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Merge pull request #4878 from B3n30/citra_qt_all_regions_game_list
Citra_qt: Display all valid regions in game_list
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commit
2f0ea48da4
@ -75,30 +75,31 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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* @return QString region
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*/
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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const Loader::SMDH::GameRegion region = smdh.GetRegion();
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using GameRegion = Loader::SMDH::GameRegion;
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static const std::map<GameRegion, const char*> regions_map = {
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{GameRegion::Japan, QT_TR_NOOP("Japan")},
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{GameRegion::NorthAmerica, QT_TR_NOOP("North America")},
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{GameRegion::Europe, QT_TR_NOOP("Europe")},
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{GameRegion::Australia, QT_TR_NOOP("Australia")},
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{GameRegion::China, QT_TR_NOOP("China")},
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{GameRegion::Korea, QT_TR_NOOP("Korea")},
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{GameRegion::Taiwan, QT_TR_NOOP("Taiwan")}};
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switch (region) {
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case Loader::SMDH::GameRegion::Invalid:
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std::vector<GameRegion> regions = smdh.GetRegions();
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if (regions.empty()) {
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return QObject::tr("Invalid region");
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case Loader::SMDH::GameRegion::Japan:
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return QObject::tr("Japan");
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case Loader::SMDH::GameRegion::NorthAmerica:
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return QObject::tr("North America");
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case Loader::SMDH::GameRegion::Europe:
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return QObject::tr("Europe");
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case Loader::SMDH::GameRegion::Australia:
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return QObject::tr("Australia");
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case Loader::SMDH::GameRegion::China:
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return QObject::tr("China");
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case Loader::SMDH::GameRegion::Korea:
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return QObject::tr("Korea");
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case Loader::SMDH::GameRegion::Taiwan:
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return QObject::tr("Taiwan");
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case Loader::SMDH::GameRegion::RegionFree:
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return QObject::tr("Region free");
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default:
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return QObject::tr("Invalid Region");
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}
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if (std::find(regions.begin(), regions.end(), GameRegion::RegionFree) != regions.end()) {
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return QObject::tr("Region free");
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}
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QString result = QObject::tr(regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += QStringLiteral("\n") + QObject::tr(regions_map.at(*region));
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}
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return result;
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}
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class GameListItem : public QStandardItem {
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@ -48,20 +48,20 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
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return titles[static_cast<int>(language)].short_title;
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}
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SMDH::GameRegion SMDH::GetRegion() const {
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std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
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if (region_lockout == 0x7fffffff) {
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return GameRegion::RegionFree;
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return std::vector<GameRegion>{GameRegion::RegionFree};
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}
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constexpr u32 REGION_COUNT = 7;
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u32 region = 0;
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for (; region < REGION_COUNT; ++region) {
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std::vector<GameRegion> result;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & (1 << region)) {
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return static_cast<GameRegion>(region);
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result.push_back(static_cast<GameRegion>(region));
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}
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}
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return GameRegion::Invalid;
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return result;
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}
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} // namespace Loader
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@ -63,7 +63,6 @@ struct SMDH {
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};
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enum class GameRegion {
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Invalid = -1,
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Japan = 0,
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NorthAmerica = 1,
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Europe = 2,
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@ -88,7 +87,7 @@ struct SMDH {
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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GameRegion GetRegion() const;
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std::vector<GameRegion> GetRegions() const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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