_create == 0x24:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x700
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} ETC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x25 and 0x26 are implemented as 8-bit and 16-bit alias pointer
# versions of 0x24.
elif obj_to_create == 0x27:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x800
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} ORGFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x28 and 0x29 are implemented as 8-bit and 16-bit alias pointer
# versions of 0x27.
elif obj_to_create == 0x2a:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x900
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} ETCFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x2b and 0x2c are implemented as 8-bit and 16-bit alias pointer
# versions of 0x2a.
elif obj_to_create == 0x2d:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xa00
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} EVENT2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x2e and 0x2f are implemented as 8-bit and 16-bit alias pointer
# versions of 0x2d.
elif obj_to_create == 0x30:
# Some other property name.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xb00
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} EVENT METHOD CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x31 and 0x32 are implemented as 8-bit and 16-bit alias pointer
# versions of 0x30.
elif obj_to_create == 0x33:
# Signed 64 bit integer init. Uses special "S64" type.
int64 = struct.unpack(">q", datachunk[offset_ptr:(offset_ptr + 8)])
objects.append(int64)
offset_ptr += 8
self.vprint(f"{prefix} INTEGER: {int64}")
elif obj_to_create == 0x34:
# Some other property names.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xc00
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} GENERIC CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x35 and 0x36 are implemented as 8-bit and 16-bit alias pointer
# versions of 0x34.
elif obj_to_create == 0x37:
# Integer object but one byte.
ival = struct.unpack(">b", datachunk[offset_ptr:(offset_ptr + 1)])[0]
objects.append(ival)
offset_ptr += 1
self.vprint(f"{prefix} INTEGER: {ival}")
elif obj_to_create == 0x38:
# Some other property names.
propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xd00
objects.append(StringConstant(propertyval))
offset_ptr += 1
self.vprint(f"{prefix} GENERIC2 CONST NAME: {StringConstant.property_to_name(propertyval)}")
# Possibly in newer binaries, 0x39 and 0x3a are implemented as 8-bit and 16-bit alias pointer
# versions of 0x38.
else:
raise Exception(f"Unsupported object {hex(obj_to_create)} to push!")
obj_count -= 1
self.vprint(f"{prefix} END_{action_name}")
actions.append(PushAction(lineno, objects))
elif opcode == AP2Action.INIT_REGISTER:
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
init_registers: List[Register] = []
while obj_count > 0:
register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
init_registers.append(Register(register_no))
offset_ptr += 1
obj_count -= 1
self.vprint(f"{prefix} REGISTER NO: {register_no}")
self.vprint(f"{prefix} END_{action_name}")
actions.append(InitRegisterAction(lineno, init_registers))
elif opcode == AP2Action.STORE_REGISTER:
obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
store_registers: List[Register] = []
while obj_count > 0:
register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0]
store_registers.append(Register(register_no))
offset_ptr += 1
obj_count -= 1
self.vprint(f"{prefix} REGISTER NO: {register_no}")
self.vprint(f"{prefix} END_{action_name}")
actions.append(StoreRegisterAction(lineno, store_registers, preserve_stack=True))
elif opcode == AP2Action.STORE_REGISTER2:
register_no = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name}")
self.vprint(f"{prefix} REGISTER NO: {register_no}")
self.vprint(f"{prefix} END_{action_name}")
actions.append(StoreRegisterAction(lineno, [Register(register_no)], preserve_stack=False))
elif opcode == AP2Action.IF:
jump_if_true_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
jump_if_true_offset += (lineno + 3)
offset_ptr += 3
self.vprint(f"{prefix} {lineno}: Offset If True: {jump_if_true_offset}")
actions.append(IfAction(lineno, IfAction.IS_TRUE, jump_if_true_offset))
elif opcode == AP2Action.IF2:
if2_type, jump_if_true_offset = struct.unpack(">Bh", datachunk[(offset_ptr + 1):(offset_ptr + 4)])
jump_if_true_offset += (lineno + 4)
offset_ptr += 4
self.vprint(f"{prefix} {lineno}: {action_name} {IfAction.comparison_to_str(if2_type)}, Offset If True: {jump_if_true_offset}")
actions.append(IfAction(lineno, if2_type, jump_if_true_offset))
elif opcode == AP2Action.JUMP:
jump_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
jump_offset += (lineno + 3)
offset_ptr += 3
self.vprint(f"{prefix} {lineno}: {action_name} Offset: {jump_offset}")
actions.append(JumpAction(lineno, jump_offset))
elif opcode == AP2Action.WITH:
skip_offset = struct.unpack(">H", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0]
offset_ptr += 3
# TODO: I have absolutely no idea what the data which exists in the bytecode buffer at this point
# represents...
unknown_data = datachunk[offset_ptr:(offset_ptr + skip_offset)]
offset_ptr += skip_offset
self.vprint(f"{prefix} {lineno}: {action_name} Unknown Data Length: {skip_offset}")
actions.append(WithAction(lineno, unknown_data))
elif opcode == AP2Action.ADD_NUM_VARIABLE:
amount_to_add = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name} Add Value: {amount_to_add}")
actions.append(AddNumVariableAction(lineno, amount_to_add))
elif opcode == AP2Action.GET_URL2:
get_url_action = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name} URL Action: {get_url_action >> 6}")
actions.append(GetURL2Action(lineno, get_url_action >> 6))
elif opcode == AP2Action.START_DRAG:
constraint = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
self.vprint(f"{prefix} {lineno}: {action_name} Constrain Mouse: {'yes' if constraint > 0 else ('no' if constraint == 0 else 'check stack')}")
actions.append(StartDragAction(lineno, constrain=True if constraint > 0 else (False if constraint == 0 else None)))
elif opcode == AP2Action.ADD_NUM_REGISTER:
register_no, amount_to_add = struct.unpack(">Bb", datachunk[(offset_ptr + 1):(offset_ptr + 3)])
offset_ptr += 3
self.vprint(f"{prefix} {lineno}: {action_name} Register No: {register_no}, Add Value: {amount_to_add}")
actions.append(AddNumRegisterAction(lineno, Register(register_no), amount_to_add))
elif opcode == AP2Action.GOTO_FRAME2:
flags = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0]
offset_ptr += 2
if flags & 0x1:
post = "STOP"
else:
post = "PLAY"
if flags & 0x2:
# Additional frames to add on top of stack value.
additional_frames = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0]
offset_ptr += 2
else:
additional_frames = 0
self.vprint(f"{prefix} {lineno}: {action_name} AND {post} Additional Frames: {additional_frames}")
actions.append(GotoFrame2Action(lineno, additional_frames, stop=bool(flags & 0x1)))
else:
raise Exception(f"Can't advance, no handler for opcode {opcode} ({hex(opcode)})!")
