mirror of
https://github.com/PabloMK7/citra.git
synced 2024-12-13 08:21:10 +01:00
8131bd32e3
* Add Anaglyph 3D Change 3D slider in-game Change shaders while game is running Move shader loading into function Disable 3D slider setting when stereoscopy is off The rest of the shaders Address review issues Documentation and minor fixups Forgot clang-format Fix shader release on SDL2-software rendering Remove unnecessary state changes Respect 3D factor setting regardless of stereoscopic rendering Improve shader resolution passing Minor setting-related improvements Add option to toggle texture filtering Rebase fixes * One final clang-format * Fix OpenGL problems
868 lines
26 KiB
C++
868 lines
26 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <memory>
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#ifdef _WIN32
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#include <windows.h>
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// windows.h needs to be included before other windows headers
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#include <direct.h> // getcwd
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#include <io.h>
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#include <shellapi.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <tchar.h>
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#include "common/string_util.h"
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#ifdef _MSC_VER
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// 64 bit offsets for MSVC
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#define fseeko _fseeki64
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#define ftello _ftelli64
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#define fileno _fileno
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#endif
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// 64 bit offsets for MSVC and MinGW. MinGW also needs this for using _wstat64
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#define stat _stat64
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#define fstat _fstat64
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#else
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#ifdef __APPLE__
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#include <sys/param.h>
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#endif
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#include <cctype>
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#include <cerrno>
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#include <cstdlib>
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#include <cstring>
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#include <dirent.h>
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#include <pwd.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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// CFURL contains __attribute__ directives that gcc does not know how to parse, so we need to just
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// ignore them if we're not using clang. The macro is only used to prevent linking against
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// functions that don't exist on older versions of macOS, and the worst case scenario is a linker
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// error, so this is perfectly safe, just inconvenient.
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#ifndef __clang__
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#define availability(...)
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#endif
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#ifdef availability
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#undef availability
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#endif
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#endif
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#include <algorithm>
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#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace FileUtil {
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string& fname) {
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if (fname.length() <= 1) {
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return;
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}
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std::size_t i = fname.length();
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while (i > 0 && fname[i - 1] == DIR_SEP_CHR) {
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--i;
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}
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fname.resize(i);
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}
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bool Exists(const std::string& filename) {
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struct stat file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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// Windows needs a slash to identify a driver root
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if (copy.size() != 0 && copy.back() == ':')
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copy += DIR_SEP_CHR;
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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bool IsDirectory(const std::string& filename) {
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struct stat file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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// Windows needs a slash to identify a driver root
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if (copy.size() != 0 && copy.back() == ':')
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copy += DIR_SEP_CHR;
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat(copy.c_str(), &file_info);
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#endif
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if (result < 0) {
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LOG_DEBUG(Common_Filesystem, "stat failed on {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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bool Delete(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "file {}", filename);
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename)) {
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LOG_DEBUG(Common_Filesystem, "{} does not exist", filename);
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename)) {
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LOG_ERROR(Common_Filesystem, "Failed: {} is a directory", filename);
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) {
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LOG_ERROR(Common_Filesystem, "DeleteFile failed on {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1) {
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LOG_ERROR(Common_Filesystem, "unlink failed on {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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#endif
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return true;
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}
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bool CreateDir(const std::string& path) {
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LOG_TRACE(Common_Filesystem, "directory {}", path);
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#ifdef _WIN32
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if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS) {
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LOG_DEBUG(Common_Filesystem, "CreateDirectory failed on {}: already exists", path);
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return true;
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}
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LOG_ERROR(Common_Filesystem, "CreateDirectory failed on {}: {}", path, error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST) {
