648 lines
26 KiB
Python
648 lines
26 KiB
Python
import random
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import time
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from typing import Any, Dict, List, Optional
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from bemani.common import Time
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class SoundVoltexBoothClient(BaseClient):
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NAME = "TEST"
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def verify_eventlog_write(self, location: str) -> None:
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call = self.call_node()
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# Construct node
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eventlog = Node.void("eventlog")
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call.add_child(eventlog)
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eventlog.set_attribute("method", "write")
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eventlog.add_child(Node.u32("retrycnt", 0))
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data = Node.void("data")
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eventlog.add_child(data)
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data.add_child(Node.string("eventid", "S_PWRON"))
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data.add_child(Node.s32("eventorder", 0))
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data.add_child(Node.u64("pcbtime", int(time.time() * 1000)))
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data.add_child(Node.s64("gamesession", -1))
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data.add_child(Node.string("strdata1", "1.7.6"))
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data.add_child(Node.string("strdata2", ""))
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data.add_child(Node.s64("numdata1", 1))
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data.add_child(Node.s64("numdata2", 0))
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data.add_child(Node.string("locationid", location))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/eventlog/gamesession")
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self.assert_path(resp, "response/eventlog/logsendflg")
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self.assert_path(resp, "response/eventlog/logerrlevel")
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self.assert_path(resp, "response/eventlog/evtidnosendflg")
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def verify_game_hiscore(self, location: str) -> None:
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call = self.call_node()
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game = Node.void("game")
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game.set_attribute("locid", location)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "hiscore")
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call.add_child(game)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/ranking/@id")
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self.assert_path(resp, "response/game/hiscore/@type")
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self.assert_path(resp, "response/game/hiscore/music/@id")
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self.assert_path(resp, "response/game/hiscore/music/note/@name")
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self.assert_path(resp, "response/game/hiscore/music/note/@score")
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self.assert_path(resp, "response/game/hiscore/music/note/@type")
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def verify_game_shop(self, location: str) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "shop")
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game.set_attribute("ver", "0")
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game.add_child(Node.string("locid", location))
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game.add_child(Node.string("regcode", "."))
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game.add_child(Node.string("locname", ""))
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game.add_child(Node.u8("loctype", 0))
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game.add_child(Node.string("cstcode", ""))
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game.add_child(Node.string("cpycode", ""))
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game.add_child(Node.s32("latde", 0))
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game.add_child(Node.s32("londe", 0))
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game.add_child(Node.u8("accu", 0))
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game.add_child(Node.string("linid", "."))
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game.add_child(Node.u8("linclass", 0))
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game.add_child(Node.ipv4("ipaddr", "0.0.0.0"))
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game.add_child(Node.string("hadid", "00010203040506070809"))
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game.add_child(Node.string("licid", "00010203040506070809"))
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game.add_child(Node.string("actid", self.pcbid))
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game.add_child(Node.s8("appstate", 0))
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game.add_child(Node.s8("c_need", 1))
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game.add_child(Node.s8("c_credit", 2))
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game.add_child(Node.s8("s_credit", 2))
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game.add_child(Node.bool("free_p", True))
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game.add_child(Node.bool("close", True))
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game.add_child(Node.s32("close_t", 1380))
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game.add_child(Node.u32("playc", 0))
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game.add_child(Node.u32("playn", 0))
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game.add_child(Node.u32("playe", 0))
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game.add_child(Node.u32("test_m", 0))
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game.add_child(Node.u32("service", 0))
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game.add_child(Node.bool("paseli", True))
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game.add_child(Node.u32("update", 0))
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game.add_child(Node.string("shopname", ""))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/nxt_time")
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def verify_game_new(self, location: str, refid: str) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("name", self.NAME)
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game.set_attribute("method", "new")
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game.set_attribute("refid", refid)
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game.set_attribute("locid", location)
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game.set_attribute("dataid", refid)
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game.set_attribute("ver", "0")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_frozen(self, refid: str, time: int) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("refid", refid)
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game.set_attribute("method", "frozen")
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game.set_attribute("ver", "0")
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game.add_child(Node.u32("sec", time))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@result")
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def verify_game_save(self, location: str, refid: str, packet: int, block: int, exp: int) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "save")
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game.set_attribute("refid", refid)
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game.set_attribute("locid", location)
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game.set_attribute("ver", "0")
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game.add_child(Node.u8("headphone", 0))
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game.add_child(Node.u8("hispeed", 16))
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game.add_child(Node.u16("appeal_id", 19))
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game.add_child(Node.u16("frame0", 0))
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game.add_child(Node.u16("frame1", 0))
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game.add_child(Node.u16("frame2", 0))
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game.add_child(Node.u16("frame3", 0))
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game.add_child(Node.u16("frame4", 0))
