b2edbdce24
* Older IIDX routing refactor. * game_to_db_chart() pattern added
1385 lines
58 KiB
Python
1385 lines
58 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Optional, Dict, List, Tuple, Any
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from typing_extensions import Final
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from bemani.backend.iidx.base import IIDXBase
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from bemani.backend.iidx.stubs import IIDXLincle
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from bemani.common import Profile, ValidatedDict, VersionConstants, Time, ID
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from bemani.data import Data, UserID
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from bemani.protocol import Node
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class IIDXTricoro(IIDXBase):
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name: str = 'Beatmania IIDX Tricoro'
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version: int = VersionConstants.IIDX_TRICORO
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GAME_CLTYPE_SINGLE: Final[int] = 0
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GAME_CLTYPE_DOUBLE: Final[int] = 1
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DAN_STAGES_SINGLE: Final[int] = 4
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DAN_STAGES_DOUBLE: Final[int] = 3
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GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0
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GAME_CLEAR_STATUS_FAILED: Final[int] = 1
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GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2
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GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3
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GAME_CLEAR_STATUS_CLEAR: Final[int] = 4
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GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5
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GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6
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GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL: Final[int] = 1
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GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2
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GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3
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GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4
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GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5
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GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6
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GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7
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GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8
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GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9
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GAME_GHOST_LENGTH: Final[int] = 64
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GAME_SP_DAN_RANK_7_KYU: Final[int] = 0
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GAME_SP_DAN_RANK_6_KYU: Final[int] = 1
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GAME_SP_DAN_RANK_5_KYU: Final[int] = 2
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GAME_SP_DAN_RANK_4_KYU: Final[int] = 3
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GAME_SP_DAN_RANK_3_KYU: Final[int] = 4
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GAME_SP_DAN_RANK_2_KYU: Final[int] = 5
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GAME_SP_DAN_RANK_1_KYU: Final[int] = 6
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GAME_SP_DAN_RANK_1_DAN: Final[int] = 7
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GAME_SP_DAN_RANK_2_DAN: Final[int] = 8
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GAME_SP_DAN_RANK_3_DAN: Final[int] = 9
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GAME_SP_DAN_RANK_4_DAN: Final[int] = 10
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GAME_SP_DAN_RANK_5_DAN: Final[int] = 11
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GAME_SP_DAN_RANK_6_DAN: Final[int] = 12
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GAME_SP_DAN_RANK_7_DAN: Final[int] = 13
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GAME_SP_DAN_RANK_8_DAN: Final[int] = 14
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GAME_SP_DAN_RANK_9_DAN: Final[int] = 15
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GAME_SP_DAN_RANK_10_DAN: Final[int] = 16
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GAME_SP_DAN_RANK_KAIDEN: Final[int] = 17
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GAME_DP_DAN_RANK_5_KYU: Final[int] = 0
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GAME_DP_DAN_RANK_4_KYU: Final[int] = 1
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GAME_DP_DAN_RANK_3_KYU: Final[int] = 2
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GAME_DP_DAN_RANK_2_KYU: Final[int] = 3
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GAME_DP_DAN_RANK_1_KYU: Final[int] = 4
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GAME_DP_DAN_RANK_1_DAN: Final[int] = 5
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GAME_DP_DAN_RANK_2_DAN: Final[int] = 6
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GAME_DP_DAN_RANK_3_DAN: Final[int] = 7
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GAME_DP_DAN_RANK_4_DAN: Final[int] = 8
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GAME_DP_DAN_RANK_5_DAN: Final[int] = 9
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GAME_DP_DAN_RANK_6_DAN: Final[int] = 10
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GAME_DP_DAN_RANK_7_DAN: Final[int] = 11
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GAME_DP_DAN_RANK_8_DAN: Final[int] = 12
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GAME_DP_DAN_RANK_9_DAN: Final[int] = 13
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GAME_DP_DAN_RANK_10_DAN: Final[int] = 14
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GAME_DP_DAN_RANK_KAIDEN: Final[int] = 15
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FAVORITE_LIST_LENGTH: Final[int] = 20
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GAME_CHART_TYPE_N7: Final[int] = 0
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GAME_CHART_TYPE_H7: Final[int] = 1
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GAME_CHART_TYPE_A7: Final[int] = 2
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GAME_CHART_TYPE_N14: Final[int] = 3
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GAME_CHART_TYPE_H14: Final[int] = 4
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GAME_CHART_TYPE_A14: Final[int] = 5
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GAME_CHART_TYPE_B7: Final[int] = 6
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def previous_version(self) -> Optional[IIDXBase]:
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return IIDXLincle(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert dailies into the DB.
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"""
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events = []
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if data.local.network.should_schedule(cls.game, cls.version, 'daily_charts', 'daily'):
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# Generate a new list of three dailies.
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start_time, end_time = data.local.network.get_schedule_duration('daily')
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all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)]))
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if len(all_songs) >= 3:
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daily_songs = random.sample(all_songs, 3)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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'dailies',
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{
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'start_time': start_time,
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'end_time': end_time,
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'music': daily_songs,
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},
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)
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events.append((
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'iidx_daily_charts',
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{
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'version': cls.version,
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'music': daily_songs,
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},
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))
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(cls.game, cls.version, 'daily_charts', 'daily')
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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'bools': [
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{
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'name': 'Global Shop Ranking',
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'tip': 'Return network-wide ranking instead of shop ranking on results screen.',
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'category': 'game_config',
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'setting': 'global_shop_ranking',
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},
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{
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'name': 'Events In Omnimix',
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'tip': 'Allow events to be enabled at all for Omnimix.',
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'category': 'game_config',
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'setting': 'omnimix_events_enabled',
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},
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],
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}
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def db_to_game_status(self, db_status: int) -> int:
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return {
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self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY,
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self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED,
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self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR,
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self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR,
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self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR,
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self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR,
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self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR,
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self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO,
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}[db_status]
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def game_to_db_status(self, game_status: int) -> int:
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return {
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self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY,
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self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED,
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self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR,
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self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR,
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self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR,
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self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR,
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self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO,
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}[game_status]
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def db_to_game_rank(self, db_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if db_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU,
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self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU,
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self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN,
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}[db_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.DAN_RANK_7_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_6_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU,
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self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU,
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self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU,
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self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU,
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self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU,
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self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN,
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self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN,
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self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN,
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self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN,
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self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN,
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self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN,
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self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN,
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self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN,
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self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN,
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self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN,
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self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN,
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}[db_dan]
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else:
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raise Exception('Invalid cltype!')
