1005 lines
40 KiB
Python
1005 lines
40 KiB
Python
# vim: set fileencoding=utf-8
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import random
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from typing import Any, Dict, List, Optional, Set, Tuple
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from typing_extensions import Final
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from bemani.backend.base import Status
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.backend.jubeat.common import (
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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)
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from bemani.backend.jubeat.course import JubeatCourse
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from bemani.backend.jubeat.saucer import JubeatSaucer
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from bemani.common import Profile, ValidatedDict, VersionConstants, Time
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from bemani.data import Data, Score, UserID
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from bemani.protocol import Node
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class JubeatSaucerFulfill(
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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JubeatCourse,
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JubeatBase,
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):
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name: str = "Jubeat Saucer Fulfill"
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version: int = VersionConstants.JUBEAT_SAUCER_FULFILL
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GAME_COURSE_REQUIREMENT_SCORE: Final[int] = 1
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GAME_COURSE_REQUIREMENT_FULL_COMBO: Final[int] = 2
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GAME_COURSE_REQUIREMENT_PERFECT_PERCENT: Final[int] = 3
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GAME_COURSE_RATING_FAILED: Final[int] = 1
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GAME_COURSE_RATING_BRONZE: Final[int] = 2
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GAME_COURSE_RATING_SILVER: Final[int] = 3
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GAME_COURSE_RATING_GOLD: Final[int] = 4
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def previous_version(self) -> Optional[JubeatBase]:
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return JubeatSaucer(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert daily FC challenges into the DB.
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"""
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events = []
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if data.local.network.should_schedule(cls.game, cls.version, "fc_challenge", "daily"):
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# Generate a new list of two FC challenge songs.
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start_time, end_time = data.local.network.get_schedule_duration("daily")
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all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version))
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if len(all_songs) >= 2:
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daily_songs = random.sample(all_songs, 2)
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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"fc_challenge",
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{
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"start_time": start_time,
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"end_time": end_time,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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events.append(
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(
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"jubeat_fc_challenge_charts",
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{
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"version": cls.version,
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"today": daily_songs[0],
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"whim": daily_songs[1],
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},
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)
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)
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(cls.game, cls.version, "fc_challenge", "daily")
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return events
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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return {
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"bools": [
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{
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"name": "Force Unlock All Songs",
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"tip": "Forces all songs to be available by default",
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"category": "game_config",
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"setting": "force_song_unlock",
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},
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],
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}
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def handle_shopinfo_regist_request(self, request: Node) -> Node:
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# Update the name of this cab for admin purposes
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self.update_machine_name(request.child_value("shop/name"))
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shopinfo = Node.void("shopinfo")
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data = Node.void("data")
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shopinfo.add_child(data)
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data.add_child(Node.u32("cabid", 1))
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data.add_child(Node.string("locationid", "nowhere"))
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data.add_child(Node.u8("is_send", 1))
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data.add_child(
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Node.s32_array(
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"white_music_list",
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[
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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],
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)
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)
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data.add_child(Node.u8("tax_phase", 1))
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lab = Node.void("lab")
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data.add_child(lab)
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lab.add_child(Node.bool("is_open", False))
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vocaloid_event = Node.void("vocaloid_event")
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data.add_child(vocaloid_event)
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vocaloid_event.add_child(Node.u8("state", 0))
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vocaloid_event.add_child(Node.s32("music_id", 0))
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vocaloid_event2 = Node.void("vocaloid_event2")
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data.add_child(vocaloid_event2)
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vocaloid_event2.add_child(Node.u8("state", 0))
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vocaloid_event2.add_child(Node.s32("music_id", 0))
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# No obnoxious 30 second wait to play.
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matching_off = Node.void("matching_off")
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data.add_child(matching_off)
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matching_off.add_child(Node.bool("is_open", True))
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tenka = Node.void("tenka")
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data.add_child(tenka)
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tenka.add_child(Node.bool("is_participant", False))
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return shopinfo
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def handle_gametop_get_course_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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extid = player.child_value("jid")
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gametop = Node.void("gametop")
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data = Node.void("data")
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gametop.add_child(data)
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# Course list available
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course_list = Node.void("course_list")
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data.add_child(course_list)
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validcourses: List[int] = []
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for course in self.get_all_courses():
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coursenode = Node.void("course")
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course_list.add_child(coursenode)
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# Basic course info
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if course["id"] in validcourses:
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raise Exception("Cannot have same course ID specified twice!")
