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Fixup logic for GSP_GPU::TriggerCmdReqQueue (#177)
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@ -71,7 +71,12 @@ struct CacheFlushCommand {
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/// GSP command
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struct Command {
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BitField<0, 8, CommandId> id;
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union {
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BitField<0, 8, CommandId> id;
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BitField<8, 8, u32> unknown1;
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BitField<16, 8, u32> stop;
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BitField<24, 8, u32> unknown2;
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};
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union {
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DmaCommand dma_request;
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SubmitCmdListCommand submit_gpu_cmdlist;
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@ -86,6 +91,8 @@ static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
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/// GSP shared memory GX command buffer header
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struct CommandBuffer {
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static constexpr u32 STATUS_STOPPED = 0x1;
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static constexpr u32 STATUS_CMD_FAILED = 0x80;
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union {
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u32 hex;
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@ -99,6 +106,11 @@ struct CommandBuffer {
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// application when writing a command to shared memory, after increasing this value
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// TriggerCmdReqQueue is only used if this field is value 1.
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BitField<8, 8, u32> number_commands;
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// When any of the following flags are set to 1, the GSP module stops processing the
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// commands in the command buffer.
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BitField<16, 8, u32> status;
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BitField<24, 8, u32> should_stop;
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};
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u32 unk[7];
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@ -408,17 +408,31 @@ void GSP_GPU::SetLcdForceBlack(Kernel::HLERequestContext& ctx) {
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void GSP_GPU::TriggerCmdReqQueue(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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// Iterate through each command.
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auto* command_buffer = GetCommandBuffer(active_thread_id);
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auto& gpu = system.GPU();
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for (u32 i = 0; i < command_buffer->number_commands; i++) {
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gpu.Debugger().GXCommandProcessed(command_buffer->commands[i]);
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while (command_buffer->number_commands) {
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if (command_buffer->should_stop) {
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command_buffer->status.Assign(CommandBuffer::STATUS_STOPPED);
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break;
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}
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if (command_buffer->status == CommandBuffer::STATUS_STOPPED) {
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break;
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}
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Command command = command_buffer->commands[command_buffer->index];
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// Decrease the number of commands remaining and increase the current index
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command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
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command_buffer->index.Assign((command_buffer->index + 1) % 0xF);
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gpu.Debugger().GXCommandProcessed(command);
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// Decode and execute command
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gpu.Execute(command_buffer->commands[i]);
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gpu.Execute(command);
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// Indicates that command has completed
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command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
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if (command.stop) {
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command_buffer->should_stop.Assign(1);
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}
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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