mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-17 20:37:20 +01:00
26 lines
578 B
V Shell
26 lines
578 B
V Shell
|
//
|
||
|
// Shader.vsh
|
||
|
// imguiex
|
||
|
|
||
|
attribute vec4 position;
|
||
|
attribute vec3 normal;
|
||
|
|
||
|
varying lowp vec4 colorVarying;
|
||
|
|
||
|
uniform vec3 diffuseColor;
|
||
|
uniform mat4 modelViewProjectionMatrix;
|
||
|
uniform mat3 normalMatrix;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 eyeNormal = normalize(normalMatrix * normal);
|
||
|
vec3 lightPosition = vec3(0.0, 0.0, 1.0);
|
||
|
|
||
|
float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition)));
|
||
|
|
||
|
vec3 colorLit = diffuseColor * nDotVP;
|
||
|
colorVarying = vec4( colorLit.x, colorLit.y, colorLit.z, 1.0 );
|
||
|
|
||
|
gl_Position = modelViewProjectionMatrix * position;
|
||
|
}
|