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validcourses.append(course["id"])
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coursenode.add_child(Node.s32("id", course["id"]))
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coursenode.add_child(Node.string("name", course["name"]))
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coursenode.add_child(Node.u8("level", course["level"]))
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# Translate internal to game
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def translate_req(internal_req: int) -> int:
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return {
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self.COURSE_REQUIREMENT_SCORE: self.GAME_COURSE_REQUIREMENT_SCORE,
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self.COURSE_REQUIREMENT_FULL_COMBO: self.GAME_COURSE_REQUIREMENT_FULL_COMBO,
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self.COURSE_REQUIREMENT_PERFECT_PERCENT: self.GAME_COURSE_REQUIREMENT_PERFECT_PERCENT,
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}.get(internal_req, 0)
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# Course bronze/silver/gold rules
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ids = [0] * 3
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bronze_values = [0] * 3
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silver_values = [0] * 3
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gold_values = [0] * 3
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slot = 0
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for req in course["requirements"]:
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req_values = course["requirements"][req]
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ids[slot] = translate_req(req)
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bronze_values[slot] = req_values[0]
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silver_values[slot] = req_values[1]
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gold_values[slot] = req_values[2]
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slot = slot + 1
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norma = Node.void("norma")
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coursenode.add_child(norma)
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norma.add_child(Node.s32_array("norma_id", ids))
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norma.add_child(Node.s32_array("bronze_value", bronze_values))
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norma.add_child(Node.s32_array("silver_value", silver_values))
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norma.add_child(Node.s32_array("gold_value", gold_values))
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# Music list for course
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music_index = 0
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music_list = Node.void("music_list")
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coursenode.add_child(music_list)
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for entry in course["music"]:
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music = Node.void("music")
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music.set_attribute("index", str(music_index))
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music_list.add_child(music)
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music.add_child(Node.s32("music_id", entry[0]))
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music.add_child(Node.u8("seq", entry[1]))
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music_index = music_index + 1
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# Look up profile so we can load the last course played
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userid = self.data.remote.user.from_extid(self.game, self.version, extid)
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profile = self.get_profile(userid)
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if profile is None:
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profile = Profile(self.game, self.version, "", extid)
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# Player scores for courses
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player_list = Node.void("player_list")
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data.add_child(player_list)
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player = Node.void("player")
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player_list.add_child(player)
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player.add_child(Node.s32("jid", extid))
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result_list = Node.void("result_list")
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player.add_child(result_list)
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playercourses = self.get_courses(userid)
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for courseid in playercourses:
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if courseid not in validcourses:
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continue
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rating = {
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self.COURSE_RATING_FAILED: self.GAME_COURSE_RATING_FAILED,
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self.COURSE_RATING_BRONZE: self.GAME_COURSE_RATING_BRONZE,
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self.COURSE_RATING_SILVER: self.GAME_COURSE_RATING_SILVER,
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self.COURSE_RATING_GOLD: self.GAME_COURSE_RATING_GOLD,
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}[playercourses[courseid]["rating"]]
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scores = playercourses[courseid]["scores"]
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result = Node.void("result")
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result_list.add_child(result)
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result.add_child(Node.s32("id", courseid))
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result.add_child(Node.u8("rating", rating))
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result.add_child(Node.s32_array("score", scores))
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# Last course ID
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last_course_id = Node.s32("last_course_id", profile.get_dict("last").get_int("last_course_id", -1))
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data.add_child(last_course_id)
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return gametop
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def handle_gametop_regist_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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passnode = player.child("pass")
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refid = passnode.child_value("refid")
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name = player.child_value("name")
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root = self.new_profile_by_refid(refid, name)
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return root
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def handle_gametop_get_pdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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passnode = player.child("pass")
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refid = passnode.child_value("refid")
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root = self.get_profile_by_refid(refid)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_mdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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extid = player.child_value("jid")
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mdata_ver = player.child_value("mdata_ver")
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root = self.get_scores_by_extid(extid, mdata_ver, 3)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
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data = request.child("data")
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player = data.child("player")
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extid = player.child_value("rival")
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mdata_ver = player.child_value("mdata_ver")
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root = self.get_scores_by_extid(extid, mdata_ver, 3)
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if root is None:
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root = Node.void("gametop")
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root.set_attribute("status", str(Status.NO_PROFILE))
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return root
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def format_profile(self, userid: UserID, profile: Profile) -> Node:
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root = Node.void("gametop")
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data = Node.void("data")
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root.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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# Figure out if we're force-unlocking songs.