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def game_to_db_rank(self, game_dan: int, cltype: int) -> int:
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# Special case for no DAN rank
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if game_dan == -1:
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return -1
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if cltype == self.GAME_CLTYPE_SINGLE:
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return {
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self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU,
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self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU,
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self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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elif cltype == self.GAME_CLTYPE_DOUBLE:
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return {
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self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU,
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self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU,
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self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU,
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self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU,
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self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU,
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self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN,
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self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN,
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self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN,
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self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN,
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self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN,
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self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN,
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self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN,
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self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN,
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self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN,
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self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN,
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self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN,
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}[game_dan]
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else:
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raise Exception('Invalid cltype!')
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def game_to_db_chart(self, db_chart: int) -> int:
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return {
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self.GAME_CHART_TYPE_B7: self.CHART_TYPE_B7,
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self.GAME_CHART_TYPE_N7: self.CHART_TYPE_N7,
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self.GAME_CHART_TYPE_H7: self.CHART_TYPE_H7,
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self.GAME_CHART_TYPE_A7: self.CHART_TYPE_A7,
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self.GAME_CHART_TYPE_N14: self.CHART_TYPE_N14,
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self.GAME_CHART_TYPE_H14: self.CHART_TYPE_H14,
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self.GAME_CHART_TYPE_A14: self.CHART_TYPE_A14,
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}[db_chart]
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def handle_shop_getname_request(self, request: Node) -> Node:
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root = Node.void('shop')
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root.set_attribute('cls_opt', '0')
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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root.set_attribute('opname', machine.name)
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root.set_attribute('pid', str(self.get_machine_region()))
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return root
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def handle_shop_savename_request(self, request: Node) -> Node:
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self.update_machine_name(request.attribute('opname'))
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root = Node.void('shop')
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return root
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def handle_shop_sentinfo_request(self, request: Node) -> Node:
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root = Node.void('shop')
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return root
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def handle_shop_getconvention_request(self, request: Node) -> Node:
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root = Node.void('shop')
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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if machine.arcade is not None:
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course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
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else:
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course = None
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if course is None:
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course = ValidatedDict()
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root.set_attribute('music_0', str(course.get_int('music_0', 20032)))
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root.set_attribute('music_1', str(course.get_int('music_1', 20009)))
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root.set_attribute('music_2', str(course.get_int('music_2', 20015)))
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root.set_attribute('music_3', str(course.get_int('music_3', 20064)))
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root.add_child(Node.bool('valid', course.get_bool('valid')))
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return root
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def handle_shop_setconvention_request(self, request: Node) -> Node:
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root = Node.void('shop')
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machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
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if machine.arcade is not None:
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course = ValidatedDict()
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course.replace_int('music_0', request.child_value('music_0'))
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course.replace_int('music_1', request.child_value('music_1'))
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course.replace_int('music_2', request.child_value('music_2'))
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course.replace_int('music_3', request.child_value('music_3'))
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course.replace_bool('valid', request.child_value('valid'))
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self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, 'shop_course', course)
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|
|
return root
|
|
|
|
def handle_ranking_getranker_request(self, request: Node) -> Node:
|
|
root = Node.void('ranking')
|
|
chart = self.game_to_db_chart(int(request.attribute('clid')))
|
|
if chart not in [
|
|
self.CHART_TYPE_N7,
|
|
self.CHART_TYPE_H7,
