mirror of
https://github.com/PabloMK7/citra.git
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2420 lines
93 KiB
C++
2420 lines
93 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <clocale>
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#include <fstream>
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#include <memory>
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#include <thread>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QMessageBox>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QSysInfo>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/applets/mii_selector.h"
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#include "citra_qt/applets/swkbd.h"
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/camera/qt_multimedia_camera.h"
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#include "citra_qt/camera/still_image_camera.h"
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#include "citra_qt/cheats.h"
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#include "citra_qt/compatdb.h"
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#include "citra_qt/compatibility_list.h"
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/debugger/graphics/graphics_surface.h"
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#include "citra_qt/debugger/graphics/graphics_tracing.h"
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#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
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#include "citra_qt/debugger/ipc/recorder.h"
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#include "citra_qt/debugger/lle_service_modules.h"
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/debugger/registers.h"
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/discord.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/loading_screen.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/qt_image_interface.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/logging/text_formatter.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "core/core.h"
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#include "core/dumping/backend.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/frontend/applets/default_applets.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/nfc/nfc.h"
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/savestate.h"
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#include "core/settings.h"
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#include "game_list_p.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "citra_qt/discord_impl.h"
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#endif
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#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
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#include "citra_qt/dumping/dumping_dialog.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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}
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#endif
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constexpr int default_mouse_timeout = 2500;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
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"data is collected</a> to help improve Citra. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Settings::Apply();
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}
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}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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InitializeLogging();
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Debugger::ToggleConsole();
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Settings::LogSettings();
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// register types to use in slots and signals
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qRegisterMetaType<std::size_t>("std::size_t");
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qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
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LoadTranslation();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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discord_rpc->Update();
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Network::Init();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeSaveStateMenuActions();
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InitializeHotkeys();
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ShowUpdaterWidgets();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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#ifdef ARCHITECTURE_x86_64
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LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
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#endif
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LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
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UpdateWindowTitle();
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show();
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.game_dirs);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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if (UISettings::values.check_for_update_on_start) {
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CheckForUpdates();
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}
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1]);
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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Network::Shutdown();
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(this);
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ui.horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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ui.horizontalLayout->addWidget(game_list_placeholder);
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game_list_placeholder->setVisible(false);
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loading_screen = new LoadingScreen(this);
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loading_screen->hide();
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ui.horizontalLayout->addWidget(loading_screen);
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connect(loading_screen, &LoadingScreen::Hidden, [&] {
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loading_screen->Clear();
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if (emulation_running) {
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render_window->show();
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render_window->setFocus();
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}
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});
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multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room,
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ui.action_Show_Room);
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multiplayer_state->setVisible(false);
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// Setup updater
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updater = new Updater(this);
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UISettings::values.updater_found = updater->HasUpdater();
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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progress_bar = new QProgressBar();
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progress_bar->hide();
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statusBar()->addPermanentWidget(progress_bar);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Default);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Single_Screen);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Large_Screen);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Side_by_Side);
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}
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void GMainWindow::InitializeDebugWidgets() {
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connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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&GMainWindow::OnCreateGraphicsSurfaceViewer);
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QMenu* debug_menu = ui.menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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registersWidget = new RegistersWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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debug_menu->addAction(registersWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, registersWidget,
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&RegistersWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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graphicsCommandsWidget = new GPUCommandListWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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graphicsTracingWidget->hide();
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStopping);
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStopping);
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lleServiceModulesWidget = new LLEServiceModulesWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget);
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lleServiceModulesWidget->hide();
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debug_menu->addAction(lleServiceModulesWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting,
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[this] { lleServiceModulesWidget->setDisabled(true); });
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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[this] { lleServiceModulesWidget->setDisabled(false); });
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ipcRecorderWidget = new IPCRecorderWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget);
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ipcRecorderWidget->hide();
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debug_menu->addAction(ipcRecorderWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget,
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&IPCRecorderWidget::OnEmulationStarting);
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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ui.menu_recent_files->addSeparator();
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QAction* action_clear_recent_files = new QAction(this);
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action_clear_recent_files->setText(tr("Clear Recent Files"));
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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UISettings::values.recent_files.clear();
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UpdateRecentFiles();
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});
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ui.menu_recent_files->addAction(action_clear_recent_files);
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeSaveStateMenuActions() {
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for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
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actions_load_state[i] = new QAction(this);
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actions_load_state[i]->setData(i + 1);
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connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState);
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ui.menu_Load_State->addAction(actions_load_state[i]);
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actions_save_state[i] = new QAction(this);
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actions_save_state[i]->setData(i + 1);
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connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState);