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game_config = self.get_game_config()
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force_unlock = game_config.get_bool("force_song_unlock")
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# Allow figuring out owned songs.
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achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
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owned_songs: Set[int] = set()
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owned_secrets: Set[int] = set()
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for achievement in achievements:
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if achievement.type == "song":
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owned_songs.add(achievement.id)
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elif achievement.type == "secret":
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owned_secrets.add(achievement.id)
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# Player info and statistics
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info = Node.void("info")
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player.add_child(info)
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info.add_child(Node.s16("jubility", profile.get_int("jubility")))
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info.add_child(Node.s16("jubility_yday", profile.get_int("jubility_yday")))
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info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
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info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
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info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
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info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
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info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
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info.add_child(Node.s32("pf_cnt", profile.get_int("pf_cnt")))
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info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
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info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
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info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
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info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
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info.add_child(Node.s32("extra_point", profile.get_int("extra_point")))
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info.add_child(Node.bool("is_extra_played", profile.get_bool("is_extra_played")))
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if "total_best_score" in profile:
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info.add_child(Node.s32("total_best_score", profile.get_int("total_best_score")))
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# Looks to be set to true when there's an old profile, stops tutorial from
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# happening on first load.
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info.add_child(
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Node.bool(
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"inherit",
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profile.get_bool("has_old_version") and not profile.get_bool("saved"),
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)
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)
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# Not saved, but loaded
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info.add_child(Node.s32("mtg_entry_cnt", 123))
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info.add_child(Node.s32("mtg_hold_cnt", 456))
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info.add_child(Node.u8("mtg_result", 10))
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# First play stuff we don't support
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free_first_play = Node.void("free_first_play")
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player.add_child(free_first_play)
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free_first_play.add_child(Node.bool("is_available", False))
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free_first_play.add_child(Node.s32("point", 0))
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free_first_play.add_child(Node.s32("point_used", 0))
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# Secret unlocks
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item = Node.void("item")
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player.add_child(item)
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item.add_child(
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Node.s32_array(
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"secret_list",
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([-1] * 32) if force_unlock else self.create_owned_items(owned_songs, 32),
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)
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)
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item.add_child(
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Node.s32_array(
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"title_list",
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profile.get_int_array(
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"title_list",
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96,
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[-1] * 96,
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),
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)
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)
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item.add_child(Node.s16("theme_list", profile.get_int("theme_list", -1)))
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item.add_child(Node.s32_array("marker_list", profile.get_int_array("marker_list", 2, [-1] * 2)))
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item.add_child(Node.s32_array("parts_list", profile.get_int_array("parts_list", 96, [-1] * 96)))
