mirror of
https://github.com/exA-Arcadia/exa-io.git
synced 2024-11-23 22:20:58 +01:00
Limit service from being processed more often than coins. JVS' + noisy switches can cause coin problems.
This commit is contained in:
parent
29450db62e
commit
81ae6dfd11
@ -382,9 +382,20 @@ int main() {
|
||||
msg_send[o] = JVS_REPORT_GOOD;
|
||||
o++;
|
||||
uint32_t switches = read_switches();
|
||||
|
||||
/* With JVS' speeds, buttons can get bouncy. Games generally only process
|
||||
* inputs once per frame, but coin and service logic can happen between game
|
||||
* frames. We limit coin processing at a rate well above bounciness but less
|
||||
* than 1/60th of a second. */
|
||||
static uint8_t service_pressed = 0;
|
||||
if ((now - last_process_coin) > 12000) {
|
||||
process_coin(switches);
|
||||
last_process_coin = now;
|
||||
service_pressed = (switches >> SR_SERVICE) & 1;
|
||||
}
|
||||
else {
|
||||
switches = (switches & ~(1 << SR_SERVICE)
|
||||
| (service_pressed << SR_SERVICE));
|
||||
}
|
||||
msg_send[o] = ((switches >> SR_TEST) & 1) << 7
|
||||
| ((switches >> SR_TILT) & 1) << 6;
|
||||
|
Loading…
Reference in New Issue
Block a user