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ui.menu_Save_State->addAction(actions_save_state[i]);
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}
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connect(ui.action_Load_from_Newest_Slot, &QAction::triggered,
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[this] { actions_load_state[newest_slot - 1]->trigger(); });
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connect(ui.action_Save_to_Oldest_Slot, &QAction::triggered,
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[this] { actions_save_state[oldest_slot - 1]->trigger(); });
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connect(ui.menu_Load_State->menuAction(), &QAction::hovered, this,
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&GMainWindow::UpdateSaveStates);
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connect(ui.menu_Save_State->menuAction(), &QAction::hovered, this,
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&GMainWindow::UpdateSaveStates);
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UpdateSaveStates();
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}
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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const QString load_file = QStringLiteral("Load File");
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const QString exit_citra = QStringLiteral("Exit Citra");
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const QString stop_emulation = QStringLiteral("Stop Emulation");
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const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString fullscreen = QStringLiteral("Fullscreen");
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ui.action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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ui.action_Show_Filter_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
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|
ui.action_Show_Status_Bar->setShortcut(
|
|
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
|
|
ui.action_Show_Status_Bar->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, load_file, this), &QShortcut::activated,
|
|
ui.action_Load_File, &QAction::trigger);
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, stop_emulation, this), &QShortcut::activated,
|
|
ui.action_Stop, &QAction::trigger);
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, exit_citra, this), &QShortcut::activated,
|
|
ui.action_Exit, &QAction::trigger);
|
|
|
|
connect(
|
|
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
|
|
&QShortcut::activated, this, [this] {
|
|
if (!Core::System::GetInstance().IsPoweredOn())
|
|
return;
|
|
BootGame(QString(game_path));
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Swap Screens"), render_window),
|
|
&QShortcut::activated, ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Rotate Screens Upright"),
|
|
render_window),
|
|
&QShortcut::activated, ui.action_Screen_Layout_Upright_Screens, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Screen Layout"),
|
|
render_window),
|
|
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
|
|
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
|
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
|
&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
ui.action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
|
UpdateStatusBar();
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
|
|
&QShortcut::activated, this,
|
|
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
|
|
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
|
|
// the variable hold a garbage value after this function exits
|
|
static constexpr u16 SPEED_LIMIT_STEP = 5;
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit += SPEED_LIMIT_STEP;
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
|
|
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Advance Frame"), this),
|
|
&QShortcut::activated, ui.action_Advance_Frame, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (ui.action_Load_Amiibo->isEnabled()) {
|
|
OnLoadAmiibo();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Remove Amiibo"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (ui.action_Remove_Amiibo->isEnabled()) {
|
|
OnRemoveAmiibo();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emu_thread->IsRunning()) {
|
|
OnCaptureScreenshot();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, ui.action_Load_from_Newest_Slot->text(), this),
|
|
&QShortcut::activated, ui.action_Load_from_Newest_Slot, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, ui.action_Save_to_Oldest_Slot->text(), this),
|
|
&QShortcut::activated, ui.action_Save_to_Oldest_Slot, &QAction::trigger);
|
|
}
|
|
|
|
void GMainWindow::ShowUpdaterWidgets() {
|
|
ui.action_Check_For_Updates->setVisible(UISettings::values.updater_found);
|
|
ui.action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found);
|
|
|
|
connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound);
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() / 2;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
restoreGeometry(UISettings::values.geometry);
|
|
restoreState(UISettings::values.state);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
|
|
#endif
|
|
ui.action_Cheats->setEnabled(false);
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
|
|
ToggleWindowMode();
|
|
|
|
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
|
|
SyncMenuUISettings();
|
|
|
|
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
|
|
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
|
|
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
}
|
|
|
|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|
if (!UISettings::values.pause_when_in_background) {
|
|
return;
|
|
}
|
|
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
|
state != Qt::ApplicationActive) {
|
|
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
|
}
|
|
if (ui.action_Pause->isEnabled() &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
|
|
auto_paused = false;
|
|
OnStartGame();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
|
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
|
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
|
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
|
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
|
&GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
|
connect(game_list, &GameList::PopulatingCompleted,
|
|
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
|
|
connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
|
|
connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
|
|
connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
|
|
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
|
|
&MultiplayerState::UpdateThemedIcons);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
// File
|
|
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
|
connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
|
|
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
|
connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
|
|
connect(ui.action_Remove_Amiibo, &QAction::triggered, this, &GMainWindow::OnRemoveAmiibo);
|
|
|
|
// Emulation
|
|
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
|
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
|
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
|
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
|
connect(ui.action_Report_Compatibility, &QAction::triggered, this,
|
|
&GMainWindow::OnMenuReportCompatibility);
|
|
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
|
connect(ui.action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
|
|
|
|
// View
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
&GMainWindow::ToggleWindowMode);
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
|
|
// Multiplayer
|
|
connect(ui.action_View_Lobby, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnViewLobby);
|
|
connect(ui.action_Start_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCreateRoom);
|
|
connect(ui.action_Leave_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCloseRoom);
|
|
connect(ui.action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnDirectConnectToRoom);
|
|
connect(ui.action_Show_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnOpenNetworkRoom);
|
|
|
|
ui.action_Fullscreen->setShortcut(
|
|
hotkey_registry
|
|
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
|
|
->key());
|
|
ui.action_Screen_Layout_Swap_Screens->setShortcut(
|
|
hotkey_registry
|
|
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Swap Screens"), this)
|
|
->key());
|
|
ui.action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
|
|
ui.action_Screen_Layout_Upright_Screens->setShortcut(
|
|
hotkey_registry
|
|
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Rotate Screens Upright"),
|
|
this)
|
|
->key());
|
|
ui.action_Screen_Layout_Upright_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
connect(ui.action_Screen_Layout_Default, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Single_Screen, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Large_Screen, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Side_by_Side, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Swap_Screens, &QAction::triggered, this,
|
|
&GMainWindow::OnSwapScreens);
|
|
connect(ui.action_Screen_Layout_Upright_Screens, &QAction::triggered, this,
|
|
&GMainWindow::OnRotateScreens);
|
|
|
|
// Movie
|
|
connect(ui.action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie);
|
|
connect(ui.action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
|
|
connect(ui.action_Stop_Recording_Playback, &QAction::triggered, this,
|
|
&GMainWindow::OnStopRecordingPlayback);
|
|
connect(ui.action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
|
|
if (emulation_running) {
|
|
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
|
|
ui.action_Enable_Frame_Advancing->isChecked());
|
|
ui.action_Advance_Frame->setEnabled(ui.action_Enable_Frame_Advancing->isChecked());
|
|
}
|
|
});
|
|
connect(ui.action_Advance_Frame, &QAction::triggered, this, [this] {
|
|
if (emulation_running) {
|
|
ui.action_Enable_Frame_Advancing->setChecked(true);
|
|
ui.action_Advance_Frame->setEnabled(true);
|
|
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
|
|
Core::System::GetInstance().frame_limiter.AdvanceFrame();
|
|
}
|
|
});
|
|
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
|
|
&GMainWindow::OnCaptureScreenshot);
|
|
|
|
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
|
|
connect(ui.action_Dump_Video, &QAction::triggered, [this] {
|
|
if (ui.action_Dump_Video->isChecked()) {
|
|
OnStartVideoDumping();
|
|
} else {
|
|
OnStopVideoDumping();
|
|
}
|
|
});
|
|
#else
|
|
ui.action_Dump_Video->setEnabled(false);
|
|
#endif
|
|
|
|
// Help
|
|
connect(ui.action_Open_Citra_Folder, &QAction::triggered, this,
|
|
&GMainWindow::OnOpenCitraFolder);
|
|
connect(ui.action_FAQ, &QAction::triggered, []() {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/")));
|
|
});
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra);
|
|
connect(ui.action_Check_For_Updates, &QAction::triggered, this,
|
|
&GMainWindow::OnCheckForUpdates);
|
|
connect(ui.action_Open_Maintenance_Tool, &QAction::triggered, this,
|
|
&GMainWindow::OnOpenUpdater);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCheckForUpdates() {
|
|
explicit_update_check = true;
|
|
CheckForUpdates();
|
|
}
|
|
|
|
void GMainWindow::CheckForUpdates() {
|
|
if (updater->CheckForUpdates()) {
|
|
LOG_INFO(Frontend, "Update check started");
|
|
} else {
|
|
LOG_WARNING(Frontend, "Unable to start check for updates");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnUpdateFound(bool found, bool error) {
|
|
if (error) {
|
|
LOG_WARNING(Frontend, "Update check failed");
|
|
return;
|
|
}
|
|
|
|
if (!found) {
|
|
LOG_INFO(Frontend, "No updates found");
|
|
|
|
// If the user explicitly clicked the "Check for Updates" button, we are
|
|
// going to want to show them a prompt anyway.
