2019-04-03 16:23:50 +02:00
|
|
|
// dear imgui: Platform Binding for GLUT/FreeGLUT
|
2019-04-03 15:53:11 +02:00
|
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2)
|
|
|
|
|
2019-04-03 16:23:50 +02:00
|
|
|
// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
|
2020-01-20 18:09:59 +01:00
|
|
|
// !!! If someone or something is teaching you GLUT in 2020, you are being abused. Please show some resistance. !!!
|
2019-06-12 16:15:08 +02:00
|
|
|
// !!! Nowadays, prefer using GLFW or SDL instead!
|
2019-04-03 15:53:11 +02:00
|
|
|
|
|
|
|
// Issues:
|
|
|
|
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
|
2019-04-25 12:01:01 +02:00
|
|
|
// [ ] Platform: Missing mouse cursor shape/visibility support.
|
2019-04-03 15:53:11 +02:00
|
|
|
// [ ] Platform: Missing clipboard support (not supported by Glut).
|
|
|
|
// [ ] Platform: Missing gamepad support.
|
|
|
|
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
|
|
|
#pragma once
|
2020-04-07 11:02:29 +02:00
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
2020-04-06 20:23:57 +02:00
|
|
|
|
2019-04-03 15:53:11 +02:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
|
|
|
|
|
|
|
|
// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
|
|
|
|
// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
|
|
|
|
//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
|