citra-mk7/src/citra_qt/multiplayer/host_room.cpp

175 lines
7.0 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/host_room.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/ui_settings.h"
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "core/settings.h"
#include "ui_host_room.h"
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(validation.GetRoomName());
ui->username->setValidator(validation.GetNickname());
ui->port->setValidator(validation.GetPort());
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
proxy = new ComboBoxProxyModel;
proxy->setSourceModel(game_list);
proxy->sort(0, Qt::AscendingOrder);
ui->game_list->setModel(proxy);
// Connect all the widgets to the appropriate events
connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(UISettings::values.room_nickname);
ui->room_name->setText(UISettings::values.room_name);
ui->port->setText(UISettings::values.room_port);
ui->max_player->setValue(UISettings::values.max_player);
int index = UISettings::values.host_type;
if (index < ui->host_type->count()) {
ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
}
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::Host() {
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
return;
}
if (!ui->room_name->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
return;
}
if (!ui->port->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
return;
}
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
if (!NetworkMessage::WarnDisconnect()) {
close();
return;
} else {
member->Leave();
auto parent = static_cast<MultiplayerState*>(parentWidget());
parent->OnCloseRoom();
}
}
ui->host->setDisabled(true);
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
auto password = ui->password->text().toStdString();
if (auto room = Network::GetRoom().lock()) {
bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
NGLOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
}
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
Network::NoPreferredMac, password);
// Store settings
UISettings::values.room_nickname = ui->username->text();
UISettings::values.room_name = ui->room_name->text();
UISettings::values.game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.max_player = ui->max_player->value();
UISettings::values.host_type = ui->host_type->currentIndex();
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
Settings::Apply();
OnConnection();
}
}
void HostRoomWindow::OnConnection() {
ui->host->setEnabled(true);
if (auto room_member = Network::GetRoomMember().lock()) {
switch (room_member->GetState()) {
case Network::RoomMember::State::CouldNotConnect:
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
break;
case Network::RoomMember::State::NameCollision:
ShowError(NetworkMessage::USERNAME_IN_USE);
break;
case Network::RoomMember::State::Error:
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
break;
case Network::RoomMember::State::Joining:
if (ui->host_type->currentIndex() == 0) {
if (auto session = announce_multiplayer_session.lock()) {
session->Start();
} else {
NGLOG_ERROR(Network, "Starting announce session failed");
}
}
auto parent = static_cast<MultiplayerState*>(parentWidget());
// parent->ChangeRoomState();
parent->OnOpenNetworkRoom();
close();
emit Closed();
break;
}
}
}
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
if (role != Qt::DisplayRole) {
auto val = QSortFilterProxyModel::data(idx, role);
// If its the icon, shrink it to 16x16
if (role == Qt::DecorationRole)
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
return val;
}
std::string filename;
Common::SplitPath(
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
return title.isEmpty() ? QString::fromStdString(filename) : title;
}
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
// TODO(jroweboy): Sort by game title not filename
auto leftData = left.data(Qt::DisplayRole).toString();
auto rightData = right.data(Qt::DisplayRole).toString();
return leftData.compare(rightData) < 0;
}