|
|
self.CHART_TYPE_A7,
|
|
self.CHART_TYPE_N14,
|
|
self.CHART_TYPE_H14,
|
|
self.CHART_TYPE_A14,
|
|
]:
|
|
# Chart type 6 is presumably beginner mode, but it crashes the game
|
|
return root
|
|
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
if machine.arcade is not None:
|
|
course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course')
|
|
else:
|
|
course = None
|
|
|
|
if course is None:
|
|
course = ValidatedDict()
|
|
|
|
if not course.get_bool('valid'):
|
|
# Shop course not enabled or not present
|
|
return root
|
|
|
|
convention = Node.void('convention')
|
|
root.add_child(convention)
|
|
convention.set_attribute('clid', str(chart))
|
|
convention.set_attribute('update_date', str(Time.now() * 1000))
|
|
|
|
# Grab all scores for each of the four songs, filter out people who haven't
|
|
# set us as their arcade and then return the top 20 scores (adding all 4 songs).
|
|
songids = [
|
|
course.get_int('music_0'),
|
|
course.get_int('music_1'),
|
|
course.get_int('music_2'),
|
|
course.get_int('music_3'),
|
|
]
|
|
|
|
totalscores: Dict[UserID, int] = {}
|
|
profiles: Dict[UserID, Profile] = {}
|
|
for songid in songids:
|
|
scores = self.data.local.music.get_all_scores(
|
|
self.game,
|
|
self.music_version,
|
|
songid=songid,
|
|
songchart=chart,
|
|
)
|
|
|
|
for score in scores:
|
|
if score[0] not in totalscores:
|
|
totalscores[score[0]] = 0
|
|
profile = self.get_any_profile(score[0])
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", 0)
|
|
profiles[score[0]] = profile
|
|
|
|
totalscores[score[0]] += score[1].points
|
|
|
|
topscores = sorted(
|
|
[
|
|
(totalscores[userid], profiles[userid])
|
|
for userid in totalscores
|
|
if self.user_joined_arcade(machine, profiles[userid])
|
|
],
|
|
key=lambda tup: tup[0],
|
|
reverse=True,
|
|
)[:20]
|
|
|
|
rank = 0
|
|
for topscore in topscores:
|
|
rank = rank + 1
|
|
|
|
detail = Node.void('detail')
|
|
convention.add_child(detail)
|
|
detail.set_attribute('name', topscore[1].get_str('name'))
|
|
detail.set_attribute('rank', str(rank))
|
|
detail.set_attribute('score', str(topscore[0]))
|
|
detail.set_attribute('pid', str(topscore[1].get_int('pid')))
|
|
|
|
qpro = topscore[1].get_dict('qpro')
|
|
detail.set_attribute('head', str(qpro.get_int('head')))
|
|
detail.set_attribute('hair', str(qpro.get_int('hair')))
|
|
detail.set_attribute('face', str(qpro.get_int('face')))
|
|
detail.set_attribute('body', str(qpro.get_int('body')))
|
|
detail.set_attribute('hand', str(qpro.get_int('hand')))
|
|
|
|
return root
|
|
|
|
def handle_music_crate_request(self, request: Node) -> Node:
|
|
root = Node.void('music')
|
|
attempts = self.get_clear_rates()
|
|
|
|
all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)]))
|
|
for song in all_songs:
|
|
clears = []
|
|
fcs = []
|
|
|
|
for chart in [0, 1, 2, 3, 4, 5]:
|
|
placed = False
|
|
if song in attempts and chart in attempts[song]:
|
|
values = attempts[song][chart]
|
|
if values['total'] > 0:
|
|
clears.append(int((100 * values['clears']) / values['total']))
|
|
fcs.append(int((100 * values['fcs']) / values['total']))
|
|
placed = True
|
|
if not placed:
|
|
clears.append(101)
|
|
fcs.append(101)
|
|
|
|
clearnode = Node.u8_array('c', clears + fcs)
|
|
clearnode.set_attribute('mid', str(song))
|
|
root.add_child(clearnode)
|
|
|
|
return root
|
|
|
|
def handle_music_getrank_request(self, request: Node) -> Node:
|
|
cltype = int(request.attribute('cltype'))
|
|
|
|
root = Node.void('music')
|
|
style = Node.void('style')
|
|
root.add_child(style)
|
|
style.set_attribute('type', str(cltype))
|
|
|
|
for rivalid in [-1, 0, 1, 2, 3, 4]:
|
|
if rivalid == -1:
|
|
attr = 'iidxid'
|
|
else:
|
|
attr = f'iidxid{rivalid}'
|
|
|
|
try:
|
|
extid = int(request.attribute(attr))
|
|
except Exception:
|
|
# Invalid extid
|
|
continue
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
scores = self.data.remote.music.get_scores(self.game, self.music_version, userid)
|
|
|
|
# Grab score data for user/rival
|
|
scoredata = self.make_score_struct(
|
|
scores,
|
|
self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE,
|
|
rivalid,
|
|
)
|
|
for s in scoredata:
|
|
root.add_child(Node.s16_array('m', s))
|
|
|
|
# Grab most played for user/rival
|
|
most_played = [
|
|
play[0] for play in
|
|
self.data.local.music.get_most_played(self.game, self.music_version, userid, 20)
|
|
]
|
|
if len(most_played) < 20:
|
|
most_played.extend([0] * (20 - len(most_played)))
|
|
best = Node.u16_array('best', most_played)
|
|
best.set_attribute('rno', str(rivalid))
|
|
root.add_child(best)
|
|
|
|
if rivalid == -1:
|
|
# Grab beginner statuses for user only
|
|
beginnerdata = self.make_beginner_struct(scores)
|
|
for b in beginnerdata:
|
|
root.add_child(Node.u16_array('b', b))
|
|
|
|
return root
|
|
|
|
def handle_music_reg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute('iidxid'))
|
|
musicid = int(request.attribute('mid'))
|
|
chart = self.game_to_db_chart(int(request.attribute('clid')))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
# See if we need to report global or shop scores
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
global_scores = game_config.get_bool('global_shop_ranking')
|
|
machine = self.data.local.machine.get_machine(self.config.machine.pcbid)
|
|
else:
|
|
# If we aren't in an arcade, we can only show global scores
|
|
global_scores = True
|
|
machine = None
|
|
|
|
# First, determine our current ranking before saving the new score
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
all_players = {
|
|
uid: prof for (uid, prof) in
|
|
self.get_any_profiles([s[0] for s in all_scores])
|
|
}
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score for score in all_scores
|
|
if (
|
|
score[0] == userid or
|
|
self.user_joined_arcade(machine, all_players[score[0]])
|
|
)
|
|
]
|
|
|
|
# Find our actual index
|
|
oldindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
oldindex = i
|
|
break
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
|
|
pgreats = int(request.attribute('pgnum'))
|
|
greats = int(request.attribute('gnum'))
|
|
miss_count = int(request.attribute('mnum'))
|
|
ghost = request.child_value('ghost')
|
|
shopid = ID.parse_machine_id(request.attribute('shopconvid'))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
miss_count,
|
|
ghost,
|
|
shopid,
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void('music')
|
|
root.set_attribute('clid', request.attribute('clid'))
|
|
root.set_attribute('mid', request.attribute('mid'))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]['total']
|
|
clear = attempts[musicid][chart]['clears']
|
|
full_combo = attempts[musicid][chart]['fcs']
|
|
|
|
if count > 0:
|
|
root.set_attribute('crate', str(int((100 * clear) / count)))
|
|
root.set_attribute('frate', str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute('crate', '0')
|
|
root.set_attribute('frate', '0')
|
|
|
|
if userid is not None:
|
|
# Shop ranking
|
|
shopdata = Node.void('shopdata')
|
|
root.add_child(shopdata)
|
|
shopdata.set_attribute('rank', '-1' if oldindex is None else str(oldindex + 1))
|
|
|
|
# Grab the rank of some other players on this song
|
|
ranklist = Node.void('ranklist')
|
|
root.add_child(ranklist)
|
|
|
|
all_scores = sorted(
|
|
self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart),
|
|
key=lambda s: (s[1].points, s[1].timestamp),
|
|
reverse=True,
|
|
)
|
|
missing_players = [
|
|
uid for (uid, _) in all_scores
|
|
if uid not in all_players
|
|
]
|
|
for (uid, prof) in self.get_any_profiles(missing_players):
|
|
all_players[uid] = prof
|
|
|
|
if not global_scores:
|
|
all_scores = [
|
|
score for score in all_scores
|
|
if (
|
|
score[0] == userid or
|
|
self.user_joined_arcade(machine, all_players[score[0]])
|
|
)
|
|
]
|
|
|
|
# Find our actual index
|
|
ourindex = None
|
|
for i in range(len(all_scores)):
|
|
if all_scores[i][0] == userid:
|
|
ourindex = i
|
|
break
|
|
if ourindex is None:
|
|
raise Exception('Cannot find our own score after saving to DB!')
