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gl_rasterizer_cache.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_rasterizer_cache.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_rasterizer.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_rasterizer.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_resource_manager.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_shader_gen.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_shader_gen.h
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Pica: Use a union for PicaShaderConfig
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2016-05-03 15:06:49 +02:00 |
gl_shader_util.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_shader_util.h
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OpenGL: Implement texture type 3
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2016-05-11 08:07:37 +02:00 |
gl_state.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_state.h
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
pica_to_gl.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
renderer_opengl.cpp
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
renderer_opengl.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |