1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-12-01 02:37:24 +01:00
imgui/backends/vulkan/glsl_shader.vert

26 lines
454 B
GLSL
Raw Normal View History

2016-03-09 16:39:54 +01:00
#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;
layout(push_constant) uniform uPushConstant {
2016-03-09 16:39:54 +01:00
vec2 uScale;
vec2 uTranslate;
} pc;
out gl_PerVertex {
vec4 gl_Position;
};
layout(location = 0) out struct {
2016-03-09 16:39:54 +01:00
vec4 Color;
vec2 UV;
} Out;
void main()
{
Out.Color = aColor;
Out.UV = aUV;
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
2016-03-09 16:39:54 +01:00
}