2018-01-19 14:42:21 +01:00
|
|
|
// Copyright 2017 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <QInputDialog>
|
|
|
|
#include <QList>
|
|
|
|
#include <QtConcurrent/QtConcurrentRun>
|
|
|
|
#include "citra_qt/game_list_p.h"
|
|
|
|
#include "citra_qt/main.h"
|
|
|
|
#include "citra_qt/multiplayer/client_room.h"
|
|
|
|
#include "citra_qt/multiplayer/lobby.h"
|
|
|
|
#include "citra_qt/multiplayer/lobby_p.h"
|
|
|
|
#include "citra_qt/multiplayer/message.h"
|
2018-04-01 08:06:48 +02:00
|
|
|
#include "citra_qt/multiplayer/state.h"
|
2018-01-19 14:42:21 +01:00
|
|
|
#include "citra_qt/multiplayer/validation.h"
|
|
|
|
#include "citra_qt/ui_settings.h"
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
#include "core/settings.h"
|
|
|
|
#include "network/network.h"
|
|
|
|
|
|
|
|
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
|
|
|
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
|
|
|
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
2018-04-18 07:06:02 +02:00
|
|
|
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
|
2018-01-19 14:42:21 +01:00
|
|
|
ui->setupUi(this);
|
|
|
|
|
|
|
|
// setup the watcher for background connections
|
|
|
|
watcher = new QFutureWatcher<void>;
|
|
|
|
|
|
|
|
model = new QStandardItemModel(ui->room_list);
|
|
|
|
proxy = new LobbyFilterProxyModel(this, game_list);
|
|
|
|
proxy->setSourceModel(model);
|
2018-04-17 20:01:14 +02:00
|
|
|
proxy->setDynamicSortFilter(true);
|
2018-01-19 14:42:21 +01:00
|
|
|
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
|
|
|
proxy->setSortLocaleAware(true);
|
|
|
|
ui->room_list->setModel(proxy);
|
2018-04-05 20:07:11 +02:00
|
|
|
ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
|
2018-01-19 14:42:21 +01:00
|
|
|
ui->room_list->header()->stretchLastSection();
|
|
|
|
ui->room_list->setAlternatingRowColors(true);
|
|
|
|
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
|
|
|
|
ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
|
|
|
|
ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
|
|
|
ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
|
|
|
ui->room_list->setSortingEnabled(true);
|
|
|
|
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
|
|
|
|
ui->room_list->setExpandsOnDoubleClick(false);
|
|
|
|
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
|
|
|
2018-04-18 18:29:03 +02:00
|
|
|
ui->nickname->setValidator(validation.GetNickname());
|
2018-01-19 14:42:21 +01:00
|
|
|
ui->nickname->setText(UISettings::values.nickname);
|
2018-07-17 09:25:00 +02:00
|
|
|
if (ui->nickname->text().isEmpty() && !Settings::values.citra_username.empty()) {
|
|
|
|
// Use Citra Web Service user name as nickname by default
|
|
|
|
ui->nickname->setText(QString::fromStdString(Settings::values.citra_username));
|
|
|
|
}
|
2018-01-19 14:42:21 +01:00
|
|
|
|
|
|
|
// UI Buttons
|
|
|
|
connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
|
|
|
|
connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
|
|
|
|
&LobbyFilterProxyModel::SetFilterOwned);
|
|
|
|
connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
|
2018-04-19 09:18:45 +02:00
|
|
|
connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
|
2018-01-19 14:42:21 +01:00
|
|
|
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
|
2018-04-05 20:07:11 +02:00
|
|
|
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
|
2018-01-19 14:42:21 +01:00
|
|
|
|
|
|
|
// Actions
|
|
|
|
connect(this, &Lobby::LobbyRefreshed, this, &Lobby::OnRefreshLobby);
|
|
|
|
|
|
|
|
// manually start a refresh when the window is opening
|
|
|
|
// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
|
|
|
|
// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
|
|
|
|
// refreshroomlist signal from places that open the lobby
|
|
|
|
RefreshLobby();
|
|
|
|
}
|
|
|
|
|
2018-04-18 07:06:02 +02:00
|
|
|
QString Lobby::PasswordPrompt() {
|
2018-01-19 14:42:21 +01:00
|
|
|
bool ok;
|
2018-05-01 05:26:57 +02:00
|
|
|
const QString text = QInputDialog::getText(this, tr("Password Required to Join"),
|
|
|
|
tr("Password:"), QLineEdit::Password, "", &ok);
|
2018-01-19 14:42:21 +01:00
|
|
|
return ok ? text : QString();
|
|
|
|
}
|
|
|
|
|
2018-04-05 20:07:11 +02:00
|
|
|
void Lobby::OnExpandRoom(const QModelIndex& index) {
|
|
|
|
QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
|
|
|
|
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
|
|
|
|
}
|
|
|
|
|
2018-04-19 09:18:45 +02:00
|
|
|
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
2018-04-20 08:14:44 +02:00
|
|
|
if (const auto member = Network::GetRoomMember().lock()) {
|
|
|
|
// Prevent the user from trying to join a room while they are already joining.
|
|
|
|
if (member->GetState() == Network::RoomMember::State::Joining) {
|
|
|
|
return;
|
|
|
|
} else if (member->GetState() == Network::RoomMember::State::Joined) {
|
|
|
|
// And ask if they want to leave the room if they are already in one.
|
|
|
|
if (!NetworkMessage::WarnDisconnect()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2018-04-19 18:23:39 +02:00
|
|
|
}
|
2018-04-19 09:18:45 +02:00
|
|
|
QModelIndex index = source;
|
|
|
|
// If the user double clicks on a child row (aka the player list) then use the parent instead
|
|
|
|
if (source.parent() != QModelIndex()) {
|
|
|
|
index = source.parent();
|
|
|
|
}
|
2018-01-19 14:42:21 +01:00
|
|
|
if (!ui->nickname->hasAcceptableInput()) {
|
|
|
|
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get a password to pass if the room is password protected
|
2018-04-09 18:18:12 +02:00
|
|
|
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
|
|
|
|
bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
|
2018-01-19 14:42:21 +01:00
|
|
|
const std::string password = has_password ? PasswordPrompt().toStdString() : "";
|
|
|
|
if (has_password && password.empty()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// attempt to connect in a different thread
|
|
|
|
QFuture<void> f = QtConcurrent::run([&, password] {
|
|
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
|
|
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
|
|
|
|
const std::string nickname = ui->nickname->text().toStdString();
|
|
|
|
const std::string ip =
|
|
|
|
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
|
|
|
|
int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
|
|
|
|
room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredMac, password);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
watcher->setFuture(f);
|
|
|
|
// and disable widgets and display a connecting while we wait
|
|
|
|
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
|
|
|
|
|
|
|
|
// Save settings
|
|
|
|
UISettings::values.nickname = ui->nickname->text();
|
|
|
|
UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
|
|
|
|
UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
|
|
|
|
Settings::Apply();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Lobby::ResetModel() {
|
|
|
|
model->clear();
|
|
|
|
model->insertColumns(0, Column::TOTAL);
|
2018-04-09 18:18:12 +02:00
|
|
|
model->setHeaderData(Column::EXPAND, Qt::Horizontal, "", Qt::DisplayRole);
|
2018-01-19 14:42:21 +01:00
|
|
|
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
|
|
|
|
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
|
|
|
|
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
|
|
|
|
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Lobby::RefreshLobby() {
|
|
|
|
if (auto session = announce_multiplayer_session.lock()) {
|
|
|
|
ResetModel();
|
|
|
|
room_list_future = session->GetRoomList([&]() { emit LobbyRefreshed(); });
|
|
|
|
ui->refresh_list->setEnabled(false);
|
|
|
|
ui->refresh_list->setText(tr("Refreshing"));
|
|
|
|
} else {
|
|
|
|
// TODO(jroweboy): Display an error box about announce couldn't be started
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Lobby::OnRefreshLobby() {
|
|
|
|
AnnounceMultiplayerRoom::RoomList new_room_list = room_list_future.get();
|
|
|
|
for (auto room : new_room_list) {
|
|
|
|
// find the icon for the game if this person owns that game.
|
|
|
|
QPixmap smdh_icon;
|
|
|
|
for (int r = 0; r < game_list->rowCount(); ++r) {
|
2018-04-05 20:07:11 +02:00
|
|
|
auto index = game_list->index(r, 0);
|
2018-01-19 14:42:21 +01:00
|
|
|
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
|
|
|
|
if (game_id != 0 && room.preferred_game_id == game_id) {
|
|
|
|
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QList<QVariant> members;
|
|
|
|
for (auto member : room.members) {
|
|
|
|
QVariant var;
|
|
|
|
var.setValue(LobbyMember{QString::fromStdString(member.name), member.game_id,
|
|
|
|
QString::fromStdString(member.game_name)});
|
|
|
|
members.append(var);
|
|
|
|
}
|
|
|
|
|
2018-04-09 18:18:12 +02:00
|
|
|
auto first_item = new LobbyItem();
|
2018-04-05 20:07:11 +02:00
|
|
|
auto row = QList<QStandardItem*>({
|
|
|
|
first_item,
|
2018-04-09 18:18:12 +02:00
|
|
|
new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
|
2018-04-05 20:07:11 +02:00
|
|
|
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
|
|
|
|
smdh_icon),
|
|
|
|
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
|
|
|
|
room.port),
|
|
|
|
new LobbyItemMemberList(members, room.max_player),
|
|
|
|
});
|
|
|
|
model->appendRow(row);
|
|
|
|