|
|
if (explicit_update_check) {
|
|
explicit_update_check = false;
|
|
ShowNoUpdatePrompt();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (emulation_running && !explicit_update_check) {
|
|
LOG_INFO(Frontend, "Update found, deferring as game is running");
|
|
defer_update_prompt = true;
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Update found!");
|
|
explicit_update_check = false;
|
|
|
|
ShowUpdatePrompt();
|
|
}
|
|
|
|
void GMainWindow::ShowUpdatePrompt() {
|
|
defer_update_prompt = false;
|
|
|
|
auto result =
|
|
QMessageBox::question(this, tr("Update Available"),
|
|
tr("An update is available. Would you like to install it now?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
|
|
|
if (result == QMessageBox::Yes) {
|
|
updater->LaunchUIOnExit();
|
|
close();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowNoUpdatePrompt() {
|
|
QMessageBox::information(this, tr("No Update Found"), tr("No update is found."),
|
|
QMessageBox::Ok, QMessageBox::Ok);
|
|
}
|
|
|
|
void GMainWindow::OnOpenUpdater() {
|
|
updater->LaunchUI();
|
|
}
|
|
|
|
void GMainWindow::PreventOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::AllowOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->InitRenderTarget();
|
|
|
|
Frontend::ScopeAcquireContext scope(*render_window);
|
|
|
|
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
|
|
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
|
|
"have the latest graphics driver.");
|
|
|
|
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
|
|
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
|
|
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(
|
|
this, tr("Invalid ROM Format"),
|
|
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(
|
|
this, tr("ROM Corrupted"),
|
|
tr("Your ROM is corrupted. <br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
|
|
QMessageBox::critical(
|
|
this, tr("ROM Encrypted"),
|
|
tr("Your ROM is encrypted. <br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
}
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
|
|
QMessageBox::critical(
|
|
this, tr("Invalid ROM Format"),
|
|
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("Video Core Error"),
|
|
tr("An error has occured. Please <a "
|
|
"href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>see "
|
|
"the "
|
|
"log</a> for more details. "
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers:
|
|
QMessageBox::critical(
|
|
this, tr("Video Core Error"),
|
|
tr("You are running default Windows drivers "
|
|
"for your GPU. You need to install the "
|
|
"proper drivers for your graphics card from the manufacturer's website."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33:
|
|
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
|
break;
|
|
|
|
default:
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occured. Please see the log for more details."));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string title;
|
|
system.GetAppLoader().ReadTitle(title);
|
|
game_title = QString::fromStdString(title);
|
|
UpdateWindowTitle();
|
|
|
|
game_path = filename;
|
|
|
|
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
if (filename.endsWith(QStringLiteral(".cia"))) {
|
|
const auto answer = QMessageBox::question(
|
|
this, tr("CIA must be installed before usage"),
|
|
tr("Before using this CIA, you must install it. Do you want to install it now?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
|
|
if (answer == QMessageBox::Yes)
|
|
InstallCIA(QStringList(filename));
|
|
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Citra starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (movie_record_on_start) {
|
|
Core::Movie::GetInstance().PrepareForRecording();
|
|
}
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(*render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
|
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
|
|
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
|
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
|
|
|
// Update the GUI
|
|
registersWidget->OnDebugModeEntered();
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
game_list_placeholder->hide();
|
|
}
|
|
status_bar_update_timer.start(2000);
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
setMouseTracking(true);
|
|
ui.centralwidget->setMouseTracking(true);
|
|
}
|
|
|
|
// show and hide the render_window to create the context
|
|
render_window->show();
|
|
render_window->hide();
|
|
|
|
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
|
loading_screen->show();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
|
|
if (video_dumping_on_start) {
|
|
Layout::FramebufferLayout layout{
|
|
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
|
|
if (!Core::System::GetInstance().VideoDumper().StartDumping(
|
|
video_dumping_path.toStdString(), layout)) {
|
|
|
|
QMessageBox::critical(
|
|
this, tr("Citra"),
|
|
tr("Could not start video dumping.<br>Refer to the log for details."));
|
|
ui.action_Dump_Video->setChecked(false);
|
|
}
|
|
video_dumping_on_start = false;
|
|
video_dumping_path.clear();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
HideFullscreen();
|
|
}
|
|
|
|
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
|
|
if (Core::System::GetInstance().VideoDumper().IsDumping()) {
|
|
game_shutdown_delayed = true;
|
|
OnStopVideoDumping();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
AllowOSSleep();
|
|
|
|
discord_rpc->Pause();
|
|
OnStopRecordingPlayback();
|
|
emu_thread->RequestStop();
|
|
|
|
// Release emu threads from any breakpoints
|
|
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
|
|
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
|
|
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
|
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
|
Pica::g_debug_context->ClearBreakpoints();
|
|
|
|
// Frame advancing must be cancelled in order to release the emu thread from waiting