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LOG_DEBUG(Common_Filesystem, "mkdir failed on {}: already exists", path);
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return true;
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}
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LOG_ERROR(Common_Filesystem, "mkdir failed on {}: {}", path, strerror(err));
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return false;
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#endif
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}
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bool CreateFullPath(const std::string& fullPath) {
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int panicCounter = 100;
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LOG_TRACE(Common_Filesystem, "path {}", fullPath);
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if (FileUtil::Exists(fullPath)) {
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LOG_DEBUG(Common_Filesystem, "path exists {}", fullPath);
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return true;
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}
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std::size_t position = 0;
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while (true) {
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) {
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LOG_ERROR(Common, "CreateFullPath: directory creation failed");
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return false;
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}
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// A safety check
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panicCounter--;
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if (panicCounter <= 0) {
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LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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bool DeleteDir(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "directory {}", filename);
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// check if a directory
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if (!FileUtil::IsDirectory(filename)) {
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LOG_ERROR(Common_Filesystem, "Not a directory {}", filename);
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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bool Rename(const std::string& srcFilename, const std::string& destFilename) {
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LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(),
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Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
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return true;
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#else
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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#endif
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LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
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GetLastErrorMsg());
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return false;
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}
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bool Copy(const std::string& srcFilename, const std::string& destFilename) {
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LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(),
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Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
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return true;
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LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
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GetLastErrorMsg());
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return false;
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#else
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using CFilePointer = std::unique_ptr<FILE, decltype(&std::fclose)>;
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// Open input file
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CFilePointer input{fopen(srcFilename.c_str(), "rb"), std::fclose};
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if (!input) {
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LOG_ERROR(Common_Filesystem, "opening input failed {} --> {}: {}", srcFilename,
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destFilename, GetLastErrorMsg());
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return false;
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}
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// open output file
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CFilePointer output{fopen(destFilename.c_str(), "wb"), std::fclose};
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if (!output) {
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LOG_ERROR(Common_Filesystem, "opening output failed {} --> {}: {}", srcFilename,
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destFilename, GetLastErrorMsg());
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return false;
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}
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// copy loop
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std::array<char, 1024> buffer;
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while (!feof(input.get())) {
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// read input
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std::size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get());
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if (rnum != buffer.size()) {
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if (ferror(input.get()) != 0) {
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LOG_ERROR(Common_Filesystem, "failed reading from source, {} --> {}: {}",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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}
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// write output
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std::size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get());
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if (wnum != rnum) {
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LOG_ERROR(Common_Filesystem, "failed writing to output, {} --> {}: {}", srcFilename,
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destFilename, GetLastErrorMsg());
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return false;
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}
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}
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return true;
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#endif
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}
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u64 GetSize(const std::string& filename) {
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if (!Exists(filename)) {
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LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
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return 0;
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}
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if (IsDirectory(filename)) {
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LOG_ERROR(Common_Filesystem, "failed {}: is a directory", filename);
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return 0;
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}
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struct stat buf;
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#ifdef _WIN32
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if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
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#else
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if (stat(filename.c_str(), &buf) == 0)
