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Fix crash when cubemap face id is invalid (#154)
* Fix crash when cubemap face id is invalid * make variable const
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@ -647,10 +647,11 @@ typename T::Surface& RasterizerCache<T>::GetTextureCube(const TextureCubeConfig&
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Surface& cube_surface = slot_surfaces[cube.surface_id];
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Surface& cube_surface = slot_surfaces[cube.surface_id];
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for (u32 i = 0; i < addresses.size(); i++) {
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for (u32 i = 0; i < addresses.size(); i++) {
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if (!addresses[i]) {
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const SurfaceId& face_id = cube.face_ids[i];
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if (!addresses[i] || !face_id) {
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continue;
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continue;
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}
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}
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Surface& surface = slot_surfaces[cube.face_ids[i]];
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Surface& surface = slot_surfaces[face_id];
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if (cube.ticks[i] == surface.modification_tick) {
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if (cube.ticks[i] == surface.modification_tick) {
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continue;
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continue;
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}
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}
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