2015-03-09 12:59:23 +01:00
|
|
|
// ImGui GLFW binding with OpenGL
|
2015-03-09 12:25:15 +01:00
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
|
|
|
struct GLFWwindow;
|
|
|
|
|
2015-08-24 14:02:51 +02:00
|
|
|
IMGUI_API bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
|
|
|
|
IMGUI_API void ImGui_ImplGlfw_Shutdown();
|
|
|
|
IMGUI_API void ImGui_ImplGlfw_NewFrame();
|
2015-03-09 12:25:15 +01:00
|
|
|
|
2015-03-09 16:02:22 +01:00
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
2015-08-24 14:02:51 +02:00
|
|
|
IMGUI_API void ImGui_ImplGlfw_InvalidateDeviceObjects();
|
|
|
|
IMGUI_API bool ImGui_ImplGlfw_CreateDeviceObjects();
|
2015-03-09 16:02:22 +01:00
|
|
|
|
2015-03-09 12:25:15 +01:00
|
|
|
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
2015-03-09 14:05:18 +01:00
|
|
|
// Provided here if you want to chain callbacks.
|
|
|
|
// You can also handle inputs yourself and use those as a reference.
|
2015-08-24 14:02:51 +02:00
|
|
|
IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
|
|
|
IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
|
|
|
IMGUI_API void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
|
|
IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|