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imgui/examples/opengl2_example/Makefile

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#
# Cross Platform Makefile
# Compatible with Ubuntu 14.04.1 and Mac OS X
#
#
# if you using Mac OS X:
# You'll need glfw
# http://www.glfw.org
#
#CXX = g++
EXE = opengl2_example
OBJS = main.o imgui_impl_glfw.o
OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS = -lGL `pkg-config --static --libs glfw3`
2015-02-27 12:07:23 +01:00
CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
CXXFLAGS += -Wall -Wformat
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
LIBS += -L/usr/local/lib -lglfw3
CXXFLAGS = -I../../ -I/usr/local/include
CXXFLAGS += -Wall -Wformat
# CXXFLAGS += -D__APPLE__
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), MINGW64_NT-6.3)
ECHO_MESSAGE = "Windows"
LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
CXXFLAGS += -Wall -Wformat
CFLAGS = $(CXXFLAGS)
endif
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS)
clean:
rm $(EXE) $(OBJS)