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gl_shader_manager: fix macro
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@ -16,7 +16,7 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Unifor
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}
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GLint ub_size = 0;
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glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
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ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got %d, expected %zu",
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ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got {}, expected {}",
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static_cast<int>(ub_size), expected_size);
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glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
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}
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