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DSP: Add a comment about physical address masking
See @wwylele's comment on PR 4483 for more details on what causes this behavior.
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@ -284,6 +284,8 @@ bool Source::DequeueBuffer() {
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state.adpcm_state.yn2 = buf.adpcm_yn[1];
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state.adpcm_state.yn2 = buf.adpcm_yn[1];
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}
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}
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// This physical address masking occurs due to how the DSP DMA hardware is configured by the
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// firmware.
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const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC);
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const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC);
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if (memory) {
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if (memory) {
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const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
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const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
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