|
|
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(false);
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
discord_rpc->Update();
|
|
|
|
Camera::QtMultimediaCameraHandler::ReleaseHandlers();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
ui.action_Restart->setEnabled(false);
|
|
ui.action_Cheats->setEnabled(false);
|
|
ui.action_Load_Amiibo->setEnabled(false);
|
|
ui.action_Remove_Amiibo->setEnabled(false);
|
|
ui.action_Report_Compatibility->setEnabled(false);
|
|
ui.action_Enable_Frame_Advancing->setEnabled(false);
|
|
ui.action_Enable_Frame_Advancing->setChecked(false);
|
|
ui.action_Advance_Frame->setEnabled(false);
|
|
ui.action_Capture_Screenshot->setEnabled(false);
|
|
render_window->hide();
|
|
loading_screen->hide();
|
|
loading_screen->Clear();
|
|
if (game_list->isEmpty())
|
|
game_list_placeholder->show();
|
|
else
|
|
game_list->show();
|
|
game_list->setFilterFocus();
|
|
|
|
setMouseTracking(false);
|
|
ui.centralwidget->setMouseTracking(false);
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
UpdateSaveStates();
|
|
|
|
emulation_running = false;
|
|
|
|
if (defer_update_prompt) {
|
|
ShowUpdatePrompt();
|
|
}
|
|
|
|
game_title.clear();
|
|
UpdateWindowTitle();
|
|
|
|
game_path.clear();
|
|
|
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
|
render_window->ReleaseRenderTarget();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::UpdateSaveStates() {
|
|
if (!Core::System::GetInstance().IsPoweredOn()) {
|
|
ui.menu_Load_State->setEnabled(false);
|
|
ui.menu_Save_State->setEnabled(false);
|
|
return;
|
|
}
|
|
|
|
ui.menu_Load_State->setEnabled(true);
|
|
ui.menu_Save_State->setEnabled(true);
|
|
ui.action_Load_from_Newest_Slot->setEnabled(false);
|
|
|
|
oldest_slot = newest_slot = 0;
|
|
oldest_slot_time = std::numeric_limits<u64>::max();
|
|
newest_slot_time = 0;
|
|
|
|
u64 title_id;
|
|
if (Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id) !=
|
|
Loader::ResultStatus::Success) {
|
|
return;
|
|
}
|
|
auto savestates = Core::ListSaveStates(title_id);
|
|
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
|
|
actions_load_state[i]->setEnabled(false);
|
|
actions_load_state[i]->setText(tr("Slot %1").arg(i + 1));
|
|
actions_save_state[i]->setText(tr("Slot %1").arg(i + 1));
|
|
}
|
|
for (const auto& savestate : savestates) {
|
|
const auto text = tr("Slot %1 - %2")
|
|
.arg(savestate.slot)
|
|
.arg(QDateTime::fromSecsSinceEpoch(savestate.time)
|
|
.toString(QStringLiteral("yyyy-MM-dd hh:mm:ss")));
|
|
actions_load_state[savestate.slot - 1]->setEnabled(true);
|
|
actions_load_state[savestate.slot - 1]->setText(text);
|
|
actions_save_state[savestate.slot - 1]->setText(text);
|
|
|
|
ui.action_Load_from_Newest_Slot->setEnabled(true);
|
|
|
|
if (savestate.time > newest_slot_time) {
|
|
newest_slot = savestate.slot;
|
|
newest_slot_time = savestate.time;
|
|
}
|
|
if (savestate.time < oldest_slot_time) {
|
|
oldest_slot = savestate.slot;
|
|
oldest_slot_time = savestate.time;
|
|
}
|
|
}
|
|
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
|
|
if (!actions_load_state[i]->isEnabled()) {
|
|
// Prefer empty slot
|
|
oldest_slot = i + 1;
|
|
oldest_slot_time = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
|
|
std::string path;
|
|
std::string open_target;
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SAVE_DATA: {
|
|
open_target = "Save Data";
|
|
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
|
|
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::EXT_DATA: {
|
|
open_target = "Extra Data";
|
|
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
|
|
path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::APPLICATION: {
|
|
open_target = "Application";
|
|
auto media_type = Service::AM::GetTitleMediaType(data_id);
|
|
path = Service::AM::GetTitlePath(media_type, data_id) + "content/";
|
|
break;
|
|
}
|
|
case GameListOpenTarget::UPDATE_DATA:
|
|
open_target = "Update Data";
|
|
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
|
|
"content/";
|
|
break;
|
|
case GameListOpenTarget::TEXTURE_DUMP:
|
|
open_target = "Dumped Textures";
|
|
path = fmt::format("{}textures/{:016X}/",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
|
|
break;
|
|
case GameListOpenTarget::TEXTURE_LOAD:
|
|
open_target = "Custom Textures";
|
|
path = fmt::format("{}textures/{:016X}/",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
|
|
break;
|
|
case GameListOpenTarget::MODS:
|
|
open_target = "Mods";
|
|
path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
|
data_id);
|
|
break;
|
|
default:
|
|
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
|
|
return;
|
|
}
|
|
|
|
QString qpath = QString::fromStdString(path);
|
|
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id);
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end())
|
|
directory = it->second.second;
|
|
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory));
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) {
|
|
auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this);
|
|
dialog->setWindowModality(Qt::WindowModal);
|
|
dialog->setWindowFlags(dialog->windowFlags() &
|
|
~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint));
|
|
dialog->setCancelButton(nullptr);
|
|
dialog->setMinimumDuration(0);
|
|
dialog->setValue(0);
|
|
|
|
const auto base_path = fmt::format(
|
|
"{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
|
|
const auto update_path =
|
|
fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
|
program_id | 0x0004000e00000000);
|
|
using FutureWatcher = QFutureWatcher<std::pair<Loader::ResultStatus, Loader::ResultStatus>>;
|
|
auto* future_watcher = new FutureWatcher(this);
|
|
connect(future_watcher, &FutureWatcher::finished,
|
|
[this, dialog, base_path, update_path, future_watcher] {
|
|
dialog->hide();
|
|
const auto& [base, update] = future_watcher->result();
|
|
