mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-18 04:47:16 +01:00
560 lines
14 KiB
C++
560 lines
14 KiB
C++
// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <cstdio>
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#include <mutex>
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#include <vector>
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#include "common/assert.h"
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#include "common/chunk_file.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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int g_clock_rate_arm11 = 268123480;
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define MAX_SLICE_LENGTH 100000000
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namespace CoreTiming
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{
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struct EventType
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{
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EventType() {}
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EventType(TimedCallback cb, const char* n)
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: callback(cb), name(n) {}
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TimedCallback callback;
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const char* name;
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};
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static std::vector<EventType> event_types;
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struct BaseEvent
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{
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s64 time;
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u64 userdata;
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int type;
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};
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typedef LinkedListItem<BaseEvent> Event;
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static Event* first;
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static Event* ts_first;
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static Event* ts_last;
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// event pools
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static Event* event_pool = nullptr;
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static Event* event_ts_pool = nullptr;
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static int allocated_ts_events = 0;
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// Optimization to skip MoveEvents when possible.
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static std::atomic<bool> has_ts_events(false);
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int g_slice_length;
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static s64 global_timer;
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static s64 idled_cycles;
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static s64 last_global_time_ticks;
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static s64 last_global_time_us;
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static std::recursive_mutex external_event_section;
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// Warning: not included in save state.
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using AdvanceCallback = void(int cycles_executed);
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static AdvanceCallback* advance_callback = nullptr;
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static std::vector<MHzChangeCallback> mhz_change_callbacks;
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static void FireMhzChange() {
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for (auto callback : mhz_change_callbacks)
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callback();
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}
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void SetClockFrequencyMHz(int cpu_mhz) {
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// When the mhz changes, we keep track of what "time" it was before hand.
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// This way, time always moves forward, even if mhz is changed.
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last_global_time_us = GetGlobalTimeUs();
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last_global_time_ticks = GetTicks();
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g_clock_rate_arm11 = cpu_mhz * 1000000;
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// TODO: Rescale times of scheduled events?
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FireMhzChange();
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}
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int GetClockFrequencyMHz() {
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return g_clock_rate_arm11 / 1000000;
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}
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u64 GetGlobalTimeUs() {
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s64 ticks_since_last = GetTicks() - last_global_time_ticks;
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int freq = GetClockFrequencyMHz();
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s64 us_since_last = ticks_since_last / freq;
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return last_global_time_us + us_since_last;
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}
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static Event* GetNewEvent() {
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if (!event_pool)
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return new Event;
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Event* event = event_pool;
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event_pool = event->next;
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return event;
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}
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static Event* GetNewTsEvent() {
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allocated_ts_events++;
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if (!event_ts_pool)
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return new Event;
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Event* event = event_ts_pool;
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event_ts_pool = event->next;
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return event;
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}
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static void FreeEvent(Event* event) {
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event->next = event_pool;
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event_pool = event;
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}
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static void FreeTsEvent(Event* event) {
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event->next = event_ts_pool;
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event_ts_pool = event;
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allocated_ts_events--;
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}
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int RegisterEvent(const char* name, TimedCallback callback) {
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event_types.emplace_back(callback, name);
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return (int)event_types.size() - 1;
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}
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static void AntiCrashCallback(u64 userdata, int cycles_late) {
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LOG_CRITICAL(Core_Timing, "Savestate broken: an unregistered event was called.");
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Core::Halt("invalid timing events");
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}
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void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback) {
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if (event_type >= (int)event_types.size())
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event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
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event_types[event_type] = EventType(callback, name);
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}
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void UnregisterAllEvents() {
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if (first)
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LOG_ERROR(Core_Timing, "Cannot unregister events with events pending");
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event_types.clear();
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}
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void Init() {
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Core::g_app_core->down_count = INITIAL_SLICE_LENGTH;
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g_slice_length = INITIAL_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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last_global_time_ticks = 0;
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last_global_time_us = 0;
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has_ts_events = 0;
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mhz_change_callbacks.clear();
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first = nullptr;
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ts_first = nullptr;
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ts_last = nullptr;
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event_pool = nullptr;
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event_ts_pool = nullptr;
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allocated_ts_events = 0;
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advance_callback = nullptr;
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}
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void Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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while (event_pool) {
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Event* event = event_pool;
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event_pool = event->next;
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delete event;
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}
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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while (event_ts_pool) {
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Event* event = event_ts_pool;
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event_ts_pool = event->next;
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delete event;
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}
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}
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u64 GetTicks() {
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return (u64)global_timer + g_slice_length - Core::g_app_core->down_count;
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}
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u64 GetIdleTicks() {
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return (u64)idled_cycles;
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}
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// This is to be called when outside threads, such as the graphics thread, wants to
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// schedule things to be executed on the main thread.
