/* * Converted from python to C# based on source provided by * DragonMinded * https://github.com/DragonMinded/bemaniutils/blob/master/bemani/common/card.py */ using System; namespace EamuseCardConvert { /// /// Algorithm for converting between the Card ID as stored in an /// eAmusement card and the 16 character card string as shown on /// the back of a card and in-game. /// public static class CardCipher { private static readonly uint[] _key = new uint[] { 0x20d0d03c, 0x868ecb41, 0xbcd89c84, 0x4c0e0d0d, 0x84fc30ac, 0x4cc1890e, 0xfc5418a4, 0x02c50f44, 0x68acb4e0, 0x06cd4a4e, 0xcc28906c, 0x4f0c8ac0, 0xb03ca468, 0x884ac7c4, 0x389490d8, 0xcf80c6c2, 0x58d87404, 0xc48ec444, 0xb4e83c50, 0x498d0147, 0x64f454c0, 0x4c4701c8, 0xec302cc4, 0xc6c949c1, 0xc84c00f0, 0xcdcc49cc, 0x883c5cf4, 0x8b0fcb80, 0x703cc0b0, 0xcb820a8d, 0x78804c8c, 0x4fca830e, 0x80d0f03c, 0x8ec84f8c, 0x98c89c4c, 0xc80d878f, 0x54bc949c, 0xc801c5ce, 0x749078dc, 0xc3c80d46, 0x2c8070f0, 0x0cce4dcf, 0x8c3874e4, 0x8d448ac3, 0x987cac70, 0xc0c20ac5, 0x288cfc78, 0xc28543c8, 0x4c8c7434, 0xc50e4f8d, 0x8468f4b4, 0xcb4a0307, 0x2854dc98, 0x48430b45, 0x6858fce8, 0x4681cd49, 0xd04808ec, 0x458d0fcb, 0xe0a48ce4, 0x880f8fce, 0x7434b8fc, 0xce080a8e, 0x5860fc6c, 0x46c886cc, 0xd01098a4, 0xce090b8c, 0x1044cc2c, 0x86898e0f, 0xd0809c3c, 0x4a05860f, 0x54b4f80c, 0x4008870e, 0x1480b88c, 0x0ac8854f, 0x1c9034cc, 0x08444c4e, 0x0cb83c64, 0x41c08cc6, 0x1c083460, 0xc0c603ce, 0x2ca0645c, 0x818246cb, 0x0408e454, 0xc5464487, 0x88607c18, 0xc1424187, 0x284c7c90, 0xc1030509, 0x40486c94, 0x4603494b, 0xe0404ce4, 0x4109094d, 0x60443ce4, 0x4c0b8b8d, 0xe054e8bc, 0x02008e89 }; private static readonly uint[] _lut_a0 = new uint[] { 0x02080008, 0x02082000, 0x00002008, 0x00000000, 0x02002000, 0x00080008, 0x02080000, 0x02082008, 0x00000008, 0x02000000, 0x00082000, 0x00002008, 0x00082008, 0x02002008, 0x02000008, 0x02080000, 0x00002000, 0x00082008, 0x00080008, 0x02002000, 0x02082008, 0x02000008, 0x00000000, 0x00082000, 0x02000000, 0x00080000, 0x02002008, 0x02080008, 0x00080000, 0x00002000, 0x02082000, 0x00000008, 0x00080000, 0x00002000, 0x02000008, 0x02082008, 0x00002008, 0x02000000, 0x00000000, 0x00082000, 0x02080008, 0x02002008, 0x02002000, 0x00080008, 0x02082000, 0x00000008, 0x00080008, 0x02002000, 0x02082008, 0x00080000, 0x02080000, 0x02000008, 0x00082000, 0x00002008, 0x02002008, 0x02080000, 0x00000008, 0x02082000, 0x00082008, 0x00000000, 0x02000000, 0x02080008, 0x00002000, 0x00082008 }; private static readonly uint[] _lut_a1 = new uint[] { 0x08000004, 0x00020004, 0x00000000, 0x08020200, 0x00020004, 0x00000200, 0x08000204, 0x00020000, 0x00000204, 0x08020204, 0x00020200, 0x08000000, 0x08000200, 0x08000004, 0x08020000, 0x00020204, 0x00020000, 0x08000204, 0x08020004, 0x00000000, 0x00000200, 0x00000004, 0x08020200, 0x08020004, 0x08020204, 0x08020000, 0x08000000, 0x00000204, 0x00000004, 0x00020200, 0x00020204, 0x08000200, 0x00000204, 0x08000000, 0x08000200, 0x00020204, 0x08020200, 0x00020004, 0x00000000, 0x08000200, 0x08000000, 0x00000200, 0x08020004, 0x00020000, 0x00020004, 0x08020204, 0x00020200, 0x00000004, 0x08020204, 0x00020200, 0x00020000, 0x08000204, 