return ByteCode(bytecode_name, actions, offset_ptr)
def __parse_tag(
self,
ap2_version: int,
afp_version: int,
ap2data: bytes,
tagid: int,
size: int,
dataoffset: int,
tag_parent_sprite: Optional[int],
tag_frame: int,
prefix: str = "",
) -> Tag:
if tagid == AP2Tag.AP2_SHAPE:
if size != 4:
raise Exception(f"Invalid shape size {size}")
unknown, shape_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.add_coverage(dataoffset, size)
# I'm not sure what the unknown value is. It doesn't seem to be parsed by either BishiBashi or Jubeat
# when I've looked, but it does appear to be non-zero sometimes in Pop'n Music animations.
shape_reference = f"{self.exported_name}_shape{shape_id}"
self.vprint(f"{prefix} Tag ID: {shape_id}, AFP Reference: {shape_reference}, Unknown: {unknown}")
return AP2ShapeTag(shape_id, shape_reference)
elif tagid == AP2Tag.AP2_DEFINE_SPRITE:
sprite_flags, sprite_id = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.add_coverage(dataoffset, 4)
if sprite_flags & 1 == 0:
# This is an old-style tag, it has data directly following the header.
subtags_offset = dataoffset + 4
else:
# This is a new-style tag, it has a relative data pointer.
subtags_offset = struct.unpack("<I", ap2data[(dataoffset + 4):(dataoffset + 8)])[0] + dataoffset
self.add_coverage(dataoffset + 4, 4)
self.vprint(f"{prefix} Tag ID: {sprite_id}")
tags, frames, labels = self.__parse_tags(ap2_version, afp_version, ap2data, subtags_offset, sprite_id, prefix=" " + prefix)
return AP2DefineSpriteTag(sprite_id, tags, frames, labels)
elif tagid == AP2Tag.AP2_DEFINE_FONT:
unk, font_id, fontname_offset, xml_prefix_offset, text_index_count, height_count = struct.unpack("<HHHHHH", ap2data[dataoffset:(dataoffset + 12)])
self.add_coverage(dataoffset, 12)
fontname = self.__get_string(fontname_offset)
xml_prefix = self.__get_string(xml_prefix_offset)
self.vprint(
f"{prefix} Tag ID: {font_id}, Unknown: {unk}, Font Name: {fontname}, "
f"XML Prefix: {xml_prefix}, Text Index Entries: {text_index_count}, Height Entries: {height_count}"
)
text_indexes: List[int] = []
for i in range(text_index_count):
entry_offset = dataoffset + 12 + (i * 2)
entry_value = struct.unpack("<H", ap2data[entry_offset:(entry_offset + 2)])[0]
text_indexes.append(entry_value)
self.add_coverage(entry_offset, 2)
self.vprint(f"{prefix} Text Index: {i}: {entry_value} ({chr(entry_value)})")
heights: List[int] = []
for i in range(height_count):
entry_offset = dataoffset + 12 + (text_index_count * 2) + (i * 2)
entry_value = struct.unpack("<H", ap2data[entry_offset:(entry_offset + 2)])[0]
heights.append(entry_value)
self.add_coverage(entry_offset, 2)
self.vprint(f"{prefix} Height: {entry_value}")
return AP2DefineFontTag(font_id, fontname, xml_prefix, heights, text_indexes)
elif tagid == AP2Tag.AP2_DO_ACTION:
datachunk = ap2data[dataoffset:(dataoffset + size)]
bytecode = self.__parse_bytecode(f"on_enter_{f'sprite_{tag_parent_sprite}' if tag_parent_sprite is not None else 'main'}_frame_{tag_frame}", datachunk, prefix=prefix)
self.add_coverage(dataoffset, size)
return AP2DoActionTag(bytecode)
elif tagid == AP2Tag.AP2_PLACE_OBJECT:
# Allow us to keep track of what we've consumed.
datachunk = ap2data[dataoffset:(dataoffset + size)]
flags, depth, object_id = struct.unpack("<IHH", datachunk[0:8])
self.add_coverage(dataoffset, 8)
running_pointer = 8
# Make sure we grab the second half of flags as well, since this is read first for
# newer games.
if flags & 0x80000000:
more_flags = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
flags = flags | (more_flags << 32)
unhandled_flags = flags & ~0x80000000
else:
unhandled_flags = flags
self.vprint(f"{prefix} Flags: {hex(flags)}, Object ID: {object_id}, Depth: {depth}")
if flags & 0x2:
# Has a shape component.
unhandled_flags &= ~0x2
src_tag_id = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Source Tag ID: {src_tag_id}")
else:
src_tag_id = None
label_name = None
if flags & 0x10:
unhandled_flags &= ~0x10
label_name = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Frame Label ID: {label_name}")
movie_name = None
if flags & 0x20:
# Has movie name component.
unhandled_flags &= ~0x20
nameoffset = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
movie_name = self.__get_string(nameoffset)
running_pointer += 2
self.vprint(f"{prefix} Movie Name: {movie_name}")
if flags & 0x40:
unhandled_flags &= ~0x40
unk3 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Unk3: {hex(unk3)}")
if flags & 0x20000:
# Has blend component.
unhandled_flags &= ~0x20000
blend = struct.unpack("<B", datachunk[running_pointer:(running_pointer + 1)])[0]
self.add_coverage(dataoffset + running_pointer, 1)
running_pointer += 1
self.vprint(f"{prefix} Blend: {hex(blend)}")
else:
blend = None
# Due to possible misalignment, we need to realign.
misalignment = running_pointer & 3
if misalignment > 0:
catchup = 4 - misalignment
self.add_coverage(dataoffset + running_pointer, catchup)
running_pointer += catchup
# Handle transformation matrix.
transform = Matrix.identity()
if flags & 0x100:
# Has scale component.
unhandled_flags &= ~0x100
a_int, d_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.a = float(a_int) / 1024.0
transform.d = float(d_int) / 1024.0
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
if flags & 0x200:
# Has rotate component.
unhandled_flags &= ~0x200
b_int, c_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.b = float(b_int) / 1024.0
transform.c = float(c_int) / 1024.0
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
if flags & 0x400:
# Has translate component.
unhandled_flags &= ~0x400
tx_int, ty_int = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
transform.tx = float(tx_int) / 20.0
transform.ty = float(ty_int) / 20.0
self.vprint(f"{prefix} Transform Matrix TX: {transform.tx}, TY: {transform.ty}")
# Handle object colors
multcolor = Color(1.0, 1.0, 1.0, 1.0)
addcolor = Color(0.0, 0.0, 0.0, 0.0)
if flags & 0x800:
# Multiplicative color present.
unhandled_flags &= ~0x800
r, g, b, a = struct.unpack("<hhhh", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
multcolor.r = float(r) / 255.0
multcolor.g = float(g) / 255.0
multcolor.b = float(b) / 255.0
multcolor.a = float(a) / 255.0
self.vprint(f"{prefix} Mult Color: {multcolor}")
if flags & 0x1000:
# Additive color present.
unhandled_flags &= ~0x1000
r, g, b, a = struct.unpack("<hhhh", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
addcolor.r = float(r) / 255.0
addcolor.g = float(g) / 255.0
addcolor.b = float(b) / 255.0
addcolor.a = float(a) / 255.0
self.vprint(f"{prefix} Add Color: {addcolor}")
if flags & 0x2000:
