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gdbstub: Remove global variable from public interface
Currently, this is only ever queried, so adding a function to check if the server is enabled is more sensible. If directly modifying this externally is ever desirable, it should be done by adding a function to the interface, rather than exposing implementation details directly.
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@ -953,7 +953,7 @@ unsigned InterpreterMainLoop(ARMul_State* cpu) {
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#define GDB_BP_CHECK \
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cpu->Cpsr &= ~(1 << 5); \
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cpu->Cpsr |= cpu->TFlag << 5; \
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if (GDBStub::g_server_enabled) { \
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if (GDBStub::IsServerEnabled()) { \
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if (GDBStub::IsMemoryBreak() || (breakpoint_data.type != GDBStub::BreakpointType::None && \
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PC == breakpoint_data.address)) { \
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GDBStub::Break(); \
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@ -1649,7 +1649,7 @@ DISPATCH : {
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}
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// Find breakpoint if one exists within the block
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if (GDBStub::g_server_enabled && GDBStub::IsConnected()) {
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if (GDBStub::IsConnected()) {
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breakpoint_data =
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GDBStub::GetNextBreakpointFromAddress(cpu->Reg[15], GDBStub::BreakpointType::Execute);
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}
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@ -182,7 +182,7 @@ void ARMul_State::ResetMPCoreCP15Registers() {
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}
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static void CheckMemoryBreakpoint(u32 address, GDBStub::BreakpointType type) {
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if (GDBStub::g_server_enabled && GDBStub::CheckBreakpoint(address, type)) {
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if (GDBStub::IsServerEnabled() && GDBStub::CheckBreakpoint(address, type)) {
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LOG_DEBUG(Debug, "Found memory breakpoint @ %08x", address);
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GDBStub::Break(true);
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}
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@ -22,7 +22,7 @@ std::unique_ptr<ARM_Interface> g_sys_core; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop(int tight_loop) {
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if (GDBStub::g_server_enabled) {
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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@ -5,6 +5,7 @@
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// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
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#include <algorithm>
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#include <atomic>
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#include <climits>
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#include <csignal>
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#include <cstdarg>
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@ -130,7 +131,10 @@ static u16 gdbstub_port = 24689;
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static bool halt_loop = true;
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static bool step_loop = false;
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std::atomic<bool> g_server_enabled(false);
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// If set to false, the server will never be started and no
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// gdbstub-related functions will be executed.
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static std::atomic<bool> server_enabled(false);
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#ifdef _WIN32
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WSADATA InitData;
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@ -902,7 +906,7 @@ void SetServerPort(u16 port) {
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void ToggleServer(bool status) {
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if (status) {
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g_server_enabled = status;
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server_enabled = status;
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// Start server
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if (!IsConnected() && Core::g_sys_core != nullptr) {
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@ -914,12 +918,12 @@ void ToggleServer(bool status) {
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Shutdown();
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}
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g_server_enabled = status;
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server_enabled = status;
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}
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}
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static void Init(u16 port) {
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if (!g_server_enabled) {
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if (!server_enabled) {
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// Set the halt loop to false in case the user enabled the gdbstub mid-execution.
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// This way the CPU can still execute normally.
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halt_loop = false;
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@ -998,7 +1002,7 @@ void Init() {
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}
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void Shutdown() {
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if (!g_server_enabled) {
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if (!server_enabled) {
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return;
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}
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@ -1015,8 +1019,12 @@ void Shutdown() {
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LOG_INFO(Debug_GDBStub, "GDB stopped.");
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}
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bool IsServerEnabled() {
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return server_enabled;
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}
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bool IsConnected() {
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return g_server_enabled && gdbserver_socket != -1;
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return IsServerEnabled() && gdbserver_socket != -1;
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}
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bool GetCpuHaltFlag() {
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@ -5,7 +5,7 @@
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// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
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#pragma once
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#include <atomic>
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#include "common/common_types.h"
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namespace GDBStub {
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@ -24,10 +24,6 @@ struct BreakpointAddress {
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BreakpointType type;
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};
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/// If set to false, the server will never be started and no gdbstub-related functions will be
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/// executed.
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extern std::atomic<bool> g_server_enabled;
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/**
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* Set the port the gdbstub should use to listen for connections.
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*
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@ -36,7 +32,7 @@ extern std::atomic<bool> g_server_enabled;
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void SetServerPort(u16 port);
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/**
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* Set the g_server_enabled flag and start or stop the server if possible.
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* Starts or stops the server if possible.
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*
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* @param status Set the server to enabled or disabled.
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*/
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@ -48,6 +44,9 @@ void Init();
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/// Stop gdbstub server.
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void Shutdown();
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/// Checks if the gdbstub server is enabled.
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bool IsServerEnabled();
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/// Returns true if there is an active socket connection.
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bool IsConnected();
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