if (base != Loader::ResultStatus::Success) {
|
|
QMessageBox::critical(
|
|
this, tr("Citra"),
|
|
tr("Could not dump base RomFS.\nRefer to the log for details."));
|
|
return;
|
|
}
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path)));
|
|
if (update == Loader::ResultStatus::Success) {
|
|
QDesktopServices::openUrl(
|
|
QUrl::fromLocalFile(QString::fromStdString(update_path)));
|
|
}
|
|
});
|
|
|
|
auto future = QtConcurrent::run([game_path, base_path, update_path] {
|
|
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(game_path.toStdString());
|
|
return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path));
|
|
});
|
|
future_watcher->setFuture(future);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
|
QString path;
|
|
if (directory == QStringLiteral("INSTALLED")) {
|
|
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
|
"Nintendo "
|
|
"3DS/00000000000000000000000000000000/"
|
|
"00000000000000000000000000000000/title/00040000");
|
|
} else if (directory == QStringLiteral("SYSTEM")) {
|
|
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
|
"00000000000000000000000000000000/title/00040010");
|
|
} else {
|
|
path = directory;
|
|
}
|
|
if (!QFileInfo::exists(path)) {
|
|
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
|
}
|
|
|
|
void GMainWindow::OnGameListAddDirectory() {
|
|
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (dir_path.isEmpty())
|
|
return;
|
|
UISettings::GameDir game_dir{dir_path, false, true};
|
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
|
UISettings::values.game_dirs.append(game_dir);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
} else {
|
|
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) {
|
|
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
|
|
return;
|
|
game_list->setVisible(show);
|
|
game_list_placeholder->setVisible(!show);
|
|
};
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
const QString extensions = QStringLiteral("*.").append(
|
|
GameList::supported_file_extensions.join(QStringLiteral(" *.")));
|
|
const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the 3DS executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
BootGame(filename);
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallCIA() {
|
|
QStringList filepaths = QFileDialog::getOpenFileNames(
|
|
this, tr("Load Files"), UISettings::values.roms_path,
|
|
tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)"));
|
|
if (filepaths.isEmpty())
|
|
return;
|
|
|
|
InstallCIA(filepaths);
|
|
}
|
|
|
|
void GMainWindow::InstallCIA(QStringList filepaths) {
|
|
ui.action_Install_CIA->setEnabled(false);
|
|
game_list->setDirectoryWatcherEnabled(false);
|
|
progress_bar->show();
|
|
progress_bar->setMaximum(INT_MAX);
|
|
|
|
QtConcurrent::run([&, filepaths] {
|
|
QString current_path;
|
|
Service::AM::InstallStatus status;
|
|
const auto cia_progress = [&](std::size_t written, std::size_t total) {
|
|
emit UpdateProgress(written, total);
|
|
};
|
|
for (const auto current_path : filepaths) {
|
|
status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress);
|
|
emit CIAInstallReport(status, current_path);
|
|
}
|
|
emit CIAInstallFinished();
|
|
});
|
|
}
|
|
|
|
void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) {
|
|
progress_bar->setValue(
|
|
static_cast<int>(INT_MAX * (static_cast<double>(written) / static_cast<double>(total))));
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) {
|
|
QString filename = QFileInfo(filepath).fileName();
|
|
switch (status) {
|
|
case Service::AM::InstallStatus::Success:
|
|
this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorFailedToOpenFile:
|
|
QMessageBox::critical(this, tr("Unable to open File"),
|
|
tr("Could not open %1").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorAborted:
|
|
QMessageBox::critical(
|
|
this, tr("Installation aborted"),
|
|
tr("The installation of %1 was aborted. Please see the log for more details")
|
|
.arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorInvalid:
|
|
QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorEncrypted:
|
|
QMessageBox::critical(this, tr("Encrypted File"),
|
|
tr("%1 must be decrypted "
|
|
"before being used with Citra. A real 3DS is required.")
|
|
.arg(filename));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallFinished() {
|
|
progress_bar->hide();
|
|
progress_bar->setValue(0);
|
|
game_list->setDirectoryWatcherEnabled(true);
|
|
ui.action_Install_CIA->setEnabled(true);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
ASSERT(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
Camera::QtMultimediaCameraHandler::ResumeCameras();
|
|
|
|
if (movie_record_on_start) {
|
|
Core::Movie::GetInstance().StartRecording(movie_record_path.toStdString());
|
|
movie_record_on_start = false;
|
|
movie_record_path.clear();
|
|
}
|
|
|
|
PreventOSSleep();
|
|
|
|
emu_thread->SetRunning(true);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Restart->setEnabled(true);
|
|
ui.action_Cheats->setEnabled(true);
|
|
ui.action_Load_Amiibo->setEnabled(true);
|
|
ui.action_Report_Compatibility->setEnabled(true);
|
|
ui.action_Enable_Frame_Advancing->setEnabled(true);
|
|
ui.action_Capture_Screenshot->setEnabled(true);
|
|
|
|
discord_rpc->Update();
|
|
|
|
UpdateSaveStates();
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
Camera::QtMultimediaCameraHandler::StopCameras();
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Capture_Screenshot->setEnabled(false);
|
|
|
|
AllowOSSleep();
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::OnLoadComplete() {
|
|
loading_screen->OnLoadComplete();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
if (!Settings::values.citra_token.empty() && !Settings::values.citra_username.empty()) {
|
|
CompatDB compatdb{this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(this, tr("Missing Citra Account"),
|
|
tr("You must link your Citra account to submit test cases."
