Commit Graph

8115 Commits

Author SHA1 Message Date
bamsbamx
ac9755306c cpu_core: Separate cpu_core and memory
This makes cpu_core and memory being completely independent components inside the system, having a simpler and more understandable initialization process
The thread which casues page table changes in memory will be responsible to notify the cpu_core too
2019-06-22 18:21:50 +02:00
Weiyi Wang
bb776e25a9 pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
Tobias
a11bc03d4a
Port yuzu-emu/yuzu#2253: "Migrate off directly modifying CMAKE_* compilation-related flags directly" (#4714)
* CMakeLists: Move compilation flags into the src directory

We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to
append flags to the targets, since this adds the compilation flags to
everything, including our externals, which can result in weird issues
and makes the build hierarchy fragile.

Instead, we want to just apply these compilation flags to our targets,
and let those managing external libraries to properly specify their
compilation flags.

This also results in us not getting as many warnings, as we don't raise
the warning level on every external target.

* CMakeLists: Move off of modifying CMAKE_*-related flags

Modifying CMAKE_* related flags directly applies those changes to every
single CMake target. This includes even the targets we have in the
externals directory.

So, if we ever increased our warning levels, or enabled particular ones,
or enabled any other compilation setting, then this would apply to
externals as well, which is often not desirable.

This makes our compilation flag setup less error prone by only applying
our settings to our targets and leaving the externals alone entirely.

This also means we don't end up clobbering any provided flags on the
command line either, allowing users to specifically use the flags they
want.
2019-06-18 12:12:32 +02:00
Pengfei Zhu
73bf92fb3a
Merge pull request #4792 from FearlessTobi/port-2515
Port yuzu-emu/yuzu#2515: "yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call"
2019-06-10 22:03:32 +08:00
Pengfei Zhu
e26d9f5ef1
Merge pull request #4793 from FearlessTobi/port-2526
Port yuzu-emu/yuzu#2526: "core/telemetry_session: Remove usages of the global system accessor"
2019-06-10 21:57:00 +08:00
Lioncash
aa1b9a18c6 core/telemetry_session: Remove unnecessary web service nulling out in destructor
This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
2019-06-09 16:47:09 +02:00
Lioncash
0a82b00e35 core/telemetry_session: Remove usages of the global system accessor
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.

This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.

During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-06-09 16:34:46 +02:00
Lioncash
55ec0f5850 core/telemetry_session: Explicitly delete copy and move constructors
NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
2019-06-09 16:26:15 +02:00
Lioncash
1eef771a10 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-06-09 16:22:43 +02:00
Tobias
318095f9b9
Port yuzu-emu/yuzu#2249: "ipc_helpers: Allow pushing and popping floating-point values" (#4702)
Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
2019-06-09 16:03:22 +02:00
Flame Sage
75ebf1fdf6
Merge pull request #4791 from FearlessTobi/add-sponsor-button
.github: Create FUNDING.yml
2019-06-08 19:24:31 +00:00
Tobias
299fd34796
.github: Create FUNDING.yml 2019-06-08 20:09:03 +02:00
bunnei
56fc61a41f
Merge pull request #4783 from FearlessTobi/port-2517
Port yuzu-emu/yuzu#2517: "configure_hotkeys: Minor cleanup"
2019-06-08 00:12:34 -04:00
bunnei
23770848b4
Merge pull request #4789 from BreadFish64/opt_can_sub_rect
video_core: change "left + width" to "right" in CanSubRect
2019-06-08 00:12:08 -04:00
Tobias
ef73de9386
Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view

We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.

* common/file_util: Remove unnecessary c_str() calls

The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.

* common/file_util: Make ReadFileToString and WriteStringToFile consistent

Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.

* common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.

* common/file_util: Make GetCurrentDir() return a std::optional

nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.

* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()

While we're at it, also invert the conditional into a guard clause.
2019-06-08 00:23:57 +02:00
Pengfei Zhu
49f6f11462
Merge pull request #4786 from FearlessTobi/port-minor
Port yuzu-emu/yuzu#2528 and yuzu-emu/yuzu#2530: Minor changes
2019-06-05 22:38:28 +08:00
BreadFish64
aaf496dec7 video_core: change "left + width" to "right" in CanSubRect
the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Lioncash
9fc3e4576b configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-06-01 23:12:59 +02:00
Lioncash
0a65f68b4a configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-06-01 23:12:59 +02:00
Lioncash
640543f8e4 configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-06-01 23:12:59 +02:00
Lioncash
79439fc556 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-06-01 02:10:46 +02:00
Lioncash
a1b26db389 common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-06-01 02:10:36 +02:00
Lioncash
4b5cbcae21 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-29 23:49:47 +02:00
Lioncash
ec837cd16c sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-29 23:49:37 +02:00
Martin Pecánek
186ffc235f Check input profile name for duplicates in New/Rename (#4779)
* Check input profile name for duplicates in New/Rename