|
|
start = ourindex - 4
|
|
end = ourindex + 4
|
|
if start < 0:
|
|
start = 0
|
|
if end >= len(all_scores):
|
|
end = len(all_scores) - 1
|
|
relevant_scores = all_scores[start:(end + 1)]
|
|
|
|
record_num = start + 1
|
|
for score in relevant_scores:
|
|
profile = all_players[score[0]]
|
|
|
|
data = Node.void('data')
|
|
ranklist.add_child(data)
|
|
data.set_attribute('iidx_id', str(profile.extid))
|
|
data.set_attribute('name', profile.get_str('name'))
|
|
|
|
machine_name = ''
|
|
if 'shop_location' in profile:
|
|
shop_id = profile.get_int('shop_location')
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
machine_name = machine.name
|
|
data.set_attribute('opname', machine_name)
|
|
data.set_attribute('rnum', str(record_num))
|
|
data.set_attribute('score', str(score[1].points))
|
|
data.set_attribute('clflg', str(self.db_to_game_status(score[1].data.get_int('clear_status'))))
|
|
data.set_attribute('pid', str(profile.get_int('pid')))
|
|
data.set_attribute('myFlg', '1' if score[0] == userid else '0')
|
|
|
|
data.set_attribute('sgrade', str(
|
|
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE),
|
|
))
|
|
data.set_attribute('dgrade', str(
|
|
self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE),
|
|
))
|
|
|
|
qpro = profile.get_dict('qpro')
|
|
data.set_attribute('head', str(qpro.get_int('head')))
|
|
data.set_attribute('hair', str(qpro.get_int('hair')))
|
|
data.set_attribute('face', str(qpro.get_int('face')))
|
|
data.set_attribute('body', str(qpro.get_int('body')))
|
|
data.set_attribute('hand', str(qpro.get_int('hand')))
|
|
|
|
record_num = record_num + 1
|
|
|
|
return root
|
|
|
|
def handle_music_breg_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute('iidxid'))
|
|
musicid = int(request.attribute('mid'))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
if userid is not None:
|
|
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
|
|
pgreats = int(request.attribute('pgnum'))
|
|
greats = int(request.attribute('gnum'))
|
|
|
|
self.update_score(
|
|
userid,
|
|
musicid,
|
|
self.CHART_TYPE_B7,
|
|
clear_status,
|
|
pgreats,
|
|
greats,
|
|
-1,
|
|
b'',
|
|
None,
|
|
)
|
|
|
|
# Return nothing.
|
|
root = Node.void('music')
|
|
return root
|
|
|
|
def handle_music_play_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute('mid'))
|
|
chart = self.game_to_db_chart(int(request.attribute('clid')))
|
|
clear_status = self.game_to_db_status(int(request.attribute('cflg')))
|
|
|
|
self.update_score(
|
|
None, # No userid since its anonymous
|
|
musicid,
|
|
chart,
|
|
clear_status,
|
|
0, # No ex score
|
|
0, # No ex score
|
|
0, # No miss count
|
|
None, # No ghost
|
|
None, # No shop for this user
|
|
)
|
|
|
|
# Calculate and return statistics about this song
|
|
root = Node.void('music')
|
|
root.set_attribute('clid', request.attribute('clid'))
|
|
root.set_attribute('mid', request.attribute('mid'))
|
|
|
|
attempts = self.get_clear_rates(musicid, chart)
|
|
count = attempts[musicid][chart]['total']
|
|
clear = attempts[musicid][chart]['clears']
|
|
full_combo = attempts[musicid][chart]['fcs']
|
|
|
|
if count > 0:
|
|
root.set_attribute('crate', str(int((100 * clear) / count)))
|
|
root.set_attribute('frate', str(int((100 * full_combo) / count)))
|
|
else:
|
|
root.set_attribute('crate', '0')
|
|
root.set_attribute('frate', '0')
|
|
|
|
return root
|
|
|
|
def handle_music_appoint_request(self, request: Node) -> Node:
|
|
musicid = int(request.attribute('mid'))
|
|
chart = self.game_to_db_chart(int(request.attribute('clid')))
|
|
ghost_type = int(request.attribute('ctype'))
|
|
extid = int(request.attribute('iidxid'))
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
|
|
root = Node.void('music')
|
|
|
|
if userid is not None:
|
|
# Try to look up previous ghost for user
|
|
my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart)
|
|
if my_score is not None:
|
|
mydata = Node.binary('mydata', my_score.data.get_bytes('ghost'))
|
|
mydata.set_attribute('score', str(my_score.points))
|
|
root.add_child(mydata)
|
|
|
|
ghost_score = self.get_ghost(
|
|
{
|
|
self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL,
|
|
self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP,
|
|
self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP,
|
|
self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE,
|
|
self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP,
|
|
self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE,
|
|
self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP,
|
|
self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE,
|
|
}.get(ghost_type, self.GHOST_TYPE_NONE),
|
|
request.attribute('subtype'),
|
|
self.GAME_GHOST_LENGTH,
|
|
musicid,
|
|
chart,
|
|
userid,
|
|
)
|
|
|
|
# Add ghost score if we support it
|
|
if ghost_score is not None:
|
|
sdata = Node.binary('sdata', ghost_score['ghost'])
|
|
sdata.set_attribute('score', str(ghost_score['score']))
|
|
if 'name' in ghost_score:
|
|
sdata.set_attribute('name', ghost_score['name'])
|
|
if 'pid' in ghost_score:
|
|
sdata.set_attribute('pid', str(ghost_score['pid']))
|
|
if 'extid' in ghost_score:
|
|
sdata.set_attribute('riidxid', str(ghost_score['extid']))
|
|
root.add_child(sdata)
|
|
|
|
return root
|
|
|
|
def handle_pc_common_request(self, request: Node) -> Node:
|
|
root = Node.void('pc')
|
|
root.set_attribute('expire', '600')
