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8309d0dade
Keeps all graphics debugging stuff from cluttering up the root debugger folder
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QAbstractListModel>
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#include "video_core/debug_utils/debug_utils.h"
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class BreakPointModel : public QAbstractListModel {
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Q_OBJECT
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public:
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enum {
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Role_IsEnabled = Qt::UserRole,
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};
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BreakPointModel(std::shared_ptr<Pica::DebugContext> context, QObject* parent);
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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Qt::ItemFlags flags(const QModelIndex& index) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
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public slots:
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void OnBreakPointHit(Pica::DebugContext::Event event);
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void OnResumed();
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private:
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std::weak_ptr<Pica::DebugContext> context_weak;
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bool at_breakpoint;
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Pica::DebugContext::Event active_breakpoint;
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};
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