Continue building other games if exception is encountered. Added checks for if wiki article exists.
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4a711aa686
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@ -76,83 +76,94 @@ if (fs.existsSync(outputDirectoryScreenshots) == false) {
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try {
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// Loop through each game folder.
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getDirectories(inputDirectoryGame).forEach(function(game) {
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if (game == '.git') { return; }
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try {
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if (game == '.git') { return; }
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logger.info(`Creating Hugo files for ${game}`);
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logger.info(`Creating Hugo files for ${game}`);
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// Copy the boxart for the game.
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let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`;
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if (fs.existsSync(boxartPath)) {
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fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`);
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}
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// Copy the icon for the game.
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let iconPath = `${inputDirectoryGame}/${game}/icon.png`;
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if (fs.existsSync(iconPath)) {
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fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
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}
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// Copy the savefiles for the game.
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let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
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let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
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let savefileMetadataContents = [];
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if (fs.existsSync(inputDirectorySavefilesGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectorySavefilesGame) == false) {
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fs.mkdirSync(outputDirectorySavefilesGame);
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// Copy the boxart for the game.
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let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`;
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if (fs.existsSync(boxartPath)) {
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fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`);
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}
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// Copy all savefiles into the output folder and store their contents.
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fs.readdirSync(inputDirectorySavefilesGame).forEach(file => {
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if (path.extname(file) == '.zip') {
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fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`);
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} else if (path.extname(file) == '.dat') {
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// Store the contents of the file in memory for adding it into the markdown later.
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savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') });
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}
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});
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}
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// Copy the screenshots for the game.
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let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
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let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
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if (fs.existsSync(inputDirectoryScreenshotsGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
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fs.mkdirSync(outputDirectoryScreenshotsGame);
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// Copy the icon for the game.
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let iconPath = `${inputDirectoryGame}/${game}/icon.png`;
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if (fs.existsSync(iconPath)) {
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fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
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}
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// Copy all screenshots into the output folder.
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fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => {
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if (path.extname(file) == '.png') {
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fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`);
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// Copy the savefiles for the game.
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let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
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let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
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let savefileMetadataContents = [];
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if (fs.existsSync(inputDirectorySavefilesGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectorySavefilesGame) == false) {
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fs.mkdirSync(outputDirectorySavefilesGame);
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}
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});
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}
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// Copy all savefiles into the output folder and store their contents.
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fs.readdirSync(inputDirectorySavefilesGame).forEach(file => {
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if (path.extname(file) == '.zip') {
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fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`);
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} else if (path.extname(file) == '.dat') {
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// Store the contents of the file in memory for adding it into the markdown later.
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savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') });
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}
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});
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}
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// Copy the screenshots for the game.
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let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
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let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
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if (fs.existsSync(inputDirectoryScreenshotsGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
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fs.mkdirSync(outputDirectoryScreenshotsGame);
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}
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// Copy all screenshots into the output folder.
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fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => {
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if (path.extname(file) == '.png') {
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fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`);
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}
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});
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}
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// Create the markdown file to be displayed in Hugo.
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let title = game.replace(/-/g, ' ').slice(0, -3);
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var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`);
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let modified = new Date(util.inspect(stats.mtime));
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
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let wikiContents = fs.readFileSync(`${inputDirectoryWiki}/${game}.md`, 'utf8');
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// Fix Blackfriday markdown rendering differences.
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wikiContents = blackfriday.fixLists(wikiContents);
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wikiContents = blackfriday.fixLinks(wikiContents);
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// Read all savefiles from array and copy them into the markdown.
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savefileMetadataContents.forEach(function(savefile) {
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// Create the markdown file to be displayed in Hugo.
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let title = game.replace(/-/g, ' ').slice(0, -3);
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var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`);
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let modified = new Date(util.inspect(stats.mtime));
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datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`;
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});
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
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fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
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var wikiContents = "";
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let wikiPathGame = `${inputDirectoryWiki}/${game}.md`;
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if (fs.existsSync(wikiPathGame)) {
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wikiContents = fs.readFileSync(wikiPathGame, 'utf8');
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} else {
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wikiContents = "No wiki exists yet for this game.";
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}
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// Fix Blackfriday markdown rendering differences.
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wikiContents = blackfriday.fixLists(wikiContents);
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wikiContents = blackfriday.fixLinks(wikiContents);
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// Read all savefiles from array and copy them into the markdown.
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savefileMetadataContents.forEach(function(savefile) {
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let modified = new Date(util.inspect(stats.mtime));
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datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`;
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});
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
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fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
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} catch (ex) {
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logger.error(`${game} failed to generate: ${ex}`);
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}
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});
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} catch (ex) {
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logger.error(ex);
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