|
|
|
|
# TODO: Hook all of these up to config options I guess?
|
|
ir = Node.void('ir')
|
|
root.add_child(ir)
|
|
ir.set_attribute('beat', '2')
|
|
|
|
limit = Node.void('limit')
|
|
root.add_child(limit)
|
|
limit.set_attribute('phase', '24')
|
|
|
|
# See if we configured event overrides
|
|
if self.machine_joined_arcade():
|
|
game_config = self.get_game_config()
|
|
omni_events = game_config.get_bool('omnimix_events_enabled')
|
|
else:
|
|
# If we aren't in an arcade, we turn off events
|
|
omni_events = False
|
|
|
|
if self.omnimix and (not omni_events):
|
|
boss_phase = 0
|
|
else:
|
|
# TODO: Figure out what these map to
|
|
boss_phase = 0
|
|
|
|
boss = Node.void('boss')
|
|
root.add_child(boss)
|
|
boss.set_attribute('phase', str(boss_phase))
|
|
|
|
red = Node.void('red')
|
|
root.add_child(red)
|
|
red.set_attribute('phase', '0')
|
|
|
|
yellow = Node.void('yellow')
|
|
root.add_child(yellow)
|
|
yellow.set_attribute('phase', '0')
|
|
|
|
medal = Node.void('medal')
|
|
root.add_child(medal)
|
|
medal.set_attribute('phase', '1')
|
|
|
|
cafe = Node.void('cafe')
|
|
root.add_child(cafe)
|
|
cafe.set_attribute('open', '1')
|
|
|
|
tricolettepark = Node.void('tricolettepark')
|
|
root.add_child(tricolettepark)
|
|
tricolettepark.set_attribute('open', '0')
|
|
|
|
return root
|
|
|
|
def handle_pc_delete_request(self, request: Node) -> Node:
|
|
return Node.void('pc')
|
|
|
|
def handle_pc_playstart_request(self, request: Node) -> Node:
|
|
return Node.void('pc')
|
|
|
|
def handle_pc_playend_request(self, request: Node) -> Node:
|
|
return Node.void('pc')
|
|
|
|
def handle_pc_oldget_request(self, request: Node) -> Node:
|
|
refid = request.attribute('rid')
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
|
|
root = Node.void('pc')
|
|
root.set_attribute('status', '1' if profile is None else '0')
|
|
return root
|
|
|
|
def handle_pc_getname_request(self, request: Node) -> Node:
|
|
refid = request.attribute('rid')
|
|
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
|
if userid is not None:
|
|
oldversion = self.previous_version()
|
|
profile = oldversion.get_profile(userid)
|
|
else:
|
|
profile = None
|
|
if profile is None:
|
|
raise Exception(
|
|
'Should not get here if we have no profile, we should ' +
|
|
'have returned \'1\' in the \'oldget\' method above ' +
|
|
'which should tell the game not to present a migration.'
|
|
)
|
|
|
|
root = Node.void('pc')
|
|
root.set_attribute('name', profile.get_str('name'))
|
|
root.set_attribute('idstr', ID.format_extid(profile.extid))
|
|
root.set_attribute('pid', str(profile.get_int('pid')))
|
|
return root
|
|
|
|
def handle_pc_reg_request(self, request: Node) -> Node:
|
|
refid = request.attribute('rid')
|
|
name = request.attribute('name')
|
|
pid = int(request.attribute('pid'))
|
|
profile = self.new_profile_by_refid(refid, name, pid)
|
|
|
|
root = Node.void('pc')
|
|
if profile is not None:
|
|
root.set_attribute('id', str(profile.extid))
|
|
root.set_attribute('id_str', ID.format_extid(profile.extid))
|
|
return root
|
|
|
|
def handle_pc_get_request(self, request: Node) -> Node:
|
|
refid = request.attribute('rid')
|
|
root = self.get_profile_by_refid(refid)
|
|
if root is None:
|
|
root = Node.void('pc')
|
|
return root
|
|
|
|
def handle_pc_save_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute('iidxid'))
|
|
self.put_profile_by_extid(extid, request)
|
|
|
|
root = Node.void('pc')
|
|
return root
|
|
|
|
def handle_pc_visit_request(self, request: Node) -> Node:
|
|
root = Node.void('pc')
|
|
root.set_attribute('anum', '0')
|
|
root.set_attribute('snum', '0')
|
|
root.set_attribute('pnum', '0')
|
|
root.set_attribute('aflg', '0')
|
|
root.set_attribute('sflg', '0')
|
|
root.set_attribute('pflg', '0')
|
|
return root
|
|
|
|
def handle_pc_shopregister_request(self, request: Node) -> Node:
|
|
extid = int(request.child_value('iidx_id'))
|
|
location = ID.parse_machine_id(request.child_value('location_id'))
|
|
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
profile = self.get_profile(userid)
|
|
if profile is None:
|
|
profile = Profile(self.game, self.version, "", extid)
|
|
profile.replace_int('shop_location', location)
|
|
self.put_profile(userid, profile)
|
|
|
|
root = Node.void('pc')
|
|
return root
|
|
|
|
def handle_grade_raised_request(self, request: Node) -> Node:
|
|
extid = int(request.attribute('iidxid'))
|
|
cltype = int(request.attribute('gtype'))
|
|
rank = self.game_to_db_rank(int(request.attribute('gid')), cltype)
|
|
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
|
|
if userid is not None:
|
|
percent = int(request.attribute('achi'))
|
|
stages_cleared = int(request.attribute('cflg'))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
max_stages = self.DAN_STAGES_SINGLE
|
|
else:
|
|
max_stages = self.DAN_STAGES_DOUBLE
|
|
cleared = stages_cleared == max_stages
|
|
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
index = self.DAN_RANKING_SINGLE
|
|
else:
|
|
index = self.DAN_RANKING_DOUBLE
|
|
|
|
self.update_rank(
|
|
userid,
|
|
index,
|
|
rank,
|
|
percent,
|
|
cleared,
|
|
stages_cleared,
|
|
)
|
|
|
|
# Figure out number of players that played this ranking
|
|
all_achievements = self.data.local.user.get_all_achievements(self.game, self.version, achievementid=rank, achievementtype=index)
|
|
root = Node.void('grade')
|
|
root.set_attribute('pnum', str(len(all_achievements)))
|
|
return root
|
|
|
|
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
|
root = Node.void('pc')
|
|
|
|
# Look up play stats we bridge to every mix
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Look up judge window adjustments
|
|
judge_dict = profile.get_dict('machine_judge_adjust')
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
|
|
# Profile data
|
|
pcdata = Node.void('pcdata')
|
|
root.add_child(pcdata)
|
|
pcdata.set_attribute('id', str(profile.extid))
|
|
pcdata.set_attribute('idstr', ID.format_extid(profile.extid))
|
|
pcdata.set_attribute('name', profile.get_str('name'))
|
|
pcdata.set_attribute('pid', str(profile.get_int('pid')))
|
|
pcdata.set_attribute('spnum', str(play_stats.get_int('single_plays')))
|
|
pcdata.set_attribute('dpnum', str(play_stats.get_int('double_plays')))
|
|
pcdata.set_attribute('sach', str(play_stats.get_int('single_dj_points')))
|
|
pcdata.set_attribute('dach', str(play_stats.get_int('double_dj_points')))
|
|
pcdata.set_attribute('help', str(profile.get_int('help')))
|
|
pcdata.set_attribute('gno', str(profile.get_int('gno')))
|
|
pcdata.set_attribute('gpos', str(profile.get_int('gpos')))
|
|
pcdata.set_attribute('timing', str(profile.get_int('timing')))
|
|
pcdata.set_attribute('sdhd', str(profile.get_int('sdhd')))
|
|
pcdata.set_attribute('sdtype', str(profile.get_int('sdtype')))
|
|
pcdata.set_attribute('notes', str(profile.get_float('notes')))
|
|
pcdata.set_attribute('pase', str(profile.get_int('pase')))
|
|
pcdata.set_attribute('sp_opt', str(profile.get_int('sp_opt')))
|
|
pcdata.set_attribute('dp_opt', str(profile.get_int('dp_opt')))
|
|
pcdata.set_attribute('dp_opt2', str(profile.get_int('dp_opt2')))
|
|
pcdata.set_attribute('mode', str(profile.get_int('mode')))
|
|
pcdata.set_attribute('pmode', str(profile.get_int('pmode')))
|
|
pcdata.set_attribute('liflen', str(profile.get_int('lift')))
|
|
pcdata.set_attribute('judge', str(profile.get_int('judge')))
|
|
pcdata.set_attribute('opstyle', str(profile.get_int('opstyle')))
|
|
pcdata.set_attribute('hispeed', str(profile.get_float('hispeed')))
|
|
pcdata.set_attribute('judgeAdj', str(machine_judge.get_int('adj')))