0x08000004, 0x08020000, 0x00020204, 0x00000000, 0x00000200, 0x08000004, 0x08000204, 0x08020200, 0x08020000, 0x00000204, 0x00000004, 0x08020004 }; private static readonly uint[] _lut_a2 = new uint[] { 0x80040100, 0x01000100, 0x80000000, 0x81040100, 0x00000000, 0x01040000, 0x81000100, 0x80040000, 0x01040100, 0x81000000, 0x01000000, 0x80000100, 0x81000000, 0x80040100, 0x00040000, 0x01000000, 0x81040000, 0x00040100, 0x00000100, 0x80000000, 0x00040100, 0x81000100, 0x01040000, 0x00000100, 0x80000100, 0x00000000, 0x80040000, 0x01040100, 0x01000100, 0x81040000, 0x81040100, 0x00040000, 0x81040000, 0x80000100, 0x00040000, 0x81000000, 0x00040100, 0x01000100, 0x80000000, 0x01040000, 0x81000100, 0x00000000, 0x00000100, 0x80040000, 0x00000000, 0x81040000, 0x01040100, 0x00000100, 0x01000000, 0x81040100, 0x80040100, 0x00040000, 0x81040100, 0x80000000, 0x01000100, 0x80040100, 0x80040000, 0x00040100, 0x01040000, 0x81000100, 0x80000100, 0x01000000, 0x81000000, 0x01040100 }; private static readonly uint[] _lut_a3 = new uint[] { 0x04010801, 0x00000000, 0x00010800, 0x04010000, 0x04000001, 0x00000801, 0x04000800, 0x00010800, 0x00000800, 0x04010001, 0x00000001, 0x04000800, 0x00010001, 0x04010800, 0x04010000, 0x00000001, 0x00010000, 0x04000801, 0x04010001, 0x00000800, 0x00010801, 0x04000000, 0x00000000, 0x00010001, 0x04000801, 0x00010801, 0x04010800, 0x04000001, 0x04000000, 0x00010000, 0x00000801, 0x04010801, 0x00010001, 0x04010800, 0x04000800, 0x00010801, 0x04010801, 0x00010001, 0x04000001, 0x00000000, 0x04000000, 0x00000801, 0x00010000, 0x04010001, 0x00000800, 0x04000000, 0x00010801, 0x04000801, 0x04010800, 0x00000800, 0x00000000, 0x04000001, 0x00000001, 0x04010801, 0x00010800, 0x04010000, 0x04010001, 0x00010000, 0x00000801, 0x04000800, 0x04000801, 0x00000001, 0x04010000, 0x00010800 }; private static readonly uint[] _lut_b0 = new uint[] { 0x00000400, 0x00000020, 0x00100020, 0x40100000, 0x40100420, 0x40000400, 0x00000420, 0x00000000, 0x00100000, 0x40100020, 0x40000020, 0x00100400, 0x40000000, 0x00100420, 0x00100400, 0x40000020, 0x40100020, 0x00000400, 0x40000400, 0x40100420, 0x00000000, 0x00100020, 0x40100000, 0x00000420, 0x40100400, 0x40000420, 0x00100420, 0x40000000, 0x40000420, 0x40100400, 0x00000020, 0x00100000, 0x40000420, 0x00100400, 0x40100400, 0x40000020, 0x00000400, 0x00000020, 0x00100000, 0x40100400, 0x40100020, 0x40000420, 0x00000420, 0x00000000, 0x00000020, 0x40100000, 0x40000000, 0x00100020, 0x00000000, 0x40100020, 0x00100020, 0x00000420, 0x40000020, 0x00000400, 0x40100420, 0x00100000, 0x00100420, 0x40000000, 0x40000400, 0x40100420, 0x40100000, 0x00100420, 0x00100400, 0x40000400 }; private static readonly uint[] _lut_b1 = new uint[] { 0x00800000, 0x00001000, 0x00000040, 0x00801042, 0x00801002, 0x00800040, 0x00001042, 0x00801000, 0x00001000, 0x00000002, 0x00800002, 0x00001040, 0x00800042, 0x00801002, 0x00801040, 0x00000000, 0x00001040, 0x00800000, 0x00001002, 0x00000042, 0x00800040, 0x00001042, 0x00000000, 0x00800002, 0x00000002, 0x00800042, 0x00801042, 0x00001002, 0x00801000, 0x00000040, 0x00000042, 0x00801040, 0x00801040, 0x00800042, 0x00001002, 0x00801000, 