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gl_shader_util: Cleanup header file + add docstring.
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@ -14,6 +14,12 @@ enum Attributes {
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ATTRIBUTE_TEXCOORDS = 2,
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ATTRIBUTE_TEXCOORDS = 2,
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};
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};
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GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path);
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/**
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* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
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* @param vertex_shader String of the GLSL vertex shader program
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* @param fragment_shader String of the GLSL fragment shader program
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* @returns Handle of the newly created OpenGL shader object
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*/
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GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
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} // namespace
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} // namespace
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