# Multiplicative color present, smaller integers.
unhandled_flags &= ~0x2000
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
multcolor.r = float((rgba >> 24) & 0xFF) / 255.0
multcolor.g = float((rgba >> 16) & 0xFF) / 255.0
multcolor.b = float((rgba >> 8) & 0xFF) / 255.0
multcolor.a = float(rgba & 0xFF) / 255.0
self.vprint(f"{prefix} Mult Color: {multcolor}")
if flags & 0x4000:
# Additive color present, smaller integers.
unhandled_flags &= ~0x4000
rgba = struct.unpack("<I", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
addcolor.r = float((rgba >> 24) & 0xFF) / 255.0
addcolor.g = float((rgba >> 16) & 0xFF) / 255.0
addcolor.b = float((rgba >> 8) & 0xFF) / 255.0
addcolor.a = float(rgba & 0xFF) / 255.0
self.vprint(f"{prefix} Add Color: {addcolor}")
bytecodes: Dict[int, List[ByteCode]] = {}
if flags & 0x80:
# Object event triggers.
unhandled_flags &= ~0x80
event_flags, event_size = struct.unpack("<II", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
if event_flags != 0:
_, count = struct.unpack("<HH", datachunk[(running_pointer + 8):(running_pointer + 12)])
self.add_coverage(dataoffset + running_pointer + 8, 4)
# The game does not seem to care about length here, but we do, so let's calculate
# offsets and use that for lengths.
bytecode_offsets: List[int] = []
for evt in range(count):
evt_offset = running_pointer + 12 + (evt * 8)
bytecode_offset = struct.unpack("<H", datachunk[(evt_offset + 6):(evt_offset + 8)])[0] + evt_offset
bytecode_offsets.append(bytecode_offset)
bytecode_offsets.append(event_size + running_pointer)
beginning_to_end: Dict[int, int] = {}
for i, bytecode_offset in enumerate(bytecode_offsets[:-1]):
beginning_to_end[bytecode_offset] = bytecode_offsets[i + 1]
self.vprint(f"{prefix} Event Triggers, Count: {count}")
for evt in range(count):
evt_offset = running_pointer + 12 + (evt * 8)
evt_flags, _, keycode, bytecode_offset = struct.unpack("<IBBH", datachunk[evt_offset:(evt_offset + 8)])
self.add_coverage(dataoffset + evt_offset, 8)
events: List[str] = []
if evt_flags & 0x1:
events.append("ON_LOAD")
if evt_flags & 0x2:
events.append("ON_ENTER_FRAME")
if evt_flags & 0x4:
events.append("ON_UNLOAD")
if evt_flags & 0x8:
events.append("ON_MOUSE_MOVE")
if evt_flags & 0x10:
events.append("ON_MOUSE_DOWN")
if evt_flags & 0x20:
events.append("ON_MOUSE_UP")
if evt_flags & 0x40:
events.append("ON_KEY_DOWN")
if evt_flags & 0x80:
events.append("ON_KEY_UP")
if evt_flags & 0x100:
events.append("ON_DATA")
if evt_flags & 0x400:
events.append("ON_PRESS")
if evt_flags & 0x800:
events.append("ON_RELEASE")
if evt_flags & 0x1000:
events.append("ON_RELEASE_OUTSIDE")
if evt_flags & 0x2000:
events.append("ON_ROLL_OVER")
if evt_flags & 0x4000:
events.append("ON_ROLL_OUT")
bytecode_offset += evt_offset
bytecode_length = beginning_to_end[bytecode_offset] - bytecode_offset
self.vprint(f"{prefix} Flags: {hex(evt_flags)} ({', '.join(events)}), KeyCode: {hex(keycode)}, ByteCode Offset: {hex(dataoffset + bytecode_offset)}, Length: {bytecode_length}")
bytecode = self.__parse_bytecode(f"on_tag_{object_id}_event", datachunk[bytecode_offset:(bytecode_offset + bytecode_length)], prefix=prefix + " ")
self.add_coverage(dataoffset + bytecode_offset, bytecode_length)
bytecodes[evt_flags] = [*bytecodes.get(evt_flags, []), bytecode]
running_pointer += event_size
if flags & 0x10000:
# Some sort of filter data? Not sure what this is either. Needs more investigation
# if I encounter files with it. This seems to match up with SWF documentation on
# filters. Still have yet to see any files with it.
unhandled_flags &= ~0x10000
count, filter_size = struct.unpack("<HH", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += filter_size
# TODO: This is not understood at all. I need to find data that uses it to continue.
# running_pointer + 4 starts a series of shorts (exactly count of them) which are
# all in the range of 0-7, corresponding to some sort of filter. They get sizes
# looked up and I presume there's data following this corresponding to those sizes.
# I don't know however as I've not encountered data with this bit.
self.vprint(f"{prefix} Unknown Filter data Count: {count}, Size: {filter_size}")
rotation_offset = None
if flags & 0x1000000:
# I am certain that this is the rotation origin, as treating it as such works for
# basically all files.
unhandled_flags &= ~0x1000000
x, y = struct.unpack("<ii", datachunk[running_pointer:(running_pointer + 8)])
self.add_coverage(dataoffset + running_pointer, 8)
running_pointer += 8
rotation_offset = Point(float(x) / 20.0, float(y) / 20.0)
self.vprint(f"{prefix} Rotation Origin: {rotation_offset}")
if flags & 0x200000000:
# TODO: This might be z rotation origin? I've only seen it on files that have a place
# camera, and its setting a local value that is close to the rotation origin
# x and y constants.
unhandled_flags &= ~0x200000000
z_int = struct.unpack("<i", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
z = float(z_int) / 20.0
self.vprint(f"{prefix} Unknown Rotation Origin Float: {z}")
if flags & 0x2000000:
# Same as above, but initializing to 0, 0 instead of from data.
unhandled_flags &= ~0x2000000
rotation_offset = Point(0.0, 0.0)
self.vprint(f"{prefix} Rotation Origin: {rotation_offset}")
if flags & 0x40000:
# This appears in newer IIDX to be an alternative method for populating
# transform scaling.
unhandled_flags &= ~0x40000
# This is a bit nasty, but the newest version of data we see in
# Bishi with this flag set is 0x8, and the oldest version in DDR
# PS3 is also 0x8. Newer AFP versions do something with this flag
# but Bishi straight-up ignores it (no code to even check it), so
# we must use a heuristic for determining if this is parseable...
if running_pointer == len(datachunk):
pass
else:
a_int, d_int = struct.unpack("<hh", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
transform.a = float(a_int) / 32768.0
transform.d = float(d_int) / 32768.0
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
if flags & 0x80000:
# This appears in newer IIDX to be an alternative method for populating
# transform rotation.
unhandled_flags &= ~0x80000
b_int, c_int = struct.unpack("<hh", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
transform.b = float(b_int) / 32768.0
transform.c = float(c_int) / 32768.0
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
if flags & 0x100000:
# TODO: Some unknown short.
unhandled_flags &= ~0x100000
unk_4 = struct.unpack("<H", datachunk[running_pointer:(running_pointer + 2)])[0]
self.add_coverage(dataoffset + running_pointer, 2)
running_pointer += 2
self.vprint(f"{prefix} Unk 4: {unk_4}")