0x00001000, 0x00000002, 0x00800002, 0x00800040, 0x00800000, 0x00001040, 0x00801042, 0x00000000, 0x00001042, 0x00800000, 0x00000040, 0x00001002, 0x00800042, 0x00000040, 0x00000000, 0x00801042, 0x00801002, 0x00801040, 0x00000042, 0x00001000, 0x00001040, 0x00801002, 0x00800040, 0x00000042, 0x00000002, 0x00001042, 0x00801000, 0x00800002 }; private static readonly uint[] _lut_b2 = new uint[] { 0x10400000, 0x00404010, 0x00000010, 0x10400010, 0x10004000, 0x00400000, 0x10400010, 0x00004010, 0x00400010, 0x00004000, 0x00404000, 0x10000000, 0x10404010, 0x10000010, 0x10000000, 0x10404000, 0x00000000, 0x10004000, 0x00404010, 0x00000010, 0x10000010, 0x10404010, 0x00004000, 0x10400000, 0x10404000, 0x00400010, 0x10004010, 0x00404000, 0x00004010, 0x00000000, 0x00400000, 0x10004010, 0x00404010, 0x00000010, 0x10000000, 0x00004000, 0x10000010, 0x10004000, 0x00404000, 0x10400010, 0x00000000, 0x00404010, 0x00004010, 0x10404000, 0x10004000, 0x00400000, 0x10404010, 0x10000000, 0x10004010, 0x10400000, 0x00400000, 0x10404010, 0x00004000, 0x00400010, 0x10400010, 0x00004010, 0x00400010, 0x00000000, 0x10404000, 0x10000010, 0x10400000, 0x10004010, 0x00000010, 0x00404000 }; private static readonly uint[] _lut_b3 = new uint[] { 0x00208080, 0x00008000, 0x20200000, 0x20208080, 0x00200000, 0x20008080, 0x20008000, 0x20200000, 0x20008080, 0x00208080, 0x00208000, 0x20000080, 0x20200080, 0x00200000, 0x00000000, 0x20008000, 0x00008000, 0x20000000, 0x00200080, 0x00008080, 0x20208080, 0x00208000, 0x20000080, 0x00200080, 0x20000000, 0x00000080, 0x00008080, 0x20208000, 0x00000080, 0x20200080, 0x20208000, 0x00000000, 0x00000000, 0x20208080, 0x00200080, 0x20008000, 0x00208080, 0x00008000, 0x20000080, 0x00200080, 0x20208000, 0x00000080, 0x00008080, 0x20200000, 0x20008080, 0x20000000, 0x20200000, 0x00208000, 0x20208080, 0x00008080, 0x00208000, 0x20200080, 0x00200000, 0x20000080, 0x20008000, 0x00000000, 0x00008000, 0x00200000, 0x20200080, 0x00208080, 0x20000000, 0x20208000, 0x00000080, 0x20008080 }; private static readonly string _valid_chars = "0123456789ABCDEFGHJKLMNPRSTUWXYZ"; /// /// Given a card id, returns a value indicating the type /// of eamusement card. (1 = old-style, 2 = FeliCa) /// /// /// 16 digit card ID /// /// /// An integer value of 1 is returned if the card ID is of an old-style /// eAmusement card, 2 if the card ID is of the newer FeliCa style /// eAmusement card; otherwise an exception is thrown. /// /// /// Thrown if the card type cannot be deteremined. /// public static int TypeFromCardID(string cardID) { // We can determine the card type based on the first two values of the // card ID. int cardType = cardID[..2].ToUpper() switch { "E0" => 1, "01" => 2, _ => throw new Exception("Unknown card type") }; return cardType; } /// /// Given a card ID as stored on a card (Usually starting with E004), convert it to the /// card string as shown on the back of the card. /// /// /// 16 digit card ID (hex values stored as string) /// /// /// String representation of the card string printed on the back of the /// eAmusement card. /// public static string Encode(string cardID) { // The card ID must be exactly 16 characters to continue. if (cardID.Length != 16) { throw new Exception($"Expected 16-character card length, got {cardID.Length}"); } byte[] cardint = new byte[8]; int charIndex = 0; for (int i = 0; i < 8; i++) { cardint[i] = (byte)Convert.ToInt32(cardID[(charIndex)..