* DRY + separation of concerns

* simplify return branching

* make readonly function const
2019-05-24 15:28:59 -06:00
Tobias
5727e1b43d
video_core: Fix fragment_shader compilation failure due to different … (#4775)
video_core: Fix fragment_shader compilation failure due to different …
2019-05-20 17:05:33 +02:00
Weiyi Wang
c56f374e5a
Merge pull request #4776 from FearlessTobi/port-2473
Port yuzu-emu/yuzu#2473: "CMakeLists: Handle VS 2019 in a less annoying manner"
2019-05-20 08:57:26 -04:00
Lioncash
7b3c4b05c6 CMakeLists: Handle VS 2019 in a less annoying manner
VS 2019 is binary compatible with VS 2017, so we can safely use
the prebuilt libraries for VS 2017 with VS 2019. This makes it less
annoying to build yuzu with the most up to date toolchain.
2019-05-19 18:29:58 +02:00
Aner Torre
4b0ce1b770 video_core: Fix fragment_shader compilation failure due to different type variable multiplication 2019-05-19 14:45:41 +02:00
Weiyi Wang
6848592044
Merge pull request #4744 from FearlessTobi/port-2376
Port yuzu-emu/yuzu#2376: "yuzu/configure_hotkey: Minor changes"
2019-05-18 08:33:37 -04:00
Pengfei Zhu
af197c18e4
Merge pull request #4768 from FearlessTobi/stuff-undso
Port multiple minor yuzu PRs
2019-05-11 21:38:00 +08:00
Lioncash
563e1622ca configure_dialog: Remove the Whats This? button from the dialog 2019-05-10 20:33:40 +02:00
Lioncash
eeb8dca7b9 yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-10 20:30:50 +02:00
Lioncash
95b413a458 yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-10 20:30:32 +02:00
Lioncash
c9cc378312 configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.

Example:

On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-05-07 16:31:43 +02:00
Lioncash
562e0114eb configure_hotkeys: Avoid dialog memory leak within Configure()
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-05-07 16:31:43 +02:00
Lioncash
d7d1be509b configure_hotkeys: Mark member variables as const where applicable in Configure() 2019-05-07 16:31:43 +02:00
Lioncash
47176e19be configure_hotkeys: Make comparison check a little more self-documenting
This is checking if an index is valid or not and returning early if it
isn't.
2019-05-07 16:31:43 +02:00
Lioncash
c33c27d646 configure_dialog: Amend constructor initializer list order
Avoids a -Wreorder compiler warning.
2019-05-07 16:31:43 +02:00
Lioncash
21cba77708 configure_hotkey: Remove unnecessary include
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-05-07 16:30:12 +02:00
Lioncash
35281b4b3b configure_hotkey: Make IsUsedKey() a const member function
This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-05-07 16:30:12 +02:00
Weiyi Wang
46b015befd
Merge pull request #4743 from FearlessTobi/port-2405
Port yuzu-emu/yuzu#2405: "CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target"
2019-05-07 09:35:18 -04:00
Weiyi Wang
803e1fd5a0
Merge pull request #4747 from MerryMage/copyblock
memory: Re-order CopyBlock arguments to match other overload
2019-05-07 09:34:02 -04:00
Weiyi Wang
2c5816978e
Merge pull request #4765 from JMcKiern/master
Updated Contributing link in README.md
2019-05-03 11:12:31 -04:00
Jack McKiernan
2ffa3e6a7b Updated Contributing link in README.md 2019-05-03 12:41:17 +01:00
Weiyi Wang
59879366a6
Merge pull request #4759 from B3n30/load_cia_ticket
FileSys: Load the ticket when the CIAContainer is loaded
2019-05-03 00:44:08 -04:00
Weiyi Wang
c445fe4515
Merge pull request #4763 from liushuyu/dsp_aac
audio_core: dsp_hle: use better f32 to s16 algorithm
2019-05-02 14:08:32 -04:00
Pengfei Zhu
ad34f86f3b
Merge pull request #4762 from zhaobot/tx-update-20190430142734
Update translations (2019-04-30)
2019-05-02 08:56:13 +08:00
liushuyu
8021361bb4
audio_core: dsp_hle: use better f32 to s16...
... conversion by clamping and clipping sample to [-1,1] and use
different masks for negative and positive samples
2019-05-01 15:58:26 -06:00
Tobias
623b0621ab
Port various minor changes from yuzu PRs (#4725)
* common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.

* input_common/sdl: Use a type alias to shorten declaration of GetPollers

Just makes the definitions a little bit more tidy.

* input_common/sdl: Correct return values within implementations of GetPollers()

In both cases, we weren't actually returning anything, which is
undefined behavior.

* yuzu/debugger/graphics_surface: Fill in missing surface format listings

Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).

* yuzu/debugger/graphics_surface: Clean up connection overload deduction

We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.

* yuzu/debugger/graphics_surface: Tidy up SaveSurface

- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)

* yuzu/debugger/graphics_surface: Display error messages for file I/O errors

* core: Add missing override specifiers where applicable

Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.

* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified

The pointed to member is never actually modified, so it can be made
const.

* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()

Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.

This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.

* kernel/codeset: Make CodeSet's memory data member a regular std::vector

The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.

* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
2019-05-01 14:28:49 +02:00