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#endif
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{
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LOG_TRACE(Common_Filesystem, "{}: {}", filename, buf.st_size);
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return buf.st_size;
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}
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LOG_ERROR(Common_Filesystem, "Stat failed {}: {}", filename, GetLastErrorMsg());
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return 0;
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}
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u64 GetSize(const int fd) {
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struct stat buf;
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if (fstat(fd, &buf) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: stat failed {}: {}", fd, GetLastErrorMsg());
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return 0;
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}
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return buf.st_size;
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}
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u64 GetSize(FILE* f) {
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed {}: {}", (void*)f, GetLastErrorMsg());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed {}: {}", (void*)f, GetLastErrorMsg());
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return 0;
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}
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return size;
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}
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bool CreateEmptyFile(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "{}", filename);
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if (!FileUtil::IOFile(filename, "wb")) {
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LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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return true;
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}
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback) {
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LOG_TRACE(Common_Filesystem, "directory {}", directory);
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// How many files + directories we found
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u64 found_entries = 0;
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// Save the status of callback function
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bool callback_error = false;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATAW ffd;
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HANDLE handle_find = FindFirstFileW(Common::UTF8ToUTF16W(directory + "\\*").c_str(), &ffd);
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if (handle_find == INVALID_HANDLE_VALUE) {
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FindClose(handle_find);
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return false;
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}
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// windows loop
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do {
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const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non windows loop
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while (struct dirent* result = readdir(dirp)) {
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const std::string virtual_name(result->d_name);
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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u64 ret_entries = 0;
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if (!callback(&ret_entries, directory, virtual_name)) {
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callback_error = true;
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break;
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}
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found_entries += ret_entries;
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#ifdef _WIN32
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} while (FindNextFileW(handle_find, &ffd) != 0);
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FindClose(handle_find);
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#else
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}
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closedir(dirp);
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#endif
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if (callback_error)
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return false;
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// num_entries_out is allowed to be specified nullptr, in which case we shouldn't try to set it
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if (num_entries_out != nullptr)
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*num_entries_out = found_entries;
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return true;
|
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}
|
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion) {
|
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const auto callback = [recursion, &parent_entry](u64* num_entries_out,
|
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const std::string& directory,
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const std::string& virtual_name) -> bool {
|
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FSTEntry entry;
|
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entry.virtualName = virtual_name;
|
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entry.physicalName = directory + DIR_SEP + virtual_name;
|
||
|
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if (IsDirectory(entry.physicalName)) {
|
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entry.isDirectory = true;
|
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// is a directory, lets go inside if we didn't recurse to often
|
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if (recursion > 0) {
|
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entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
|
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*num_entries_out += entry.size;
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} else {
|
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entry.size = 0;
|
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}
|
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} else { // is a file
|
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entry.isDirectory = false;
|
||
entry.size = GetSize(entry.physicalName);
|
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}
|
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(*num_entries_out)++;
|
||
|
||
// Push into the tree
|
||
parent_entry.children.push_back(std::move(entry));
|
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return true;
|
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};
|
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|
||
u64 num_entries;
|
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
|
||
}
|
||
|
||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
|
||
const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
|
||
const std::string& virtual_name) -> bool {
|
||
std::string new_path = directory + DIR_SEP_CHR + virtual_name;
|
||
|
||
if (IsDirectory(new_path)) {
|
||
if (recursion == 0)
|
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return false;
|
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return DeleteDirRecursively(new_path, recursion - 1);
|
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}
|
||
return Delete(new_path);
|
||
};
|
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|
||
if (!ForeachDirectoryEntry(nullptr, directory, callback))
|
||
return false;
|
||
|
||
// Delete the outermost directory
|
||
FileUtil::DeleteDir(directory);