(charIndex + 2)], 16); charIndex += 2; } // Reverse bytes byte[] reverse = new byte[8]; for (int i = 0; i < 8; i++) { reverse[7 - i] = cardint[i]; } // Encipher var ciphered = Encode(reverse); // Convert 8x8 bit bytes into 13 x 5 bit groups (sort of) int[] bits = new int[65]; for (int i = 0; i < 64; i++) { bits[i] = (ciphered[i >> 3] >> (~i & 7)) & 1; } int[] groups = new int[16]; for (int i = 0; i < 13; i++) { groups[i] = (bits[i * 5 + 0] << 4) | (bits[i * 5 + 1] << 3) | (bits[i * 5 + 2] << 2) | (bits[i * 5 + 3] << 1) | (bits[i * 5 + 4] << 0); } // Smear 13 groups out into 14 groups groups[13] = 1; groups[0] ^= TypeFromCardID(cardID); for (int i = 0; i < 14; i++) { int index = i - 1; index = index < 0 ? groups.Length - 1 : index; groups[i] ^= groups[index]; } // Scheme field is 1 for old-style, 2 for felica cards groups[14] = TypeFromCardID(cardID); groups[15] = Checksum(groups); // Convert to chars and return string result = string.Empty; for (int i = 0; i < groups.Length; i++) { result += _valid_chars[groups[i]]; } return result; } /// /// Given a card string as shown on the back of the card, return the card ID /// as stored on the card itself. Does some sanitization to remove dashes, /// spaces, and convert confusing characters (1, L and 0, O) before converting. /// /// /// String representation of the card string printed on the back of the /// eAmusement card. /// /// /// 16 digit card ID (hex values stored as string) /// public static string Decode(string cardID) { // Ensure all characters are uppercase so we can santaize properly. cardID.ToUpper(); // Remove all spaces from the card id cardID = cardID.Replace(" ", string.Empty); // Remve all hyphens from the card id cardID = cardID.Replace("-", string.Empty); // Convert all 'I' characters to '1' cardID = cardID.Replace('I', '1'); // Convert all 'O' characters to '0' cardID = cardID.Replace('O', '0'); // Card ID must be exactly 16-characters if (cardID.Length != 16) { throw new Exception($"Expected 16-character card ID length, got {cardID.Length}"); } // Ensure Card ID only contains valid characters for (int i = 0; i < cardID.Length; i++) { if (!_valid_chars.Contains(cardID[i])) { throw new Exception($"Got unexpected character {cardID[i]} in card ID"); } } // Convert chars to groups int[] groups = new int[16]; for (int i = 0; i < 16; i++) { for (int j = 0; j < 32; j++) { if (cardID[i] == _valid_chars[j]) { groups[i] = j; break; } } } // Verify that the card type is 1 (old-style) or 2 (new FeliCa) if (groups[14] != 1 && groups[14] != 2) { throw new Exception($"Unrecognized card type. Expected card type of 1 or 2, got {groups[14]}."); } // Verify the checksum if (groups[15] != Checksum(groups)) { throw new Exception("Bad card number"); } // Un-smear 14 fields back into 13 for (int i = 13; i > 0; i--) { groups[i] ^= groups[i - 