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last = Node.void("last")
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game.add_child(last)
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last.set_attribute("music_type", "1")
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last.set_attribute("music_id", "29")
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last.set_attribute("sort_type", "4")
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game.add_child(Node.u32("earned_gamecoin_packet", packet))
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game.add_child(Node.u32("earned_gamecoin_block", block))
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game.add_child(Node.u32("gain_exp", exp))
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game.add_child(Node.u32("m_user_cnt", 0))
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game.add_child(Node.bool_array("have_item", [False] * 512))
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game.add_child(Node.bool_array("have_note", [False] * 512))
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tracking = Node.void("tracking")
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game.add_child(tracking)
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m0 = Node.void("m0")
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tracking.add_child(m0)
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m0.add_child(Node.u8("type", 2))
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m0.add_child(Node.u32("id", 5))
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m0.add_child(Node.u32("score", 774566))
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tracking.add_child(Node.time("p_start", Time.now() - 300))
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tracking.add_child(Node.time("p_end", Time.now()))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_common(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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game.set_attribute("ver", "0")
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game.set_attribute("method", "common")
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call.add_child(game)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/limited")
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self.assert_path(resp, "response/game/event/info/@id")
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self.assert_path(resp, "response/game/catalog/info/@currency")
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self.assert_path(resp, "response/game/catalog/info/@id")
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self.assert_path(resp, "response/game/catalog/info/@price")
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self.assert_path(resp, "response/game/kacinfo/note00")
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self.assert_path(resp, "response/game/kacinfo/note01")
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self.assert_path(resp, "response/game/kacinfo/note02")
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self.assert_path(resp, "response/game/kacinfo/note10")
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self.assert_path(resp, "response/game/kacinfo/note11")
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self.assert_path(resp, "response/game/kacinfo/note12")
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self.assert_path(resp, "response/game/kacinfo/rabbeat0")
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self.assert_path(resp, "response/game/kacinfo/rabbeat1")
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def verify_game_buy(self, refid: str, catalogid: int, success: bool) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("refid", refid)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "buy")
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game.add_child(Node.u32("catalog_id", catalogid))
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game.add_child(Node.u32("earned_gamecoin_packet", 0))
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game.add_child(Node.u32("earned_gamecoin_block", 0))
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game.add_child(Node.u32("open_index", 4))
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game.add_child(Node.u32("currency_type", 1))
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game.add_child(Node.u32("price", 10))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/gamecoin_packet")
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self.assert_path(resp, "response/game/gamecoin_block")
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self.assert_path(resp, "response/game/result")
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if success:
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if resp.child_value("game/result") != 0:
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raise Exception("Failed to purchase!")
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else:
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if resp.child_value("game/result") == 0:
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raise Exception("Purchased when shouldn't have!")
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def verify_game_load(self, cardid: str, refid: str, msg_type: str) -> Dict[str, Any]:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("cardid", cardid)
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game.set_attribute("dataid", refid)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "load")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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if msg_type == "new":
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self.assert_path(resp, "response/game/@none")
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return None
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if msg_type == "existing":
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self.assert_path(resp, "response/game/name")
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self.assert_path(resp, "response/game/code")
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self.assert_path(resp, "response/game/gamecoin_packet")
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self.assert_path(resp, "response/game/gamecoin_block")
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self.assert_path(resp, "response/game/exp_point")
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self.assert_path(resp, "response/game/m_user_cnt")
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self.assert_path(resp, "response/game/have_item")
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self.assert_path(resp, "response/game/have_note")
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self.assert_path(resp, "response/game/last/@appeal_id")
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self.assert_path(resp, "response/game/last/@frame0")
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self.assert_path(resp, "response/game/last/@frame1")
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self.assert_path(resp, "response/game/last/@frame2")
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self.assert_path(resp, "response/game/last/@frame3")
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self.assert_path(resp, "response/game/last/@frame4")
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self.assert_path(resp, "response/game/last/@headphone")
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self.assert_path(resp, "response/game/last/@hispeed")
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self.assert_path(resp, "response/game/last/@music_id")
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self.assert_path(resp, "response/game/last/@music_type")
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self.assert_path(resp, "response/game/last/@sort_type")
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return {
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"name": resp.child_value("game/name"),
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"packet": resp.child_value("game/gamecoin_packet"),
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"block": resp.child_value("game/gamecoin_block"),
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"exp": resp.child_value("game/exp_point"),
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}
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else:
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raise Exception(f"Invalid game load type {msg_type}")
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def verify_game_lounge(self) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "lounge")
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game.set_attribute("ver", "0")
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/interval")
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def verify_game_entry_s(self) -> int:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("ver", "0")
