Continue building other games if exception is encountered. Added checks for if wiki article exists.
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4a711aa686
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@ -76,6 +76,7 @@ if (fs.existsSync(outputDirectoryScreenshots) == false) {
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try {
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try {
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// Loop through each game folder.
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// Loop through each game folder.
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getDirectories(inputDirectoryGame).forEach(function(game) {
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getDirectories(inputDirectoryGame).forEach(function(game) {
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try {
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if (game == '.git') { return; }
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if (game == '.git') { return; }
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logger.info(`Creating Hugo files for ${game}`);
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logger.info(`Creating Hugo files for ${game}`);
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@ -139,7 +140,14 @@ try {
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let modified = new Date(util.inspect(stats.mtime));
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let modified = new Date(util.inspect(stats.mtime));
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
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let wikiContents = fs.readFileSync(`${inputDirectoryWiki}/${game}.md`, 'utf8');
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var wikiContents = "";
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let wikiPathGame = `${inputDirectoryWiki}/${game}.md`;
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if (fs.existsSync(wikiPathGame)) {
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wikiContents = fs.readFileSync(wikiPathGame, 'utf8');
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} else {
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wikiContents = "No wiki exists yet for this game.";
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}
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// Fix Blackfriday markdown rendering differences.
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// Fix Blackfriday markdown rendering differences.
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wikiContents = blackfriday.fixLists(wikiContents);
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wikiContents = blackfriday.fixLists(wikiContents);
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@ -153,6 +161,9 @@ try {
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
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fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
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fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
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} catch (ex) {
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logger.error(`${game} failed to generate: ${ex}`);
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}
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});
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});
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} catch (ex) {
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} catch (ex) {
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logger.error(ex);
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logger.error(ex);
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