# Due to possible misalignment, we need to realign.
misalignment = running_pointer & 3
if misalignment > 0:
catchup = 4 - misalignment
self.add_coverage(dataoffset + running_pointer, catchup)
running_pointer += catchup
if flags & 0x8000000:
# TODO: Some unknown float. This might be the "tz" value for a 3D matrix.
unhandled_flags &= ~0x8000000
unk_5 = struct.unpack("<i", datachunk[running_pointer:(running_pointer + 4)])[0]
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
unk_5_f = unk_5 / 20.0
self.vprint(f"{prefix} Unk 5: {unk_5_f}")
if flags & 0x10000000:
# TODO: Absolutely no idea, the games that use this reuse the transform
# matrix variables but then don't put them in the same spot, so
# this might be a 3D transform matrix? Would make sense given the
# unknown float above as well as the unknown rotation origin above
# as well as the newly-discovered AP2_PLACE_CAMERA tag.
unhandled_flags &= ~0x10000000
ints = struct.unpack("<iiiiiiiii", datachunk[running_pointer:(running_pointer + 36)])
self.add_coverage(dataoffset + running_pointer, 36)
running_pointer += 36
floats = [float(i) / 1024.0 for i in ints]
self.vprint(f"{prefix} Unknown 3D Transform Matrix: {', '.join(str(f) for f in floats)}")
if flags & 0x20000000:
# TODO: Again, absolutely no idea, gets passed into a function and I
# don't see how its used.
unk_a, unk_b, unk_c = struct.unpack("<hbb", datachunk[running_pointer:(running_pointer + 4)])
self.add_coverage(dataoffset + running_pointer, 4)
running_pointer += 4
self.vprint(f"{prefix} Unknown Data: {unk_a}, {unk_b}, {unk_c}")
# This flag states whether we are creating a new object on this depth, or updating one.
unhandled_flags &= ~0x400000D
if flags & 0x1:
self.vprint(f"{prefix} Update object request")
else:
self.vprint(f"{prefix} Create object request")
if flags & 0x4:
self.vprint(f"{prefix} Use transform matrix")
else:
self.vprint(f"{prefix} Ignore transform matrix")
if flags & 0x8:
self.vprint(f"{prefix} Use color information")
else:
self.vprint(f"{prefix} Ignore color information")
if flags & 0x4000000:
self.vprint(f"{prefix} Use 3D transform matrix?")
else:
self.vprint(f"{prefix} Ignore 3D transform matrix?")
if unhandled_flags != 0:
raise Exception(f"Did not handle {hex(unhandled_flags)} flag bits!")
if running_pointer < size:
raise Exception(f"Did not consume {size - running_pointer} bytes ({[hex(x) for x in datachunk[running_pointer:]]}) in object instantiation!")
if running_pointer != size:
raise Exception("Logic error!")
return AP2PlaceObjectTag(
object_id,
depth,
src_tag_id=src_tag_id,
movie_name=movie_name,
label_name=label_name,
blend=blend,
update=True if (flags & 0x1) else False,
transform=transform if (flags & 0x4) else None,
rotation_offset=rotation_offset,
mult_color=multcolor if (flags & 0x8) else None,
add_color=addcolor if (flags & 0x8) else None,
triggers=bytecodes,
)
elif tagid == AP2Tag.AP2_REMOVE_OBJECT:
if size != 4:
raise Exception(f"Invalid shape size {size}")
object_id, depth = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.vprint(f"{prefix} Object ID: {object_id}, Depth: {depth}")
self.add_coverage(dataoffset, 4)
return AP2RemoveObjectTag(object_id, depth)
elif tagid == AP2Tag.AP2_DEFINE_TEXT:
flags, text_id, text_data_count, sub_data_total_count, text_data_offset, sub_data_base_offset = struct.unpack(
"<HHHHHH",
ap2data[dataoffset:(dataoffset + 12)],
)
self.add_coverage(dataoffset, 12)
if flags != 0:
raise Exception(f"Unexpected flags {hex(flags)} in AP2_DEFINE_TEXT!")
extra_data = (12 + (20 * text_data_count) + (4 * sub_data_total_count))
if size < extra_data:
raise Exception(f"Unexpected size {size}, expected at least {extra_data} for AP2_DEFINE_TEXT!")
if size > extra_data:
# There seems to be some amount of data left over at the end, not sure what it
# is or does. I don't see any references to it being used in the tag loader.
pass
self.vprint(f"{prefix} Tag ID: {text_id}, Count of Entries: {text_data_count}, Count of Sub Entries: {sub_data_total_count}")
lines: List[AP2TextLine] = []
for i in range(text_data_count):
chunk_data_offset = dataoffset + text_data_offset + (20 * i)
chunk_flags, sub_data_count, font_tag, font_height, xpos, ypos, sub_data_offset, rgba = struct.unpack(
"<IHHHHHHI",
ap2data[chunk_data_offset:(chunk_data_offset + 20)],
)
self.add_coverage(chunk_data_offset, 20)
if not (chunk_flags & 0x1):
xpos = 0.0
else:
xpos = float(xpos) / 20.0
if not (chunk_flags & 0x2):
ypos = 0.0
else:
ypos = float(ypos) / 20.0
if not (chunk_flags & 0x8):
font_tag = None
color = Color(
float(rgba & 0xFF) / 255.0,
float((rgba >> 8) & 0xFF) / 255.0,
float((rgba >> 16) & 0xFF) / 255.0,
float((rgba >> 24) & 0xFF) / 255.0,
)
self.vprint(f"{prefix} Font Tag: {font_tag}, Font Height: {font_height}, X: {xpos}, Y: {ypos}, Count of Sub-Entries: {sub_data_count}, Color: {color}")
base_offset = dataoffset + (sub_data_offset * 4) + sub_data_base_offset
offsets: List[AP2TextChar] = []
for i in range(sub_data_count):
sub_chunk_offset = base_offset + (i * 4)
font_text_index, xoff = struct.unpack(
"<HH",
ap2data[sub_chunk_offset:(sub_chunk_offset + 4)],
)
self.add_coverage(sub_chunk_offset, 4)
entry_width = round(float(xoff) / 20.0, 5)
offsets.append(AP2TextChar(font_text_index, entry_width))
self.vprint(f"{prefix} Font Text Index: {font_text_index}, X: {xpos}, Width: {entry_width}")
# Make room for next character.
xpos = round(xpos + entry_width, 5)
lines.append(
AP2TextLine(
font_tag,
font_height,
xpos,
ypos,
offsets,
)
)
return AP2DefineTextTag(text_id, lines)
elif tagid == AP2Tag.AP2_DEFINE_EDIT_TEXT:
if size != 44:
raise Exception(f"Invalid size {size} to get data from AP2_DEFINE_EDIT_TEXT!")
