mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-23 23:31:05 +01:00
Run screenshot capture function in paused state by capturing next frame (#116)
* Allow screenshot capture in paused state by unpausing to capture next frame * Change `QMessageBox::No` to `QMessageBox::Yes` * Fix formatting * Fix formatting
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@ -974,7 +974,7 @@ void GMainWindow::UpdateMenuState() {
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action->setEnabled(emulation_running);
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}
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ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
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ui->action_Capture_Screenshot->setEnabled(emulation_running);
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if (emulation_running && is_paused) {
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ui->action_Pause->setText(tr("&Continue"));
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@ -2412,33 +2412,47 @@ void GMainWindow::OnSaveMovie() {
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}
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void GMainWindow::OnCaptureScreenshot() {
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if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] {
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if (!emu_thread) [[unlikely]] {
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return;
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}
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OnPauseGame();
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std::string path = UISettings::values.screenshot_path.GetValue();
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if (!FileUtil::IsDirectory(path)) {
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if (!FileUtil::CreateFullPath(path)) {
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QMessageBox::information(this, tr("Invalid Screenshot Directory"),
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tr("Cannot create specified screenshot directory. Screenshot "
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"path is set back to its default value."));
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path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir);
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path.append("screenshots/");
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UISettings::values.screenshot_path = path;
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};
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const bool was_running = emu_thread->IsRunning();
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if (was_running ||
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(QMessageBox::question(
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this, tr("Game will unpause"),
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tr("The game will be unpaused, and the next frame will be captured. Is this okay?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) {
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if (was_running) {
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OnPauseGame();
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}
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std::string path = UISettings::values.screenshot_path.GetValue();
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if (!FileUtil::IsDirectory(path)) {
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if (!FileUtil::CreateFullPath(path)) {
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QMessageBox::information(
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this, tr("Invalid Screenshot Directory"),
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tr("Cannot create specified screenshot directory. Screenshot "
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"path is set back to its default value."));
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path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir);
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path.append("screenshots/");
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UISettings::values.screenshot_path = path;
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};
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}
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static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]"));
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const std::string filename = game_title.remove(expr).toStdString();
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const std::string timestamp = QDateTime::currentDateTime()
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.toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z"))
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.toStdString();
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path.append(fmt::format("/{}_{}.png", filename, timestamp));
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auto* const screenshot_window =
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secondary_window->HasFocus() ? secondary_window : render_window;
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screenshot_window->CaptureScreenshot(
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UISettings::values.screenshot_resolution_factor.GetValue(),
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QString::fromStdString(path));
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OnStartGame();
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}
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static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]"));
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const std::string filename = game_title.remove(expr).toStdString();
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const std::string timestamp =
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QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")).toStdString();
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path.append(fmt::format("/{}_{}.png", filename, timestamp));
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auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window;
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screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
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QString::fromStdString(path));
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OnStartGame();
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}
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void GMainWindow::OnDumpVideo() {
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