|
|
"<br/>Go to Emulation > Configure... > Web to do so."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ChangeScreenLayout() {
|
|
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
|
|
|
|
if (ui.action_Screen_Layout_Default->isChecked()) {
|
|
new_layout = Settings::LayoutOption::Default;
|
|
} else if (ui.action_Screen_Layout_Single_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SingleScreen;
|
|
} else if (ui.action_Screen_Layout_Large_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::LargeScreen;
|
|
} else if (ui.action_Screen_Layout_Side_by_Side->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SideScreen;
|
|
}
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::ToggleScreenLayout() {
|
|
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
|
|
|
|
switch (Settings::values.layout_option) {
|
|
case Settings::LayoutOption::Default:
|
|
new_layout = Settings::LayoutOption::SingleScreen;
|
|
break;
|
|
case Settings::LayoutOption::SingleScreen:
|
|
new_layout = Settings::LayoutOption::LargeScreen;
|
|
break;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
new_layout = Settings::LayoutOption::SideScreen;
|
|
break;
|
|
case Settings::LayoutOption::SideScreen:
|
|
new_layout = Settings::LayoutOption::Default;
|
|
break;
|
|
}
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
SyncMenuUISettings();
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnSwapScreens() {
|
|
Settings::values.swap_screen = ui.action_Screen_Layout_Swap_Screens->isChecked();
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnRotateScreens() {
|
|
Settings::values.upright_screen = ui.action_Screen_Layout_Upright_Screens->isChecked();
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnCheats() {
|
|
CheatDialog cheat_dialog(this);
|
|
cheat_dialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnSaveState() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
Core::System::GetInstance().SendSignal(Core::System::Signal::Save, action->data().toUInt());
|
|
Core::System::GetInstance().frame_limiter.AdvanceFrame();
|
|
newest_slot = action->data().toUInt();
|
|
}
|
|
|
|
void GMainWindow::OnLoadState() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
Core::System::GetInstance().SendSignal(Core::System::Signal::Load, action->data().toUInt());
|
|
Core::System::GetInstance().frame_limiter.AdvanceFrame();
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this, hotkey_registry,
|
|
!multiplayer_state->IsHostingPublicRoom());
|
|
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
auto old_theme = UISettings::values.theme;
|
|
const int old_input_profile_index = Settings::values.current_input_profile_index;
|
|
const auto old_input_profiles = Settings::values.input_profiles;
|
|
const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence;
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.ApplyConfiguration();
|
|
InitializeHotkeys();
|
|
if (UISettings::values.theme != old_theme)
|
|
UpdateUITheme();
|
|
if (UISettings::values.enable_discord_presence != old_discord_presence)
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
|
if (!multiplayer_state->IsHostingPublicRoom())
|
|
multiplayer_state->UpdateCredentials();
|
|
emit UpdateThemedIcons();
|
|
SyncMenuUISettings();
|
|
game_list->RefreshGameDirectory();
|
|
config->Save();
|
|
if (UISettings::values.hide_mouse && emulation_running) {
|
|
setMouseTracking(true);
|
|
ui.centralwidget->setMouseTracking(true);
|
|
mouse_hide_timer.start();
|
|
} else {
|
|
setMouseTracking(false);
|
|
ui.centralwidget->setMouseTracking(false);
|
|
}
|
|
} else {
|
|
Settings::values.input_profiles = old_input_profiles;
|
|
Settings::values.touch_from_button_maps = old_touch_from_button_maps;
|
|
Settings::LoadProfile(old_input_profile_index);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLoadAmiibo() {
|
|
const QString extensions{QStringLiteral("*.bin")};
|
|
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
LoadAmiibo(filename);
|
|
}
|
|
|
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
|
Core::System& system{Core::System::GetInstance()};
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
|
|
if (nfc == nullptr) {
|
|
return;
|
|
}
|
|
|
|
QFile nfc_file{filename};
|
|
if (!nfc_file.open(QIODevice::ReadOnly)) {
|
|
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
|
|
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
|
|
return;
|
|
}
|
|
|
|
Service::NFC::AmiiboData amiibo_data{};
|
|
const u64 read_size =
|
|
nfc_file.read(reinterpret_cast<char*>(&amiibo_data), sizeof(Service::NFC::AmiiboData));
|
|
if (read_size != sizeof(Service::NFC::AmiiboData)) {
|
|
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
|
|
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
|
|
"was only able to read %2 bytes.")
|
|
.arg(sizeof(Service::NFC::AmiiboData))
|
|
.arg(read_size));
|
|
return;
|
|
}
|
|
|
|
nfc->LoadAmiibo(amiibo_data);
|
|
ui.action_Remove_Amiibo->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnRemoveAmiibo() {
|
|
Core::System& system{Core::System::GetInstance()};
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
|
|
if (nfc == nullptr) {
|
|
return;
|
|
}
|
|
|
|
nfc->RemoveAmiibo();
|
|
ui.action_Remove_Amiibo->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnOpenCitraFolder() {
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->setFilterFocus();
|
|
} else {
|
|
game_list->clearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
|
|
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
|
|
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
|
|
graphicsSurfaceViewerWidget->show();
|
|
}
|
|
|
|
void GMainWindow::OnRecordMovie() {
|
|
if (emulation_running) {
|
|
QMessageBox::StandardButton answer = QMessageBox::warning(
|
|
this, tr("Record Movie"),
|
|
tr("To keep consistency with the RNG, it is recommended to record the movie from game "
|
|
"start.<br>Are you sure you still want to record movies now?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (answer == QMessageBox::No)
|
|
return;
|
|
}
|
|
const QString path =
|
|
QFileDialog::getSaveFileName(this, tr("Record Movie"), UISettings::values.movie_record_path,
|
|
tr("Citra TAS Movie (*.ctm)"));
|
|
if (path.isEmpty())
|
|
return;
|
|
UISettings::values.movie_record_path = QFileInfo(path).path();
|
|
if (emulation_running) {
|
|
Core::Movie::GetInstance().StartRecording(path.toStdString());
|
|
} else {
|
|
movie_record_on_start = true;
|
|
movie_record_path = path;
|
|
QMessageBox::information(this, tr("Record Movie"),
|
|
tr("Recording will start once you boot a game."));
|
|
}
|
|
ui.action_Record_Movie->setEnabled(false);
|
|
ui.action_Play_Movie->setEnabled(false);
|
|
ui.action_Stop_Recording_Playback->setEnabled(true);
|
|
}
|
|
|
|
bool GMainWindow::ValidateMovie(const QString& path, u64 program_id) {
|
|
using namespace Core;
|
|
Movie::ValidationResult result =
|
|
Core::Movie::GetInstance().ValidateMovie(path.toStdString(), program_id);
|
|
const QString revision_dismatch_text =
|
|
tr("The movie file you are trying to load was created on a different revision of Citra."
|
|
"<br/>Citra has had some changes during the time, and the playback may desync or not "
|
|
"work as expected."
|
|
"<br/><br/>Are you sure you still want to load the movie file?");
|
|
const QString game_dismatch_text =
|
|
tr("The movie file you are trying to load was recorded with a different game."
|
|
"<br/>The playback may not work as expected, and it may cause unexpected results."
|
|
"<br/><br/>Are you sure you still want to load the movie file?");
|
|
const QString invalid_movie_text =
|
|
tr("The movie file you are trying to load is invalid."
|
|
"<br/>Either the file is corrupted, or Citra has had made some major changes to the "
|
|
"Movie module."