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new = Node.void("new")
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item.add_child(new)
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new.add_child(
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Node.s32_array(
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"secret_list",
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([-1] * 32) if force_unlock else self.create_owned_items(owned_secrets, 32),
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)
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)
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new.add_child(
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Node.s32_array(
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"title_list",
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profile.get_int_array(
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"title_list_new",
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96,
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[-1] * 96,
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),
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)
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)
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new.add_child(Node.s16("theme_list", profile.get_int("theme_list_new", -1)))
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new.add_child(Node.s32_array("marker_list", profile.get_int_array("marker_list_new", 2, [-1] * 2)))
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# Last played data, for showing cursor and such
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lastdict = profile.get_dict("last")
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last = Node.void("last")
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player.add_child(last)
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last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
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last.add_child(Node.s8("marker", lastdict.get_int("marker")))
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last.add_child(Node.s16("title", lastdict.get_int("title")))
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last.add_child(Node.s8("theme", lastdict.get_int("theme")))
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last.add_child(Node.s8("sort", lastdict.get_int("sort")))
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last.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
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last.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
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last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
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last.add_child(Node.s16("parts", lastdict.get_int("parts")))
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last.add_child(Node.s8("category", lastdict.get_int("category")))
|
|
last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
|
|
last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
|
|
last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
|
|
last.add_child(Node.s8("expert_option", lastdict.get_int("expert_option")))
|
|
last.add_child(Node.s8("matching", lastdict.get_int("matching")))
|
|
last.add_child(Node.s8("hazard", lastdict.get_int("hazard")))
|
|
last.add_child(Node.s8("hard", lastdict.get_int("hard")))
|
|
|
|
# Miscelaneous crap
|
|
player.add_child(Node.s32("session_id", 1))
|
|
player.add_child(Node.u64("event_flag", 0))
|
|
|
|
# Macchiato event
|
|
macchiatodict = profile.get_dict("macchiato")
|
|
macchiato = Node.void("macchiato")
|
|
player.add_child(macchiato)
|
|
macchiato.add_child(Node.s32("pack_id", macchiatodict.get_int("pack_id")))
|
|
macchiato.add_child(Node.u16("bean_num", macchiatodict.get_int("bean_num")))
|
|
macchiato.add_child(Node.s32("daily_milk_num", macchiatodict.get_int("daily_milk_num")))
|
|
macchiato.add_child(
|
|
Node.bool(
|
|
"is_received_daily_milk",
|
|
macchiatodict.get_bool("is_received_daily_milk"),
|
|
)
|
|
)
|
|
macchiato.add_child(Node.s32("today_tune_cnt", macchiatodict.get_int("today_tune_cnt")))
|
|
macchiato.add_child(
|
|
Node.s32_array(
|
|
"daily_milk_bonus",
|
|
macchiatodict.get_int_array("daily_milk_bonus", 9, [-1, -1, -1, -1, -1, -1, -1, -1, -1]),
|
|
)
|
|
)
|
|
macchiato.add_child(Node.s32("daily_play_burst", macchiatodict.get_int("daily_play_burst")))
|
|
macchiato.add_child(Node.bool("sub_menu_is_completed", macchiatodict.get_bool("sub_menu_is_completed")))
|
|
macchiato.add_child(Node.s32("compensation_milk", macchiatodict.get_int("compensation_milk")))
|
|
macchiato.add_child(Node.s32("match_cnt", macchiatodict.get_int("match_cnt")))
|
|
|
|
# Probably never will support this
|
|
macchiato_music_list = Node.void("macchiato_music_list")
|
|
macchiato.add_child(macchiato_music_list)
|
|
macchiato_music_list.set_attribute("count", "0")
|
|
|
|
# Same with this comment
|
|
macchiato.add_child(Node.s32("sub_pack_id", 0))
|
|
sub_macchiato_music_list = Node.void("sub_macchiato_music_list")
|
|
macchiato.add_child(sub_macchiato_music_list)
|
|
sub_macchiato_music_list.set_attribute("count", "0")
|
|
|
|
# And this
|
|
season_music_list = Node.void("season_music_list")
|
|
macchiato.add_child(season_music_list)
|
|
season_music_list.set_attribute("count", "0")
|
|
|
|
# Weird, this is sent as a void with a bunch of subnodes, but returned as an int array.
|
|
achievement_list = Node.void("achievement_list")
|
|
macchiato.add_child(achievement_list)
|
|
achievement_list.set_attribute("count", "0")
|
|
|
|
# Also probably never supporting this either
|
|
cow_list = Node.void("cow_list")
|
|
macchiato.add_child(cow_list)
|
|
cow_list.set_attribute("count", "0")
|
|
|
|
# No news, ever.
|
|
news = Node.void("news")
|
|
player.add_child(news)
|
|
news.add_child(Node.s16("checked", 0))
|
|
|
|
# Add rivals to profile.
|
|
rivallist = Node.void("rivallist")
|
|
player.add_child(rivallist)
|
|
|
|
links = self.data.local.user.get_links(self.game, self.version, userid)
|
|
rivalcount = 0
|
|
for link in links:
|
|
if link.type != "rival":
|
|
continue
|
|
|
|
rprofile = self.get_profile(link.other_userid)
|
|
if rprofile is None:
|
|
continue
|
|
|
|
rival = Node.void("rival")
|
|
rivallist.add_child(rival)
|
|
rival.add_child(Node.s32("jid", rprofile.extid))
|
|
rival.add_child(Node.string("name", rprofile.get_str("name")))