flags, edit_text_id, defined_font_tag_id, font_height, unk_str2_offset = struct.unpack("<IHHHH", ap2data[dataoffset:(dataoffset + 12)])
self.add_coverage(dataoffset, 12)
unk1, unk2, unk3, unk4 = struct.unpack("<HHHH", ap2data[(dataoffset + 12):(dataoffset + 20)])
self.add_coverage(dataoffset + 12, 8)
rgba, f1, f2, f3, f4, variable_name_offset, default_text_offset = struct.unpack("<IiiiiHH", ap2data[(dataoffset + 20):(dataoffset + 44)])
self.add_coverage(dataoffset + 20, 24)
self.vprint(f"{prefix} Tag ID: {edit_text_id}, Font Tag: {defined_font_tag_id}, Height Selection: {font_height}, Flags: {hex(flags)}")
unk_string2 = self.__get_string(unk_str2_offset) or None
self.vprint(f"{prefix} Unk String: {unk_string2}")
rect = Rectangle(f1 / 20.0, f2 / 20.0, f3 / 20.0, f4 / 20.0)
self.vprint(f"{prefix} Rectangle: {rect}")
variable_name = self.__get_string(variable_name_offset) or None
self.vprint(f"{prefix} Variable Name: {variable_name}")
color = Color(
r=(rgba & 0xFF) / 255.0,
g=((rgba >> 8) & 0xFF) / 255.0,
b=((rgba >> 16) & 0xFF) / 255.0,
a=((rgba >> 24) & 0xFF) / 255.0,
)
self.vprint(f"{prefix} Text Color: {color}")
self.vprint(f"{prefix} Unk1: {unk1}, Unk2: {unk2}, Unk3: {unk3}, Unk4: {unk4}")
# flags & 0x20 means something with offset 16-18.
# flags & 0x200 is unk str below is a HTML tag.
if flags & 0x80:
# Has some sort of string pointer.
default_text = self.__get_string(default_text_offset) or None
self.vprint(f"{prefix} Default Text: {default_text}")
else:
default_text = None
return AP2DefineEditTextTag(edit_text_id, defined_font_tag_id, font_height, rect, color, default_text=default_text)
elif tagid == AP2Tag.AP2_DEFINE_MORPH_SHAPE:
unk1, unk2, define_shape_id, _0x2c_count, _0x2e_count, another_count = struct.unpack("<HHHHHH", ap2data[dataoffset:(dataoffset + 12)])
self.add_coverage(dataoffset, 12)
_0x2c_offset, _0x2e_offset, another_offset = struct.unpack("<HHH", ap2data[(dataoffset + 44):(dataoffset + 50)])
self.add_coverage(dataoffset + 44, 6)
self.vprint(f"{prefix} Tag ID: {define_shape_id}, Unk1: {unk1}, Unk2: {unk2}, Count1: {_0x2c_count}, Count2: {_0x2e_count}, Another Count: {another_count}")
for label, off, sz in [("0x2c", _0x2c_offset, _0x2c_count), ("0x2e", _0x2e_offset, _0x2e_count)]:
for i in range(sz):
short_offset = dataoffset + off + (2 * i)
loc = struct.unpack("<H", ap2data[short_offset:(short_offset + 2)])[0]
self.add_coverage(short_offset, 2)
chunk_offset = dataoffset + loc
flags, unk3, unk4 = struct.unpack("<HBB", ap2data[chunk_offset:(chunk_offset + 4)])
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
self.vprint(f"{prefix} {label} Flags: {hex(flags)}, Unk3: {unk3}, Unk4-1: {(unk4 >> 2) & 0x3}, Unk4-2: {(unk4 & 0x3)}")
unprocessed_flags = flags
if flags & 0x1:
int1, int2 = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
unprocessed_flags &= ~0x1
# TODO: In game, 20.0 is divided by int1 cast to float, then int2 cast to float divided by 20.0 is
# subtracted from the first value, and that is multiplied by some percentage, and then the
# second value is added back in.
self.vprint(f"{prefix} Unknown Int1: {int1}, Int2: {int2}")
if flags & 0x12:
intval, src_ptr = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
unprocessed_flags &= ~0x12
self.vprint(f"{prefix} Unknown Float: {float(intval) / 20.0}, Source Bitmap ID: {src_ptr}")
if flags & 0x4:
rgba1, rgba2 = struct.unpack("<II", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
unprocessed_flags &= ~0x4
color1 = Color(
r=(rgba1 & 0xFF) / 255.0,
g=((rgba1 >> 8) & 0xFF) / 255.0,
b=((rgba1 >> 16) & 0xFF) / 255.0,
a=((rgba1 >> 24) & 0xFF) / 255.0,
)
color2 = Color(
r=(rgba2 & 0xFF) / 255.0,
g=((rgba2 >> 8) & 0xFF) / 255.0,
b=((rgba2 >> 16) & 0xFF) / 255.0,
a=((rgba2 >> 24) & 0xFF) / 255.0,
)
self.vprint(f"{prefix} Start Color: {color1}, End Color: {color2}")
if flags & 0x8:
a1, d1, a2, d2, b1, c1, b2, c2, tx1, ty1, tx2, ty2 = struct.unpack("<IIIIIIIIIIII", ap2data[chunk_offset:(chunk_offset + 48)])
self.add_coverage(chunk_offset, 48)
chunk_offset += 48
unprocessed_flags &= ~0x4
matrix1 = Matrix(
a=a1,
b=b1,
c=c1,
d=d1,
tx=tx1,
ty=ty1,
)
matrix2 = Matrix(
a=a2,
b=b2,
c=c2,
d=d2,
tx=tx2,
ty=ty2,
)
self.vprint(f"{prefix} Start Matrix: {matrix1}, End Matrix: {matrix2}")
if flags & 0x20:
# TODO: This is kinda complicated and I don't see any data using it yet, looks like it
# has a 2-byte count, a 2 byte offset, and passes in whether flags bits 0x80 and 0x300
# are set.
raise Exception("TODO, this whole section!")