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game.set_attribute("method", "entry_s")
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game.add_child(Node.u8("c_ver", 22))
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game.add_child(Node.u8("p_num", 1))
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game.add_child(Node.u8("p_rest", 1))
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game.add_child(Node.u8("filter", 1))
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game.add_child(Node.u32("mid", 5))
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game.add_child(Node.u32("sec", 45))
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game.add_child(Node.u16("port", 10007))
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game.add_child(Node.fouru8("gip", [127, 0, 0, 1]))
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game.add_child(Node.fouru8("lip", [10, 0, 5, 73]))
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game.add_child(Node.bool("claim", True))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/entry_id")
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return resp.child_value("game/entry_id")
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def verify_game_entry_e(self, eid: int) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "entry_e")
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game.set_attribute("ver", "0")
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game.add_child(Node.u32("eid", eid))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify_game_load_m(self, refid: str) -> List[Dict[str, int]]:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "load_m")
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game.set_attribute("ver", "0")
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game.set_attribute("all", "1")
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game.set_attribute("dataid", refid)
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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scores = []
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for child in resp.child("game").children:
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if child.name != "music":
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continue
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musicid = int(child.attribute("music_id"))
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for typenode in child.children:
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if typenode.name != "type":
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continue
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chart = int(typenode.attribute("type_id"))
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clear_type = int(typenode.attribute("clear_type"))
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score = int(typenode.attribute("score"))
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grade = int(typenode.attribute("score_grade"))
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scores.append(
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{
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"id": musicid,
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"chart": chart,
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"clear_type": clear_type,
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"score": score,
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"grade": grade,
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}
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)
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return scores
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def verify_game_save_m(self, location: str, refid: str, score: Dict[str, int]) -> None:
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call = self.call_node()
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game = Node.void("game")
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call.add_child(game)
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game.set_attribute("method", "save_m")
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game.set_attribute("max_chain", "0")
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game.set_attribute("clear_type", str(score["clear_type"]))
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game.set_attribute("music_type", str(score["chart"]))
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game.set_attribute("score_grade", str(score["grade"]))
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game.set_attribute("locid", location)
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game.set_attribute("music_id", str(score["id"]))
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game.set_attribute("dataid", refid)
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game.set_attribute("ver", "0")
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game.set_attribute("score", str(score["score"]))
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# Swap with server
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resp = self.exchange("", call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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"pcbtracker",
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"pcbevent",
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"local",
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"message",
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"facility",
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"cardmng",
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"package",
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"posevent",
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"pkglist",
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"dlstatus",
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"eacoin",
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"lobby",
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"ntp",
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"keepalive",
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_eventlog_write(location)
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self.verify_game_shop(location)
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self.verify_game_common()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception(f"Invalid refid '{ref_id}' returned when registering card")
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if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled):
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raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
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# SDVX doesn't read the new profile, it asks for the profile itself after calling new
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self.verify_game_load(card, ref_id, msg_type="new")
|
|
self.verify_game_new(location, ref_id)
|
|
self.verify_game_load(card, ref_id, msg_type="existing")
|
|
else:
|
|
print("Skipping new card checks for existing card")
|
|
ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled)
|
|
|
|
# Verify pin handling and return card handling
|
|
self.verify_cardmng_authpass(ref_id, correct=True)
|
|
self.verify_cardmng_authpass(ref_id, correct=False)
|
|
if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled):
|
|
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
|
|
|
|
# Verify account freezing
|
|
self.verify_game_frozen(ref_id, 900)
|
|
self.verify_game_frozen(ref_id, 0)
|
|
|
|
# Verify lobby functionality
|
|
self.verify_game_lounge()
|
|
eid = self.verify_game_entry_s()
|
|
self.verify_game_entry_e(eid)
|
|
|
|
if cardid is None:
|
|
# Verify profile loading and saving
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile["packet"] != 0:
|
|
raise Exception("Profile has nonzero blocks associated with it!")
|
|
if profile["block"] != 0:
|
|
raise Exception("Profile has nonzero packets associated with it!")
|
|
if profile["exp"] != 0:
|
|
raise Exception("Profile has nonzero exp associated with it!")
|
|
|
|
# Verify purchase failure
|
|
self.verify_game_buy(ref_id, 1004, False)
|
|
|
|
self.verify_game_save(location, ref_id, packet=123, block=234, exp=42)
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile["packet"] != 123:
|
|
raise Exception("Profile has invalid blocks associated with it!")
|
|
if profile["block"] != 234:
|
|
raise Exception("Profile has invalid packets associated with it!")
|
|
if profile["exp"] != 42:
|
|
raise Exception("Profile has invalid exp associated with it!")
|
|
|
|
self.verify_game_save(location, ref_id, packet=1, block=2, exp=3)
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile["packet"] != 124:
|
|
raise Exception("Profile has invalid blocks associated with it!")
|
|
if profile["block"] != 236:
|
|
raise Exception("Profile has invalid packets associated with it!")
|
|
if profile["exp"] != 45:
|
|
raise Exception("Profile has invalid exp associated with it!")