|
|
"<br/>Please choose a different movie file and try again.");
|
|
int answer;
|
|
switch (result) {
|
|
case Movie::ValidationResult::RevisionDismatch:
|
|
answer = QMessageBox::question(this, tr("Revision Dismatch"), revision_dismatch_text,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
if (answer != QMessageBox::Yes)
|
|
return false;
|
|
break;
|
|
case Movie::ValidationResult::GameDismatch:
|
|
answer = QMessageBox::question(this, tr("Game Dismatch"), game_dismatch_text,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
if (answer != QMessageBox::Yes)
|
|
return false;
|
|
break;
|
|
case Movie::ValidationResult::Invalid:
|
|
QMessageBox::critical(this, tr("Invalid Movie File"), invalid_movie_text);
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnPlayMovie() {
|
|
if (emulation_running) {
|
|
QMessageBox::StandardButton answer = QMessageBox::warning(
|
|
this, tr("Play Movie"),
|
|
tr("To keep consistency with the RNG, it is recommended to play the movie from game "
|
|
"start.<br>Are you sure you still want to play movies now?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (answer == QMessageBox::No)
|
|
return;
|
|
}
|
|
|
|
const QString path =
|
|
QFileDialog::getOpenFileName(this, tr("Play Movie"), UISettings::values.movie_playback_path,
|
|
tr("Citra TAS Movie (*.ctm)"));
|
|
if (path.isEmpty())
|
|
return;
|
|
UISettings::values.movie_playback_path = QFileInfo(path).path();
|
|
|
|
if (emulation_running) {
|
|
if (!ValidateMovie(path))
|
|
return;
|
|
} else {
|
|
const QString invalid_movie_text =
|
|
tr("The movie file you are trying to load is invalid."
|
|
"<br/>Either the file is corrupted, or Citra has had made some major changes to the "
|
|
"Movie module."
|
|
"<br/>Please choose a different movie file and try again.");
|
|
u64 program_id = Core::Movie::GetInstance().GetMovieProgramID(path.toStdString());
|
|
if (!program_id) {
|
|
QMessageBox::critical(this, tr("Invalid Movie File"), invalid_movie_text);
|
|
return;
|
|
}
|
|
QString game_path = game_list->FindGameByProgramID(program_id);
|
|
if (game_path.isEmpty()) {
|
|
QMessageBox::warning(this, tr("Game Not Found"),
|
|
tr("The movie you are trying to play is from a game that is not "
|
|
"in the game list. If you own the game, please add the game "
|
|
"folder to the game list and try to play the movie again."));
|
|
return;
|
|
}
|
|
if (!ValidateMovie(path, program_id))
|
|
return;
|
|
Core::Movie::GetInstance().PrepareForPlayback(path.toStdString());
|
|
BootGame(game_path);
|
|
}
|
|
Core::Movie::GetInstance().StartPlayback(path.toStdString(), [this] {
|
|
QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted");
|
|
});
|
|
ui.action_Record_Movie->setEnabled(false);
|
|
ui.action_Play_Movie->setEnabled(false);
|
|
ui.action_Stop_Recording_Playback->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopRecordingPlayback() {
|
|
if (movie_record_on_start) {
|
|
QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled."));
|
|
movie_record_on_start = false;
|
|
movie_record_path.clear();
|
|
} else {
|
|
const bool was_recording = Core::Movie::GetInstance().IsRecordingInput();
|
|
Core::Movie::GetInstance().Shutdown();
|
|
if (was_recording) {
|
|
QMessageBox::information(this, tr("Movie Saved"),
|
|
tr("The movie is successfully saved."));
|
|
}
|
|
}
|
|
ui.action_Record_Movie->setEnabled(true);
|
|
ui.action_Play_Movie->setEnabled(true);
|
|
ui.action_Stop_Recording_Playback->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnCaptureScreenshot() {
|
|
OnPauseGame();
|
|
QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
|
|
tr("PNG Image (*.png)"));
|
|
png_dialog.setAcceptMode(QFileDialog::AcceptSave);
|
|
png_dialog.setDefaultSuffix(QStringLiteral("png"));
|
|
if (png_dialog.exec()) {
|
|
const QString path = png_dialog.selectedFiles().first();
|
|
if (!path.isEmpty()) {
|
|
UISettings::values.screenshot_path = QFileInfo(path).path();
|
|
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
|
|
}
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
|
|
void GMainWindow::OnStartVideoDumping() {
|
|
DumpingDialog dialog(this);
|
|
if (dialog.exec() != QDialog::DialogCode::Accepted) {
|
|
ui.action_Dump_Video->setChecked(false);
|
|
return;
|
|
}
|
|
const auto path = dialog.GetFilePath();
|
|
if (emulation_running) {
|
|
Layout::FramebufferLayout layout{
|
|
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
|
|
if (!Core::System::GetInstance().VideoDumper().StartDumping(path.toStdString(), layout)) {
|
|
QMessageBox::critical(
|
|
this, tr("Citra"),
|
|
tr("Could not start video dumping.<br>Refer to the log for details."));
|
|
ui.action_Dump_Video->setChecked(false);
|
|
}
|
|
} else {
|
|
video_dumping_on_start = true;
|
|
video_dumping_path = path;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStopVideoDumping() {
|
|
ui.action_Dump_Video->setChecked(false);
|
|
|
|
if (video_dumping_on_start) {
|
|
video_dumping_on_start = false;
|
|
video_dumping_path.clear();
|
|
} else {
|
|
const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
|
|
if (!was_dumping)
|
|
return;
|
|
|
|
game_paused_for_dumping = emu_thread->IsRunning();
|
|
OnPauseGame();
|
|
|
|
auto future =
|
|
QtConcurrent::run([] { Core::System::GetInstance().VideoDumper().StopDumping(); });
|
|
auto* future_watcher = new QFutureWatcher<void>(this);
|
|
connect(future_watcher, &QFutureWatcher<void>::finished, this, [this] {
|
|
if (game_shutdown_delayed) {
|
|
game_shutdown_delayed = false;
|
|
ShutdownGame();
|
|
} else if (game_paused_for_dumping) {
|
|
game_paused_for_dumping = false;
|
|
OnStartGame();
|
|
}
|
|
});
|
|
future_watcher->setFuture(future);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
|
|
if (Settings::values.use_frame_limit) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
|
|
mouse_hide_timer.stop();
|
|
ShowMouseCursor();
|
|
return;
|
|
}
|
|
setCursor(QCursor(Qt::BlankCursor));
|
|
}
|
|
|
|
void GMainWindow::ShowMouseCursor() {
|
|
unsetCursor();
|
|
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
|
|
ShowMouseCursor();
|
|
}
|
|
|
|
void GMainWindow::mousePressEvent(QMouseEvent* event) {
|
|
ShowMouseCursor();
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QString status_message;
|
|
|
|
QString title, message;
|
|
if (result == Core::System::ResultStatus::ErrorSystemFiles) {
|
|
const QString common_message =
|
|
tr("%1 is missing. Please <a "
|
|
"href='https://citra-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>dump your "
|
|
"system archives</a>.<br/>Continuing emulation may result in crashes and bugs.");
|
|
|
|
if (!details.empty()) {
|
|
message = common_message.arg(QString::fromStdString(details));
|
|
} else {
|
|
message = common_message.arg(tr("A system archive"));
|
|
}
|
|
|
|
title = tr("System Archive Not Found");
|
|
status_message = tr("System Archive Missing");
|
|
} else if (result == Core::System::ResultStatus::ErrorSavestate) {
|
|
title = tr("Save/load Error");
|
|
message = QString::fromStdString(details);
|
|
} else {
|
|
title = tr("Fatal Error");
|
|
message =
|
|
tr("A fatal error occured. "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Check "
|
|
"the log</a> for details."