if unprocessed_flags:
raise Exception(f"Failed to process flags {hex(unprocessed_flags)}")
for i in range(another_count):
short_offset = dataoffset + another_offset + (2 * i)
loc = struct.unpack("<H", ap2data[short_offset:(short_offset + 2)])[0]
self.add_coverage(short_offset, 2)
chunk_offset = dataoffset + loc
unk5, some_count, a, b, c, unk6, i1, i2, i3, i4 = struct.unpack(
"<HHBBBBHHHH",
ap2data[chunk_offset:(chunk_offset + 16)]
)
self.add_coverage(chunk_offset, 16)
chunk_offset += 16
f1 = float(i1) / 20.0
f2 = float(i2) / 20.0
f3 = float(i3) / 20.0
f4 = float(i4) / 20.0
self.vprint(f"{prefix} Unk5: {unk5}, Unk6: {unk6}, F1: {f1}, F2: {f2}, F3: {f3}, F4: {f4}, ABC: {a} {b} {c}, Count: {some_count}")
for j in range(some_count):
shorts = struct.unpack("<HHHHHHHH", ap2data[chunk_offset:(chunk_offset + 16)])
self.add_coverage(chunk_offset, 16)
chunk_offset += 16
fv1 = float(shorts[0] + i1) / 20.0
fv2 = float(shorts[1] + i2) / 20.0
fv3 = float(shorts[2] + i3) / 20.0
fv4 = float(shorts[3] + i4) / 20.0
fv5 = float(shorts[0] + i1 + shorts[4]) / 20.0
fv6 = float(shorts[1] + i2 + shorts[5]) / 20.0
fv7 = float(shorts[2] + i3 + shorts[6]) / 20.0
fv8 = float(shorts[3] + i4 + shorts[7]) / 20.0
self.vprint(f"{prefix} Floats: {fv1} {fv2} {fv3} {fv4} {fv5} {fv6} {fv7} {fv8}")
return AP2DefineMorphShapeTag(define_shape_id)
elif tagid == AP2Tag.AP2_DEFINE_BUTTON:
flags, button_id, source_tags_count, bytecode_count = struct.unpack("<HHHH", ap2data[dataoffset:(dataoffset + 8)])
self.add_coverage(dataoffset, 8)
self.vprint(f"{prefix} Tag ID: {button_id}, Flags: {hex(flags)}, Source Tags Count: {source_tags_count}, Unknown Count: {bytecode_count}")
running_offset = dataoffset + 8
for _ in range(source_tags_count):
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
self.add_coverage(running_offset, 2)
running_offset += 2
chunk_offset = dataoffset + loc
status_bitmask, depth, src_tag_id = struct.unpack("<IHH", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
rest_of_bitmask = status_bitmask & (~(0x20 + 0x100 + 0x200 + 0x400 + 0x800 + 0x1000 + 0x2000 + 0x4000 + 0x8000))
self.vprint(f"{prefix} Offset: {hex(loc)}, Flags: {hex(status_bitmask)}, Source Flags: {hex(rest_of_bitmask)}, Depth: {depth}, Source Tag ID: {src_tag_id}")
# Parse the bitmask
if status_bitmask & 0x20:
# Blend parameter:
blend = struct.unpack("<B", ap2data[chunk_offset:(chunk_offset + 1)])[0]
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
self.vprint(f"{prefix} Blend: {hex(blend)}")
else:
blend = None
transform = Matrix.identity()
if status_bitmask & 0x100:
# Parse scale component of matrix.
a_int, d_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
transform.a = float(a_int) / 1024.0
transform.d = float(d_int) / 1024.0
self.vprint(f"{prefix} Transform Matrix A: {transform.a}, D: {transform.d}")
if status_bitmask & 0x200:
# Parse rotate component of matrix.
b_int, c_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
transform.b = float(b_int) / 1024.0
transform.c = float(c_int) / 1024.0
self.vprint(f"{prefix} Transform Matrix B: {transform.b}, C: {transform.c}")
if status_bitmask & 0x400:
# Parse transpose component of matrix.
tx_int, ty_int = struct.unpack("<ii", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
transform.tx = float(tx_int) / 20.0
transform.ty = float(ty_int) / 20.0
self.vprint(f"{prefix} Transform Matrix TX: {transform.tx}, TY: {transform.ty}")
# Handle object colors
multcolor = Color(1.0, 1.0, 1.0, 1.0)
addcolor = Color(0.0, 0.0, 0.0, 0.0)
if flags & 0x800:
# Multiplicative color present.
r, g, b, a = struct.unpack("<HHHH", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
multcolor.r = float(r) / 255.0
multcolor.g = float(g) / 255.0
multcolor.b = float(b) / 255.0
multcolor.a = float(a) / 255.0
self.vprint(f"{prefix} Mult Color: {multcolor}")
if flags & 0x1000:
# Additive color present.
r, g, b, a = struct.unpack("<HHHH", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
chunk_offset += 8
addcolor.r = float(r) / 255.0
addcolor.g = float(g) / 255.0
addcolor.b = float(b) / 255.0
addcolor.a = float(a) / 255.0
self.vprint(f"{prefix} Add Color: {addcolor}")
if flags & 0x2000:
# Multiplicative color present, smaller integers.
rgba = struct.unpack("<I", ap2data[chunk_offset:(chunk_offset + 4)])[0]
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
multcolor.r = float((rgba >> 24) & 0xFF) / 255.0
multcolor.g = float((rgba >> 16) & 0xFF) / 255.0
multcolor.b = float((rgba >> 8) & 0xFF) / 255.0
multcolor.a = float(rgba & 0xFF) / 255.0
self.vprint(f"{prefix} Mult Color: {multcolor}")
if flags & 0x4000:
# Additive color present, smaller integers.
rgba = struct.unpack("<I", ap2data[chunk_offset:(chunk_offset + 4)])[0]
self.add_coverage(chunk_offset, 4)
chunk_offset += 4
addcolor.r = float((rgba >> 24) & 0xFF) / 255.0
addcolor.g = float((rgba >> 16) & 0xFF) / 255.0
addcolor.b = float((rgba >> 8) & 0xFF) / 255.0
addcolor.a = float(rgba & 0xFF) / 255.0
self.vprint(f"{prefix} Add Color: {addcolor}")
if flags & 0x8000:
# Some sort of filter data? Not sure what this is either. Needs more investigation
# if I encounter files with it.
count, filter_size = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
self.add_coverage(chunk_offset, 4)
running_pointer += filter_size
# TODO: This is not understood at all. I need to find data that uses it to continue.
# running_pointer + 4 starts a series of shorts (exactly count of them) which are
# all in the range of 0-7, corresponding to some sort of filter. They get sizes
# looked up and I presume there's data following this corresponding to those sizes.
# I don't know however as I've not encountered data with this bit.
self.vprint(f"{prefix} Unknown Filter data Count: {count}, Size: {filter_size}")
for _ in range(bytecode_count):
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
self.add_coverage(running_offset, 2)
running_offset += 2
chunk_offset = dataoffset + loc
status_bitmask, keycode = struct.unpack("<HBxxxxx", ap2data[chunk_offset:(chunk_offset + 8)])
self.add_coverage(chunk_offset, 8)
# TODO: chunk_offset + 8 is a bytecode chunk that needs to be processed with __parse_bytecode
# but we don't know the length. The game just parses until it hits the end of the buffer or
# an END tag.
self.vprint(f"{prefix} Offset: {hex(loc)}, Bytecode Bitmask: {hex(status_bitmask)}, Keycode: {keycode}")
raise Exception("TODO: Need to examine this section further if I find data with it!")
# Looks like sound data is either there for 4 button statuses or not there.
if flags & 0x2:
sound_count = 4
else:
sound_count = 0
for _ in range(sound_count):
loc = struct.unpack("<H", ap2data[running_offset:(running_offset + 2)])[0]
self.add_coverage(running_offset, 2)
running_offset += 2
chunk_offset = dataoffset + loc
unk1, sound_source_tag = struct.unpack("<HH", ap2data[chunk_offset:(chunk_offset + 4)])
self.add_coverage(chunk_offset, 4)
self.vprint(f"{prefix} Offset: {hex(loc)}, Sound Unk1: {unk1}, Source Tag ID: {sound_source_tag}")
raise Exception("TODO: Need to examine this section further if I find data with it!")