1]; } groups[0] ^= groups[14]; // Explode groups into bits int[] bits = new int[64]; for (int i = 0; i < 64; i++) { bits[i] = (groups[(i / 5)] >> (4 - (i % 5))) & 1; } // Re-pack bits into eight bytes byte[] ciphered = new byte[8]; for (int i = 0; i < 64; i++) { ciphered[(i / 8)] |= Convert.ToByte(bits[i] << (~i & 7)); } // Decipher and reverse byte[] deciphered = Decode(ciphered); byte[] reverse = new byte[8]; for (int i = 0; i < 8; i++) { reverse[i] = deciphered[7 - i]; } // Build the card id by concating the hex value of each byte // as a string. string finalValue = string.Empty; for (int i = 0; i < reverse.Length; i++) { finalValue += reverse[i].ToString("X2"); } // Ensure that the now decoded value has the same matching card type // as what we had beore. int cardType = TypeFromCardID(finalValue); if (groups[14] != cardType) { throw new Exception("Mismatched card type after decoding."); } return finalValue; } private static int Checksum(int[] data) { int checksum = 0; for (int i = 0; i < 15; i++) { checksum += (i % 3 + 1) * data[i]; } while (checksum >= 0x20) { checksum = (checksum & 0x1F) + (checksum >> 5); } return checksum; } private static byte[] Encode(byte[] input) { if (input.Length != 8) { throw new Exception($"Expected 8-byte input, got {input.Length}"); } //// Make a copy of the input data and work with the copy to ensure //// no values are changed from the input byte array. //byte[] input = new byte[inBytes.Length]; //Buffer.BlockCopy(inBytes, 0, input, 0, inBytes.Length); byte[] output = new byte[8]; FromInt(output, OperatorA(0x00, ToInt(input))); FromInt(output, OperatorB(0x20, ToInt(output))); FromInt(output, OperatorA(0x40, ToInt(output))); return output; } private static byte[] Decode(byte[] input) { if (input.Length != 8) { throw new Exception($"Expected 8-byte input, got {input.Length}"); } //byte[] inp = new byte[input.Length]; //Buffer.BlockCopy(input, 0, inp, 0, input.Length); byte[] output = new byte[8]; FromInt(output, OperatorB(0x40, ToInt(input))); FromInt(output, OperatorA(0x20, ToInt(output))); FromInt(output, OperatorB(0x00, ToInt(output))); return output; } private static long ToInt(byte[] data) { var inX = (data[0] & 0xFF) | ((data[1] & 0xFF) << 8) | ((data[2] & 0xFF) << 16) | ((data[3] & 0xFF) << 24); var inY = (data[4] & 0xFF) | ((data[5] & 0xFF) << 8) | ((data[6] & 0xFF) << 16) | ((data[7] & 0xFF) << 24); var v7 = ((((inX ^ (inY >> 4)) & 0xF0F0F0F) << 4) ^ inY) & 0xFFFFFFFF; var v8 = (((inX ^ (inY >> 4)) & 0xF0F0F0F) ^ inX) & 0xFFFFFFFF; var v9 = ((v7 ^ (v8 >> 16))) & 0x0000FFFF; var v10 = (((v7 ^ (v8 >> 16)) << 16) ^ v8) & 0xFFFFFFFF; var v11 = (v9 ^ v7) & 0xFFFFFFFF; var v12 = (v10 ^ (v11 >> 2)) & 0x33333333; var v13 = (v11 ^ (v12 << 2)) & 0xFFFFFFFF; var v14 = (v12 ^ v10) & 0xFFFFFFFF; var v15 = (v13 ^ (v14 >> 8)) & 0x00FF00FF; var v16 = (v14 ^ (v15 << 8)) & 0xFFFFFFFF; var v17 = ROR(v15 ^ v13, 1); var v18 = (v16 ^ v17) & 0x55555555; var v3 = ROR(v18 ^ v16, 1); var v4 = (v18 ^ v17) & 0xFFFFFFFF; var result = ((v3 & 0xFFFFFFFF) << 32) | (v4 & 0xFFFFFFFF); return result; } private static void FromInt(byte[] data, long