|
||
return true;
|
||
}
|
||
|
||
void CopyDir(const std::string& source_path, const std::string& dest_path) {
|
||
#ifndef _WIN32
|
||
if (source_path == dest_path)
|
||
return;
|
||
if (!FileUtil::Exists(source_path))
|
||
return;
|
||
if (!FileUtil::Exists(dest_path))
|
||
FileUtil::CreateFullPath(dest_path);
|
||
|
||
DIR* dirp = opendir(source_path.c_str());
|
||
if (!dirp)
|
||
return;
|
||
|
||
while (struct dirent* result = readdir(dirp)) {
|
||
const std::string virtualName(result->d_name);
|
||
// check for "." and ".."
|
||
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
||
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
|
||
continue;
|
||
|
||
std::string source, dest;
|
||
source = source_path + virtualName;
|
||
dest = dest_path + virtualName;
|
||
if (IsDirectory(source)) {
|
||
source += '/';
|
||
dest += '/';
|
||
if (!FileUtil::Exists(dest))
|
||
FileUtil::CreateFullPath(dest);
|
||
CopyDir(source, dest);
|
||
} else if (!FileUtil::Exists(dest))
|
||
FileUtil::Copy(source, dest);
|
||
}
|
||
closedir(dirp);
|
||
#endif
|
||
}
|
||
|
||
std::optional<std::string> GetCurrentDir() {
|
||
// Get the current working directory (getcwd uses malloc)
|
||
#ifdef _WIN32
|
||
wchar_t* dir;
|
||
if (!(dir = _wgetcwd(nullptr, 0)))
|
||
#else
|
||
char* dir;
|
||
if (!(dir = getcwd(nullptr, 0)))
|
||
#endif
|
||
{
|
||
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
|
||
return {};
|
||
}
|
||
#ifdef _WIN32
|
||
std::string strDir = Common::UTF16ToUTF8(dir);
|
||
#else
|
||
std::string strDir = dir;
|
||
#endif
|
||
free(dir);
|
||
return strDir;
|
||
}
|
||
|
||
bool SetCurrentDir(const std::string& directory) {
|
||
#ifdef _WIN32
|
||
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
|
||
#else
|
||
return chdir(directory.c_str()) == 0;
|
||
#endif
|
||
}
|
||
|
||
#if defined(__APPLE__)
|
||
std::string GetBundleDirectory() {
|
||
CFURLRef BundleRef;
|
||
char AppBundlePath[MAXPATHLEN];
|
||
// Get the main bundle for the app
|
||
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
||
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
||
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
||
CFRelease(BundleRef);
|
||
CFRelease(BundlePath);
|
||
|
||
return AppBundlePath;
|
||
}
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
const std::string& GetExeDirectory() {
|
||
static std::string exe_path;
|
||
if (exe_path.empty()) {
|
||
wchar_t wchar_exe_path[2048];
|
||
GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
|
||
exe_path = Common::UTF16ToUTF8(wchar_exe_path);
|
||
exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
|
||
}
|
||
return exe_path;
|
||
}
|
||
|
||
std::string AppDataRoamingDirectory() {
|
||
PWSTR pw_local_path = nullptr;
|
||
// Only supported by Windows Vista or later
|
||
SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &pw_local_path);
|
||
std::string local_path = Common::UTF16ToUTF8(pw_local_path);
|
||
CoTaskMemFree(pw_local_path);
|
||
return local_path;
|
||
}
|
||
#else
|
||
/**
|
||
* @return The user’s home directory on POSIX systems
|
||
*/
|
||
static const std::string& GetHomeDirectory() {
|
||
static std::string home_path;
|
||
if (home_path.empty()) {
|
||
const char* envvar = getenv("HOME");
|
||
if (envvar) {
|
||
home_path = envvar;
|
||
} else {
|
||
auto pw = getpwuid(getuid());
|
||
ASSERT_MSG(pw,
|
||
"$HOME isn’t defined, and the current user can’t be found in /etc/passwd.");
|
||
home_path = pw->pw_dir;
|
||
}
|
||
}
|
||
return home_path;
|
||
}
|
||
|
||
/**
|
||
* Follows the XDG Base Directory Specification to get a directory path
|
||
* @param envvar The XDG environment variable to get the value from
|
||
* @return The directory path
|
||
* @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||
*/
|
||
static const std::string GetUserDirectory(const std::string& envvar) {
|
||
const char* directory = getenv(envvar.c_str());
|
||
|
||
std::string user_dir;
|
||
if (directory) {
|
||
user_dir = directory;
|
||
} else {
|
||
std::string subdirectory;
|
||
if (envvar == "XDG_DATA_HOME")
|
||
subdirectory = DIR_SEP ".local" DIR_SEP "share";
|
||
else if (envvar == "XDG_CONFIG_HOME")
|
||
subdirectory = DIR_SEP ".config";
|
||
else if (envvar == "XDG_CACHE_HOME")
|
||
subdirectory = DIR_SEP ".cache";
|
||
else
|
||
ASSERT_MSG(false, "Unknown XDG variable {}.", envvar);
|
||
user_dir = GetHomeDirectory() + subdirectory;
|
||
}
|
||
|
||
ASSERT_MSG(!user_dir.empty(), "User directory {} musn’t be empty.", envvar);
|
||
ASSERT_MSG(user_dir[0] == '/', "User directory {} must be absolute.", envvar);
|
||
|
||
return user_dir;
|
||
}
|
||
#endif
|
||
|
||
std::string GetSysDirectory() {
|
||
std::string sysDir;
|
||
|
||
#if defined(__APPLE__)
|
||
sysDir = GetBundleDirectory();
|
||
sysDir += DIR_SEP;
|
||
sysDir += SYSDATA_DIR;
|
||
#else
|
||
sysDir = SYSDATA_DIR;
|
||
#endif
|
||
sysDir += DIR_SEP;
|
||
|
||
LOG_DEBUG(Common_Filesystem, "Setting to {}:", sysDir);
|
||
return sysDir;
|
||
}
|
||
|
||
namespace {
|
||
std::unordered_map<UserPath, std::string> g_paths;
|
||
}
|
||
|
||
void SetUserPath(const std::string& path) {
|
||
std::string& user_path = g_paths[UserPath::UserDir];
|
||
|
||
if (!path.empty() && CreateFullPath(path)) {
|
||
LOG_INFO(Common_Filesystem, "Using {} as the user directory", path);
|
||
user_path = path;
|
||
g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
|
||
} else {
|
||
#ifdef _WIN32
|
||
user_path = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
||
if (!FileUtil::IsDirectory(user_path)) {
|
||
user_path = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
} else {
|
||
LOG_INFO(Common_Filesystem, "Using the local user directory");
|
||
}
|
||
|
||
g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
|
||
#elif ANDROID
|
||
if (FileUtil::Exists(ROOT_DIR DIR_SEP SDCARD_DIR)) {
|
||
user_path = ROOT_DIR DIR_SEP SDCARD_DIR DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
|
||
}
|
||
#else
|
||
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
|
||
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||
g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
|
||
} else {
|
||
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
|
||
std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
|
||
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
|
||
|
||
user_path = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
g_paths.emplace(UserPath::ConfigDir, config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CacheDir, cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
|
||
}
|
||
#endif
|
||
}
|
||
g_paths.emplace(UserPath::SDMCDir, user_path + SDMC_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
|
||
// TODO: Put the logs in a better location for each OS
|
||
g_paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::CheatsDir, user_path + CHEATS_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
|
||
g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
|
||
}
|
||
|
||
const std::string& GetUserPath(UserPath path) {
|
||
// Set up all paths and files on the first run
|
||
if (g_paths.empty())
|
||
SetUserPath();
|
||
return g_paths[path];
|
||
}
|
||
|
||
std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str) {
|
||
return IOFile(filename, text_file ? "w" : "wb").WriteString(str);
|
||
}
|
||
|
||
std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str) {
|
||
IOFile file(filename, text_file ? "r" : "rb");
|
||
|
||
if (!file)
|
||
return false;
|
||
|
||
str.resize(static_cast<u32>(file.GetSize()));
|
||
return file.ReadArray(&str[0], str.size());
|
||
}
|
||
|
||
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
|
||
std::array<char, 4>& extension) {
|
||
const std::string forbidden_characters = ".\"/\\[]:;=, ";
|
||
|
||
// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
|
||
short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}};
|
||
extension = {{' ', ' ', ' ', '\0'}};
|
||
|
||
std::string::size_type point = filename.rfind('.');
|
||
if (point == filename.size() - 1)
|
||
point = filename.rfind('.', point);
|
||
|
||
// Get short name.