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void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata) {
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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Event* new_event = GetNewTsEvent();
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new_event->time = GetTicks() + cycles_into_future;
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new_event->type = event_type;
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new_event->next = 0;
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new_event->userdata = userdata;
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if (!ts_first)
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ts_first = new_event;
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if (ts_last)
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ts_last->next = new_event;
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ts_last = new_event;
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has_ts_events = true;
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}
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// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
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// in which case the event will get handled immediately, before returning.
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata) {
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if (false) //Core::IsCPUThread())
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{
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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event_types[event_type].callback(userdata, 0);
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}
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else
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ScheduleEvent_Threadsafe(0, event_type, userdata);
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}
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void ClearPendingEvents() {
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while (first) {
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Event* event = first->next;
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FreeEvent(first);
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first = event;
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}
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}
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static void AddEventToQueue(Event* new_event) {
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Event* prev_event = nullptr;
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Event** next_event = &first;
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for (;;) {
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Event*& next = *next_event;
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if (!next || new_event->time < next->time) {
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new_event->next = next;
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next = new_event;
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break;
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}
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prev_event = next;
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next_event = &prev_event->next;
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}
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}
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void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata) {
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Event* new_event = GetNewEvent();
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new_event->userdata = userdata;
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new_event->type = event_type;
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new_event->time = GetTicks() + cycles_into_future;
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AddEventToQueue(new_event);
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}
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s64 UnscheduleEvent(int event_type, u64 userdata) {
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s64 result = 0;
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if (!first)
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return result;
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while (first) {
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if (first->type == event_type && first->userdata == userdata) {
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result = first->time - GetTicks();
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Event* next = first->next;
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FreeEvent(first);
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first = next;
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} else {
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break;
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}
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}
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if (!first)
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return result;
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Event* prev_event = first;
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Event* ptr = prev_event->next;
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while (ptr) {
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if (ptr->type == event_type && ptr->userdata == userdata) {
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result = ptr->time - GetTicks();
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prev_event->next = ptr->next;
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FreeEvent(ptr);
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ptr = prev_event->next;
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} else {
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prev_event = ptr;
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ptr = ptr->next;
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}
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}
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return result;
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}
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s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata) {
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s64 result = 0;
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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if (!ts_first)
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return result;
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while (ts_first) {
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if (ts_first->type == event_type && ts_first->userdata == userdata) {
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result = ts_first->time - GetTicks();
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Event* next = ts_first->next;
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FreeTsEvent(ts_first);
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ts_first = next;
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} else {
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break;
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}
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}
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if (!ts_first)
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{
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ts_last = nullptr;
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return result;
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}
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Event* prev_event = ts_first;
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Event* next = prev_event->next;
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while (next) {
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if (next->type == event_type && next->userdata == userdata) {
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result = next->time - GetTicks();
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prev_event->next = next->next;
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if (next == ts_last)
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ts_last = prev_event;
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FreeTsEvent(next);
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next = prev_event->next;
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} else {
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prev_event = next;
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next = next->next;
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}
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}
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return result;
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}
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// Warning: not included in save state.
