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mirror of https://github.com/exA-Arcadia/exa-io.git synced 2024-11-23 22:20:58 +01:00

TILT or GAME press p1 1+start for game exit for exa compatibility.

DASH LED when going dash jvs speeds.
This commit is contained in:
Kevin Nakamura 2023-10-11 02:01:14 +09:00
parent a9904e3915
commit 9a03ec9bd2

View File

@ -23,6 +23,7 @@ const uint PIN_LOCKOUT1 = 10;
const uint PIN_LOCKOUT2 = 9;
const uint PIN_LED_ENUMERATED = PICO_DEFAULT_LED_PIN;
const uint PIN_LED_DASH = 4;
const uint PIN_DIP1 = 17;
const uint PIN_DIP2 = 16;
@ -85,9 +86,14 @@ uint8_t meter_timeout_p2 = 0;
#define SR_SERVICE 31
#define SR_TEST 30
#define SR_TILT 29
#define SR_P1_7 28
#define SR_P1_8 27
#define SR_P2_7 26
#define SR_P2_8 25
#define SR_GAME 24
const uint8_t JVS_COMM_VER = 0x20;
const char id_str[] = "TD;TD-IO;v1.3;https://github.com/tdaede/td-io";
const char id_str[] = "exA-Arcadia JVS' IO V1.3.1";
const char JVS_COMM_SUPPORT = 0x07;
const uint JVS_COMM_SPEEDS[3] = { 115200, 1000000, 3000000 };
@ -268,6 +274,9 @@ int main() {
gpio_init(PIN_LED_ENUMERATED);
gpio_put(PIN_LED_ENUMERATED, 0);
gpio_set_dir(PIN_LED_ENUMERATED, GPIO_OUT);
gpio_init(PIN_LED_DASH);
gpio_put(PIN_LED_DASH, 0);
gpio_set_dir(PIN_LED_DASH, GPIO_OUT);
gpio_init(PIN_DIP1);
gpio_set_dir(PIN_DIP1, GPIO_IN);
gpio_pull_up(PIN_DIP1);
@ -339,6 +348,7 @@ int main() {
if (method_code < (sizeof(JVS_COMM_SPEEDS)/sizeof(JVS_COMM_SPEEDS[0]))) {
uart_init(uart0, JVS_COMM_SPEEDS[method_code]);
jvs_comm_method = method_code;
gpio_put(PIN_LED_DASH, (method_code > 1) ? 1 : 0);
}
else {
printf("incompatible JVS Comm. method!\n");
@ -423,8 +433,10 @@ int main() {
switches = (switches & ~(1 << SR_SERVICE)
| (service_pressed << SR_SERVICE));
}
msg_send[o] = ((switches >> SR_TEST) & 1) << 7
| ((switches >> SR_TILT) & 1) << 6;
if (((switches >> SR_GAME) & 1) || ((switches >> SR_TILT) & 1)) {
switches |= (1 << SR_P1_1) | (1 << SR_P1_START);
}
msg_send[o] = ((switches >> SR_TEST) & 1) << 7;
o++;
//printf("Got switch request for %02x players\n", num_players);
for (int player = 0; player < num_players; player++) {