state) { long v3 = (state >> 32) & 0xFFFFFFFF; long v4 = state & 0xFFFFFFFF; long v22 = ROR(v4, 31); long v23 = (v3 ^ v22) & 0x55555555; long v24 = (v23 ^ v22) & 0xFFFFFFFF; long v25 = ROR(v23 ^ v3, 31); long v26 = (v25 ^ (v24 >> 8)) & 0x00FF00FF; long v27 = (v24 ^ (v26 << 8)) & 0xFFFFFFFF; long v28 = (v26 ^ v25) & 0xFFFFFFFF; long v29 = ((v28 >> 2) ^ v27) & 0x33333333; long v30 = ((v29 << 2) ^ v28) & 0xFFFFFFFF; long v31 = (v29 ^ v27) & 0xFFFFFFFF; long v32 = (v30 ^ (v31 >> 16)) & 0x0000FFFF; long v33 = (v31 ^ (v32 << 16)) & 0xFFFFFFFF; long v34 = (v32 ^ v30) & 0xFFFFFFFF; long v35 = (v33 ^ (v34 >> 4)) & 0xF0F0F0F; long outY = ((v35 << 4) ^ v34) & 0xFFFFFFFF; long outX = (v35 ^ v33) & 0xFFFFFFFF; data[0] = Convert.ToByte(outX & 0xFF); data[1] = Convert.ToByte((outX >> 8) & 0xFF); data[2] = Convert.ToByte((outX >> 16) & 0xFF); data[3] = Convert.ToByte((outX >> 24) & 0xFF); data[4] = Convert.ToByte(outY & 0xFF); data[5] = Convert.ToByte((outY >> 8) & 0xFF); data[6] = Convert.ToByte((outY >> 16) & 0xFF); data[7] = Convert.ToByte((outY >> 24) & 0xFF); } private static long OperatorA(int off, long state) { var v3 = (state >> 32) & 0xFFFFFFFF; var v4 = state & 0xFFFFFFFF; for (int i = 0; i < 32; i += 4) { var v20 = ROR(v3 ^ _key[off + i + 1], 28); v4 ^= _lut_b0[(v20 >> 26) & 0x3F] ^ _lut_b1[(v20 >> 18) & 0x3F] ^ _lut_b2[(v20 >> 10) & 0x3F] ^ _lut_b3[(v20 >> 2) & 0x3F] ^ _lut_a0[((v3 ^ _key[off + i]) >> 26) & 0x3F] ^ _lut_a1[((v3 ^ _key[off + i]) >> 18) & 0x3F] ^ _lut_a2[((v3 ^ _key[off + i]) >> 10) & 0x3F] ^ _lut_a3[((v3 ^ _key[off + i]) >> 2) & 0x3F]; var v21 = ROR(v4 ^ _key[off + i + 3], 28); v3 ^= _lut_b0[(v21 >> 26) & 0x3F] ^ _lut_b1[(v21 >> 18) & 0x3F] ^ _lut_b2[(v21 >> 10) & 0x3F] ^ _lut_b3[(v21 >> 2) & 0x3F] ^ _lut_a0[((v4 ^ _key[off + i + 2]) >> 26) & 0x3F] ^ _lut_a1[((v4 ^ _key[off + i + 2]) >> 18) & 0x3F] ^ _lut_a2[((v4 ^ _key[off + i + 2]) >> 10) & 0x3F] ^ _lut_a3[((v4 ^ _key[off + i + 2]) >> 2) & 0x3F]; } var result = ((v3 & 0xFFFFFFFF) << 32) | (v4 & 0xFFFFFFFF); return result; } private static long OperatorB(int off, long state) { var v3 = (state >> 32) & 0xFFFFFFFF; var v4 = state & 0xFFFFFFFF; for (int i = 0; i < 32; i += 4) { var v20 = ROR(v3 ^ _key[off + 31 - i], 28); v4 ^= _lut_a0[((v3 ^ _key[off + 30 - i]) >> 26) & 0x3F] ^ _lut_a1[((v3 ^ _key[off + 30 - i]) >> 18) & 0x3F] ^ _lut_a2[((v3 ^ _key[off + 30 - i]) >> 10) & 0x3F] ^ _lut_a3[((v3 ^ _key[off + 30 - i]) >> 2) & 0x3F] ^ _lut_b0[(v20 >> 26) & 0x3F] ^ _lut_b1[(v20 >> 18) & 0x3F] ^ _lut_b2[(v20 >> 10) & 0x3F] ^ _lut_b3[(v20 >> 2) & 0x3F]; var v21 = ROR(v4 ^ _key[off + 29 - i], 28); v3 ^= _lut_a0[((v4 ^ _key[off + 28 - i]) >> 26) & 0x3F] ^ _lut_a1[((v4 ^ _key[off + 28 - i]) >> 18) & 0x3F] ^ _lut_a2[((v4 ^ _key[off + 28 - i]) >> 10) & 0x3F] ^ _lut_a3[((v4 ^ _key[off + 28 - i]) >> 2) & 0x3F] ^ _lut_b0[(v21 >> 26) & 0x3F] ^ _lut_b1[(v21 >> 18) & 0x3F] ^ _lut_b2[(v21 >> 10) & 0x3F] ^ _lut_b3[(v21 >> 2) & 0x3F]; } return ((v3 & 0xFFFFFFFF) << 32) | (v4 & 0xFFFFFFFF); } private static long ROR(long val, int amount) { return ((val << (32 - amount)) & 0xFFFFFFFF) | ((val >> amount) & 0xFFFFFFFF); } } }