mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-16 12:03:25 +01:00
gl_shader_decompiler: some small fixes
- remove unnecessary ";" - use std::tie for lexicographical ordering - simplify loop condition The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
This commit is contained in:
parent
f8a292f920
commit
4991b15ee5
@ -42,10 +42,7 @@ struct Subroutine {
|
||||
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
|
||||
|
||||
bool operator<(const Subroutine& rhs) const {
|
||||
if (begin == rhs.begin) {
|
||||
return end < rhs.end;
|
||||
}
|
||||
return begin < rhs.begin;
|
||||
return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
|
||||
}
|
||||
};
|
||||
|
||||
@ -122,8 +119,7 @@ private:
|
||||
if (!inserted)
|
||||
return exit_method;
|
||||
|
||||
u32 offset = begin;
|
||||
for (u32 offset = begin; offset < (begin > end ? PROGRAM_END : end); ++offset) {
|
||||
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
|
||||
const Instruction instr = {program_code[offset]};
|
||||
switch (instr.opcode.Value()) {
|
||||
case OpCode::Id::END: {
|
||||
@ -294,7 +290,7 @@ private:
|
||||
UNREACHABLE();
|
||||
return "";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Generates code representing a source register.
|
||||
std::string GetSourceRegister(const SourceRegister& source_reg,
|
||||
@ -317,7 +313,7 @@ private:
|
||||
UNREACHABLE();
|
||||
return "";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Generates code representing a destination register.
|
||||
std::string GetDestRegister(const DestRegister& dest_reg) const {
|
||||
@ -332,7 +328,7 @@ private:
|
||||
UNREACHABLE();
|
||||
return "";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Generates code representing a bool uniform
|
||||
std::string GetUniformBool(u32 index) const {
|
||||
@ -341,7 +337,7 @@ private:
|
||||
return "((gl_PrimitiveIDIn == 0) || uniforms.b[15])";
|
||||
}
|
||||
return "uniforms.b[" + std::to_string(index) + "]";
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds code that calls a subroutine.
|
||||
@ -356,7 +352,7 @@ private:
|
||||
} else {
|
||||
shader.AddLine(subroutine.GetName() + "();");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes code that does an assignment operation.
|
||||
@ -395,7 +391,7 @@ private:
|
||||
}
|
||||
|
||||
shader.AddLine(dest + " = " + src + ";");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles a single instruction from PICA to GLSL.
|
||||
@ -769,7 +765,7 @@ private:
|
||||
}
|
||||
}
|
||||
return offset + 1;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles a range of instructions from PICA to GLSL.
|
||||
@ -783,7 +779,7 @@ private:
|
||||
program_counter = CompileInstr(program_counter);
|
||||
}
|
||||
return program_counter;
|
||||
};
|
||||
}
|
||||
|
||||
void Generate() {
|
||||
if (sanitize_mul) {
|
||||
|
Loading…
Reference in New Issue
Block a user