|
||
int j = 0;
|
||
for (char letter : filename.substr(0, point)) {
|
||
if (forbidden_characters.find(letter, 0) != std::string::npos)
|
||
continue;
|
||
if (j == 8) {
|
||
// TODO(Link Mauve): also do that for filenames containing a space.
|
||
// TODO(Link Mauve): handle multiple files having the same short name.
|
||
short_name[6] = '~';
|
||
short_name[7] = '1';
|
||
break;
|
||
}
|
||
short_name[j++] = toupper(letter);
|
||
}
|
||
|
||
// Get extension.
|
||
if (point != std::string::npos) {
|
||
j = 0;
|
||
for (char letter : filename.substr(point + 1, 3))
|
||
extension[j++] = toupper(letter);
|
||
}
|
||
}
|
||
|
||
IOFile::IOFile() {}
|
||
|
||
IOFile::IOFile(const std::string& filename, const char openmode[], int flags) {
|
||
Open(filename, openmode, flags);
|
||
}
|
||
|
||
IOFile::~IOFile() {
|
||
Close();
|
||
}
|
||
|
||
IOFile::IOFile(IOFile&& other) {
|
||
Swap(other);
|
||
}
|
||
|
||
IOFile& IOFile::operator=(IOFile&& other) {
|
||
Swap(other);
|
||
return *this;
|
||
}
|
||
|
||
void IOFile::Swap(IOFile& other) {
|
||
std::swap(m_file, other.m_file);
|
||
std::swap(m_good, other.m_good);
|
||
}
|
||
|
||
bool IOFile::Open(const std::string& filename, const char openmode[], int flags) {
|
||
Close();
|
||
#ifdef _WIN32
|
||
if (flags != 0) {
|
||
m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(),
|
||
Common::UTF8ToUTF16W(openmode).c_str(), flags);
|
||
} else {
|
||
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
|
||
Common::UTF8ToUTF16W(openmode).c_str());
|
||
}
|
||
#else
|
||
m_file = fopen(filename.c_str(), openmode);
|
||
#endif
|
||
|
||
m_good = IsOpen();
|
||
return m_good;
|
||
}
|
||
|
||
bool IOFile::Close() {
|
||
if (!IsOpen() || 0 != std::fclose(m_file))
|
||
m_good = false;
|
||
|
||
m_file = nullptr;
|
||
return m_good;
|
||
}
|
||
|
||
u64 IOFile::GetSize() const {
|
||
if (IsOpen())
|
||
return FileUtil::GetSize(m_file);
|
||
|
||
return 0;
|
||
}
|
||
|
||
bool IOFile::Seek(s64 off, int origin) {
|
||
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
u64 IOFile::Tell() const {
|
||
if (IsOpen())
|
||
return ftello(m_file);
|
||
|
||
return -1;
|
||
}
|
||
|
||
bool IOFile::Flush() {
|
||
if (!IsOpen() || 0 != std::fflush(m_file))
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
bool IOFile::Resize(u64 size) {
|
||
if (!IsOpen() || 0 !=
|
||
#ifdef _WIN32
|
||
// ector: _chsize sucks, not 64-bit safe
|
||
// F|RES: changed to _chsize_s. i think it is 64-bit safe
|
||
_chsize_s(_fileno(m_file), size)
|
||
#else
|
||
// TODO: handle 64bit and growing
|
||
ftruncate(fileno(m_file), size)
|
||
#endif
|
||
)
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
} // namespace FileUtil
|