Continue building other games if exception is encountered. Added checks for if wiki article exists.

This commit is contained in:
chris062689 2017-06-04 21:27:57 -04:00
parent 4a711aa686
commit 30e0888233

View File

@ -76,83 +76,94 @@ if (fs.existsSync(outputDirectoryScreenshots) == false) {
try { try {
// Loop through each game folder. // Loop through each game folder.
getDirectories(inputDirectoryGame).forEach(function(game) { getDirectories(inputDirectoryGame).forEach(function(game) {
if (game == '.git') { return; } try {
if (game == '.git') { return; }
logger.info(`Creating Hugo files for ${game}`); logger.info(`Creating Hugo files for ${game}`);
// Copy the boxart for the game. // Copy the boxart for the game.
let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`; let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`;
if (fs.existsSync(boxartPath)) { if (fs.existsSync(boxartPath)) {
fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`); fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`);
}
// Copy the icon for the game.
let iconPath = `${inputDirectoryGame}/${game}/icon.png`;
if (fs.existsSync(iconPath)) {
fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
}
// Copy the savefiles for the game.
let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
let savefileMetadataContents = [];
if (fs.existsSync(inputDirectorySavefilesGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectorySavefilesGame) == false) {
fs.mkdirSync(outputDirectorySavefilesGame);
} }
// Copy all savefiles into the output folder and store their contents. // Copy the icon for the game.
fs.readdirSync(inputDirectorySavefilesGame).forEach(file => { let iconPath = `${inputDirectoryGame}/${game}/icon.png`;
if (path.extname(file) == '.zip') { if (fs.existsSync(iconPath)) {
fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`); fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
} else if (path.extname(file) == '.dat') {
// Store the contents of the file in memory for adding it into the markdown later.
savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') });
}
});
}
// Copy the screenshots for the game.
let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
if (fs.existsSync(inputDirectoryScreenshotsGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
fs.mkdirSync(outputDirectoryScreenshotsGame);
} }
// Copy all screenshots into the output folder. // Copy the savefiles for the game.
fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => { let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
if (path.extname(file) == '.png') { let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`); let savefileMetadataContents = [];
if (fs.existsSync(inputDirectorySavefilesGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectorySavefilesGame) == false) {
fs.mkdirSync(outputDirectorySavefilesGame);
} }
});
} // Copy all savefiles into the output folder and store their contents.
fs.readdirSync(inputDirectorySavefilesGame).forEach(file => {
if (path.extname(file) == '.zip') {
fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`);
} else if (path.extname(file) == '.dat') {
// Store the contents of the file in memory for adding it into the markdown later.
savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') });
}
});
}
// Copy the screenshots for the game.
let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
if (fs.existsSync(inputDirectoryScreenshotsGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
fs.mkdirSync(outputDirectoryScreenshotsGame);
}
// Copy all screenshots into the output folder.
fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => {
if (path.extname(file) == '.png') {
fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`);
}
});
}
// Create the markdown file to be displayed in Hugo. // Create the markdown file to be displayed in Hugo.
let title = game.replace(/-/g, ' ').slice(0, -3); let title = game.replace(/-/g, ' ').slice(0, -3);
var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`); var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`);
let modified = new Date(util.inspect(stats.mtime));
let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
let wikiContents = fs.readFileSync(`${inputDirectoryWiki}/${game}.md`, 'utf8');
// Fix Blackfriday markdown rendering differences.
wikiContents = blackfriday.fixLists(wikiContents);
wikiContents = blackfriday.fixLinks(wikiContents);
// Read all savefiles from array and copy them into the markdown.
savefileMetadataContents.forEach(function(savefile) {
let modified = new Date(util.inspect(stats.mtime)); let modified = new Date(util.inspect(stats.mtime));
datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`;
});
let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`; let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
var wikiContents = "";
let wikiPathGame = `${inputDirectoryWiki}/${game}.md`;
if (fs.existsSync(wikiPathGame)) {
wikiContents = fs.readFileSync(wikiPathGame, 'utf8');
} else {
wikiContents = "No wiki exists yet for this game.";
}
// Fix Blackfriday markdown rendering differences.
wikiContents = blackfriday.fixLists(wikiContents);
wikiContents = blackfriday.fixLinks(wikiContents);
// Read all savefiles from array and copy them into the markdown.
savefileMetadataContents.forEach(function(savefile) {
let modified = new Date(util.inspect(stats.mtime));
datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`;
});
let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
} catch (ex) {
logger.error(`${game} failed to generate: ${ex}`);
}
}); });
} catch (ex) { } catch (ex) {
logger.error(ex); logger.error(ex);