return AP2DefineButtonTag(button_id)
elif tagid == AP2Tag.AP2_PLACE_CAMERA:
flags, unk1, = struct.unpack("<HH", ap2data[dataoffset:(dataoffset + 4)])
self.add_coverage(dataoffset, 4)
running_data_ptr = dataoffset + 4
self.vprint(f"{prefix} Flags: {hex(flags)}, Unknown: {unk1}")
if flags & 1:
i1, i2, i3 = struct.unpack("<iii", ap2data[running_data_ptr:(running_data_ptr + 12)])
self.add_coverage(running_data_ptr, 12)
running_data_ptr += 12
# These appear to be camera x, y, z coordinates.
f1 = i1 / 20.0
f2 = i2 / 20.0
f3 = i3 / 20.0
self.vprint(f"{prefix} Unknown Floats: {f1}, {f2}, {f3}")
if flags & 0x2:
i4 = struct.unpack("<i", ap2data[running_data_ptr:(running_data_ptr + 4)])[0]
self.add_coverage(running_data_ptr, 4)
running_data_ptr += 4
# I have no idea what this is for. The game adds this to f3 above for
# some stored calculation.
f4 = i4 / 20.0
self.vprint(f"{prefix} Unknown Float: {f4}")
else:
# The games I've looked at will take the stored value of a previously
# parsed place camera for f4 if this is set to zero.
pass
if dataoffset + size != running_data_ptr:
raise Exception(f"Failed to parse {dataoffset + size - running_data_ptr} bytes of data!")
return AP2PlaceCameraTag()
else:
self.vprint(f"Unknown tag {hex(tagid)} with data {ap2data[dataoffset:(dataoffset + size)]!r}")
raise Exception(f"Unimplemented tag {hex(tagid)}!")
def __parse_tags(
self,
ap2_version: int,
afp_version: int,
ap2data: bytes,
tags_base_offset: int,
sprite: Optional[int],
prefix: str = "",
) -> Tuple[List[Tag], List[Frame], Dict[str, int]]:
name_reference_flags, name_reference_count, frame_count, tags_count, name_reference_offset, frame_offset, tags_offset = struct.unpack(
"<HHIIIII",
ap2data[tags_base_offset:(tags_base_offset + 24)]
)
self.add_coverage(tags_base_offset, 24)
# Fix up pointers.
tags_offset += tags_base_offset
name_reference_offset += tags_base_offset
frame_offset += tags_base_offset
# First, parse frames.
frames: List[Frame] = []
tag_to_frame: Dict[int, int] = {}
self.vprint(f"{prefix}Number of Frames: {frame_count}")
for i in range(frame_count):
frame_info = struct.unpack("<I", ap2data[frame_offset:(frame_offset + 4)])[0]
self.add_coverage(frame_offset, 4)
start_tag_offset = frame_info & 0xFFFFF
num_tags_to_play = (frame_info >> 20) & 0xFFF
frames.append(Frame(start_tag_offset, num_tags_to_play))
self.vprint(f"{prefix} Frame Start Tag: {start_tag_offset}, Count: {num_tags_to_play}")
for j in range(num_tags_to_play):
if start_tag_offset + j in tag_to_frame:
raise Exception("Logic error!")
tag_to_frame[start_tag_offset + j] = i
frame_offset += 4
# Now, parse regular tags.
tags: List[Tag] = []
self.vprint(f"{prefix}Number of Tags: {tags_count}")
for i in range(tags_count):
tag = struct.unpack("<I", ap2data[tags_offset:(tags_offset + 4)])[0]
self.add_coverage(tags_offset, 4)
tagid = (tag >> 22) & 0x3FF
size = tag & 0x3FFFFF
if size > 0x200000:
raise Exception(f"Invalid tag size {size} ({hex(size)})")
self.vprint(f"{prefix} Tag: {hex(tagid)} ({AP2Tag.tag_to_name(tagid)}), Size: {hex(size)}, Offset: {hex(tags_offset + 4)}")
tags.append(self.__parse_tag(ap2_version, afp_version, ap2data, tagid, size, tags_offset + 4, sprite, tag_to_frame[i], prefix=prefix))
tags_offset += ((size + 3) & 0xFFFFFFFC) + 4 # Skip past tag header and data, rounding to the nearest 4 bytes.
# Finally, parse frame labels
self.vprint(f"{prefix}Number of Frame Labels: {name_reference_count}, Flags: {hex(name_reference_flags)}")
labels: Dict[str, int] = {}
for i in range(name_reference_count):
frameno, stringoffset = struct.unpack("<HH", ap2data[name_reference_offset:(name_reference_offset + 4)])
strval = self.__get_string(stringoffset)
self.add_coverage(name_reference_offset, 4)
labels[strval] = frameno
self.vprint(f"{prefix} Frame Number: {frameno}, Name: {strval}")
name_reference_offset += 4
return tags, frames, labels
def __descramble(self, scrambled_data: bytes, descramble_info: bytes) -> bytes:
swap_len = {
1: 2,
2: 4,
3: 8,
}
data = bytearray(scrambled_data)
data_offset = 0
for i in range(0, len(descramble_info), 2):
swapword = struct.unpack("<H", descramble_info[i:(i + 2)])[0]
if swapword == 0:
break
offset = (swapword & 0x7F) * 2
swap_type = (swapword >> 13) & 0x7
loops = ((swapword >> 7) & 0x3F)
data_offset += offset
if swap_type == 0:
# Just jump forward based on loops
data_offset += 256 * loops
continue
if swap_type not in swap_len:
raise Exception(f"Unknown swap type {swap_type}!")
# Reverse the bytes
for _ in range(loops + 1):
data[data_offset:(data_offset + swap_len[swap_type])] = data[data_offset:(data_offset + swap_len[swap_type])][::-1]
data_offset += swap_len[swap_type]
return bytes(data)
def __descramble_stringtable(self, scrambled_data: bytes, stringtable_offset: int, stringtable_size: int) -> bytes:
data = bytearray(scrambled_data)
curstring: List[int] = []
curloc = stringtable_offset
addition = 128
for i in range(stringtable_size):
byte = (data[stringtable_offset + i] - addition) & 0xFF
data[stringtable_offset + i] = byte
addition += 1
if byte == 0:
if curstring:
# We found a string!
self.__strings[curloc - stringtable_offset] = (bytes(curstring).decode('utf8'), False)
curloc = stringtable_offset + i + 1
curstring = []
curloc = stringtable_offset + i + 1
else:
curstring.append(byte)
if curstring:
raise Exception("Logic error!")
if 0 in self.__strings:
raise Exception("Should not include null string!")
return bytes(data)
def __get_string(self, offset: int) -> str:
if offset == 0:
return ""
self.__strings[offset] = (self.__strings[offset][0], True)
return self.__strings[offset][0]
def parse(self, verbose: bool = False) -> None:
with self.covered(len(self.data), verbose):
with self.debugging(verbose):
self.__parse(verbose)
def __parse(self, verbose: bool) -> None:
# First, use the byteswap header to descramble the data.
data = self.__descramble(self.data, self.descramble_info)
# Start with the basic file header.
magic, length, version, nameoffset, flags, left, right, top, bottom = struct.unpack("<4sIHHIHHHH", data[0:24])
self.add_coverage(0, 24)
ap2_data_version = magic[0] & 0xFF
magic = bytes([magic[3] & 0x7F, magic[2] & 0x7F, magic[1] & 0x7F, 0x0])
if magic != b'AP2\x00':
raise Exception(f"Unrecognzied magic {magic}!")
if length != len(data):
raise Exception(f"Unexpected length in AFP header, {length} != {len(data)}!")
if ap2_data_version not in [7, 8, 9, 10]:
raise Exception(f"Unsupported AP2 container version {ap2_data_version}!")
if version != 0x200:
raise Exception(f"Unsupported AP2 version {version}!")