|
|
"<br/>Continuing emulation may result in crashes and bugs.");
|
|
status_message = tr("Fatal Error encountered");
|
|
}
|
|
|
|
QMessageBox message_box;
|
|
message_box.setWindowTitle(title);
|
|
message_box.setText(message);
|
|
message_box.setIcon(QMessageBox::Icon::Critical);
|
|
message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
|
|
QPushButton* abort_button = message_box.addButton(tr("Abort"), QMessageBox::AcceptRole);
|
|
if (result != Core::System::ResultStatus::ShutdownRequested)
|
|
message_box.exec();
|
|
|
|
if (result == Core::System::ResultStatus::ShutdownRequested ||
|
|
message_box.clickedButton() == abort_button) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuAboutCitra() {
|
|
AboutDialog about{this};
|
|
about.exec();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("Citra"), tr("Would you like to exit now?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
if (!ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
multiplayer_state->Close();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
|
return mime->hasUrls() && mime->urls().length() == 1;
|
|
}
|
|
|
|
static const std::array<std::string, 8> AcceptedExtensions = {"cci", "3ds", "cxi", "bin",
|
|
"3dsx", "app", "elf", "axf"};
|
|
|
|
static bool IsCorrectFileExtension(const QMimeData* mime) {
|
|
const QString& filename = mime->urls().at(0).toLocalFile();
|
|
return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(),
|
|
QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end();
|
|
}
|
|
|
|
static bool IsAcceptableDropEvent(QDropEvent* event) {
|
|
return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData());
|
|
}
|
|
|
|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
|
if (IsAcceptableDropEvent(event)) {
|
|
event->setDropAction(Qt::DropAction::LinkAction);
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::DropAction(QDropEvent* event) {
|
|
if (!IsAcceptableDropEvent(event)) {
|
|
return false;
|
|
}
|
|
|
|
const QMimeData* mime_data = event->mimeData();
|
|
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
|
|
|
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
|
// Amiibo
|
|
LoadAmiibo(filename);
|
|
} else {
|
|
// Game
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
DropAction(event);
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("Citra"), tr("The game is still running. Would you like to stop emulation?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
const QString default_icons = QStringLiteral(":/icons/default");
|
|
const QString& current_theme = UISettings::values.theme;
|
|
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
|
|
QStringList theme_paths(default_theme_paths);
|
|
|
|
if (is_default_theme || current_theme.isEmpty()) {
|
|
qApp->setStyleSheet({});
|
|
setStyleSheet({});
|
|
theme_paths.append(default_icons);
|
|
QIcon::setThemeName(default_icons);
|
|
} else {
|
|
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
}
|
|
|
|
const QString theme_name = QStringLiteral(":/icons/") + current_theme;
|
|
theme_paths.append({default_icons, theme_name});
|
|
QIcon::setThemeName(theme_name);
|
|
}
|
|
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
// If the selected language is English, no need to install any translation
|
|
if (UISettings::values.language == QStringLiteral("en")) {
|
|
return;
|
|
}
|
|
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.isEmpty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = QStringLiteral("en");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language != QStringLiteral("en")) {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale;
|
|
LoadTranslation();
|
|
ui.retranslateUi(this);
|
|
RetranslateStatusBar();
|
|
UpdateWindowTitle();
|
|
|
|
if (emulation_running)
|
|
ui.action_Start->setText(tr("Continue"));
|
|
}
|
|
|
|
void GMainWindow::OnMoviePlaybackCompleted() {
|
|
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
|
|
ui.action_Record_Movie->setEnabled(true);
|
|
ui.action_Play_Movie->setEnabled(true);
|
|
ui.action_Stop_Recording_Playback->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::UpdateWindowTitle() {
|
|
const QString full_name = QString::fromUtf8(Common::g_build_fullname);
|
|
|
|
if (game_title.isEmpty()) {
|
|
setWindowTitle(tr("Citra %1").arg(full_name));
|
|
} else {
|
|
setWindowTitle(tr("Citra %1| %2").arg(full_name, game_title));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SyncMenuUISettings() {
|
|
ui.action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::Default);
|
|
ui.action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::SingleScreen);
|
|
ui.action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::LargeScreen);
|
|
ui.action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::SideScreen);
|
|
ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
|
|
ui.action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen);
|
|
}
|
|
|
|
void GMainWindow::RetranslateStatusBar() {
|
|
if (emu_thread)
|
|
UpdateStatusBar();
|
|
|
|
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a 3DS."));
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
multiplayer_state->retranslateUi();
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Common::DetachedTasks detached_tasks;
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName(QStringLiteral("Citra team"));
|
|
QCoreApplication::setApplicationName(QStringLiteral("Citra"));
|
|
|
|
QSurfaceFormat format;
|
|
format.setVersion(3, 3);
|
|
format.setProfile(QSurfaceFormat::CoreProfile);
|
|
format.setSwapInterval(0);
|
|
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
|
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
|
QSurfaceFormat::setDefaultFormat(format);
|
|
|
|
#ifdef __APPLE__
|
|
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
|
chdir(bin_path.c_str());
|
|
#endif
|
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
|
|
// Register CameraFactory
|
|
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
|
|
Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>());
|
|
Camera::QtMultimediaCameraHandler::Init();
|
|
|
|
// Register frontend applets
|
|
Frontend::RegisterDefaultApplets();
|
|
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
|
|
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
|
|
|
|
// Register Qt image interface
|
|
Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>());
|
|
|
|
main_window.show();
|
|
|
|
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
|
&GMainWindow::OnAppFocusStateChanged);
|
|
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|