|
|
|
|
# Lazy way of keeping track of rivals, since we can only have 4
|
|
# or the game with throw up. At least, I think Fulfill can have
|
|
# 4 instead of the 3 found in newer versions, given the size of
|
|
# the array that it loads the values in. However, to keep things
|
|
# simple, I only supported three here.
|
|
rivalcount += 1
|
|
if rivalcount >= 3:
|
|
break
|
|
|
|
rivallist.set_attribute("count", str(rivalcount))
|
|
|
|
# Full combo daily challenge.
|
|
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, "fc_challenge")
|
|
if entry is None:
|
|
entry = ValidatedDict()
|
|
|
|
# Figure out if we've played these songs
|
|
start_time, end_time = self.data.local.network.get_schedule_duration("daily")
|
|
today_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("today", -1),
|
|
timelimit=start_time,
|
|
)
|
|
whim_attempts = self.data.local.music.get_all_attempts(
|
|
self.game,
|
|
self.music_version,
|
|
userid,
|
|
entry.get_int("whim", -1),
|
|
timelimit=start_time,
|
|
)
|
|
|
|
challenge = Node.void("challenge")
|
|
player.add_child(challenge)
|
|
today = Node.void("today")
|
|
challenge.add_child(today)
|
|
today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
|
|
today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
|
|
whim = Node.void("whim")
|
|
challenge.add_child(whim)
|
|
whim.add_child(Node.s32("music_id", entry.get_int("whim", -1)))
|
|
whim.add_child(Node.u8("state", 0x40 if len(whim_attempts) > 0 else 0x0))
|
|
|
|
# Sane defaults for unknown nodes
|
|
only_now_music = Node.void("only_now_music")
|
|
player.add_child(only_now_music)
|
|
only_now_music.set_attribute("count", "0")
|
|
lab_edit_seq = Node.void("lab_edit_seq")
|
|
player.add_child(lab_edit_seq)
|
|
lab_edit_seq.set_attribute("count", "0")
|
|
kac_music = Node.void("kac_music")
|
|
player.add_child(kac_music)
|
|
kac_music.set_attribute("count", "0")
|
|
history = Node.void("history")
|
|
player.add_child(history)
|
|
history.set_attribute("count", "0")
|
|
share_music = Node.void("share_music")
|
|
player.add_child(share_music)
|
|
share_music.set_attribute("count", "0")
|
|
bonus_music = Node.void("bonus_music")
|
|
player.add_child(bonus_music)
|
|
bonus_music.set_attribute("count", "0")
|
|
|
|
bingo = Node.void("bingo")
|
|
player.add_child(bingo)
|
|
reward = Node.void("reward")
|
|
bingo.add_child(reward)
|
|
reward.add_child(Node.s32("total", 0))
|
|
reward.add_child(Node.s32("point", 0))
|
|
group = Node.void("group")
|
|
player.add_child(group)
|
|
group.add_child(Node.s32("group_id", 0))
|
|
|
|
# Basic profile info
|
|
player.add_child(Node.string("name", profile.get_str("name", "なし")))
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
player.add_child(Node.string("refid", profile.refid))
|
|
|
|
# Miscelaneous history stuff
|
|
data.add_child(Node.u8("termver", 16))
|
|
data.add_child(Node.u32("season_etime", 0))
|
|
data.add_child(
|
|
Node.s32_array(
|
|
"white_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
data.add_child(
|
|
Node.s32_array(
|
|
"open_music_list",
|
|
[
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
],
|
|
)
|
|
)
|
|
|
|
# Unsupported collaboration events with other games
|
|
collabo_info = Node.void("collabo_info")
|
|
data.add_child(collabo_info)
|
|
|
|
# Unsupported policy break stuff
|
|
policy_break = Node.void("policy_break")
|
|
collabo_info.add_child(policy_break)
|
|
policy_break.set_attribute("type", "1")
|
|
policy_break.add_child(Node.u8("state", 1))
|
|
policy_break.add_child(Node.bool("is_report_end", False))
|
|
|
|
# Unsupported vocaloid stuff
|
|
vocaloid_event = Node.void("vocaloid_event")
|
|
collabo_info.add_child(vocaloid_event)
|
|
vocaloid_event.set_attribute("type", "1")
|
|
vocaloid_event.add_child(Node.u8("state", 0))
|
|
vocaloid_event.add_child(Node.s32("music_id", 0))
|
|
|
|
# Unsupported vocaloid stuff
|
|
vocaloid_event2 = Node.void("vocaloid_event2")
|
|
collabo_info.add_child(vocaloid_event2)
|
|
vocaloid_event2.set_attribute("type", "1")
|
|
vocaloid_event2.add_child(Node.u8("state", 0))
|
|
vocaloid_event2.add_child(Node.s32("music_id", 0))