|
|
|
|
# Secret flags (shh!)
|
|
secret_dict = profile.get_dict('secret')
|
|
secret = Node.void('secret')
|
|
root.add_child(secret)
|
|
secret.add_child(Node.s64('flg1', secret_dict.get_int('flg1')))
|
|
secret.add_child(Node.s64('flg2', secret_dict.get_int('flg2')))
|
|
secret.add_child(Node.s64('flg3', secret_dict.get_int('flg3')))
|
|
|
|
# DAN rankings
|
|
grade = Node.void('grade')
|
|
root.add_child(grade)
|
|
grade.set_attribute('sgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
|
|
grade.set_attribute('dgid', str(self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
|
|
rankings = self.data.local.user.get_achievements(self.game, self.version, userid)
|
|
for rank in rankings:
|
|
if rank.type == self.DAN_RANKING_SINGLE:
|
|
grade.add_child(Node.u8_array('g', [
|
|
self.GAME_CLTYPE_SINGLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_SINGLE),
|
|
rank.data.get_int('stages_cleared'),
|
|
rank.data.get_int('percent'),
|
|
]))
|
|
if rank.type == self.DAN_RANKING_DOUBLE:
|
|
grade.add_child(Node.u8_array('g', [
|
|
self.GAME_CLTYPE_DOUBLE,
|
|
self.db_to_game_rank(rank.id, self.GAME_CLTYPE_DOUBLE),
|
|
rank.data.get_int('stages_cleared'),
|
|
rank.data.get_int('percent'),
|
|
]))
|
|
|
|
# User settings
|
|
settings_dict = profile.get_dict('settings')
|
|
skin = Node.s16_array(
|
|
'skin',
|
|
[
|
|
settings_dict.get_int('frame'),
|
|
settings_dict.get_int('turntable'),
|
|
settings_dict.get_int('burst'),
|
|
settings_dict.get_int('bgm'),
|
|
settings_dict.get_int('flags'),
|
|
settings_dict.get_int('towel'),
|
|
settings_dict.get_int('judge_pos'),
|
|
settings_dict.get_int('voice'),
|
|
settings_dict.get_int('noteskin'),
|
|
settings_dict.get_int('full_combo'),
|
|
settings_dict.get_int('beam'),
|
|
settings_dict.get_int('judge'),
|
|
0,
|
|
settings_dict.get_int('disable_song_preview'),
|
|
],
|
|
)
|
|
root.add_child(skin)
|
|
|
|
# Qpro data
|
|
qpro_dict = profile.get_dict('qpro')
|
|
root.add_child(Node.u32_array(
|
|
'qprodata',
|
|
[
|
|
qpro_dict.get_int('head'),
|
|
qpro_dict.get_int('hair'),
|
|
qpro_dict.get_int('face'),
|
|
qpro_dict.get_int('hand'),
|
|
qpro_dict.get_int('body'),
|
|
],
|
|
))
|
|
|
|
# Rivals
|
|
rlist = Node.void('rlist')
|
|
root.add_child(rlist)
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
for link in links:
|
|
rival_type = None
|
|
if link.type == 'sp_rival':
|
|
rival_type = '1'
|
|
elif link.type == 'dp_rival':
|
|
rival_type = '2'
|
|
else:
|
|
# No business with this link type
|
|
continue
|
|
|
|
other_profile = self.get_profile(link.other_userid)
|
|
if other_profile is None:
|
|
continue
|
|
other_play_stats = self.get_play_statistics(link.other_userid)
|
|
|
|
rival = Node.void('rival')
|
|
rlist.add_child(rival)
|
|
rival.set_attribute('spdp', rival_type)
|
|
rival.set_attribute('id', str(other_profile.extid))
|
|
rival.set_attribute('id_str', ID.format_extid(other_profile.extid))
|
|
rival.set_attribute('djname', other_profile.get_str('name'))
|
|
rival.set_attribute('pid', str(other_profile.get_int('pid')))
|
|
rival.set_attribute('sg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE)))
|
|
rival.set_attribute('dg', str(self.db_to_game_rank(other_profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE)))
|
|
rival.set_attribute('sa', str(other_play_stats.get_int('single_dj_points')))
|
|
rival.set_attribute('da', str(other_play_stats.get_int('double_dj_points')))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if 'shop_location' in other_profile:
|
|
shop_id = other_profile.get_int('shop_location')
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
shop = Node.void('shop')
|
|
rival.add_child(shop)
|
|
shop.set_attribute('name', machine.name)
|
|
|
|
qprodata = Node.void('qprodata')
|
|
rival.add_child(qprodata)
|
|
qpro = other_profile.get_dict('qpro')
|
|
qprodata.set_attribute('head', str(qpro.get_int('head')))
|
|
qprodata.set_attribute('hair', str(qpro.get_int('hair')))
|
|
qprodata.set_attribute('face', str(qpro.get_int('face')))
|
|
qprodata.set_attribute('body', str(qpro.get_int('body')))
|
|
qprodata.set_attribute('hand', str(qpro.get_int('hand')))