|
|
|
|
# Verify purchase success
|
|
self.verify_game_buy(ref_id, 1004, True)
|
|
profile = self.verify_game_load(card, ref_id, msg_type="existing")
|
|
if profile["name"] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile["packet"] != 124:
|
|
raise Exception("Profile has invalid blocks associated with it!")
|
|
if profile["block"] != 226:
|
|
raise Exception("Profile has invalid packets associated with it!")
|
|
if profile["exp"] != 45:
|
|
raise Exception("Profile has invalid exp associated with it!")
|
|
|
|
# Verify empty profile has no scores on it
|
|
scores = self.verify_game_load_m(ref_id)
|
|
if len(scores) > 0:
|
|
raise Exception("Score on an empty profile!")
|
|
|
|
# Verify score saving and updating
|
|
for phase in [1, 2]:
|
|
if phase == 1:
|
|
dummyscores = [
|
|
# An okay score on a chart
|
|
{
|
|
"id": 1,
|
|
"chart": 1,
|
|
"grade": 3,
|
|
"clear_type": 2,
|
|
"score": 765432,
|
|
},
|
|
# A good score on an easier chart of the same song
|
|
{
|
|
"id": 1,
|
|
"chart": 0,
|
|
"grade": 6,
|
|
"clear_type": 3,
|
|
"score": 7654321,
|
|
},
|
|
# A bad score on a hard chart
|
|
{
|
|
"id": 2,
|
|
"chart": 2,
|
|
"grade": 1,
|
|
"clear_type": 1,
|
|
"score": 12345,
|
|
},
|
|
# A terrible score on an easy chart
|
|
{
|
|
"id": 3,
|
|
"chart": 0,
|
|
"grade": 1,
|
|
"clear_type": 1,
|
|
"score": 123,
|
|
},
|
|
]
|
|
if phase == 2:
|
|
dummyscores = [
|
|
# A better score on the same chart
|
|
{
|
|
"id": 1,
|
|
"chart": 1,
|
|
"grade": 5,
|
|
"clear_type": 3,
|
|
"score": 8765432,
|
|
},
|
|
# A worse score on another same chart
|
|
{
|
|
"id": 1,
|
|
"chart": 0,
|
|
"grade": 4,
|
|
"clear_type": 2,
|
|
"score": 6543210,
|
|
"expected_score": 7654321,
|
|
"expected_clear_type": 3,
|
|
"expected_grade": 6,
|
|
},
|
|
]
|
|
for dummyscore in dummyscores:
|
|
self.verify_game_save_m(location, ref_id, dummyscore)
|
|
|
|
scores = self.verify_game_load_m(ref_id)
|
|
for expected in dummyscores:
|
|
actual = None
|
|
for received in scores:
|
|
if received["id"] == expected["id"] and received["chart"] == expected["chart"]:
|
|
actual = received
|
|
break
|
|
|
|
if actual is None:
|
|
raise Exception(f"Didn't find song {expected['id']} chart {expected['chart']} in response!")
|
|
|
|
if "expected_score" in expected:
|
|
expected_score = expected["expected_score"]
|
|
else:
|
|
expected_score = expected["score"]
|
|
if "expected_grade" in expected:
|
|
expected_grade = expected["expected_grade"]
|
|
else:
|
|
expected_grade = expected["grade"]
|
|
if "expected_clear_type" in expected:
|
|
expected_clear_type = expected["expected_clear_type"]
|
|
else:
|
|
expected_clear_type = expected["clear_type"]
|
|
|
|
if actual["score"] != expected_score:
|
|
raise Exception(
|
|
f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{actual["score"]}\''
|
|
)
|
|
if actual["grade"] != expected_grade:
|
|
raise Exception(
|
|
f'Expected a grade of \'{expected_grade}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got grade \'{actual["grade"]}\''
|
|
)
|
|
if actual["clear_type"] != expected_clear_type:
|
|
raise Exception(
|
|
f'Expected a clear_type of \'{expected_clear_type}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got clear_type \'{actual["clear_type"]}\''
|
|
)
|
|
|
|
# Sleep so we don't end up putting in score history on the same second
|
|
time.sleep(1)
|
|
|
|
else:
|
|
print("Skipping score checks for existing card")
|
|
|
|
# Verify high score tables
|
|
self.verify_game_hiscore(location)
|
|
|
|
# Verify paseli handling
|
|
if paseli_enabled:
|
|
print("PASELI enabled for this PCBID, executing PASELI checks")
|
|
else:
|
|
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
|
return
|
|
|
|
sessid, balance = self.verify_eacoin_checkin(card)
|
|
if balance == 0:
|
|
print("Skipping PASELI consume check because card has 0 balance")
|
|
else:
|
|
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
|
self.verify_eacoin_checkout(sessid)
|