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FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
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45b5de7a18
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@ -9,7 +9,7 @@ namespace AudioCore::HLE {
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class AACDecoder::Impl {
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public:
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Impl(Memory::MemorySystem& memory);
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explicit Impl(Memory::MemorySystem& memory);
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~Impl();
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std::optional<BinaryResponse> ProcessRequest(const BinaryRequest& request);
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@ -77,8 +77,12 @@ std::optional<BinaryResponse> AACDecoder::Impl::Initalize(const BinaryRequest& r
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Clear();
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}
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BinaryResponse response;
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std::memcpy(&response, &request, sizeof(response));
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response.unknown1 = 0x0;
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if (!have_ffmpeg_dl) {
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return {};
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return response;
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}
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av_packet = av_packet_alloc_dl();
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@ -86,31 +90,27 @@ std::optional<BinaryResponse> AACDecoder::Impl::Initalize(const BinaryRequest& r
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codec = avcodec_find_decoder_dl(AV_CODEC_ID_AAC);
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if (!codec) {
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LOG_ERROR(Audio_DSP, "Codec not found\n");
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return {};
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return response;
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}
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parser = av_parser_init_dl(codec->id);
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if (!parser) {
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LOG_ERROR(Audio_DSP, "Parser not found\n");
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return {};
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return response;
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}
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av_context = avcodec_alloc_context3_dl(codec);
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if (!av_context) {
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LOG_ERROR(Audio_DSP, "Could not allocate audio codec context\n");
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return {};
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return response;
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}
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if (avcodec_open2_dl(av_context, codec, NULL) < 0) {
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LOG_ERROR(Audio_DSP, "Could not open codec\n");
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return {};
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return response;
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}
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initalized = true;
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BinaryResponse response;
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std::memcpy(&response, &request, sizeof(response));
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response.unknown1 = 0x0;
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return response;
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}
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@ -139,7 +139,8 @@ std::optional<BinaryResponse> AACDecoder::Impl::Decode(const BinaryRequest& requ
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return response;
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}
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if (request.src_addr < Memory::FCRAM_PADDR) {
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if (request.src_addr < Memory::FCRAM_PADDR ||
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request.src_addr + request.size > Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
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LOG_ERROR(Audio_DSP, "Got out of bounds src_addr {:08x}", request.src_addr);
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return {};
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}
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@ -190,7 +191,7 @@ std::optional<BinaryResponse> AACDecoder::Impl::Decode(const BinaryRequest& requ
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std::size_t size = bytes_per_sample * (decoded_frame->nb_samples);
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// FFmpeg converts to 32 signed floating point PCM, we need s32 PCM so we need to
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// FFmpeg converts to 32 signed floating point PCM, we need s16 PCM so we need to
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// convert it
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f32 val_float;
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for (std::size_t current_pos(0); current_pos < size;) {
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@ -207,14 +208,16 @@ std::optional<BinaryResponse> AACDecoder::Impl::Decode(const BinaryRequest& requ
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}
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}
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if (request.dst_addr_ch0 < Memory::FCRAM_PADDR) {
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if (request.dst_addr_ch0 < Memory::FCRAM_PADDR ||
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request.dst_addr_ch0 + out_streams[0].size() > Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
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LOG_ERROR(Audio_DSP, "Got out of bounds dst_addr_ch0 {:08x}", request.dst_addr_ch0);
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return {};
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}
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std::memcpy(memory.GetFCRAMPointer(request.dst_addr_ch0 - Memory::FCRAM_PADDR),
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out_streams[0].data(), out_streams[0].size());
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if (request.dst_addr_ch1 < Memory::FCRAM_PADDR) {
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if (request.dst_addr_ch1 < Memory::FCRAM_PADDR ||
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request.dst_addr_ch1 + out_streams[1].size() > Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
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LOG_ERROR(Audio_DSP, "Got out of bounds dst_addr_ch1 {:08x}", request.dst_addr_ch1);
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return {};
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}
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@ -8,6 +8,7 @@
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#include <windows.h>
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#endif // _WIN32
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#include "common/file_util.h"
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#include "common/logging/log.h"
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extern "C" {
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@ -20,9 +21,8 @@ template <typename T>
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struct FuncDL {
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FuncDL() = default;
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FuncDL(HMODULE dll, const char* name) {
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ptr_function = nullptr;
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if (dll) {
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*(void**)&ptr_function = (void*)GetProcAddress(dll, name);
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ptr_function = reinterpret_cast<T*>(GetProcAddress(dll, name));
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}
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}
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@ -35,7 +35,6 @@ struct FuncDL {
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}
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T* ptr_function = nullptr;
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;
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};
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FuncDL<int(AVSampleFormat)> av_get_bytes_per_sample_dl;
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@ -56,6 +55,10 @@ FuncDL<int(AVCodecParserContext*, AVCodecContext*, uint8_t**, int*, const uint8_
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FuncDL<void(AVCodecParserContext*)> av_parser_close_dl;
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bool InitFFmpegDL() {
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FileUtil::CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::DLLDir));
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SetDllDirectoryA(FileUtil::GetUserPath(FileUtil::UserPath::DLLDir).c_str());
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HMODULE dll_util = nullptr;
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dll_util = LoadLibrary("avutil-56.dll");
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if (!dll_util) {
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@ -38,6 +38,7 @@
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#define SYSDATA_DIR "sysdata"
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#define LOG_DIR "log"
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#define CHEATS_DIR "cheats"
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#define DLL_DIR "external_dlls"
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// Filenames
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// Files in the directory returned by GetUserPath(UserPath::LogDir)
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@ -711,6 +711,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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// TODO: Put the logs in a better location for each OS
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paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP);
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paths.emplace(UserPath::CheatsDir, user_path + CHEATS_DIR DIR_SEP);
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paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
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}
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if (!new_path.empty()) {
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@ -24,6 +24,7 @@ enum class UserPath {
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CacheDir,
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CheatsDir,
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ConfigDir,
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DLLDir,
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LogDir,
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NANDDir,
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RootDir,
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