|
|
|
|
# If the user joined a particular shop, let the game know.
|
|
if 'shop_location' in profile:
|
|
shop_id = profile.get_int('shop_location')
|
|
machine = self.get_machine_by_id(shop_id)
|
|
if machine is not None:
|
|
join_shop = Node.void('join_shop')
|
|
root.add_child(join_shop)
|
|
join_shop.set_attribute('joinflg', '1')
|
|
join_shop.set_attribute('join_cflg', '1')
|
|
join_shop.set_attribute('join_id', ID.format_machine_id(machine.id))
|
|
join_shop.set_attribute('join_name', machine.name)
|
|
|
|
# Step up mode
|
|
step_dict = profile.get_dict('step')
|
|
step = Node.void('step')
|
|
root.add_child(step)
|
|
step.set_attribute('sp_ach', str(step_dict.get_int('sp_ach')))
|
|
step.set_attribute('dp_ach', str(step_dict.get_int('dp_ach')))
|
|
step.set_attribute('sp_hdpt', str(step_dict.get_int('sp_hdpt')))
|
|
step.set_attribute('dp_hdpt', str(step_dict.get_int('dp_hdpt')))
|
|
step.set_attribute('sp_level', str(step_dict.get_int('sp_level')))
|
|
step.set_attribute('dp_level', str(step_dict.get_int('dp_level')))
|
|
step.set_attribute('sp_round', str(step_dict.get_int('sp_round')))
|
|
step.set_attribute('dp_round', str(step_dict.get_int('dp_round')))
|
|
step.set_attribute('sp_mplay', str(step_dict.get_int('sp_mplay')))
|
|
step.set_attribute('dp_mplay', str(step_dict.get_int('dp_mplay')))
|
|
step.set_attribute('review', str(step_dict.get_int('review')))
|
|
if 'stamp' in step_dict:
|
|
step.add_child(Node.binary('stamp', step_dict.get_bytes('stamp', bytes([0] * 36))))
|
|
if 'help' in step_dict:
|
|
step.add_child(Node.binary('help', step_dict.get_bytes('help', bytes([0] * 6))))
|
|
|
|
# Daily recommendations
|
|
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'dailies')
|
|
if entry is not None:
|
|
packinfo = Node.void('packinfo')
|
|
root.add_child(packinfo)
|
|
|
|
pack_id = int(entry['start_time'] / 86400)
|
|
packinfo.set_attribute('pack_id', str(pack_id))
|
|
packinfo.set_attribute('music_0', str(entry['music'][0]))
|
|
packinfo.set_attribute('music_1', str(entry['music'][1]))
|
|
packinfo.set_attribute('music_2', str(entry['music'][2]))
|
|
else:
|
|
# No dailies :(
|
|
pack_id = None
|
|
|
|
# Tran medals and shit
|
|
achievements = Node.void('achievements')
|
|
root.add_child(achievements)
|
|
|
|
# Dailies
|
|
if pack_id is None:
|
|
achievements.set_attribute('pack', '0')
|
|
achievements.set_attribute('pack_comp', '0')
|
|
else:
|
|
daily_played = self.data.local.user.get_achievement(self.game, self.version, userid, pack_id, 'daily')
|
|
if daily_played is None:
|
|
daily_played = ValidatedDict()
|
|
achievements.set_attribute('pack', str(daily_played.get_int('pack_flg')))
|
|
achievements.set_attribute('pack_comp', str(daily_played.get_int('pack_comp')))
|
|
|
|
# Weeklies
|
|
achievements.set_attribute('last_weekly', str(profile.get_int('last_weekly')))
|
|
achievements.set_attribute('weekly_num', str(profile.get_int('weekly_num')))
|
|
|
|
# Prefecture visit flag
|
|
achievements.set_attribute('visit_flg', str(profile.get_int('visit_flg')))
|
|
|
|
# Number of rivals beaten
|
|
achievements.set_attribute('rival_crush', str(profile.get_int('rival_crush')))
|
|
|
|
# Tran medals
|
|
achievements.add_child(Node.s64_array('trophy', profile.get_int_array('trophy', 10)))
|
|
|
|
# Link5 data
|
|
if 'link5' in profile:
