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imgui/examples/sdl_opengl_example/imgui_impl_sdl.h

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struct SDL_Window;
typedef union SDL_Event SDL_Event;
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bool ImGui_ImplSdl_Init(SDL_Window *window);
void ImGui_ImplSdl_Shutdown();
void ImGui_ImplSdl_NewFrame(SDL_Window *window);
bool ImGui_ImplSdl_EventCallback(const SDL_Event& event);
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void ImGui_ImplSdl_InvalidateDeviceObjects();
bool ImGui_ImplSdl_CreateDeviceObjects();