2018-09-13 16:44:08 +02:00
// dear imgui: Renderer for OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline)
2018-06-08 19:37:33 +02:00
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
// Implemented features:
2018-06-12 20:18:51 +02:00
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
2018-06-08 19:37:33 +02:00
2018-07-04 19:06:28 +02:00
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
2019-01-20 17:56:17 +01:00
// About OpenGL function loaders:
// About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual function pointers to be loaded manually.
// Helper libraries are often used for this purpose! Here we are supporting a few common ones: gl3w, glew, glad.
2018-08-28 15:56:03 +02:00
// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
2018-07-30 18:44:58 +02:00
2018-06-08 19:37:33 +02:00
// About GLSL version:
2018-08-09 17:42:53 +02:00
// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
2018-06-08 19:37:33 +02:00
2018-11-01 20:56:36 +01:00
# pragma once
2018-08-04 16:09:56 +02:00
// Set default OpenGL loader to be gl3w
2018-08-28 15:56:03 +02:00
# if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
& & ! defined ( IMGUI_IMPL_OPENGL_LOADER_GLEW ) \
& & ! defined ( IMGUI_IMPL_OPENGL_LOADER_GLAD ) \
& & ! defined ( IMGUI_IMPL_OPENGL_LOADER_CUSTOM )
2018-08-04 16:09:56 +02:00
# define IMGUI_IMPL_OPENGL_LOADER_GL3W
# endif
2018-06-25 09:50:06 +02:00
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init ( const char * glsl_version = NULL ) ;
2018-06-21 12:04:00 +02:00
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame ( ) ;
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData ( ImDrawData * draw_data ) ;
2018-06-08 19:37:33 +02:00
// Called by Init/NewFrame/Shutdown
2018-06-21 12:04:00 +02:00
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture ( ) ;
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture ( ) ;
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects ( ) ;
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects ( ) ;