gitadora-texbintool | ||
gitadora-textool | ||
.gitignore | ||
gitadora-textool.sln | ||
README.md |
gitadora-texbintool.exe
Convert archives of tex images.
usage: gitadora-texbintool.exe [--no-rect/--nr] [--no-split/--ns] input_filename
--no-rect/--nr: Don't create a rect table (Some games like Jubeat don't use the rect table)
--no-split/--ns: Don't split images into separate images if they use the rect table
If you specify a .bin file as the input_filename
then the tool will extract the textures into a folder with the same name as the .bin file.
If you specify a folder as the input_filename
then the tool will create a .bin file with the same name as the folder.
--no-rect
is used for .bin creation. It skips writing the rect section at the end of the bin file.
--no-split
is used during .bin extraction. Texbins can have multiple files, and within those files have multiple rects/subimages.
This command will output the original images with a metadata.xml
file containing the rect information.
When creating a .bin from a folder with a metadata.xml
, the metadata.xml
is used to create the .bin. Any files in the folder not listed in the metadata.xml
will be ignored.
If you want to replace a specific subimage without modifying the original image file, you can modify the ExternalFilename
part of the metadata.xml
to point to the new image file while updating the X/Y (set to 0) and updating the W/H (set as required).
gitadora-textool.exe
Convert individual tex files.
usage: gitadora-textool.exe input_filename
If you specify a .tex file as the input_filename
then the tool will convert the .tex to .png.
If you specify a non-.tex file as the input_filename
then the tool will try to convert the image file to .tex.
The tool uses C#'s Bitmap class to load images, so any format supported normally by C# should work (PNG, JPG, BMP, etc).
PNG is the only "officially" supported format but JPG should be safe as well, and probably others too.