|
|
# Don't provide link5 if we haven't saved it, so the game can
|
|
# initialize it properly.
|
|
link5_dict = profile.get_dict('link5')
|
|
link5 = Node.void('link5')
|
|
root.add_child(link5)
|
|
for attr in [
|
|
'qpro',
|
|
'glass',
|
|
'treasure', # not saved
|
|
'beautiful',
|
|
'quaver',
|
|
'castle',
|
|
'flip',
|
|
'titans',
|
|
'exusia',
|
|
'waxing',
|
|
'sampling',
|
|
'beachside',
|
|
'cuvelia',
|
|
'reunion',
|
|
'bad',
|
|
'turii',
|
|
'anisakis',
|
|
'second',
|
|
'whydidyou',
|
|
'china',
|
|
'fallen',
|
|
'broken',
|
|
'summer',
|
|
'sakura',
|
|
'wuv',
|
|
'survival',
|
|
'thunder',
|
|
'qproflg', # not saved
|
|
'glassflg', # not saved
|
|
'reflec_data', # not saved
|
|
]:
|
|
link5.set_attribute(attr, str(link5_dict.get_int(attr)))
|
|
|
|
# Track deller, orbs and baron
|
|
commonboss = Node.void('commonboss')
|
|
root.add_child(commonboss)
|
|
commonboss.set_attribute('deller', str(profile.get_int('deller')))
|
|
commonboss.set_attribute('orb', str(profile.get_int('orbs')))
|
|
commonboss.set_attribute('baron', str(profile.get_int('baron')))
|
|
|
|
return root
|
|
|
|
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
play_stats = self.get_play_statistics(userid)
|
|
|
|
# Track play counts, DJ points and options
|
|
cltype = int(request.attribute('cltype'))
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
play_stats.increment_int('single_plays')
|
|
play_stats.replace_int('single_dj_points', int(request.attribute('achi')))
|
|
newprofile.replace_int('sp_opt', int(request.attribute('opt')))
|
|
if cltype == self.GAME_CLTYPE_DOUBLE:
|
|
play_stats.increment_int('double_plays')
|
|
play_stats.replace_int('double_dj_points', int(request.attribute('achi')))
|
|
newprofile.replace_int('dp_opt', int(request.attribute('opt')))
|
|
newprofile.replace_int('dp_opt2', int(request.attribute('opt2')))
|
|
|
|
# Profile settings
|
|
newprofile.replace_int('gno', int(request.attribute('gno')))
|
|
newprofile.replace_int('gpos', int(request.attribute('gpos')))
|
|
newprofile.replace_int('timing', int(request.attribute('timing')))
|
|
newprofile.replace_int('help', int(request.attribute('help')))
|
|
newprofile.replace_int('sdhd', int(request.attribute('sdhd')))
|
|
newprofile.replace_int('sdtype', int(request.attribute('sdtype')))
|
|
newprofile.replace_float('notes', float(request.attribute('notes')))
|
|
newprofile.replace_int('pase', int(request.attribute('pase')))
|
|
newprofile.replace_int('judge', int(request.attribute('judge')))
|
|
newprofile.replace_int('opstyle', int(request.attribute('opstyle')))
|
|
newprofile.replace_float('hispeed', float(request.attribute('hispeed')))
|
|
newprofile.replace_int('mode', int(request.attribute('mode')))
|
|
newprofile.replace_int('pmode', int(request.attribute('pmode')))
|
|
if 'lift' in request.attributes:
|
|
newprofile.replace_int('lift', int(request.attribute('lift')))
|
|
|
|
# Update judge window adjustments per-machine
|
|
judge_dict = newprofile.get_dict('machine_judge_adjust')
|
|
machine_judge = judge_dict.get_dict(self.config.machine.pcbid)
|
|
machine_judge.replace_int('adj', int(request.attribute('judgeAdj')))
|
|
judge_dict.replace_dict(self.config.machine.pcbid, machine_judge)
|
|
newprofile.replace_dict('machine_judge_adjust', judge_dict)
|
|
|
|
# Secret flags saving
|
|
secret = request.child('secret')
|
|
if secret is not None:
|
|
secret_dict = newprofile.get_dict('secret')
|
|
secret_dict.replace_int('flg1', secret.child_value('flg1'))
|
|
secret_dict.replace_int('flg2', secret.child_value('flg2'))
|
|
secret_dict.replace_int('flg3', secret.child_value('flg3'))
|
|
newprofile.replace_dict('secret', secret_dict)
|
|
|
|
# Basic achievements
|
|
achievements = request.child('achievements')
|
|
if achievements is not None:
|
|
newprofile.replace_int('visit_flg', int(achievements.attribute('visit_flg')))
|
|
newprofile.replace_int('last_weekly', int(achievements.attribute('last_weekly')))
|
|
newprofile.replace_int('weekly_num', int(achievements.attribute('weekly_num')))
|
|
|
|
pack_id = int(achievements.attribute('pack_id'))
|
|
if pack_id > 0:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
pack_id,
|
|
'daily',
|
|
{
|
|
'pack_flg': int(achievements.attribute('pack_flg')),
|
|
'pack_comp': int(achievements.attribute('pack_comp')),
|
|
},
|
|
)
|
|
|
|
trophies = achievements.child('trophy')
|
|
if trophies is not None:
|
|
# We only load the first 10 in profile load.
|
|
newprofile.replace_int_array('trophy', 10, trophies.value[:10])
|
|
|
|
# Deller and orb saving
|
|
commonboss = request.child('commonboss')
|
|
if commonboss is not None:
|
|
newprofile.replace_int('deller', newprofile.get_int('deller') + int(commonboss.attribute('deller')))
|
|
orbs = newprofile.get_int('orbs')
|
|
orbs = orbs + int(commonboss.attribute('orb'))
|
|
newprofile.replace_int('orbs', orbs)
|
|
|
|
# Step-up mode
|
|
step = request.child('step')
|
|
if step is not None:
|
|
step_dict = newprofile.get_dict('step')
|
|
if cltype == self.GAME_CLTYPE_SINGLE:
|
|
step_dict.replace_int('sp_ach', int(step.attribute('sp_ach')))
|
|
step_dict.replace_int('sp_hdpt', int(step.attribute('sp_hdpt')))
|
|
step_dict.replace_int('sp_level', int(step.attribute('sp_level')))
|
|
step_dict.replace_int('sp_round', int(step.attribute('sp_round')))
|
|
step_dict.replace_int('sp_mplay', int(step.attribute('sp_mplay')))
|
|
else:
|
|
step_dict.replace_int('dp_ach', int(step.attribute('dp_ach')))
|
|
step_dict.replace_int('dp_hdpt', int(step.attribute('dp_hdpt')))
|
|
step_dict.replace_int('dp_level', int(step.attribute('dp_level')))
|
|
step_dict.replace_int('dp_round', int(step.attribute('dp_round')))
|
|
step_dict.replace_int('dp_mplay', int(step.attribute('dp_mplay')))
|
|
step_dict.replace_int('review', int(step.attribute('review')))
|
|
|
|
newprofile.replace_dict('step', step_dict)
|
|
|
|
# Link5 data
|
|
link5 = request.child('link5')
|
|
if link5 is not None:
|
|
link5_dict = newprofile.get_dict('link5')
|
|
for attr in [
|
|
'qpro',
|
|
'glass',
|
|
'beautiful',
|
|
'quaver',
|
|
'castle',
|
|
'flip',
|
|
'titans',
|
|
'exusia',
|
|
'waxing',
|
|
'sampling',
|
|
'beachside',
|
|
'cuvelia',
|
|
'reunion',
|
|
'bad',
|
|
'turii',
|
|
'anisakis',
|
|
'second',
|
|
'whydidyou',
|
|
'china',
|
|
'fallen',
|
|
'broken',
|
|
'summer',
|
|
'sakura',
|
|
'wuv',
|
|
'survival',
|
|
'thunder',
|
|
]:
|
|
link5_dict.replace_int(attr, int(link5.attribute(attr)))
|
|
newprofile.replace_dict('link5', link5_dict)
|
|
|
|
# Keep track of play statistics across all mixes
|
|
self.update_play_statistics(userid, play_stats)
|
|
|
|
return newprofile
|