2015-02-24 10:59:56 +01:00
|
|
|
|
|
|
|
directx9_example/
|
2015-03-09 14:49:52 +01:00
|
|
|
DirectX9 example (Windows only).
|
2015-02-24 10:59:56 +01:00
|
|
|
|
|
|
|
directx11_example/
|
2015-03-09 14:49:52 +01:00
|
|
|
DirectX11 example (Windows only).
|
2015-02-24 10:59:56 +01:00
|
|
|
|
|
|
|
opengl_example/
|
2015-03-09 14:49:52 +01:00
|
|
|
OpenGL example, using GLFW + fixed pipeline.
|
2015-02-24 10:59:56 +01:00
|
|
|
This is simple and should work for all OpenGL enabled applications.
|
|
|
|
|
|
|
|
opengl3_example/
|
2015-03-09 14:49:52 +01:00
|
|
|
OpenGL exemple, using GLFW/GL3W + programmable pipeline.
|
2015-02-24 10:59:56 +01:00
|
|
|
This uses more modern calls and custom shaders.
|
2015-03-09 14:49:52 +01:00
|
|
|
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
|