2023-05-30 20:11:08 +02:00
// dear imgui: Renderer Backend for SDL_Renderer for SDL2
2021-09-21 17:12:30 +02:00
// (Requires: SDL 2.0.17+)
2023-05-30 20:11:08 +02:00
// Note how SDL_Renderer is an _optional_ component of SDL2.
2021-09-21 19:29:39 +02:00
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
2021-11-29 12:18:25 +01:00
// If your application will want to render any non trivial amount of graphics other than UI,
2023-05-30 20:11:08 +02:00
// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
// it might be difficult to step out of those boundaries.
2021-09-21 19:29:39 +02:00
// Implemented features:
// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
2023-02-07 12:24:42 +01:00
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
2024-10-09 16:39:28 +02:00
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
2023-05-31 14:51:56 +02:00
// Missing features:
// [ ] Renderer: Multi-viewport support (multiple windows).
2021-09-21 17:12:30 +02:00
2023-09-11 13:47:08 +02:00
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
2021-09-21 17:12:30 +02:00
# pragma once
2023-07-13 11:27:52 +02:00
# ifndef IMGUI_DISABLE
2021-09-21 17:12:30 +02:00
# include "imgui.h" // IMGUI_IMPL_API
struct SDL_Renderer ;
2024-07-25 16:59:34 +02:00
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
2023-05-30 20:15:31 +02:00
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init ( SDL_Renderer * renderer ) ;
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame ( ) ;
2024-05-14 19:10:31 +02:00
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData ( ImDrawData * draw_data , SDL_Renderer * renderer ) ;
2021-09-21 17:12:30 +02:00
// Called by Init/NewFrame/Shutdown
2023-05-30 20:15:31 +02:00
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture ( ) ;
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture ( ) ;
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects ( ) ;
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects ( ) ;
2023-07-13 11:27:52 +02:00
2024-10-09 16:39:28 +02:00
// [BETA] Selected render state data shared with callbacks.
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplSDLRenderer2_RenderDrawData() call.
// (Please open an issue if you feel you need access to more data)
struct ImGui_ImplSDLRenderer2_RenderState
{
SDL_Renderer * Renderer ;
} ;
2023-07-13 11:27:52 +02:00
# endif // #ifndef IMGUI_DISABLE