# The container version is analogous to the SWF file version. I'm pretty sure it
# dictates certain things like what properties are available. These appear strictly
# additive so we don't concern ourselves with this.
self.container_version = ap2_data_version
# The data version is basically used for how to parse tags. There was an older data
# version 0x100 that used more SWF-like bit-packed tags and while lots of code exists
# to parse this, the AP2 libraries will reject SWF data with this version.
self.data_version = version
# As far as I can tell, most things only care about the width and height of this
# movie, and I think the Shapes are rendered based on the width/height. However, it
# can have a non-zero x/y offset and I think this is used when rendering multiple
# movie clips?
self.location = Rectangle(left=left, right=right, top=top, bottom=bottom)
if flags & 0x1:
# This appears to be the animation background color.
rgba = struct.unpack("<I", data[28:32])[0]
self.color = Color(
r=(rgba & 0xFF) / 255.0,
g=((rgba >> 8) & 0xFF) / 255.0,
b=((rgba >> 16) & 0xFF) / 255.0,
a=((rgba >> 24) & 0xFF) / 255.0,
)
else:
self.color = None
self.add_coverage(28, 4)
if flags & 0x2:
# FPS can be either an integer or a float.
self.fps = struct.unpack("<i", data[24:28])[0] / 1024.0
else:
self.fps = struct.unpack("<f", data[24:28])[0]
self.add_coverage(24, 4)
if flags & 0x4:
# This seems related to imported tags.
imported_tag_initializers_offset = struct.unpack("<I", data[56:60])[0]
self.add_coverage(56, 4)
else:
# Imported tag initializer bytecode not present.
imported_tag_initializers_offset = None
# String table
stringtable_offset, stringtable_size = struct.unpack("<II", data[48:56])
self.add_coverage(48, 8)
# Descramble string table.
data = self.__descramble_stringtable(data, stringtable_offset, stringtable_size)
self.add_coverage(stringtable_offset, stringtable_size)
# Get exported SWF name.
self.exported_name = self.__get_string(nameoffset)
self.vprint(f"{os.linesep}AFP name: {self.name}")
self.vprint(f"Container Version: {hex(self.container_version)}")
self.vprint(f"Version: {hex(self.data_version)}")
self.vprint(f"Exported Name: {self.exported_name}")
self.vprint(f"SWF Flags: {hex(flags)}")
if flags & 0x1:
self.vprint(f" 0x1: Movie background color: {self.color}")
else:
self.vprint(" 0x2: No movie background color")
if flags & 0x2:
self.vprint(" 0x2: FPS is an integer")
else:
self.vprint(" 0x2: FPS is a float")
if flags & 0x4:
self.vprint(" 0x4: Imported tag initializer section present")
else:
self.vprint(" 0x4: Imported tag initializer section not present")
self.vprint(f"Dimensions: {int(self.location.width)}x{int(self.location.height)}")
self.vprint(f"Requested FPS: {self.fps}")
# Exported assets
num_exported_assets = struct.unpack("<H", data[32:34])[0]
asset_offset = struct.unpack("<I", data[40:44])[0]
self.add_coverage(32, 2)
self.add_coverage(40, 4)
# Parse exported asset tag names and their tag IDs.
self.exported_tags = {}
self.vprint(f"Number of Exported Tags: {num_exported_assets}")
for assetno in range(num_exported_assets):
asset_tag_id, asset_string_offset = struct.unpack("<HH", data[asset_offset:(asset_offset + 4)])
self.add_coverage(asset_offset, 4)
asset_offset += 4
asset_name = self.__get_string(asset_string_offset)
self.exported_tags[asset_name] = asset_tag_id
self.vprint(f" {assetno}: Tag Name: {asset_name}, Tag ID: {asset_tag_id}")
# Tag sections
tags_offset = struct.unpack("<I", data[36:40])[0]
self.add_coverage(36, 4)
self.tags, self.frames, self.labels = self.__parse_tags(ap2_data_version, version, data, tags_offset, None)
# Imported tags sections
imported_tags_count = struct.unpack("<h", data[34:36])[0]
imported_tags_offset = struct.unpack("<I", data[44:48])[0]
imported_tags_data_offset = imported_tags_offset + 4 * imported_tags_count
self.add_coverage(34, 2)
self.add_coverage(44, 4)
self.vprint(f"Number of Imported Tags: {imported_tags_count}")
self.imported_tags = {}
for i in range(imported_tags_count):
# First grab the SWF this is importing from, and the number of assets being imported.
swf_name_offset, count = struct.unpack("<HH", data[imported_tags_offset:(imported_tags_offset + 4)])
self.add_coverage(imported_tags_offset, 4)
swf_name = self.__get_string(swf_name_offset)
self.vprint(f" Source SWF: {swf_name}")
# Now, grab the actual asset names being imported.
for j in range(count):
asset_id_no, asset_name_offset = struct.unpack("<HH", data[imported_tags_data_offset:(imported_tags_data_offset + 4)])
self.add_coverage(imported_tags_data_offset, 4)
asset_name = self.__get_string(asset_name_offset)
self.imported_tags[asset_id_no] = NamedTagReference(swf_name=swf_name, tag_name=asset_name)
self.vprint(f" Tag ID: {asset_id_no}, Requested Asset: {asset_name}")
imported_tags_data_offset += 4
imported_tags_offset += 4
# This appears to be bytecode to execute on a per-frame basis. We execute this every frame and
# only execute up to the point where we equal the current frame.
if imported_tag_initializers_offset is not None:
unk1, length = struct.unpack("<HH", data[imported_tag_initializers_offset:(imported_tag_initializers_offset + 4)])
self.add_coverage(imported_tag_initializers_offset, 4)
self.vprint(f"Imported Tag Initializer Offset: {hex(imported_tag_initializers_offset)}, Length: {length}")
for i in range(length):
item_offset = imported_tag_initializers_offset + 4 + (i * 12)
tag_id, frame, action_bytecode_offset, action_bytecode_length = struct.unpack("<HHII", data[item_offset:(item_offset + 12)])
self.add_coverage(item_offset, 12)
if action_bytecode_length != 0:
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, ByteCode Offset: {hex(action_bytecode_offset + imported_tag_initializers_offset)}")
bytecode_data = data[(action_bytecode_offset + imported_tag_initializers_offset):(action_bytecode_offset + imported_tag_initializers_offset + action_bytecode_length)]
bytecode = self.__parse_bytecode(f"on_import_tag_{tag_id}", bytecode_data)
else:
self.vprint(f" Tag ID: {tag_id}, Frame: {frame}, No ByteCode Present")
bytecode = None
# Add it to the frame's instructions
if frame >= len(self.frames):
raise Exception(f"Unexpected frame {frame}, we only have {len(self.frames)} frames in this movie!")
self.frames[frame].imported_tags.append(TagPointer(tag_id, bytecode))
if verbose:
self.print_coverage()
self.parsed = True