30 lines
1.9 KiB
Markdown
30 lines
1.9 KiB
Markdown
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## gitadora-texbintool.exe
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Convert archives of tex images.
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```
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usage: gitadora-texbintool.exe [--no-rect/--nr] [--no-split/--ns] input_filename
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--no-rect/--nr: Don't create a rect table (Some games like Jubeat don't use the rect table)
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--no-split/--ns: Don't split images into separate images if they use the rect table
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```
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If you specify a .bin file as the `input_filename` then the tool will extract the textures into a folder with the same name as the .bin file.
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If you specify a folder as the `input_filename` then the tool will create a .bin file with the same name as the folder.
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`--no-rect` is used for .bin creation. It skips writing the rect section at the end of the bin file.
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`--no-split` is used during .bin extraction. Texbins can have multiple files, and within those files have multiple rects/subimages.
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This command will output the original images with a `metadata.xml` file containing the rect information.
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When creating a .bin from a folder with a `metadata.xml`, the `metadata.xml` is used to create the .bin. Any files in the folder not listed in the `metadata.xml` will be ignored.
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If you want to replace a specific subimage without modifying the original image file, you can modify the `ExternalFilename` part of the `metadata.xml` to point to the new image file while updating the X/Y (set to 0) and updating the W/H (set as required).
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## gitadora-textool.exe
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Convert individual tex files.
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```
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usage: gitadora-textool.exe input_filename
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```
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If you specify a .tex file as the `input_filename` then the tool will convert the .tex to .png.
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If you specify a non-.tex file as the `input_filename` then the tool will try to convert the image file to .tex.
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The tool uses C#'s Bitmap class to load images, so any format supported normally by C# should work (PNG, JPG, BMP, etc).
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PNG is the only "officially" supported format but JPG should be safe as well, and probably others too.
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