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Merge pull request #1091 from aroulin/shader-sge-nan-fix
Shader JIT: Fix SGE/SGEI NaN behavior
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@ -434,10 +434,10 @@ void JitCompiler::Compile_SGE(Instruction instr) {
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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}
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CMPPS(SRC1, R(SRC2), CMP_NLT);
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ANDPS(SRC1, R(ONE));
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CMPPS(SRC2, R(SRC1), CMP_LE);
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ANDPS(SRC2, R(ONE));
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Compile_DestEnable(instr, SRC1);
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Compile_DestEnable(instr, SRC2);
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}
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void JitCompiler::Compile_SLT(Instruction instr) {
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