2015-10-08 22:38:37 +02:00
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// ImGui - standalone example application for Marmalade
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui_impl_marmalade.h"
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#include <stdio.h>
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#include <s3eKeyboard.h>
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#include <s3ePointer.h>
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#include <IwGx.h>
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int main(int, char**)
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{
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// Setup ImGui binding
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2015-10-14 23:05:01 +02:00
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ImGui_Marmalade_Init(true);
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2015-10-08 22:38:37 +02:00
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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// Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
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//ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 };
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//ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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// Main loop
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while (true)
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{
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2015-10-14 23:05:01 +02:00
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if( s3eDeviceCheckQuitRequest() )
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break;
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2015-10-08 22:38:37 +02:00
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2015-10-14 23:05:01 +02:00
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s3eKeyboardUpdate() ;
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s3ePointerUpdate() ;
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ImGui_Marmalade_NewFrame();
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2015-10-08 22:38:37 +02:00
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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// 2. Show another simple window, this time using an explicit Begin/End pair
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if (show_another_window)
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{
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ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello");
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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// Rendering
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2015-10-14 23:05:01 +02:00
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IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ;
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2015-10-08 22:38:37 +02:00
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IwGxClear();
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2015-10-14 23:05:01 +02:00
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ImGui::Render();
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2015-10-08 22:38:37 +02:00
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IwGxSwapBuffers();
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2015-10-14 23:05:01 +02:00
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s3eDeviceYield(0) ;
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2015-10-08 22:38:37 +02:00
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}
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// Cleanup
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ImGui_Marmalade_Shutdown();
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return 0;
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}
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