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void RegisterAdvanceCallback(AdvanceCallback* callback) {
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advance_callback = callback;
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}
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void RegisterMHzChangeCallback(MHzChangeCallback callback) {
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mhz_change_callbacks.push_back(callback);
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}
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bool IsScheduled(int event_type) {
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if (!first)
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return false;
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Event* event = first;
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while (event) {
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if (event->type == event_type)
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return true;
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event = event->next;
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}
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return false;
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}
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void RemoveEvent(int event_type) {
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if (!first)
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return;
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while (first) {
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if (first->type == event_type) {
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Event *next = first->next;
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FreeEvent(first);
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first = next;
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} else {
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break;
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}
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}
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if (!first)
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return;
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Event* prev = first;
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Event* next = prev->next;
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while (next) {
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if (next->type == event_type) {
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prev->next = next->next;
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FreeEvent(next);
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next = prev->next;
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} else {
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prev = next;
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next = next->next;
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}
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}
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}
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void RemoveThreadsafeEvent(int event_type) {
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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if (!ts_first)
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return;
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while (ts_first) {
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if (ts_first->type == event_type) {
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Event* next = ts_first->next;
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FreeTsEvent(ts_first);
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ts_first = next;
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} else {
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break;
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}
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}
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if (!ts_first) {
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ts_last = nullptr;
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return;
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}
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Event* prev = ts_first;
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Event* next = prev->next;
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while (next) {
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if (next->type == event_type) {
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prev->next = next->next;
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if (next == ts_last)
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ts_last = prev;
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FreeTsEvent(next);
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next = prev->next;
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} else {
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prev = next;
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next = next->next;
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}
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}
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}
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void RemoveAllEvents(int event_type) {
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RemoveThreadsafeEvent(event_type);
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RemoveEvent(event_type);
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}
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// This raise only the events required while the fifo is processing data
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void ProcessFifoWaitEvents() {
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while (first) {
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if (first->time <= (s64)GetTicks()) {
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Event* evt = first;
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first = first->next;
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event_types[evt->type].callback(evt->userdata, (int)(GetTicks() - evt->time));
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FreeEvent(evt);
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} else {
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break;
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}
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}
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}
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void MoveEvents() {
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has_ts_events = false;
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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// Move events from async queue into main queue
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while (ts_first) {
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Event* next = ts_first->next;
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AddEventToQueue(ts_first);
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ts_first = next;
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}
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ts_last = nullptr;
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// Move free events to threadsafe pool
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while (allocated_ts_events > 0 && event_pool) {
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Event* event = event_pool;
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event_pool = event->next;
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event->next = event_ts_pool;
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event_ts_pool = event;
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allocated_ts_events--;
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}
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}
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void ForceCheck() {
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s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
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global_timer += cycles_executed;
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// This will cause us to check for new events immediately.
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Core::g_app_core->down_count = 0;
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// But let's not eat a bunch more time in Advance() because of this.
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g_slice_length = 0;
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}
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void Advance() {
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s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
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global_timer += cycles_executed;
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Core::g_app_core->down_count = g_slice_length;
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if (has_ts_events)
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MoveEvents();
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ProcessFifoWaitEvents();
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if (!first) {
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if (g_slice_length < 10000) {
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g_slice_length += 10000;
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Core::g_app_core->down_count += g_slice_length;
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}
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} else {
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// Note that events can eat cycles as well.
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int target = (int)(first->time - global_timer);
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if (target > MAX_SLICE_LENGTH)
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target = MAX_SLICE_LENGTH;
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const int diff = target - g_slice_length;
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g_slice_length += diff;
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Core::g_app_core->down_count += diff;
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}
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if (advance_callback)
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advance_callback(cycles_executed);
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}
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void LogPendingEvents() {
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Event* event = first;
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while (event) {
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//LOG_TRACE(Core_Timing, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer, next->time, next->type);
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event = event->next;
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}
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}
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void Idle(int max_idle) {
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s64 cycles_down = Core::g_app_core->down_count;
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if (max_idle != 0 && cycles_down > max_idle)
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cycles_down = max_idle;
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if (first && cycles_down > 0) {
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s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
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s64 cycles_next_event = first->time - global_timer;
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if (cycles_next_event < cycles_executed + cycles_down) {
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cycles_down = cycles_next_event - cycles_executed;
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// Now, now... no time machines, please.
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if (cycles_down < 0)
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cycles_down = 0;
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}
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}
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LOG_TRACE(Core_Timing, "Idle for %i cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
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idled_cycles += cycles_down;
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Core::g_app_core->down_count -= cycles_down;
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if (Core::g_app_core->down_count == 0)
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Core::g_app_core->down_count = -1;
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}
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std::string GetScheduledEventsSummary() {
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Event* event = first;
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std::string text = "Scheduled events\n";
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text.reserve(1000);
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while (event) {
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unsigned int t = event->type;
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if (t >= event_types.size())
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LOG_ERROR(Core_Timing, "Invalid event type"); // %i", t);
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const char* name = event_types[event->type].name;
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if (!name)
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name = "[unknown]";
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text += Common::StringFromFormat("%s : %i %08x%08x\n", name, (int)event->time,
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(u32)(event->userdata >> 32), (u32)(event->userdata));
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event = event->next;
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}
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return text;
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}
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} // namespace
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