// To make the rows expandable, add the member data as a child of the first column of the
|
|
|
|
// rows with people in them and have qt set them to colspan after the model is finished
|
|
|
|
// resetting
|
|
|
|
if (room.members.size() > 0) {
|
|
|
|
first_item->appendRow(new LobbyItemExpandedMemberList(members));
|
|
|
|
}
|
2018-01-19 14:42:21 +01:00
|
|
|
}
|
2018-04-05 20:07:11 +02:00
|
|
|
|
|
|
|
// Reenable the refresh button and resize the columns
|
2018-01-19 14:42:21 +01:00
|
|
|
ui->refresh_list->setEnabled(true);
|
|
|
|
ui->refresh_list->setText(tr("Refresh List"));
|
2018-04-05 20:07:11 +02:00
|
|
|
ui->room_list->header()->stretchLastSection();
|
|
|
|
for (int i = 0; i < Column::TOTAL - 1; ++i) {
|
|
|
|
ui->room_list->resizeColumnToContents(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the member list child items to span all columns
|
2018-04-18 18:29:03 +02:00
|
|
|
for (int i = 0; i < proxy->rowCount(); i++) {
|
2018-04-05 20:07:11 +02:00
|
|
|
auto parent = model->item(i, 0);
|
|
|
|
if (parent->hasChildren()) {
|
2018-04-18 18:29:03 +02:00
|
|
|
ui->room_list->setFirstColumnSpanned(0, proxy->index(i, 0), true);
|
2018-04-05 20:07:11 +02:00
|
|
|
}
|
|
|
|
}
|
2018-01-19 14:42:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
|
|
|
|
: QSortFilterProxyModel(parent), game_list(list) {}
|
|
|
|
|
|
|
|
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
|
|
|
|
// Prioritize filters by fastest to compute
|
|
|
|
|
2018-04-19 09:18:45 +02:00
|
|
|
// pass over any child rows (aka row that shows the players in the room)
|
|
|
|
if (sourceParent != QModelIndex()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-01-19 14:42:21 +01:00
|
|
|
// filter by filled rooms
|
|
|
|
if (filter_full) {
|
|
|
|
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
|
|
|
|
int player_count =
|
|
|
|
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
|
|
|
|
int max_players =
|
|
|
|
sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
|
|
|
|
if (player_count >= max_players) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// filter by search parameters
|
2018-04-19 09:18:45 +02:00
|
|
|
if (!filter_search.isEmpty()) {
|
2018-01-19 14:42:21 +01:00
|
|
|
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
|
|
|
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
|
|
|
|
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
|
|
|
|
bool preferred_game_match = sourceModel()
|
|
|
|
->data(game_name, LobbyItemGame::GameNameRole)
|
|
|
|
.toString()
|
2018-04-19 09:18:45 +02:00
|
|
|
.contains(filter_search, filterCaseSensitivity());
|
2018-01-19 14:42:21 +01:00
|
|
|
bool room_name_match = sourceModel()
|
|
|
|
->data(room_name, LobbyItemName::NameRole)
|
|
|
|
.toString()
|
2018-04-19 09:18:45 +02:00
|
|
|
.contains(filter_search, filterCaseSensitivity());
|
2018-01-19 14:42:21 +01:00
|
|
|
bool username_match = sourceModel()
|
|
|
|
->data(host_name, LobbyItemHost::HostUsernameRole)
|
|
|
|
.toString()
|
2018-04-19 09:18:45 +02:00
|
|
|
.contains(filter_search, filterCaseSensitivity());
|
2018-01-19 14:42:21 +01:00
|
|
|
if (!preferred_game_match && !room_name_match && !username_match) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// filter by game owned
|
|
|
|
if (filter_owned) {
|
|
|
|
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
|
|
|
QList<QModelIndex> owned_games;
|
|
|
|
for (int r = 0; r < game_list->rowCount(); ++r) {
|
|
|
|
owned_games.append(QModelIndex(game_list->index(r, 0)));
|
|
|
|
}
|
|
|
|
auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
|
|
|
|
if (current_id == 0) {
|
|
|
|
// TODO(jroweboy): homebrew often doesn't have a game id and this hides them
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
bool owned = false;
|
|
|
|
for (const auto& game : owned_games) {
|
|
|
|
auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
|
|
|
|
if (current_id == game_id) {
|
|
|
|
owned = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!owned) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
|
|
|
|
sourceModel()->sort(column, order);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
|
|
|
|
filter_owned = filter;
|
2018-04-17 20:01:14 +02:00
|
|
|
invalidate();
|
2018-01-19 14:42:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void LobbyFilterProxyModel::SetFilterFull(bool filter) {
|
|
|
|
filter_full = filter;
|
2018-04-17 20:01:14 +02:00
|
|
|
invalidate();
|
2018-01-19 14:42:21 +01:00
|
|
|
}
|
|
|
|
|
2018-04-19 09:18:45 +02:00
|
|
|
void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
|
|
|
|
filter_search = filter;
|
|
|
|
invalidate();
|
|
|
|
}
|