|
|
|
|
# Maybe it is possible to turn off internet matching here?
|
|
lab = Node.void("lab")
|
|
data.add_child(lab)
|
|
lab.add_child(Node.bool("is_open", False))
|
|
matching_off = Node.void("matching_off")
|
|
data.add_child(matching_off)
|
|
matching_off.add_child(Node.bool("is_open", True))
|
|
|
|
return root
|
|
|
|
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
|
|
newprofile = oldprofile.clone()
|
|
newprofile.replace_bool("saved", True)
|
|
data = request.child("data")
|
|
|
|
# Figure out if we're force-unlocking songs. If we are, we don't want to persist
|
|
# secret stuff otherwise the game will accidentally unlock everything in the profile.
|
|
game_config = self.get_game_config()
|
|
force_unlock = game_config.get_bool("force_song_unlock")
|
|
|
|
# Grab player information
|
|
player = data.child("player")
|
|
|
|
# Grab last information. Lots of this will be filled in while grabbing scores
|
|
last = newprofile.get_dict("last")
|
|
last.replace_int("play_time", player.child_value("time_gameend"))
|
|
last.replace_str("shopname", player.child_value("shopname"))
|
|
last.replace_str("areaname", player.child_value("areaname"))
|
|
|
|
# Grab player info for echoing back
|
|
info = player.child("info")
|
|
if info is not None:
|
|
newprofile.replace_int("jubility", info.child_value("jubility"))
|
|
newprofile.replace_int("jubility_yday", info.child_value("jubility_yday"))
|
|
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
|
|
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
|
|
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
|
|
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
|
|
newprofile.replace_int("ex_cnt", info.child_value("exc_cnt")) # Not a mistake, Jubeat is weird
|
|
newprofile.replace_int("pf_cnt", info.child_value("pf_cnt"))
|
|
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
|
|
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
|
|
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
|
|
newprofile.replace_int("total_best_score", info.child_value("total_best_score"))
|
|
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
|
|
newprofile.replace_int("extra_point", info.child_value("extra_point"))
|
|
newprofile.replace_bool("is_extra_played", info.child_value("is_extra_played"))
|
|
|
|
last.replace_int("expert_option", info.child_value("expert_option"))
|
|
last.replace_int("matching", info.child_value("matching"))
|
|
last.replace_int("hazard", info.child_value("hazard"))
|
|
last.replace_int("hard", info.child_value("hard"))
|
|
|
|
# Grab unlock progress
|
|
item = player.child("item")
|
|
if item is not None:
|
|
newprofile.replace_int_array("title_list", 96, item.child_value("title_list"))
|
|
newprofile.replace_int("theme_list", item.child_value("theme_list"))
|
|
newprofile.replace_int_array("marker_list", 2, item.child_value("marker_list"))
|
|
newprofile.replace_int_array("parts_list", 96, item.child_value("parts_list"))
|
|
newprofile.replace_int_array("title_list_new", 96, item.child_value("title_new"))
|
|
newprofile.replace_int("theme_list_new", item.child_value("theme_new"))
|
|
newprofile.replace_int_array("marker_list_new", 2, item.child_value("marker_new"))
|
|
|
|
if not force_unlock:
|
|
# Don't persist if we're force-unlocked, this data will be bogus.
|
|
owned_songs = self.calculate_owned_items(item.child_value("secret_list"))
|
|
for index in owned_songs:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"song",
|
|
{},
|
|
)
|
|
|
|
owned_secrets = self.calculate_owned_items(item.child_value("secret_new"))
|
|
for index in owned_secrets:
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
index,
|
|
"secret",
|
|
{},
|
|
)
|
|
|
|
# Grab macchiato event
|
|
macchiatodict = newprofile.get_dict("macchiato")
|
|
macchiato = player.child("macchiato")
|
|
if macchiato is not None:
|
|
macchiatodict.replace_int("pack_id", macchiato.child_value("pack_id"))
|
|
macchiatodict.replace_int("bean_num", macchiato.child_value("bean_num"))
|
|
macchiatodict.replace_int("daily_milk_num", macchiato.child_value("daily_milk_num"))
|
|
macchiatodict.replace_bool(
|
|
"is_received_daily_milk",
|
|
macchiato.child_value("is_received_daily_milk"),
|
|
)
|
|
macchiatodict.replace_bool("sub_menu_is_completed", macchiato.child_value("sub_menu_is_completed"))
|
|
macchiatodict.replace_int("today_tune_cnt", macchiato.child_value("today_tune_cnt"))
|
|
macchiatodict.replace_int_array("daily_milk_bonus", 9, macchiato.child_value("daily_milk_bonus"))
|
|
macchiatodict.replace_int("compensation_milk", macchiato.child_value("compensation_milk"))
|
|
macchiatodict.replace_int("match_cnt", macchiato.child_value("match_cnt"))
|
|
macchiatodict.replace_int("used_bean", macchiato.child_value("used_bean"))
|
|
macchiatodict.replace_int("used_milk", macchiato.child_value("used_milk"))
|
|
macchiatodict.replace_int("daily_play_burst", macchiato.child_value("daily_play_burst"))
|
|
newprofile.replace_dict("macchiato", macchiatodict)
|
|
|
|
# Get timestamps for played songs
|
|
timestamps: Dict[int, int] = {}
|
|
history = player.child("history")
|
|
if history is not None:
|
|
for tune in history.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
entry = int(tune.attribute("log_id"))
|
|
ts = int(tune.child_value("timestamp") / 1000)
|
|
timestamps[entry] = ts
|
|
|
|
# Grab scores and save those
|
|
result = data.child("result")
|
|
if result is not None:
|
|
for tune in result.children:
|
|
if tune.name != "tune":
|
|
continue
|
|
result = tune.child("player")
|
|
|
|
last.replace_int("marker", tune.child_value("marker"))
|
|
last.replace_int("title", tune.child_value("title"))
|
|
last.replace_int("parts", tune.child_value("parts"))
|
|
last.replace_int("theme", tune.child_value("theme"))
|
|
last.replace_int("sort", tune.child_value("sort"))
|
|
last.replace_int("category", tune.child_value("category"))
|
|
last.replace_int("rank_sort", tune.child_value("rank_sort"))
|
|
last.replace_int("combo_disp", tune.child_value("combo_disp"))
|
|
|
|
songid = tune.child_value("music")
|
|
entry = int(tune.attribute("id"))
|
|
timestamp = timestamps.get(entry, Time.now())
|
|
chart = int(result.child("score").attribute("seq"))
|
|
points = result.child_value("score")
|
|
flags = int(result.child("score").attribute("clear"))
|
|
combo = int(result.child("score").attribute("combo"))
|
|
ghost = result.child_value("mbar")
|
|
|
|
# Miscelaneous last data for echoing to profile get
|
|
last.replace_int("music_id", songid)
|
|
last.replace_int("seq_id", chart)
|
|
|
|
mapping = {
|
|
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
|
|
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
|
|
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
|
|
}
|
|
|
|
# Figure out the highest medal based on bits passed in
|
|
medal = self.PLAY_MEDAL_FAILED
|
|
for bit in mapping:
|
|
if flags & bit > 0:
|
|
medal = max(medal, mapping[bit])
|
|
|
|
self.update_score(userid, timestamp, songid, chart, points, medal, combo, ghost)
|
|
|
|
# Grab the course results as well
|
|
course = data.child("course")
|
|
if course is not None:
|
|
courseid = course.child_value("course_id")
|
|
rating = {
|
|
self.GAME_COURSE_RATING_FAILED: self.COURSE_RATING_FAILED,
|
|
self.GAME_COURSE_RATING_BRONZE: self.COURSE_RATING_BRONZE,
|
|
self.GAME_COURSE_RATING_SILVER: self.COURSE_RATING_SILVER,
|
|
self.GAME_COURSE_RATING_GOLD: self.COURSE_RATING_GOLD,
|
|
}[course.child_value("rating")]
|
|
scores = [0] * 5
|
|
for music in course.children:
|
|
if music.name != "music":
|
|
continue
|
|
index = int(music.attribute("index"))
|
|
scores[index] = music.child_value("score")
|
|
|
|
# Save course itself
|
|
self.save_course(userid, courseid, rating, scores)
|
|
|
|
# Save the last course ID
|
|
last.replace_int("last_course_id", courseid)
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict("last", last)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|
|
|
|
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
|
|
root = Node.void("gametop")
|
|
datanode = Node.void("data")
|
|
root.add_child(datanode)
|
|
player = Node.void("player")
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32("jid", profile.extid))
|
|
playdata = Node.void("playdata")
|
|
player.add_child(playdata)
|
|
playdata.set_attribute("count", str(len(scores)))
|
|
|
|
music = ValidatedDict()
|
|
for score in scores:
|
|
# Ignore festo-and-above chart types.
|
|
if score.chart not in {
|
|
self.CHART_TYPE_BASIC,
|
|
self.CHART_TYPE_ADVANCED,
|
|
self.CHART_TYPE_EXTREME,
|
|
}:
|
|
continue
|
|
|
|
data = music.get_dict(str(score.id))
|
|
play_cnt = data.get_int_array("play_cnt", 3)
|
|
clear_cnt = data.get_int_array("clear_cnt", 3)
|
|
clear_flags = data.get_int_array("clear_flags", 3)
|
|
fc_cnt = data.get_int_array("fc_cnt", 3)
|
|
ex_cnt = data.get_int_array("ex_cnt", 3)
|
|
points = data.get_int_array("points", 3)
|
|
|
|
# Replace data for this chart type
|
|
play_cnt[score.chart] = score.plays
|
|
clear_cnt[score.chart] = score.data.get_int("clear_count")
|
|
fc_cnt[score.chart] = score.data.get_int("full_combo_count")
|
|
ex_cnt[score.chart] = score.data.get_int("excellent_count")
|
|
points[score.chart] = score.points
|
|
|
|
# Format the clear flags
|
|
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
|
|
if score.data.get_int("clear_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
|
|
if score.data.get_int("full_combo_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
|
|
if score.data.get_int("excellent_count") > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
|
|
|
|
# Save chart data back
|
|
data.replace_int_array("play_cnt", 3, play_cnt)
|
|
data.replace_int_array("clear_cnt", 3, clear_cnt)
|
|
data.replace_int_array("clear_flags", 3, clear_flags)
|
|
data.replace_int_array("fc_cnt", 3, fc_cnt)
|
|
data.replace_int_array("ex_cnt", 3, ex_cnt)
|
|
data.replace_int_array("points", 3, points)
|
|
|
|
# Update the ghost (untyped)
|
|
ghost = data.get("ghost", [None, None, None])
|
|
ghost[score.chart] = score.data.get("ghost")
|
|
data["ghost"] = ghost
|
|
|
|
# Save it back
|
|
music.replace_dict(str(score.id), data)
|
|
|
|
for scoreid in music:
|
|
scoredata = music[scoreid]
|
|
musicdata = Node.void("musicdata")
|
|
playdata.add_child(musicdata)
|
|
|
|
musicdata.set_attribute("music_id", scoreid)
|
|
musicdata.add_child(Node.s32_array("play_cnt", scoredata.get_int_array("play_cnt", 3)))
|
|
musicdata.add_child(Node.s32_array("clear_cnt", scoredata.get_int_array("clear_cnt", 3)))
|
|
musicdata.add_child(Node.s32_array("fc_cnt", scoredata.get_int_array("fc_cnt", 3)))
|
|
musicdata.add_child(Node.s32_array("ex_cnt", scoredata.get_int_array("ex_cnt", 3)))
|
|
musicdata.add_child(Node.s32_array("score", scoredata.get_int_array("points", 3)))
|
|
musicdata.add_child(Node.s8_array("clear", scoredata.get_int_array("clear_flags", 3)))
|
|
|
|
ghosts = scoredata.get("ghost", [None, None, None])
|
|
for i in range(len(ghosts)):
|
|
ghost = ghosts[i]
|
|
if ghost is None:
|
|
continue
|
|
|
|
bar = Node.u8_array("bar", ghost)
|
|
musicdata.add_child(bar)
|
|
bar.set_attribute("seq", str(i))
|
|
|
|
return root
|