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gl_shader_util: Use vec3 constants for AppendColorCombiner.
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commit
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@ -268,25 +268,25 @@ void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operat
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shader += variable_name + "[0] * " + variable_name + "[1]";
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shader += variable_name + "[0] * " + variable_name + "[1]";
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break;
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break;
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case Operation::Add:
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case Operation::Add:
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shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
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shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
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break;
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break;
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case Operation::AddSigned:
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case Operation::AddSigned:
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shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)";
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shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
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break;
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break;
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case Operation::Lerp:
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case Operation::Lerp:
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shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
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shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
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break;
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break;
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case Operation::Subtract:
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case Operation::Subtract:
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shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
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shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
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break;
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break;
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case Operation::MultiplyThenAdd:
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case Operation::MultiplyThenAdd:
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shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
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shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
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break;
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break;
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case Operation::AddThenMultiply:
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case Operation::AddThenMultiply:
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shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
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shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
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break;
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break;
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default:
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default:
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shader += "0.0";
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shader += "vec3(0.0)";
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LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
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LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
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break;
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break;
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}
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}
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